#[13.0.2+] Eco Gnome

1 messages · Page 1 of 1 (latest)

tardy lava
#

Eco Gnome – Smarter Pricing for Smarter Players
Tired of guessing prices in Eco? Eco Gnome is your personal pricing assistant, designed to help you calculate fair and profitable item prices based on real production costs, materials, upgrades, and more.

https://eco-gnome.com

Whether you're managing a solo shop or balancing a whole server economy, Eco Gnome gives you:

  • Smart price suggestions
  • Full control over margins and value distribution
  • Visual chain-of-production tools
  • Support for modded content and custom recipes
  • Easy import/export with the in-game EcoGnomeMod

Built for both casual players and serious traders, Eco Gnome helps you create a stable, balanced economy that actually works.

Mod.io page: https://mod.io/g/eco/m/eco-gnome

It's an Open Source mod ! Contribute here: https://github.com/Eco-Gnome

You can host this website yourself, and the client mod has a config to switch the host.

Co-founded by@drifting mural and me

Many thanks to the french community for all the feedbacks !

Découvrez Eco-Gnome, l'outil idéal pour calculer et optimiser vos prix dans le jeu ECO. Améliorez vos échanges avec des prix ajustés.

mod.io

Eco Gnome helps you calculate fair, profit-optimized prices in Eco based on real production costs. Supports custom recipes and server sync with the optional client mod. Perfect for balanced, player-driven economies.

GitHub

Tools for Eco video game. Eco Gnome has 2 repositories available. Follow their code on GitHub.

#

After month of cooking, Eco Gnome is now released officially ! Don't hesitate to give us feedbacks 🙂

vital charm
#

@tardy lava I have some problems. I created a server on the website. I want to upload the JSON file and it does not work. In the web console I see this error

tardy lava
tardy lava
#

1.0.0 has just been released
To get the best of it you'll have to update the client mod & upload the newly generated file, so you get all talents !

signal rapids
#

One thing I'd greatly recommend after just discovering this wonderful tool, is add an setting in the options to adjust for relevant multipliers, in case the server owner doesn't have the server-side mod installed, you can still use the calculator standalone.

In my case, the server I'm on doesn't want to install any mods, and has the multipliers for crafting time and resource costs doubled, which throws off the calculator.
Though I suppose for now a decent workaround is to just take the given calculated price and double it.

signal rapids
#

Also, could be just me, but I don't seem to be able to set a buy price for plant fiber, which is breaking some recipes.

tardy lava
signal rapids
signal rapids
# tardy lava can you post a screenshot ?

I think what I've found the issue to be, is that if you have Gathering 1, then it opens up a crafting recipe to make Fiber as a byproduct of a few other processes in the Scutching station.
Without the gathering skill, you can just directly set a flat cost of what Fiber should be. Which is my preferred method, as I'm gathering the fiber myself, not crafting or buying it.

#

Think I found the fix, though. Had to go into the selling recipe, then click the arrows to override the price of Fiber, and force it to be an ingredient instead of having it be considered a crafted material.

tardy lava
#

oh yeah sure, alright glad you found the feature by yourself 🙂 we want to give a lot of freedom to the users, but sometimes it's not very easy to make things user-friendly 🙂

signal rapids
#

Understandable. Just threw me off that Plant Fiber is both a sourced ingredient in the buy list, as well as a sellable crafted item in the selling list, depending on if you have the gathering skill since it's technically craftable, even if only as a by-product.
But it breaks any recipes that use it if you had the price set previously, then added the gathering skill later. You now have to go and override the prices, the reset them to fix the calculations.

#

Which I guess is a fairly minor thing, once figure out what's happened.

tardy lava
#

Version 1.1.0 just released !

  • Price Calculator Tabs: You can now create multiple Price Calculator configurations using tabs. Only the default tab can be synced with the game. Let us know how you use them and how we could make this feature even better!
  • Modded Icons: Super Admins and selected key community members can now upload custom modded icons. These icons are shared across all servers. Want to contribute? Reach out to us!
  • Navigation: Username and language now load faster when opening pages. We’re also working on improving overall server loading speed.
  • Technical: Upgraded to MudBlazor 8.x and .NET 9.x. EcoGnome now handles reconnections much more smoothly if the connection drops.
regal bridge
#

I think I'd rather have no icons, than wrong icons :)

tardy lava
#

Il'l contact you in PM to see what we can do 🙂

tardy lava
#

Release 1.1.1

  • Modded Icons: Add the ability to upload private mod icons, so only your server can use them. You can also overwrite official icons if needed. Note: you still need to be a mod upload user. If you’d like to become one, feel free to contact us!
crystal sorrel
#

@tardy lava what icon size and format need from mods to site ?

tardy lava
crystal sorrel
tardy lava
#

you can send me the unity3d files (or just the mod.io pages, and I'll upload them)

pine bay
#

Is there a tutorial for this anywere? I cant seem to figure this out at all ]:

drifting mural
#

Hi, not yet sorry, we're working on it 🙂

On the left side of the page, you can choose your professions, configure your tables (modules, cost per minute in case of rental or energy cost of a table), set up the different margins you want to apply to your crafts, and finally some options like the cost per 1000 calories (to be calculated based on the current prices on your server).

In the center of the page, the items to purchase (i.e. the ingredients for your recipes) will be displayed. You’ll be able to set your purchase price there.

On the right side, you’ll see all the recipes from your different professions and work tables. You can assign the sales margin you want for each.

If a price doesn’t appear on the right, it means you're missing an ingredient price. Click on the name of the recipe and a detailed window will open where you can set the price directly and see the calculation breakdown.

Please note that if your server is heavily modded, some recipes might be missing and/or modified. However, if the administrator wishes, they just need to install the mod on their server and sync with eco-gnome — all recipes will be added (along with other things like certain difficulty settings).

Feel free to ask if you need more details, eco-gnome is basically a big Excel sheet that aims to provide the most accurate and customizable calculations possible.

See you soon,
Joridan

#

I forgot to mention: there are lots of tooltips on texts, images, and other elements of the site. Don’t hesitate to read them — they provide a lot of useful information. @pine bay

pine bay
#

Gotchya, so, does the prices sync between different people using it on the same "Server" or is per client information

drifting mural
#

It's local for you. But a player or an admin can create a server on eco-gnome and set the minimum/maximum/default prices that will be applied to all players joining that server on eco-gnome (at the top, there’s a "+" button where you can enter a server join code). @pine bay

iron mountain
#

A suggestion: We would love to see the option of the syncshop to only sync sell prices. I'm on a server where all items have a minimum cost, and as we upgrade we buy goods at a higher value. @tardy lava

pine bay
#

@drifting mural Thank you

obtuse shuttle
#

Question. I am migrating to this tool from the old tool (I think an older version of this tool: https://eco-calc.com/). I am wondering if this tool has an import/export feature like the old one did?

#

Everything else about this tool is awesome and a major upgrade

#

but I am accustomed to taking the json file and then doing further calcualtions on the values with my own custom scripts.

regal bridge
#

theres only slimilarities in the UI

obtuse shuttle
#

oh wow, they look so similar LOL

#

I guess its a case of convergent evolution 😄

#

Ok well I guess this is my feature request for an import/export option then!

tardy lava
#

Yeah we were using eco calc ourself, we found it very efficient in the way information was organized. But we were missing so much features, so we decided to create our own version

crystal sorrel
#

@tardy lava Is it possible to specify the sales tax percentage?

#

@tardy lava why first post have not url to site ?

tardy lava
tardy lava
#

And there's two methods of calculation available

#

Oh no wait, you don't mean margin, you mean settlement Taxes ?

#

You can't specify settlement Taxes in eco gnome, you'll need to integrate this cost inside your margin

#

I can add this to the todo list if you want so

regal bridge
#

feature suggestion:

  • make it possible to create a link with a join code so when people open the URL they auto join the server, something like what discord does
regal bridge
#

could utilize the EcoGnom.eco file to enter the servers join code there

#

then in game you could add a command like /ecognome join which opens the URL with the join code integrated

crystal sorrel
tardy lava
tardy lava
#

As a workaround for now I suggest you add the tax inside your margins

obtuse shuttle
#

How do you copy your setup from one 'tab' to a new 'tab'

#

I clicked on 'add new context' and it created a new tab. But now I want to copy over all my input prices from my last tab. Rather than starting from scratch. I can't seem to find a way to do that 😭 .

tardy lava
tardy lava
cyan saffron
#

Selecting an item as my Favourite isn't making it used by the Items to Buy tag.. As a note, I have set all the log items to a price entry of 0.1 and that does not set the Wood Tag price either.

ie clicking the star on Ceiba Log which has a price entry of 0.1 is still leaving the Wood tag (with a calc icon) that it is located under empty.

Update: It was an old unlinked server entry on the website I had created for a server I play on that doesn't use Eco Gnome. Recreating the My Server entry from scratch fixed the issue.

tardy lava
obtuse shuttle
#

any ideas why my items to buy isn't populating? I selected campfire cooking and it won't show any of the items...like say taro to make root campfire salad

#

It has the generic vegetable category. But no way to expand it to set individual prices

#

I'm clearly just not seeing a button to click to expand it or something.

#

I deleted my cookies and reloaded the page and it works now

drifting mural
#

That's strange ... hopefully you have found a way to solve it 🙂

tardy lava
#

Probably the same bug as Azurewren
We had an issue with data contexts for a while, some data was shares between them, so deleting skills caused issues. This is now solved but you might still have some bad data.
Removing all skills are re-adding them should fix issues

obtuse shuttle
#

How do you get it to show the other mortar options?

#

I have bakery oven added, and masonry skill added

#

It is only showing the sand option

tardy lava
#

well it is by default
do you find them on the "Add recipe" select, in top right ?

obtuse shuttle
#

thanks. I deleted mortar then added it back with the add recipe

#

and it worked

obtuse shuttle
#

Tailings should default to 0% not 20%, same with Slag (I know add a suggestion 😁 )

tardy lava
obtuse shuttle
#

Ok, I wasn't saying that you should block people from defining a price. it just defaults to being 80% iron concentrate and 20% slag. So I am guessing many people who don't check too carefully. They might not notice and are under valuing iron concentreate (and by extension iron and steal bars)

obtuse shuttle
#

Something odd happens when you add advanced masonry. It is hard to describe, but I think it gets caught in in loop somehow.

Because like ashlar limestone makes crushed limestone as a byproduct, which is then required for quicklime, which is required for steel bar, which is required for ashlar limestone.

#

The issue goes away when I favorite it to use the crushed limestone recipe from the jaw crusher instead of having it automatically figure out.

tardy lava
#

yeah the same "issue" happen on oil drilling, but we mitigated it by auto selecting the Reintegration of barrels
selecting a favorite recipe is one way of dealing with this issue, an other is to consider the crushed limestone as a Buy product (with the << symbols)

obtuse shuttle
#

Thanks for confirming. I have so much "data" saved on this calculator

#

I was afraid I lost everything

#

when I saw all the empty cells after adding the end game skills

cyan saffron
#

Is there a way to build/create a server entry to use offline? I play on White Tiger and want/need to be able to make recipe changes on the client side of Eco Gnome to replicate the server's changes. As the Server doesn't run the plugin I don't have access to the JSON usually generated.

drifting mural
cyan saffron
#

Thanks.. So I just need to modify it to make it like White Tiger..

drifting mural
#

Yes, then you create a server in eco-gnome and in the admin panel you can upload the file.

crystal sorrel
tardy lava
crystal sorrel
#

in the current version of the game in techtree the second crafttable parameter is empty, duplicate recipes were given separate names mainly

normal pumice
#

Asking here as I could not find guidance elsewhere. How do you rename the context tabs that are added. Would be nice to change the name instead of "New Context" and "New Context". Thanks in advance. Love this calculator btw.

tardy lava
#

This will be improved in future update

regal bridge
normal pumice
#

thank you so very much @tardy lava and @regal bridge!

cyan saffron
#

Can anyone give a break down of a Crafting Table's Cost/min with an example? I'm trying to work out what is is a reasonable value for this field.

regal bridge
#

Eventually you can calculate cost of parts divided by 20.

drifting mural
#

Or the cost of energy in petroleum refinery (considering ernegy used by pompjack + refinery)

cyan saffron
#

Maybe the tool tip should be updated as it currently says The cost related to this crafting table for each minute of craft. Represent the fuel consumption, parts replacement, eventual crafting fees...

regal bridge
drifting mural
#

To me, this description is good no ?

tardy lava
#

yeah this tooltip seems perfect xd

tardy lava
#

It's now easy to calculate the cost of a laser 🙂

obtuse shuttle
#

Is there a way to add items that don't need a profession (like Stone Plaque)

tardy lava
#

in the price calculator you need to check the "Display non-skilled recipes" option

#

then find them in the "Add recipe" select box

obtuse shuttle
#

got it thanks. was trying to do the add recipe first and it wasn't showing up

#

Also your shopping list feature is amazing

#

been waiting for something like this for years and years

obtuse shuttle
#

is the recipe on your tool wrong? (I'm playing on offical server)

#

or is there a way to alter the recipe on the ecognome tool so that it matches the game?

tardy lava
# obtuse shuttle

there's a config in Difficulty.eco:
"SkillbookCraftCost": "Normal",

as Normal is the default config, we set it for the official eco server
i guess your server is configured as Expensive

in this case you'll have to install eco gnome mod in your server, create an EcoGnome server, and upload the .json file generated when your eco server is started

obtuse shuttle
#

I am playing on Coast Redwood (offical eco server)

obtuse shuttle
#

The pottery book is also wrong

tardy lava
#

it's probably because they did activate the SkillbookCraftCost expensive in this server

verbal axle
#

Did you know why ? And seems to happens only to me, when executing /egsync

drifting mural
#

Hey, try to reset your page with ctrl+F5. I never saw this bug.

verbal axle
#

It's in game, and maybe it's because i reset my computer and reinstalled eco and needed to remake a /eguser, maybe that corrupted something or idk

#

oh and after i get

drifting mural
#

Ok it's fixed. The user was 3 times added to the same server. Admin can "kick" users from the admin-page and then user join again...

regal bridge
#

So someone used /egjoin 3 times? Interesting. Gotta warn my players not to do that.

drifting mural
#

Not sure how the user was able to do that ^^. We'll try

tardy lava
tardy lava
#

Issue fixed !
Note: if your eco account is linked to multiple eco gnome accounts in a same server, the more recently created account will be used. If this is not the account you want, ask your server admin to kick your old accounts.
We will improve account management in future updates (with discord connection). We wanted to keep it simple, but it seems it lacks some control

little harbor
#

Heey,
it seems that the import of the eco_gnome_data.jsonfails when you implement/extend the vanilla upgrade modules.
Is that a known problem already? Discord doesnt allow me the CTRL + F in topics 😛

drifting mural
#

To my knowledge, this only happened with the beekeeping mod and it has been resolved. The others didn’t cause any issues.

Could you please send your file and/or your mod to Zangdar and me?

tardy lava
tardy lava
#

New Release 1.2.2 for the server mod https://github.com/Eco-Gnome/eco-gnome-mod/releases/tag/1.2.2
It fix a bug of json file generation related to some mods, but mainly provides a new ability, you can now sync your shops directly from interactions or by clicking button in shop configuration page. You don't need to type commands anymore !

GitHub

Added interactions and a new tab on Store and WoodShopCart, allowing Eco Gnome synchronization without needing to type commands.
Fix a bug that blocks the json file from generated when a server has...

spring bobcat
#

I found the eco gnome website and wanted to use it for price calculations for my current server (which doesn't have the mod installed). Our server has a global 70% price factor on it (including for items with non-modifiable costs), which makse all of the recipe calculations incorrect. Is there a way for me to configure this global discount on the website?

drifting mural
#

Hello @spring bobcat, unfortunately this isn’t possible at the moment. The best way would be to ask your admin to install the mod and set up the server in Eco-Gnome. This is a quick and simple task.

tardy lava
spring bobcat
#

Oh, that's a really good idea as well

tardy lava
#

[11.1.13+] Eco Gnome

slow badge
#

Hi. I'm playing with eco-gnome for the first time tonight. It looks good. A few questions:

  1. Any suggestions on calculating the cost of rocks and logs? At the moment we're not factoring in rarity, just the calories expended for each harvest.
  2. Why can't I add a base price for Sand?
  3. Why aren't all the crushed rocks auto-calculating? I've added prices for all rock types under Rock but under Crushed Rock, granite, sandstone, slag and mixed aren't populating.
tardy lava
# slow badge Hi. I'm playing with eco-gnome for the first time tonight. It looks good. A f...

I usually set 1 wood for 2 rocks (so 1 wood = 1, 1 rock = 0.5). It allows balanced prices for hewnlog & mortared stone
You can specify the price of anyone by clicking the two arrow (in the right column) -> it will move the product in the left column
crushed rocks are auto calculating only if you own their recipes

the whole website is designed around skills. If you have a specific skill, you'll have a set of products to buy and a set of products to sell.
Then you define your prices of products to buy depending on the market, and the price of product to sells depending on your margin and costs

faint gyro
#

@tardy lava o/ sorry for the ping but I'm wondering how to potentially do a custom recipe to test pricing or if the server does an on the fly change before updating how do I get that into my context?

tardy lava
faint gyro
#

Gotcha - I think this is less about synchronization but a customization to an already existing recipe that hasn't been updated at the server it is hosted on.

That currently I would need to spin up a server on my own to do testing and sync it up with Eco Gnome before seeing the custom recipe.

The general idea being if we increased or added a product to a recipe on just the web UI we could see that before commiting to it on the backend

#

with an optional + or change quantity on ingredients

#

then the client user could see what that might look like on the output

tardy lava
#

I'm not sure to understand what you mean
are you discussing about a new feature ? What do you mean by Web UI ? By backend ?
I do confirm you need to re-upload the .json file to update your eco gnome server

tardy lava
# faint gyro Gotcha - I think this is less about synchronization but a customization to an al...

If I understand correctly, what you would like is not to sync Eco Gnome with runtime changes from the Eco server, but to be able to simulate recipe changes directly in Eco Gnome’s Web UI.
For example:

Take an existing recipe,

Add or remove a product,

Change the quantity of an ingredient,
and then see how this impacts the calculated prices without touching the Eco server or re-exporting the JSON file.

So basically a kind of sandbox mode for recipes to test balancing ideas before committing them to the server backend.
Did I get that right?

faint gyro
#

Yep pretty much

tardy lava
#

I see better what you mean now 🙂
It’s definitely an interesting idea, but Eco Gnome’s goal is really focused on being a faithful reflection of what’s actually running on an Eco server.
Because of that, I’d rather keep the logic tied to the data exported from the game, instead of adding simulated or hypothetical layers on top.

That said, I do agree it could be fun for experimentation or balancing discussions, and Eco Gnome is open source — so if you’d like to prototype something along those lines, contributions are more than welcome!

faint gyro
tardy lava
#

I could automate the json upload
but that would require servers to add some API Key retrieved in eco gnome server, in config files (so it require a little more work for server admins)
but I prefer not to update user prices when server data change, because these updated prices may not reflect the reality of the crafts made in the game. So users will have to make a manual action after server update, so their prices are updated

faint gyro
#

okay gotcha - so update .override.cs -> restart server -> upload .json -> /egsync -> refresh page -> update a price in the craft +1, -1 -> realized change

#

attempting to balance a craft with prices and these things have a lot of inputs to try and make a personal spreadsheet for each individual final item

tardy lava
#

eg sync only synchronize your shop based on eco gnome prices

#

so you would do it at the end

faint gyro
# tardy lava no need for eg sync here

sorry for the ping again - I'm attempting to do the same sort of process again for updating the spreadsheet. When I click on the changed recipe the handler breaks

I've looked at the .json and the values are properly setup in there

#

also when I try interacting with the form I get this error now 😅

tardy lava
#

If it doesn't, it means some of your changes broke your whole server. It might be because of something not handled well in eco gnome, or some bad practices in your overrides
If the reset button does not work, you can try to upload the json on a new eco gnome server
If it still doesn't work, send me the json in DM

faint gyro
#

there might be a few bad practices in the override files - copy paste of originals with tweaks in the override file rather than overriding the base and just the parts that are changing.

In this one I attempted to do a rename from BoiledRice to SushiRice which was taken well enough but maybe it's having a hard time with keeping track of it I'm not sure.

Restarting the server hasn't come across any issues in game / the recipe is always updated properly there. Adding "Oil" as an ingredient Tag name rather than an individual item

#

hitting the reset button does work but it also loses the 40 or so prices put into it

tardy lava
bold lynx
#

So question since I am new to all of this, Working with someone that is hosting their own server. We have the mod up and linked, and I tried to see if this was already answered but the Skills option in the site is empty after linking to the server.

tardy lava
#

you'll need to upload the .json that is generated in the server folder

tardy lava
bold lynx
#

let me get the admin to do that

bold lynx
#

That worked for the most part @spark arch may have a few more questions regarding this to streamline the setup

spark arch
#

Yes

#

i havent really found anything about the API. I am assuming i need to connect the server to it somewhere but i havent found any mention of it in the configs or i might just be blind
am i correct in assuming it is responsible for updating the data on the site automatically in a set interval syncing it to the actual game

tardy lava
#

in-game stores are updated using eco gnome prices when people use the in-game button or interaction or command

spark arch
#

okay i see

crude citrus
#

Hi everyone,

I’m having an issue with the Eco-Gnome mod for the servers. We’re having a lot of trouble configuring it correctly and getting the server information to show up in Eco-Gnome for each user.
We don’t see any prices in Eco-Gnome. Here’s what we’ve done so far:

I ran the registerserver command.

I asked the users to register themselves with registeruser .

I uploaded the .json file to Eco-Gnome.

However, we’re not sure how to use it properly, and no prices are automatically coming from the server. We think we might be doing something wrong.
Would someone be able to provide a detailed procedure to make it work?

Thank you very much for your help!

tardy lava
tardy lava
#

v12 update !
ECO v12.0.0 has been added as a new default server (anyone can access it) and all new icons have been uploaded
You can still access v11.x server for now

The client mod is still working fine in v12
We will work on new features related to price sync out side stores (for instance, be able to update all prices of item sold in surfaces, in the whole room for instance)

night bone
#

Hi, in V12 server connection works fine also registering users, but sync of shop prices is not working. Neither by sync button, nor by command. Also success message for sync is missing. We updated from 11 to 12, I already fully resetted/reinstalled the whole mod and gnome server.

tardy lava
tardy lava
#

(just needed a rebuild of the .dll)

#

[12.0.0] Eco Gnome

tardy lava
#

Good news !
I fixed a lot of cases of user data corruption after a server data update.

Previously, in case of corruption, you had to reset all your prices. Now, you have a Magic Fix button that will be displayed in case of an error.
It should fix most of issues you may have encountered.

If it doesn't, contact me in DM !

remote kelp
#

Hello everyone,
I'm looking for help with the Eco-Gnome mod. I installed the files in the Mods/UserCode folder (the last one from github), and I retrieved the eco_gnome_data.json file to create the server on the webpage, but here's the error I'm getting:

Warning: Item 1 was not imported:

  • LargeWindowedLumberDoorRecipe (Missing ItemOrTag: LargeWindowedLumberDoorItem)
    Check your mods and the changes made to the server. You can contact the Eco Gnome administrators for help.

If anyone can help me, in French if possible, that would be very kind, as this is my first time administering a server.

Have a good day.

tardy lava
#

hey, don't worry everything is fine
the warning is a vanilla error, that will be fixed in the next patch

#

You can DM me if needed (i'm french too)

inner eagle
#

is there plans on adding fuel costs to this like other calculator things? and perhaps durabilty too? for when the server has repair costs on?

tardy lava
#

but you'll have to calculate it yourself

inner eagle
#

oh its on the tables okay ty

marble summit
#

i cant seem to ind clay mold on the calculator

#

when trying to sell them

crude mist
#

I cant figure out how to set prices on items. Like I set my stone price then it auto filled in crushed even though I didn't ask it too and it wont let me change the crushed price. how to turn auto pricing off? Our server has set values for starting products and set values for profit percent. I can do the poercent by hand very easily but it wont allow me to change the prices.

regal bridge
#

Eco-calc has been around since eco 9.4 and many people know that interface

crude mist
# regal bridge

Its on the left side even though I don't want to buy it, I want to sell it. When I hover over the box to set the price it wont let me click into the box to type anything. It talks about auto finding the price. I cant find a button to tell it not to auto that recipe / item group. One message is if I try and change a single type of crushed rock. The other message is if I try and set the price next to the tag. As such it is locked with the wrong prices.

tardy lava
#

In the Server Administration (if you server admins did setup a server), they can define min/default/max prices
however for now these prices dos not apply on calculated prices, they are applied only on user set prices
If you need a new feature please explain your whole context and your need here: https://github.com/Eco-Gnome/eco-gnome-website/issues

crude mist
#

It is in the items to buy but it still not allowing me to set price. Those 3 screen shots are all from the item to buy area. Not asking for a feature just trying to set up by base prices before having it do the rest.

tardy lava
crude mist
#

Server name is City States. Only info I entered into the calc is I'm a miner, set food to 20 per 1000, and I set rock price to .2 all the other info it auto fills. It was explained if I have items in the middle area it should allow me to choose a price but instead it has message about setting prices for the items in I want to buy which is what I am trying to do. The few crushed rock amount there are the ones it auto filled and I can not change the buy price for.

tardy lava
#

So click on these double arrow there

crude mist
#

so even though I have the crushed rock already in the middle I have to go and find every recipe that might generate crushed and move it?

tardy lava
#

yeah because in this case the only reason you have the Crushed Rock in the middle column, is because it's a tag
so the system ask you which price you want to set (thanks to the blue star)

#

btw you tell the owner of the server that he can contact me in DM, so I can allow him to upload mod icons (I see there is a lot of missing icons from custom home made mods)

crude mist
#

they aren't home mad mods. All mods she has she got either from this mod area or the mod io page. She altered some recipes but nothing homemade that I know of. I sent her the message though.
EDIT: Confirmed No homemade just recipe changes on some.

crude mist
twilit sluice
#

First off, amazing work on the site! It has honestly "rocked my world" in terms of how I understand and set prices in Eco.
Had two questions regarding current capabilities:

  1. Cloning: Can we duplicate calculator tabs to test different price scenarios without starting from scratch? Filling in all the skills/tables/input prices manually is a monumental task, so any "copy" function would be huge.

  2. Exporting: Is there a way to export prices into a .JSON or text format for use in other Eco tools? Right now I am manually typing in the prices to trasnfer them over to the game, which for 300+ items is tedious.

Thanks!

tardy lava
twilit sluice
#

thank you for the quick response. I'm guessing the game server also needs to be running the eco-gnome mod to use the client mod?

tardy lava
twilit sluice
#

got it. I will have to see if my favorite server is running it 😄

twilit sluice
#

I played with this more. Unfortunatly the server that I am on is not running the ecognome mod. However, I was able to setup a local server on my computer and sucessfully sync prices between the webpage and my shop! Thank you again for the help.

twilit sluice
#

Following up on #1, is there a way to clone an entire user? I am just looking for ANYTHING that will make it so that I don't need to type everything again. I retyped everything once into a new tab, and the prices didn't match and it took me 1 hour to scour each tab until I finally found the one thing different betwwen the two that was causing the price discrepency 😭 .

trail axle
#

Hello, I’m experiencing an issue with EcoGnome.
I used a backup from a previous wipe, then deleted the old EcoGnome files and reinstalled the EcoGnome mod.
However, when I use the commands /egopen or /egjoin in‑game, it still connects me to the previous EcoGnome server.
How can I completely remove the old configuration?
The old setup was x1 resources, while the new one should be x5 resources for crafting.

tardy lava
trail axle
#

already done. But once loaded. I go into the game and it always reopens the previous one.

#

is there a way to dissociate this ecognome server?

tardy lava
#

Just found your old eco gnome server with nobody
i deleted it

#

so now your eco server is not linked anymore, you can relink it

trail axle
#

yes I no longer had access.. thank you so much for the timely help

trail axle
tardy lava
twilit sluice
#

Sorry more questions from me.

For the sand calculation, I think it may be wrong. The calculator applies the margin even though the craft doesn't pass between skills. Like it marks up the price of silca up before calculating the sand price, even though silca is made by the miner.

#

Unlike for items such as iron concentrate, where it (correctly) uses your "at cost" price for crushed iron ore with no markup, which makes sense because the miner also makes the crushed iron ore.

tardy lava
#

Can you screenshot that ?
Eco gnome usually makes no errors, it's generally just a misunderstanding of settings

twilit sluice
#

the input price for silca for sand should be 23 cents, the same as the output cost of crushed sandstone

#

but instead it applies the 30% margin to it, as if it was between skills (making the input cost 29 cents)

#

except that it is all within the miner skill

#

I should clarify I changed the default margin from 20% to 30%

#

Note how the same type of chain completely within the miner skill, keeps the price of crushed iron ore at 4.05 as an input for iron concentrate and doesn't apply the 30% markup like it does with sand.

#

Also here is a somehwat related observation related to silica. For making crushed gold ore with tier2 recipe, I would expect it to set the value of crushed granite that it subracts from the input costs to the true cost (0.25) before the 30% markup, but instead it uses the market up cost of 0.32

#

If you look at a different recipe that is like this, you see that there is no markup. Like here how scrap meat uses its true cost (0.11) when it is subtracted from the input costs for raw roast rather than subtracting its marked up cost (0.15):

twilit sluice
#

Oh I think I see the issue! When I turn off advanced masonry the issue goes away. The calculator must be thinking that crushed sandstone is being made by advanced masonry and not by mining, so it applies the between skill markup.

It looks like it is also fixable by leaving advanced masonry turned on, but then moving crushed sandstone to the left side and overriding its price (with the exact same price that it calculated on the right). By defining it that way it no longer considers sandstone as a "between skill" item. I just have to rememebr that it isn't auto calculating the price, incase I decide to change sandstone price in the future!

#

Like wood pulp is produced by loggers by turning hewn logs into wood pulp. But the calculator seems to know that it shouldn't apply the between skill mark up to its price in the heart of palm calculation, eventhough that is a gathing skill.

twilit sluice
#

I noticed a few other items that have this odd logic too.

Like when you add advanced cooking (who have recipe to craft oil from tallow), oil is now considered a between skill item in the sun cheese calculation. Eventhough the oil is stilling going to be crafted by the miller.

tardy lava
# twilit sluice I noticed a few other items that have this odd logic too. Like when you add adv...

yeah the rule for now is: if you can craft this item thanks to a recipe that is not in the same skill, then you take this recipe.
Behaviour is here: https://github.com/Eco-Gnome/eco-gnome-website/blob/c9b54b8041c77d47853b8adf207cd4709ad54105/ecocraft/Services/PriceCalculatorService.cs#L203

the issue you reported is already reported here: https://github.com/Eco-Gnome/eco-gnome-website/issues/78 (in french)
don't hesitate to add a comment, and I'll work on that when I get time

tardy lava
#

@tidal whale hey, what do you mean by "can't add custom recipes" ? By exporting the data using the eco-gnome-mod, you can retrieve all your server items and recipes inside eco gnome

tidal whale
#

I miss being able to use eco-gnome in white tiger since it has many modified recipes, for example

#

since you're now inside SLG maybe official servers can start including eco-gnome server mod, just guessing 🫶

tardy lava
atomic summit
#

I guess it wont hurt to do that.

tardy lava
#

[12.0.7+] Eco Gnome

twilit sluice
#

This is probably a dumb question, but when the patch comes out. How will our current setups change? Like will it just reclaculate everything given the new tallets (no more lavish) as well as the less effective BUs and AUs?

#

or is there like a toggle someplace where I can swap between current a future patch. There probably is but I am not seeing it.

tardy lava
#

hey, we're in the process of updating eco gnome to 13.0
fortunately, we designed eco gnome to be very adaptative, so it should work smoothly

twilit sluice
#

thank you

versed cargo
#

Hello, how is the mod progressing in version 13?
Thanks for the work.

drifting mural
#

Hello, the mod and the website are almost finished. Official release in a few days.

tardy lava
#

Please report any bug !
for self hosting: we now support docker !

rain plover
twilit sluice
#

I am probably just a total idiot, but I can't even get started testing the new version.

I mouse over add skill, but no dropdown menu appears. So I can't even add a skill to test anything. I tried edge, chrome, and firefox just to make sure it wasn't a browser issue on my end.

#

I am probably too stupid to be a person who should be testing this 😄

tardy lava
#

if you created your own server, you need to upload data first

#

or at least copy the data from an existing server

#

otherwise, just use the Eco 13.0 server

#

Oh my bad looks like the default server has been removed... will fix that

#

fixed, you should see it in the list now

twilit sluice
#

Thank you. It works now for me. Will test it today and provide feedback.

#

I am so excited about this, thank you for all the work.

Who wants to take guesses on how much will a skid steer cost with the nerfed MUs (based on price of Ore = 1.0 and default margin of 20%). I am guessing its going to be somewhere around 5K.

drifting mural
#

And try the "shopping list" feature too, accessible on the left side 😀

ornate elk
#

Default server disappeared again

tardy lava
#

hmm yeah I know why
i'll fix that quickly

#

Alright, it's fixed, and will not get deleted anymore

twilit sluice
#

I've played with the new site, and overall it is great.

The big issue I am having is that once I have more than about 5 skills added, the webpage bascially becomes unresponsive. I think it is because the website is trying to recalculate everything every time that you change something.

I wonder if it would help to add an option where it turns off the auto calculation. Then you can enter your data and then click a button to have it manually recalculate everything.

twilit sluice
#

I have loaded enough skills that this is all I see now:

#

just a spinning circle

tardy lava
#

I'll check the root cause

tardy lava
#

You can check again, you should see a button "Magick fix"
press it and it will be fixed

drifting mural
#

Version 1.3.1 is now live on https://dev.eco-gnome.com.

Highlights: MudBlazor 9.3 upgrade, Shopping List improvements, and multiple stability/UX fixes.

New Shopping List options:

Auto-expand using existing recipe choices: reuses known recipe choices and continues expansion automatically when possible.
Auto-propagate recipe choices: applies your selected recipe to all identical ingredients in the tree.
Guided auto-expand to raw resources: expands step by step until non-craftable resources, pauses when a manual choice is needed, and resumes after selection.

We’ll migrate the official site (eco-gnome.com) once fewer servers are still running Eco v12.

If you notice display issues, please refresh your cache with Ctrl+F5.

Découvrez Eco-Gnome, l'outil idéal pour calculer et optimiser vos prix dans le jeu ECO. Améliorez vos échanges avec des prix ajustés.

twilit sluice
#

that fixes it thank you

#

it comes up like once per minute

tardy lava
twilit sluice
#

sorry, i sent you a PM, but have also types it here. I am user73736715

tardy lava
little dune
#

Is eco gnome supposed to read the skills from my character with the mod?

little dune
#

It would be great to have a mode where I can set up a bunch of stuff without triggering a refresh of everything on every single click because it takes really long to refresh. Would it be better if I selfhost the site?

drifting mural
#

I'm currently working on this feature. And huge optimization to algorithm also. I'm able to work with 25 skills with these optimization.

I'll publish it soon, perhaps this week-end.

Selfhosting will not help

little dune
#

Wow amazing

#

I currently separate my shops in different contexts but it kind breaks the automation because if one shop makes something that the other shop needs it doesnt get updated

drifting mural
#

[DEV] Eco Gnome 1.3.2 is now live on https://dev.eco-gnome.com

We just deployed v1.3.2 to the dev environment.

What’s included

  • Economy Viewer: new read-only page to analyze economy data configured in Eco Gnome. It does not read live economy data directly from the in-game Eco server.
  • Global Analytics: aggregated views by Item / Recipe / Skill / Player, with search, sorting, and min/avg/max metrics for prices/margins/spread.
  • Deeper Visibility: expandable rows in global tables to inspect per-player context details and quickly spot divergences.
  • Player Drill-down: side-by-side comparison between two players, with context selection, Item/Recipe/Skill modes, deltas, and status badges.

Please test it and share feedback in this thread or on github (bugs, UX issues, performance, missing cases).

Heads-up: an optimization feature is currently under review and should be published soon on dev.
We’re finalizing it now and will share details as soon as it lands.

tardy lava
#

[13.0.2+] Eco Gnome

tardy lava
#

[DEV] Eco Gnome 1.3.3 is now live on https://dev.eco-gnome.com/

/!\ Requires an update of the EcoGnomeMod with version 1.4.0-rc2: https://github.com/Eco-Gnome/eco-gnome-mod/releases/tag/1.4.0-rc2
Make sure to update your server data with the newly generated json !

What’s included:

  • Items-to-Sell Collapse: To improve performance on large datasets, skill groups beyond the third are now collapsed by default. Searching auto-expands all groups when results are narrow and restores the previous layout when the search is cleared.
  • Recipe Families: Items belonging to the same recipe family (e.g. the wood variants of Composite Lumber) are now sorted side-by-side within their skill group, with a subtle visual grouping (no internal separator, tighter padding) to help scanning.
  • Zebra Striping: Added alternating row backgrounds on Skills, Crafting Tables, Margins, Items-to-Buy and Items-to-Sell tables, with families counted as a single block so neighbouring families read as distinct units.
  • Blueprint Icon: Blueprint recipes are now flagged with a small icon next to their name in items-to-sell rows, the recipe dialog title, and the "Produced by"/"Used in" lists.
  • Smart Margin Rounding: Each user margin can be configured with a Rounding mode (None / Round up / Round down / Marketing) that snaps margin prices to clean values for in-store display. Steps: $1-$2 → 0.25, $2-$5 → 0.5, $5-$100 → 1, $100-$1000 → 10, $1000+ → 100. Marketing applies the classic ".99" trick on the upper tiers.
  • Calculate Optimisation: Reduced price calculation time on large data contexts.
  • Stability: Fixed a deletion regression during data import, hardened talent yield handling, and hydrated server members on initial context load.
twilit sluice
#

The optimization changes are wonderful!

#

The rounding thing is cool, but I wonder if you an an option to have it only round on the final step. I noticed that prices of multi step items can vary by 50% or more depending if you select round up or round down.

#

Like my price inputs have steam truck at 172.01. The price becomes 200 if you round up. Or 150 if you round down.

#

I am still begging for an option to copy/clone a context from an exisiting tab to a new tab 😄.

It would be so nice to have a "default" tab set up and then be able to clone it so that we can easily play with the tallents, upgrades, base prices, margins, etc and see how the effect prices without having to mess up our default setup.

little dune
#

Its amazing. I can now do one global context with all skills

twilit sluice
#

yep! I have been waiting for this ever since the patch. "Amazing" doesn't even start to do it justice. This is the best tool in eco by leaps and bounds.

little dune
#

Anyone knows why composite wood might appear in the middle column if its also in the right column?

twilit sluice
#

You mean it shows up in both the items to buy and items to sell

little dune
#

yes

twilit sluice
#

it does that for me, but in the middle column (items to buy), it is just copying over the calcualted price. So it appears to be working as intended for me

#

I'm sure you checked this, but make sure that you didn't set it to override the price

#

and if you did you can click the ">>" button to make it go back to calculating

little dune
#

I was making an excel for myself but I can finally go back to this. One thing I had done in my excel is to couple the profit margin with the craft quantity because low quamtitity items also normally have higher margins

tardy lava
drifting mural
twilit sluice
#

I am not sure how you would be do this in the calculator, but it would be good to have the choice to be able to pick both trees for a tallent.

Like for example, in a well functioning world with enough players, you would like want one industry guy to go reduced cost of parts and the other one to go reduced cost of vehicles.

tardy lava
tardy lava
twilit sluice
#

It works thank you.

#

I found one other very minor issue.

You can select multiple 25% upgrades, which I believe is intended to account for multiple blast furnaces and/or swapping upgrades depending on what is being crafted.

#

However, when you reload the page. It reverts back to just one of the 25% upgrades being selected.

#

Actually it seems random. Sometimes it remembers the 25% upgrades and sometimes it doesn't

#

This applies to all tables that can slot different 25% upgrades (not just blast furnace)

tardy lava
twilit sluice
#

Is there a command to like unregister a server. I am trying to sync my server with the webpage, but it says it is already registered.

twilit sluice
#

I can make a new server and it automatically is registered already

tardy lava
tardy lava
twilit sluice
#

Thank you, that did the trick

swift plover
#

eco gnome is still showing as the older version, with the old talents etc. is that a server side issue or im i doing something wrong?

tardy lava
#

You need to switch to the correct server. You should see the Eco v13.0.2

tardy lava
swift plover
#

ah the server i play it on doesnt mention which version its using, im guessing its an older version

#

Atharia Planet is the server ive got it linked too

#

and the one im playin on

tardy lava
#

yeah the server admin needs to update the mod on the eco server, and update their eco gnome data

twilit sluice
#

Really basic question, but just want to make sure I am not overlooking something silly. Is there a way to reorder the contexts.

#

I know it is so silly, but it is causing me much distress that I can't put these in order from 1 to 5!

tardy lava
#

right now no. I can order them alphabetically by default ?

twilit sluice
#

that would be great

#

also does the shopping list thing work in the new version

#

maybe I am just being dumb, but I just can't figure it out

#

I added hull planks, and then it just locks up

#

I can't change anything

drifting mural
#

It works, but there is a bug, you should have a recipe in the right side.

Delete the shopping list and try again to add à recipe in the right list ?

twilit sluice
#

ok I deleted it, and made a new shoping list. And I added a recipe (wooden hull plank), but it did the same thing

#

and now it is back to this again. And I can't interact with anything.

drifting mural
#

Oh... OK I need to investigate this

twilit sluice
#

All my contexs are gone!!!!

#

is there anyway to restore it?

#

Like 4+ hours of work setting everything up, just zap, all gone

#

😭

tardy lava
#

well it depends why
what happened ?

twilit sluice
#

Im not sure it all happened too fast

#

I got an error message on the page

#

and clicked yes I think

#

I assumed it was that magic wizard fixer wand thing that I normally press when it bugs out

tardy lava
#

in case of error there's two button, one that tries to fix things, the other one deletes everything, so it unstucks you

#

unfortunately I can't recover this kind of deletion

twilit sluice
#

I can't even start a new serer now

#

there is no way to delete my current server

#

the yellow button is gone

#

with the server config stuff

#

I can't even delete that and start over.

#

when I try the /eg create server thingy in game, it says the server is already registed as test server v4

#

but there is no yellow button there on the webpage to work with (and delete) the server

drifting mural
#

you'r now admin to this server, but for the context it's not possible as Zangdar told you... Sorry @twilit sluice