#Raise taxes on Companies?

50 messages · Page 1 of 1 (latest)

grand fossil
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Hello, this is more of a discussion than a request. Here is an interesting example of Z & M Company (see image below) where they have 7 members, 4 of which are inactive and 3 active.

The 3 active players combined have Mining, Masonry, Smelting skills.

Someone recently made a purchase of 2000 euro and from their Transactions I can only see that they paid 400+80 tax. Is this normal? It feels a bit low considering I heard companies are much more penalised than this. Please help me understand, this is not a complaint and I am only here to study.

grand fossil
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If A is at least 3 (“Self Improvement” not counting) and greater than B, for every A more than B an amount of 20% of the company's income is consecutively removed. The mathematical formula for that is: Income * (1 - 0.80 ^ (A - B))

(When we talk about skills or specialties we mean the game features that you unlock by spending a "star", e.g. Mining, Smelting, Advanced Smelting, etc.)

On a graph that looks as follows, you can see the taxed income and remaining income based on the number of unique skills in your company that the company has in excess to what the most advanced employee in the company has (and as such an equally advanced solo player could have).

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According to the graph, Z & M Company should be paying an effective tax of 48.8%?

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But from my image above The Company Scaling bit only applies a tax of 20% + 4% Fed Sales Tax

hybrid pelican
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Seems correct. Only 1 skill differs from the high level dude. So 20% tax, than 5% over the left over amount.

grand fossil
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Wait so 1 star is free for each member?

For every additional star you pay tax as in the graph?

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So I can have
John Logging
Katie Carpentry
James Smelting
Lily Milling
Ronnie Blacksmithing

And pay 0% additional tax as a company?

hybrid pelican
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No, you just get 1 free star at first. Like when they had mining and masonry = 0% tax. Someone took smelting, 20% tax.

grand fossil
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I'm sorry but I am failing to understand how masonry in this case is free?

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So 2 skills are free?

hybrid pelican
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If everyone has Mining thats just normal behavior, why would they get company taxed for that.

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They aint getting a benefit from that

grand fossil
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I still don't understand. So a basic job like logging, mining, campfire cooking, hunting, farming is free?

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  • 1 masonry is free as an "advanced skill"?
hybrid pelican
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It can be Industry and Mechanics

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If lovees picks industry and nothing else and his bro takes mechanics and they both have nothing else, its still 0%

grand fossil
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So essentially 2 skills are free

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I'm just dumb sorry if I am not getting it but I really want to understand because I want to establish a company next run

hybrid pelican
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Okay, if you and your friend both take logging, would you say you got 1 free skill?

grand fossil
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I would say we got 2 skills to choose. We took 1 logging so 1 more left

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Z & M
lovees has mining + smelting
binge has mining
NoEyeDeer has mining + masonry

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In total, they have 3 skills. So 2 skills are free, mining and masonry. Smelting adds the 20% tax

hybrid pelican
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Lets forget about the free star stuff and just look at how many skills differ from them

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NoEyeDeer has Mining + Masonry, if Lovees had taken Mining + Masonry, they would be at 0% right? But he took Smelting, so they have 1 skill that differs/not matches the other one, so they get 1 step on the company tax.

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Which is set at 20%

grand fossil
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So you are saying if binge took Masonry they would be paying 0% tax?

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Because then it would be
binge mining + masonry = 0
NoEyeDeer mining + masonry = 0
lovees mining + smelting = 0 (only because 1 is free)

dry latch
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it's not correct

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just think of company as of single person

hybrid pelican
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No because they have 3 skills

dry latch
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if a company have more unique skills than a highest level individual the company pays more taxes

dry latch
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so you can have a company of 20 ppl all with mining and still have no additional tax

thick oracle
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🤔

grand fossil
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Ok understood. So if lovees got a 3rd star and took masonry the tax would be 0%

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So essentially you just need to max out your housing like a maniac, eat a lavish diet and based on that THAT'S how many tax free skills your company can have

hybrid pelican
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If they plan it out that everyone eventually takes mining, masonry, smelting, theyll end up at 0% again.

thick oracle
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^

grand fossil
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Oh so everyone would have to have 3 stars?

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The amount of unique specialities between all employees of a company is variable A.

grand fossil
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Cool, lovely setup. Hard to find loopholes in. All companies have is a time advantage essentially

elfin kestrel
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And more than yourself so much better efficiency / combined effort

jovial spindle
thick oracle
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Can really make grand things

proven compass
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In my opinion also the number of non-abandoned people in a company should impact the tax, not a huge amount, something like +3% for any additional worker besides the company director

dry latch
grand fossil
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Welll it's kinda difficult because Eco is a community game and there are many people playing together so alienating them would be bad. There are many legit companies that don't try to min-max and vertically integrate everything to increase outputs and lower their costs

thick oracle
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Grouping will not be banned. 😐