I’ve played a few white tigers now, with the main goal wanting to be useful and help develop the server as best as I can. As a solo player, like a lot of players, having to compete in the market against companies is really difficult and unenjoyable. This is less of a rant or complaint and more of a question.
Many people have told me companies have their own set backs as ‘they have to develop extra rooms, feed multiple people, operate under the same amount of claims as one person’. On paper, yes, they are all valid points. But my issue goes beyond that. Correct me if I’m wrong, I believed that companies weren’t supposed to have advantages over solo players; they were supposed to simulate one player such as all taking the same skills otherwise they incur additional tax. However, if a company chooses to provide a housing bonus to one person, a food bonus to the same one person, to have that same one person achieve their stars as fast as possible, this is where I become confused.
Having a skill like mechanics or industry, for example, requires the person to eat a specific nutritional value. These foods come at higher costs. So for someone who can source their own materials, such as mining, smelting, mechanics - the act of doing mining becomes as expensive as the act of mechanics.
Even with putting countless hours every day to try and stay relevant with the market, mining as much iron, copper and gold, it still doesn’t yield any competition against a company. I’m not saying I want to be on top of the market as a soloist, I’m saying I want to be relevant and useful to the server as much as possible.
This past run, mechanics and industry was exceptionally competitive and it’s fun to have the challenge. However, when a company can have one member with ‘mining, smelting, mechanics, industry and electronics’ while the other member has ‘mining’ feels entirely unfair.
On one hand we're supposed to pay taxes to not pull over the market, even when having all the same skills, but at the same time we need to purchase food, as we did all take the same skills. But to do that we need to sell something to get the food. But that is taxed heavily. How are such people supposed to play? Need to buy food due to not vertically integrating but because of heavy taxation based on playercount can't do so without spending major amount of time to produce something to still get enough income (instead of investing the time for what they came for, building), potentially even leading to monopolizing these goods we need to sell many to offset the tax, then being looked at angrily, despite only doing so as it necessary 😄 Of course becomes even better when there is a average minimum food level that everyone needs to eat, because someone makes Ashlar blocks for nice greek builds. Now we need to finance late tier food for everyone.