#Collaboration vs Cooperation
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In referance to "fair price" is fair market price. Your stones are not part of the rock market persay. you cleared 100 rocks... ive cleared 20k this week
Personally, I'm a perponant of supply & demand based pricing, but this absolutely does play a part in an assessment of fair. It's of course subject, however it's which factors you apply
By absurd if everyone would DM'ed me will be still collab, because I will not be able to check all my DMs, so there are people which would still be at disadvantage
So is this a way to advocate slave labor? (paying under cost)
I have 1k of rocks sitting in my stockpile, if I would finish all the terraforming I want, I would have easy 10k
So, In this situation, have you done anything that you would do only specifically for me, and not anyone else? In my case, do I need to wait for player B to come online before I engage in a trade with player A?
No, absolutely not. However, the garbage situation, or rare fertiliser papers fall under examples of supply & demand.
This is a semantics argument not an actual comparison of stock. every day of the week a miner is going to mine more than the farmer. one does it as their source of income ther other does not.
in the context of eco that is utopia. the best thing i can do to get close to that is make sure i have things on my shop.
anything that goes further away from that is negative towards the general player base.
Fert papers are fueled by greed every cycle. I charge a price because i can. most of the time i can get half of the cost for FREE
This is also why no crop is below .5 bc fert paper is a better use of crops
As soon as I finish my plowing/sowing/gathering I have free time. I previously mined as much as any miner without being a dedicated miner, because I wanted to bury 4 LLS for example
So, for the sake of argument, you read every offer and reply. Even in the other way around, it may be unfair on those whose messaging were not read, but by this logic, everyone on the server is either now implicated in illegal behaviour, or not, just by the fact of you reading and considering their offers
I do want to make myself clear here, i am making arguments based on where i think a healthier server state would be.
So again it had nothing to do with your profession, and therefore nothing to do with this arguement
It's been a year since I played, but this is supply & demand. Greed is just attracted to the unfulfilled supply.
This line of logic doesn't have a logic anymore.
Of course not. It's a logical falicy
it is also a supply and demand in an extreme setting due to low player numbers per server.
It doesn't make sense. I broke down the parts of the argument and took them to the extreme to show where the problem of the argument is
In the everyone DMs you case - that’s general chat - it’s available to everyone - so treat general chat as the everyone case
Yes, but I'm putting the products on sale, so I'm affecting the market. We were speaking about a fair price. There is no fair price... The price just is...
If someone chooses to not read it or misses a message - that’s just life
Is not general chat, because while you are reading DMs another person joins the server... So now there is not everyone DMing you
I've not played in a while, I don't know what the numbers are, but some things are always problems. People who make fertiliser papers often charge exorbitant amounts, yet rarely got exorbitantly rich. I wonder if that is still true.
fair item price (whatever your definition might be) * 4 is possible and people will buy it. why? because there are times it's impossible to challenge a set value.
Whose utopia are we playing in here?
HAHA, person who did it this cycle spent days with more money then the federal gov
Did they end up rich? For more than the period of time their skill was useful?
a game where people are supposed to enjoy their entertainment. this isn't real life.
You can read into the past. Just scroll up past the ecological information
More curious than anything, my experience was that they briefly get rich, but then it levels out as they are less useful later, competition sets in and supply increases
So, in my game, I want to build a house. There are not enough bricks on the market, do I sit around just waiting for bricks to appear, or do I ask someone to make them?
if the game is eco, my answer is the same.
Right but the kind of game you describe is boring, bland, and FarmVille to me. I would lose interest very quickly and quit. If you like to play passively, that works for you but other play styles would not enjoy it
and this is where my previous comment comes from. casual vs hardcore player in any game
whatever the definition is
Different play styles regardless of the label
because that is what we are discussing here. preferred playstyles compared to others and based on preferred playstyle decide what is fair or not.
Right but you are arguing to eliminate one to make it fair for the other - rather than they coexist
that is not an argument i made
No collab - active play is collab is definitely the argument made
They are still making money hand over fist making paper. And have more than the gov (the richest accounts on the server)
current leaderboard is
1:fed(ubi)-300k
2:uni-121k
3:infrastructure-71k
4:paper maker-66k
here lies the problem. what does a fert maker do with 3% of the global economy
Maybe not by you but by the proposal
So... Question, is active play style also hardcore, and talking to your customer. Whilst passive playstyle is relaxed and not talking to your customer?
my personal reaction to a scenario was given. that doesn't mean i would defend that in a situation where a solution needs to be found for what is good for a playerbase.
I guess that player needs competition
I wouldn’t say active is necessarily hardcore but if you wanna work in those terms sure - it’s saying make hardcore play style illegal
I would say hard core is no life play - online 90% of the time, min max type
The problem being even 3 fert players are more than enough for a server this size
And most of their income is via the gov
I mean... The discussion is to make the server fair for all the players. Collab-ing is not fair for all the server, that's why the companies exist. You want to collab, there are the vanilla servers also without these rules...
Were those 3 active? I personally believe 3 people is the minimum amount of active players per skill to prevent a natural monopoly or duopoly from forming
Sure but you have an over broad definition of collab - and that’s where our opinions differ. I don’t see business relationships as collab while you do
We are talking legal and illegal here, not fair and unfair
I actually don’t want to collab but I don’t want to sit on my thumbs waiting on passive sales either
fair and unfair is exactly what we are talking about as this is in the eco context
Actually, that's the discussion about, as this can have an effect on the laws, to get more clear laws
should fair vs unfair be part of what is legal vs non legal?
And as I don’t see business relationships as collab - I don’t think what I want to do is “wanting collab”
thats is how the current law came to be
Rule
to toss in between. i hope nobody feels they are being targetted personally. if so please say so
i don't want anyone to feel bad
I'm cool with it. I'll always be debating these things
True. And I would say this is the only server which has a rule on collaboration. If we just ignore collaboration, then this should be vanilla also. If you don't agree with the collab definition, you have other officials servers to play on, but I don't with my collab understanding. That's the thing: WT is the only server with rules which try to level the field for solo players.
which is why i brought it up, this kind of price guging past a cost index should be outlawed altogether. Having a way to determine a cost index in game would do amazing things to help bring the econ into a more fair and legal state. Something likeover the last 24 hours the average price of was x euro, It would be considered unlawful to sell above or below that threshold by a % tbd.
So, I'm going to share an opinion.... The government had a responsibility to act fairly towards all citizens. Private citizens have a duty to not discriminate against any or all citizens, but not an inherent responsibly. They should do so, but not necessarily "must".
sadly i have to leave the discussion. my cat came to tell me we're past bed time. i enjoyed the discussion ❤️
I would say below, and I would agree with you... But it's very hard to determine the right price... Let's say I get my hand on a BU3, and there are none on the market for 24h, everyone else uses BU1 or maybe BU2, or maybe no BU. The 40% is a huge difference. If you lower the max price those people could lose money, and quit. There are too many things to be taken into account.
When something is being sold at 300% profit or more there needs to be oversight.
esp when it is a good that is sold hundreds of times
I disagree myself, but I feel we are going off topic
So, break this down for me. Is privately messaging a potential supplier or customer regarding a trade, with no further context considered Legal, or Illegal?
Sorry if it feels liek a tangent, I find it is a symtom of colab and fair market value determination when trying to decide if something is colab or not.
Thumbs up for Legal, on that statement, thumbs down for illegal.
Can't sleep
Unfortunately I would say join the club. 3 am here...
First it needs to be said that the collaboration rule would only loose the extended interpretation, people that wish to share deeds, property or workforce would still be subject to company as per usual.
I'd like to see if the people in here can find a compromise on things. But something we could also do is to have less of a rule, but more of a spirit we desire:
Players are expected to treat all players equally regardless of their personal relationship and should strive to proactively offer their deals to everyone - they may not limit access to their business to specific players or offer preferential treatment or special prices without reasonable business grounds available to everyone equally.
But with that I will try to sleep.
But that excludes other play styles which is discriminatory which is against the spirit of the server also. I get the need to protect the solos and definitely don’t want rampant collab, but your definition is not the common dictionary definition and is not written down. Admittedly - I didn’t know it was a rule interpreted (particularly to business relationships) as a newer player. The rule states no collab except in company. I do not see myself as collabing with anyone. I am also a solo player, but I engage with the economy differently than you. I only found out recently in this discussion that that was “against the interpreted spirit of the rule”. I do not think it is fair to say that is against my white tiger and you should go play on other official servers. I do not want to play on other official servers as I like my white tiger. And no I am not taking it personally - just trying to make the argument that different people get different things out of their game and want different experiences. So I would seek a compromise solution over an outright ban on the play style that I and many others enjoy
Eh, we do kinda use our own definitions:
Collaboration - Working on a common goal
Cooperation - Helping someone with their goal
I consider that consistent with the dictionary definition
My go to examples:
- If you are interested and profiting off a good outcome both, you are collaborating. You and your friend working on your university project you both will be graded for is collaboration.
- If that is not the case, you are cooperating, like helping your brother do his homework so he gets a good grade, but it doesnt do anything for you other than that you like your brother and want him to succeed or find the topic interesting.
I used an example earlier - a business relationship between a furniture seller and furniture buyer is not collab because there is no common goal - the buyers goal is to increase housing value. The sellers goal is to make a profit. This is not collab, even if privately arranged. It would be collab if they lived together or made a hotel together
But that means that behaviour where both people profit due to acting together is collaboration, which fits every trade mentioned here.
Are donations cooperation if the person donating has nothing to gain from it
donations are kind of a no go here 😐
Donations on WT is the term for gifts towards government, in private usage it's called gifting.
The latter is fine, the first is prohibited since two cycles.
It's not a donation if you have a gain from it.
Then it's a trade.
Just because minecraft server admins don't get that, doesn't mean they are right
That is true, but you are not looking at matters at hand from enough distance and abstraction.
The four people reported are obviously collaborating as per the definition i have given, as they are actively trying to give everyone of them a mutually good place in economy through supporting each other as a group via voice chat. They all support each other to have the best state possible together. Because they are friends.
The same happens in towns, though.
That was exactly my response - that is what a town is
My question is - is it exclusive? Or is that town open to retail traffic - can other people buy and sell there?
It's also when two people simply want to work on a ... glass maze they are both interested in and consider "their work".
That is the case where GM's can suspend the rule on request.
Or it can be done as government work, where the rule doesnt apply.
It's not exclusive, but its an advantage over everyone (feeling to) not have the same opportunities and as such no equitable ability to do the same.
E.g. a solo player.
Probably most often all it would take them is also getting into a group.
Could a stranger join the town and be equally supported and included? Or is it solely the condition of their friendship
But there was this kind of utopian thing where this local grouping wasn't a thing and everyone was equal.
But v10 of the game clearly went a different direction.
The thing is that i very rarely in vanilla see solos (willing to) grouping
Like they are basically: I should be able to be the same without needing to group.
And that is their valid expectation.
There is tons of difficulties involved - I know Eco is played by a lot of players that are shy, do not really want to deal with others in socializing or have other "issues".
I don’t have much if any experience with vanilla as I like really populated servers which of course I naturally gravitate to WT with that
WT always wanted to be a place where people can also just play along and have a good time.
But I honestly can't assess how much that would actually change if the rule was changed.
People outright sharing will still be confined to their company
Right but the interpretation is not known - I had no clue and I actively look at the documents with the rules and laws. But no one reported me or sued me or anything because I never did anything “unfair”. There are probably lots of people that engage in the practice that would otherwise be considered a no no under the interpretation but it goes unnoticed
I wouldn’t say it’s fair to hold people to a rule that is not written - or clearly written to define its intent.
Also I only started playing v10 and later - I don’t have experience before
You're only telling me what I already said in the OP. It's not clear enough.
Literally needs no debating, as in the OP I already admitted you are correct 😄
Hehe I know I realize that sorry
If you had regular deals with the same three people around you that would make up most of your transaction history, you probably would have
But I’m also advocating for a better definition that doesn’t eliminate my play style :p
I have no interest in limiting peoples ability to play interactively and would find a solely passive economy absolutely boring as well. I do also have no interest in solos loosing protections they had without balancing by something else, though.
Just like with UBI, if we cannot help with limitations, we may need to with buffs.
Ya and that has been loosely mentioned earlier in this thread
In the end we always had the point of noone can be forced into grouping or specific activities here, but to compete they may at that point would have to. So I need to think of something else.
I love the hermits just playing along and having fun.
Would be sad if they'd no longer.
But again, I'm not sure how much actual gameplay balance effect it would even have - in the end it may as well only lead to political / opinion disagreements but little actual negative effect.
Ok... I have been holding back for long, because did not want to get into this rabbit hole 😄 but after 1100+ messages... let me have my portion... 😄
Personally, I think that while the current law is not perfect, it is better than pretty much everything what was suggested here, which I believe would lead into even more bad blood.
To switch to passive trading only is a pipe dream, which especially for some professions, is not really possible.
Last two runs I have been Eng+Mech+Ind+Ele, once you get into Ind+Ele, your main income is from pre-orders, because you cant just craft a skid/exca/IGs, without having a pre-order, invest huge summ of money and just HOPE that it is going to sell.
And at the same time, my main work was to buzz smelters and miners to put enough bars on the market, so we can progress.
Now, since I was the one buzzing them to put something on the market, clearly I was the one having an advantage of knowing who is actually going to put some bars on the market.
Now would that be considered collab? Yes? No?
For me, as far as it is traded for a market price, it should not be collab.
I am a crafting profession, I will bother, whoever I need to bother to get me a raw resources, which by default, will give me some advantage if I succeed.
As far as I see it, SOME DM conversation will be always needed, which might and might not get someone advantage, but if it is traded for a fair price and state gets their share of taxes, we should be fine.
And for changing the definition into just simplifying that to "fair" trading, that just opens a can of worms for someone's "head-canon", which will fill in the gaps based on the precedents, without actually having it in the law. I would be always for as clear laws as possible, rather then laws being vague and up to interpretation.
Personally, I do have much bigger issue with donations vs gift, gift should be considered collaboration, plain and simple.
That part of the law is for me much more problematic...
To be fair, the past/current interpretation is “passive trading only” …. Which apparently no one knows 🤣
But yes especially true for huge resource sinks and expensive end game items
Yeah... and to be fair I play WT since the collaboration law has been introduced, that was actually my first WT run, and I DID NOT KNOW that passive trading is the goal of that law.
And I don't think I ever recall someone enforcing it in that way in the court.
For me collab rule was that:
- You are in the company if you want to trade/exchange directly
- If you are not in the company, you need to use shop with fair market price and do not discriminate people
I knew passive stores was a thing for government stores but I thought that was government only
Same here
- If someone tells you that he/she wants a skid (as per example) and you make it and put it store but you announce the person before putting it on store, it's collab, because maybe I would like a skid and I'm just waiting for 1 to be available. That first person gains an unfair advantage over me. And yes, I always buy a skid, no matter the profession I have 🙂
why arnt you asking for one too?
Why should I ask? They should be on market
Hate to say it but stuff like that run the risk of costing someone 1000s of euros. They will make a small amount of by request only most of the time
I didn't ask for my tractor, my steam truck, my transport ship...
all of which dont cost over 12k to make
10k+ normally goes into skid just alone when they come out
Even if it’s not announced, the person who requested knows who is making it, where, and that it is being worked on. They will still buy it before someone just passively waiting for them to enter the market
If you really want, you can ask in general chat let's say
I always announce it in the general chat that I am able to craft it for XY price, and after that I take wait list.
By that I make sure that I do not discriminate anybody, and I have specific buyers for each craft.
Still circles back. Whats stopping you from requesting one as well
Im sure any player would make a second skid on request. I just dont see them making 2-4 to keep in stock if they dont think it will sell
I have didn't yet calculate the price for it (this cycle), but I usually have buy orders for what I want
But I do not craft, before I have specific buyer for each craft.
That's not good
But then you are asking and expecting someone else to actively deliver to you
You are not offering the same opportunity... Put it on sale and who wants it buys it
That is normal brother. A basic business practice. Dont make what wont sell.
Everybody has the same oportunity to get on the list....
Or as a producer to actively take inventory of all the global buy orders - it’s too much
No
Yes
Its def weird for players who try to passive trade only expect the benifits of active trading. I get it, it can be hard to get things some times but thats the trade off. People spend time socializing, that shouldnt be shunned
You check what is being requested and you make what is requested, otherwise you are discriminating other players
People requesting something for a price that doesnt work for you wont work
And that's collab
Anyone can request a skid
And your passive store requires action from another player - if everyone was passive the economy wouldn’t move
Doesn't matter that anyone can request... It's about transparency
It's about me being able to buy that product
I check what is requested, I find out that there is 10 people buying skid for 3000, while craft price alone is 10000...
So I go to the general chat and ask... does anybody wants skid for 12000? And I make a list...
And everybody has the same chance to get on the list for 12000, and passive traders can wait for MU5s to get to their 3000 price, or adjust the price.
If you want to discuss and get an economic benefit, then it's collab
What economic benefit?
I think you misunderstood what was talks here
so passive trading is not economic benefit as well?
where is the line?
You see that there are 10 people, you make 1 and wait for it to sale... If none is having a buy order you don't make it, until you see a demand
If you are asking a producer to check global buy orders and make to those orders - that’s unreasonable. People put wild things in buy orders.
no, I dont craft anything, which is going to cost all my money, without knowing that there is a buyer...
That's the risk you are taking as a crafter
Like dude, the cost to make a skid steer is a massive amount, not including the food balance need to keep and the time to takes to make. It takes a lot of effort. People demanding less they the value wont cut it.
even in a real world, some expensive products are only for ORDER, that's how it works
not off the shelf
I put things in my buy orders just to easily keep track of the price globally - I don’t expect anyone to deliver as it’s not priced correctly for that.
I would never expect someone to produce based on my buy order that is just a price tracker
For you it's a price tracker... But it's purpose is not to be a price tracker
For you its an asking price. That doesnt mean it will sell for that price. The one selling the good has the final say in a price and demanding that they just sell at what the buyers want at their store is not only insane, its harmful.
now lets put that theory on the other issue I said which bothers me much more...
because if I craft that skid, where there is 10 buy orders for, but I GIFT it to ONE person...
by the current definition of the rules, that IS ok...
how is gifting ok, but active trading is a collab?
Gifting is not ok
It is
I think it is only to Gov
gifting is ok
@remote epoch yes it is ok 🙂
THAT should be changed, and not passive/active trading
That’s actually prohibited
its ALL the way around, government gifting is NOT ok, thats donation
but private gifting is OK
It is not... Read again... It's prohibited: Donations on WT is the term for gifts towards government, in private usage it's called gifting.
The latter is fine, the first is prohibited since two cycles.
“The latter is fine”
@remote epoch yeah, I suggest you read it again
Private gifting
Meaning player to player
Gifting to the government is called donations and is NOT allowed
It's the other way around
I know it might be hard to believe... but IT IS actually ok
Latter means the second item listed
Tear, its not. I was one who actively fought to remove donations as a concept for the government. I was a pretty big deal when they were removed. I hate saying this but I would know.
According to this rule, these are prohibited. This is how I read it.
playing gifting allowed, donating to goverment not allowed
this is only when they leave.
Leaving is an excuse...
well you are allowed to gift just not right before leaving lol
Gifting as in "heres a truck cause its your birthday" is allowed. Donating as in "Heres all my stuff, im leaving bye" is NOT allowed.
We are all going to leave on server's reset 😄
so?
And actually it says in the Federal Constitution:
Donations are only used in specific cases involving event based cycles
Yeah, that is what we say
Passive trading mandatory for government shops
Donnations no longer allowed by default
And nothing about private gifting
in the bast, we had a cycle where we built the Birmingham palace. Donations would be acceptable there
dennis being the federal president and dennis made donation a no no
Someone else can be president also Domination victory
For one cycle and they only really get to change one thing for that cycle
Example, Elmeye had federal canals instead of the highway
That one change has to be within reason for dennis to agree too
huh
no they get both
they get a server concept change
and the power that the federal president has for one cycle
Thats expected
thats what it says if it was just 1 concept change then there be no reason be even make them president in the first place.
@midnight parcel And also, this making the products available based on a list discriminates other players and according to Federal Law:
The reason i didnt say that was to show that you cant just change everything if your get a dom victory. Theres limitations
It’s not preferential - everyone can join the list - it’s first come first serve
All this things need to be more clear, so that there are not so many discussions on the topic
That is discriminatory, unfortunately...
it does not, I did announce it in the general, everybody can get on the list, I do not deny anybody
so there is no discimination going on
Please explain the discrimination
There is... You choose to give the product to a person, without giving the same opportunity to all
That's what about this whole discussion/topic is about
You have the same opportunity to get on the list
It was YOUR decision not to do so, its not discrimination, that is your choice
the same opportunity IS given to all
the opportunity does not have to be in the same manner that you prefer, just has to be available.
No... You are punishing then my playstyle... Maybe I want just to see my mining and buy the stuff from the market without speaking to no one...
So you are discriminating
And you are punishing my playstyle... but that is not discrimination 😄
It's a choice
As discrimination based on town citizenship is prohibited this is also
That has nothing to do with this topic
It has, because this is about collab...
It really doesn't, but discrimination would be "you're not allowed to have one because you don't talk to me" - you can still have one, it just will be later when it might be more widely available (MU5 like Krei said)
yeah, because I would be discriminating based on the location...
which I did not, YOU decided you dont want to talk to anyone... thats YOUR choice...
I want to talk to people in multiplayer game... do not disciminate my playstyle...
But the opportunity is available to you as early as everyone else, you just choose not to participate based on preference
You can play vanilla then, no collab rules there... As I said earlier also, WT is the only SLG server which protects solo players.
You forget, I am also a solo player 
That doesnt mean people are FORCED to interact with you
But if this seems to harsh to you, maybe is not the best server
Doesn't this directly contridict Server rules S2 (4) 1Players may not give up and unclaim their deeds. 2They may also not donate or give away any property when considering or already having decided to leave the server. 3Violation of this rule may incur a warning, in severe cases a temporary ban, and will entail all measures necessary to restore a game state consistent with its intended goal.
Xaler, key word is leaving
thats only for players leaving the server, it does not restrict regular gifts
Not harsh, just boring. And this server IS the best server for me and solos are not the only ones that play here, and not just solos that play in your playstyle. If you want to play with only your play style - I would suggest single player
You are reading the letter of the law, not the spirit... It says at the end the spirit "game state consistent with its intended goal"
but NOT talking, is not same as protecting solo players....
Tear
Nvm, dennis is here
The problem is the definition of "discriminate" which for some people is fulfilled the moment you make a trade no via the public announced means.
Are gifts not simply co operation in its simplest form?
"discriminate" is fairly well defined in the law tho, unlike "collab"
I just used passive a a term to describe how a perfect utopia in which everyone does it would look. Every single need would have a contract, sale or real estate desk offer up that is then free to take.
If a gift gives a big advantage to someone over everyone else, I would say it's unfair and should be not allowed
If everyone was "passive" in the sense that they listed what they sold and what they needed on their stores and then took no action the economy would not move and the world would stand still. It requires activity to accomplish anything - whether that is a player buying from another, selling to another, or transporting goods for a 3rd party
yeah, which I do in a public chat, and based on that I make wait list, since I dont want to produce something that expensive, without having a buyer.
But since I announced in a public chat and accepted everybody who wanted to buy one...
I would assume that is not discrimination, but apparently even that can be discrimination for some people
That's the thing that is not going to happen as I personally veto it 😄
Really, you're making a screenshot to split it with explanation, topkek
I was desperate...
it was apparently necessary
Yeeeeah... lets talk about THAT 😄
Curious on the why veto?
No, I introduced that last cycle as we had to tempban a person that skewed the GM orders multiple times, so I decided to just make it most clear.
But yes, the key word is leaving.
I guess why are we having a discussion then when gifting is 100% fine
Gifts are gifts. You get nothing for it, you do it because you are nice.
And I want people be nice to newbies.
i changed my price, the difference is a gift
you are gaining something from that
so its not a gift. Gifts are one sided
Me giving someone a truck with no expectation in return
Gift
That is the line that allows GM's to take measures like seizing stuff or issuing monetary penalties for server rule violations to remedy their balance effects.
Tax evasion?
I dont think we define "discriminate" in the rules anywhere at all?
Gifts aren't taxed, they aren't trades.
As such you cannot evade a tax.
What if a gift actually breaks the balance? Or even more they are used to mask a barter. If they are ok according to the rules. One player gifts 1 Skid to another because he's nice, and the other player gives 1k of steel because he is also nice... Aren't they acting according to the rules?
Yeah, but that is kind of hard to draw the line.
Last cycle we had people gifting scrolls, which in return gave them town citizens with key professions and return in taxes...
And it discriminated other people who had to pay for that scroll to compete on the market.
Gifting and not expecting something in return, is the same kind of utopia as passive trading.
Well, I recognized that problem a few days ago:
Yes, you see correctly that fair market rate is no longer considered tax evasion.
I guess you mean 2.1. That should prevent the masked trades through gifting. What about I like you, I give you the first skid. Maybe gifts should not exceed a set value
I like to think about problems when they appear, so far noone seems to have dared to try that.
you are literally saying gifts are ok here, which undermines the entire idea of no co operration
But yes, would be fine if you don't have an advantage from it.
Under Basic Rights in the constitution:
"(1)They enjoy freedom of faith, conscience and ideological confession as well as freedom of movement and residence. "
"(2) 1Minorities and ethical playstyles may not be discriminated against, legislation that would disproportionately affect them must provide for appropriate hardship provisions. 2Discrimination based on citizenship is prohibited. "
So that says to me that you can't discriminate based on faith, conscience, ideological confession, movement, residence, playstyle, or citizenship.
Then of course there is the server rules one for real life discrim.
"3Violation of our zero tolerance policy on any kind of discrimination, hate speech, sexism, racism and similar offences incurs at least a temporary and up to a permanent ban."
Sorry, my job's making me think on all that happen 😄
Server Rules break Constitution and the Constitution has no effect on server rules.
Two totally different things.
Sorry, I forget sometimes that I refer to the 3 documents as "rules" xD but yes, constitutionally defined
As for gifts the reason they are there is because I know that some people have the wish to support people and the point where my personal idea of the server would go to the bin is when it becomes a inhumane economy simulator with zero heart.
Gifting a new player a shovel to start out makes some peoples day.
Just consider it.
Gifting something of no real value isnt what was brought up.
That's why I was thinking about value...
Well, when Jabroni protested against me because I publicly voiced in favour for a mandatory voting law he put four dozen powered carts on my plot
I took all of them and put them into a distribution station, which is a intended game object and gifted them to new players
The idea of gifting is in the distribution station and part of the game
On WT we make use of all mechanics.
So gifting is allowed only through the distribution station?
And WT was born to be utopia.
Not sure whats wrong about trying to get exactly there.
A player gifting something is renouncing ownership of something he put effort in for nothing, taking a voluntary disadvantage in exchange.
A player that is intending to leave doesn't do that, hence then gifting is no longer acceptable.
(And theyre frauding the bank of their money 🙃 )
The issue I think is people have different opinions of what Utopia is
Also, noone said the government couldn't make rules on gifting if they wished.
We have people with more money than the Federal Treasury, for them, giving a gift is almost nothing
But the topic was collaboration and gifting is none.
For example, Tear's Utopia is 100% passive stores, while that would be a nightmare to me 
And I personally would never add a rule against gifting.
If the government wants to, that is not my business.
Also simply doesn't need a rule as its one of the most easy things a government can implement if they want to.
Having the government enforce collaboration rules will be much more interesting kek
Something im just trying to nail down is when is gifting co lab?
I guess it's no secret that with WT I have been trying to build an Utopia as I consider it, with the goals moving depending on what players at any given time wish to do involved. That's why we are talking since a day here.
Never
Gifting can by design not be collab
Yeah, but if I get a profession in my city which is in high demand, I get resources and taxes from it...
Did I really did that for nothing? Especially if I am the mayor?
The part about NO BENEFIT is the problem, especially if it is not using the station, but is given directly
If you are the mayor you can give scrolls to citizens for free as well as part of government benefits
So that's a rather bad example
it can't be a collab but could be a disadvantage to other non-gift receiving players depending on what is gifted
wait really? I assumed its for feds, and only when using the station
someone has been a great supplier for me, i want to give them a steam truck....
Governments can give any benefits to their citizens that are not simply tax returns
that sounds like a payment
You can have a second UBI if you can pay for it
trade
st. louis is doing dis
Governmental entities are exempt of collab rules
Because they are the entities that should facilitate collab
so where is the line? I give someone a steam truck bc they dont have money and they are a constant customer
I did this in Salem as well, I know other towns have also
i know, just wanted to say its being used be me to help out the less fortunate lol
Mayor can also only give the poor peeps in their town stuff
I'm sure "disadvantage for everyone else" would now be said.
I call it political decision.
I dont wanna say with 100% certainty with dennis here but gifting something with the intention of gaining from said gift is the issue
talking to a group in discord and someone says i need 500 euro to comeplete my project, and i give them 500 euro as a gift, is that fine?
The ubi is give is only given to those who have wealth under the expected ubi amount 😛
check box checked
As long as you get no advantage from it.
Yes, but talking in a town discord and mention a good is available to sell is somehow not - is that not a "gift of knowledge" xD
see here lies the issue for me, it is the recipient of the gift that may/may not be getting the advantage
I understand your argumentation, but the whole idea of a gift is it coming from heart and being personal.
And I am already thinking of creating town instead of a company...
If everyone of you trades at fair market price and the town funds all their things through taxes - with the desired new ruleset that would be acceptable.
so we could setup 50% city tax, and mayor could be gifting whatever to whoever within the city, and would be still fine? because no collab rules applies?
Collab rules could apply
new ruleset?
there's a limit on tax amounts
Gifting inherently has the idea of giving someone an advantage from your personal things?
theres like a 10% sales tax limit or something 😦
ou yeah... right... crap
The sub-constitutional tax burden on citizens and companies should regularly not surpass 25% of the total income actually available to them for the Federation, 15% for States and 10% for Cities.
nope, because collab rule does not apply to mayor
applies to the mayor's private things, but not the town's government assets
As long as he/she is acting in mayor role...
Currently we would obviously consider you evading the need to make a company and forcing you into one. If people do no longer want the extended interpretation that would indeed be fine as long as all constitutional rules for towns are kept.
But again - as a town you do not share property.
Noone can be authed on each others plot, work for free or give items to each other.
You can make town legislation that needs to follow the constitution.
I dont think so? Based on what Dennis is saying, you can gift even town property? no?
And yes, you could probably to a degree replicate what a company is.
What do you mean with "town property"
Yes - you can gift from both sides. But mayor private things are subject to collab rules, town governmental assets are not subject to collab rules
You forget that Towns are administrative units with duties and rules for their laws.
so if mayor buys a tractor from town funds and give it as a gift to town farmer?
No because 50% tax is not allowed 🙃
you are late! 😄
I would say that is collab
No, its a subsidy, lol.
I would say legit/legal - government benefit
I would agree
Just like giving farmers cheaper claim papers because they are farmers
so it doesnt stay as town property
correct - it would become that farmer's property
the claim papers?
Not anymore
Not yet! 😄
That stopped a while ago
hmmm thats interesting... but yeah... the 10% tax limit is screwing me over from building my utopia city 😄
That is very sad
Not anymore - they get free districts
People just get free land from districts now
You also do forget that all town laws need to be equitable, proportionate, reasonable, necessary and suitable.
go for a state - you get 10% and 15% on top of that xD
and if the towns have the support to get those going too cause feds cant district in towns
Means 1) anyone can join your town, you cannot prevent people from that
Hmm
hence why i want a town starting grant to get things rolling asap :<
That just gave me an idea
sorry off topic
If you do have a subsidy for farmers and you pick only one the other farmer has a good chance to get you to also give him a tractor.
Because otherwise obviously no equal treatment where things are equal and hence have to be treated equal
At that point your political leeway ends
do tell
In a town you make laws based on goals and it's hard to justify a goal where exactly one person gets something.
But it may be possible, surprise me in supreme court.
So in the past, massive parts of towns were district off to specific people and only them. Would you say thats a no go? I remember this being brought up and you were ok with it but based on what you just said there might be some conflict with it
But I find it interesting that the occasional gifts seem to cause a big unwellbeing with advantages, despite they are personal heart things where the other player looses something, but then noone has an issue with government that is like when its doing its job subsidizing and taking from the ones to give to the others all the time lol
Aside of Tear maybe, as he seems to have
That is based on the specific right of cities to politically sort their land as was demanded by town people to have flexibility to do cool stuff
And it's districting
Towns can also determine within borders who gets how many claims
Just making sure there was no conflict of ideas there lol
I mean I can explain why I have an issue, because that would mean that he gives an advantage to a farmer over me... And I can't compete with that advantage until I have the funds to aquire it
I got triggered last run with that one specific case of gifting scrolls to specific people by a mayor... scrolls which were at a time kind of expensive.
Because government I have no issue with, since that is global. But city handing over papers to also specific citizens... that I had a problem with.
Much more than active/passive trading.
Active trading in a social game, is kind of a must have for me, as far as it is fair and on market value.
I took it as making a farming zone for player A that only player A can use as acceptable but wanted to make sure now they we covered the topic.
If you are in a time that has a farmer subsidy and you are a farmer you would have the same right to get the subsidy though
And I found it great they did that
Yes, but I'm not in his town, I'm nearby
only if you reside under that governmental authority - in other words, in the town
The governmental "collaboration" is the good one we want to have - the one that follows lengthy rules, the one where you can get rid of the mayor and where the mayor is responsible to their people
The four people in the corner are pretty different to that
I found it hard to swallow because other people had to pay for it decent amount of money, while the other person got it for free and could use the saved money to buy more resources/tables/BUs to get advantage over others
I understand that, but yet I see no case on my table that I would have had to decide.
Too many words, but is there any update on ways to get money into the government from this convo?
Tax the rich!
But that is the point of towns, different political ideas and projects so people have a choice where to live.
Identity.
We also have the whole culture aspect of the game
It's getting bigger over the next releases
Gifting i consider part of that
Is it exclusively taxes? Because a government owned hotel could charge rent, a garbage dump that charges dump fees, abandoned vehicle/towing fees, etc
State-sponsored gambling casino?
But how do you make "fair" the people that choose to live outside the town, but want the same benefits as the town (without the downsides)
The trouble is that as a Farmer I never found worthwhile to stay under a town... Especially that most of towns are not where I need them to be...
You could have sued for discrimination as a citizen ... the mayor would have needed to put down their specific goals for what they did. I can only judge what I saw and with the info I have - but people going out of their way to try things on a server with the motto "Trial and Error" is always good to me. It is up to everyone to open a case if they feel it should be checked for if that is really okay. 😄
Ever made a farming town?
Once we have civ bonuses you probably will
We don't.
+50% farming yield, -50% mining yield
It's a random example
It's not even in draft phase lol
so specialized towns
Correct.
that would be cool :3
Already sorta happens but more a mech reason to now which is nice
I can see mining and farming being the only ones used tho...
For example, my current homestead maybe will be reached if the nearby town forms a country with good culture... But I can cultivate there around 50% of the crops
Yes, all of that is allowed and always has been.
Well... at the same time I was shellshocked that it is even allowed 😄
Until that point I was afraid to give people even a dirt or shovel!
Everytime I gave somebody a free dirt, I had to look over my shoulders 100% expecting KatFish flying over and smashing my head!
And since it was not my profession, I was not affected party, so I did not think it would be right for me to raise that case.
It was jut a cultural shock for me, finding that this is allowed after so many years on WT...
What does "State-Sponsored" mean?
Maybe this would make me interested in a town, but towns are small 🙂
Well it is still not clear if they mayor gifted that as personal thing or if it was distributed as part of their political agenda from town funds.
Like I do not even half a quarter of info needed to judge the exact thing.
My "Great they did that" is for the fact that this mayor seemingly tried something.
Government owned and run casino where the profits go to the government
I would assume
And I love when people don't fall into fear-freeze but dare to do things even when its at the risk of mistakes. It's a game. All we request is people acting in good faith.
Yes, we had a state lottery many many years ago
I just don't get the sponsored
On WT they are like three times as big as on vanilla
lol
here is a better example, I want a better house, i gift another player building material and i will rent from them in the future. co lab, gift, or ok
Trade
Tax evasion
You already voiced the intention to speed up something that will give you an advantage
Nothing is coming from heart, you have a clear goal
but it is also for my own personal gain
But that is the problem with the gift
I have ~72 plots in my homestead area at the moment 🙂
A gift is only a gift if there is no personal gain for you 😄
yeah, you have no heart! you capitalist monster!
Donate $5 to get super premium tier on my minecraft server
Is not a donation
The one thing i do consider concerning with government shops is them being able to influence the private market and not bound to fair market rate, as they cannot evade taxes
It's something i will partly fix next cycle.
The fact that government stores have influence on free market to begin with has been known for cycles though and would be up to a public debate and not me
didn't you remove the "fair market rate" from the tax evasion portion?
ah
It goes to the trade regulations
Some of federal law also needs to be fixed up depending what i go with for collab
Some things are specifically refering to collab things or duplicated
I would say that the only way to really enforce the things would be that cooldown thing. Should improve massively the transparency. But I understand that the change requires game change...
I still don't think that would be a good change at all personally
Oh and re gifting: It's not like we're deaf, blind and dumb.
If we see specific people gifting more often or exchangably that is obviously a big hint at shenanigans and much easier to see than collab
Cause the one argument that wasnt brought up yet is i gift someone and get a gift back and so forth
So just completing that matter for you 😄
But really, whats the problem in christmas cycle to gift other people something from the gift wall
we are at 20%, I guess we could go to 25%
Or if people know someone has birthday, giving him something
or maybe a wealth tax
Or if its a new player, making their day
I feel singled out and attacked for being a devils advocate. 😦
Would feel super heartless
It's also why i added the religious victory, tbh.
I had hoped some people doing charity.
I think they actually did.
It's all parts of socially accepted standards irl that we want to mirror
It's not just economy simulator and hope that gets more obvious with more culture stuff coming up
But then I also hoped people make associations for worker rights or business associations.
well thats even more collaby xD
unions and guilds (in the medieval crafting sense, not the mmo sense)? lobbyists
Yeah, there was free food charity
I needed it once 😦
Fed took all my ubi. The church was my saving grace
Yeh, but if one was ever founded, just like a church, they'd become statutory corporations. They have some special rights.
Just like cultural exemptions, it's all a question of conditions and monitoring. For singular projects that is doable.
Anyway, not too much smarter now than before, but maybe some new ideas will still be brought up later.
i keep trying to tell people this when they end up in government
dont worry about trying new ideas; as long as it isnt something horribly wrong or blatantly against the rules/server concept, the worst thing that will likely happen is you get sued, the court tells you to stop and fix it
i once wrote a law that effectively locked myself out of being able to write/pass news laws for an entire week; thankfully a server crash and rollback allowed me to flip enough votes that the terrible law didnt pass
I think those two people should make a company with a rude name.
Ok.... I work for a company that builds offices and data centres.
Do I,
A. Build a Data Centre at the cost of £200m and wait for a giant tech company to buy it on the open market.
Or
B. Do I engage with my big tech customer, find out exactly what they want, and build that.
Which one should I do?
It really shouldn't be, but that is what the text says.
The latter part of "giving any property" is qualified by "when considering leaving the server". It only applies if the giving player in question has decided to leave the server.
This only applies if you are discriminating against players. For example, trading with player X but not player Y.
In this case, if only player X messages you, and buys stuff, that's fine.
If both player X messages you and Player Y, and you refuse to deal with player Y on comparable terms, or at all.
By this logic...
You play on your own, and don't engage with anyone. Player B, your competitor is talking and trading with everyone.
Player B asks me, "Can you make a skid steer for sale?", I'm "sure, you fine with my list price? I'll start crafting."
Do I now need to engage you, and potentially everyone else who may wish to get a skid steer?
You don't apply the spirit of the law, you apply the letter of the law.
For me, Discrimination is determined by protected characteristics in line with UK law, but that is just my view point.
I agree with you on this, but it is not currently illegal, in line with the definition of the law. I always say, if you don't like the law, change it.
I agree with these arguments, but the law as written is there to protect the individual who will to do "kind acts", such as giving to new players ect
Logging, or crafting definitely too
You are comparing 2 different things which can't be compared: Buildings Vs. Goods, Custom Goods Vs. Standard Goods. No discussion there
Wrong, you are private dealing without going in the market to offer a fair deal to anyone.
So, I build custom watches.... Someone messages me and asks me to make a specialist watch made of gold, and offers to pay extra for the good craftsmanship. Is this illegal? (In the real world) Is this fair?
Every good built in Eco is standard.
i mean... theres a lot of real world business practices that are already illegal in eco, so
What if the product is a bridge, or a church, or a house. Thoes aren't standard
You don't sell bridges, churches and houses in Eco.
well, not entirely; you can contract people to build things for you on WT
definitely allowed
You can, and it has happened. It's done via contracts
but this is regulated via other laws already, such as hourly wage, minimum labor, and requirements for reimbursements on materials
You can craft it as long you don't keep it to be sold only to that person. And you don't tell the person it will be in my store in x minutes to give a heads-up. If you just put it without any regards on who requested it, is ok.
You are not selling it, you are contracted to build it... 2 different things.
topics like collaboration generally veers into the territory of "fair market value" for something which is a generically produced item, such as iron bars or huckleberries
The key thing here, is withholding sale of an item to provide preferential treatment. That is the bit which is illegal. The rest is fine.
You can make items on request, you can negotiate on price (as long as that future price is available for others). You can give estimated availability times, or create a queue system.
You can't offer different prices to different people based on any personal factors. You can't restrict trade to specific people.
It is your choice in who you proactively engage with to buy and sell goods and services. If you choose not to engage, then you buy off the market.
You are not being discriminated against because you are not engaging with your customers, it is not the duty of either party to ensure that the market has perfect information.
If you disagree at this point, then please identify what piece of information will change your mind.
I think everyone understands the real life logic, but just not everyone is willing to have the same in game?
Eh, well, it is a matter for that as well. I mean you can sell buildings via real estate desk on properties.
And while that unfortunately doesn't happen too often (but would be cool if it would), the option to get a builder contracted to make your building technically also exists.
I think you would publicly announce that you do though, which kinda is a contract?
Like I'm not sure, but for € 200 Million Datacenters I can imagine that people wanted one to build request offers actively as well. At least there is pages in germany for requesting offers on stuff for private markets
Yea, contract board, but I have also seen hotels being purchased
Yeh buildings are sold all the time, they are then typically on ImmoScout24 or something
But they also get sold directly to family or people you know
Business buildings stuff is all a bit intransparent
I'm trying to say, having a non-public conversation between a buyer and seller is a perfectly legitimate form of interaction.
It is the nature of the conversation and the actions taken by the participants that maybe illegitimate.
I guess it goes into the territory of what you said here
^
So players may just want that law written the way it requires that "tendering-like" behaviour
For whatever personal preferences that may be
Anyway, I'll look into here every now and then, but we have flood announced and they are closing streets, garages and packing sand bags so I guess stuff is going on here
At the moment, that is up to the discretion of one of the parties. Many people have discussed tendering stuff. Open bidding, sealed bidding, first come first serve, dynamic pricing, supplier contracts. All of these are fair, real world examples of business procurement. Governments have and should have a fair tendering process.
im going to need that converted to freedom units, i see blue, numbers, and german yelling at me
Instead of 50 cm as per usual its 3m water
And has surpassed the highest notification alert
Given it will be raining for up to two more full days
It's getting wet
this part of the world has been seeing rain for half a year now with a small break on rare occasions. it's wet.
oof, be safe
The thing I think he disagrees with and please correct me if I am wrong. You shouldn't be able to talk to another player to arrange any kind of business relationship because he doesn't want to and everyone should be equal to his and other people's play style (passive only). In that perspective, being "interactive" while engaging with business - that is tantamount to illegal collaboration because you are engaging in a mutual, private deal for the exchange of goods - which can lead to an advantage of the player in the private deal either in terms of financial or material/efficiency/resource.
The counter point: Severely limiting communication related to business interactions is un-natural to business operations, and would be a huge turn-off to many different players (particularly the ones that want an interactive experience). This is not collab in the traditional sense because there is no common "working together" or "achieving a common goal". The true concern is "advantage gained" but that advantage is unavoidable by many factors - including pricing, convenience, location, quantity available, friendly interactions, reputation, online activity - there's a multitude of factors that will lead a player to buy from player A over player B. Singling out and eliminating communication as a factor does not make things "more fair" as the inherent disadvantages still exist for other reasons and only serves to drive away other players.
You could easily argue that everyone has a common goal to be profitable or have economic success and would naturally apply to the entire world is collabing on that goal. Likewise, the entire world has the common goal to defeat the meteor. Do we consider those to be large-scale collaboration that should be illegal? How do all the pieces and parts of this large machine achieve such a large goal without communication?
Utopia would be better described to be no currency at all, everyone produces goods and you take what you need and give what you can - and no one gets mad, feels underutilized, or left out - everyone has their place. But we don't have that - we have capitalism. And trying to enforce laissez-faire economic theory, not on the government, but the entire economy is not utopia, and imo, not feasible.
What you're asking for is tantamount to trying to remove competition from a large-scale competitive economy. In competition - there will always be "winners and losers" - and everyone has equal access to opportunity but not necessarily equal results. Equality versus Equity. What you are asking for is equity in outcome, not equality in opportunity. But your means of getting there is to "take away" from the "other" rather than a bonus to the disadvantaged - and I think that is wrong. I'm perfectly happy with equity, but I think the means to get there should be additive, not subtractive.
Weve been evacuated
be safe man
I apologize this may be long, but it was well considered. Please take a moment to read through and provide feedback, criticism, concerns, suggestions, etc. I recognize that there are fundamental disagreements of opinion as discussed in this chat, but I hope that we can find a compromise. Thanks!
Proposal:
A two-pronged approach to help address the concerns brought up here: first addressing communication and types of communication that are allowed.
I do not think that eliminating business communications is a viable option. I used a ChatGPT assisted search to generate a list of day-to-day activities performed by small businesses. I pared down the list to not include things not applicable to the game or solely involving a single person (i.e. “develop a business plan”). The full list consists of 60% communicative efforts. After pairing down the list and identifying equivalent game mechanics - 31% of the adjusted list is communicative efforts. Communication is an essential part of gameplay, but it’s important to consider that it is fair communication
Using Dennis proposal as a starting point, I would like to add the following:
Players may not cooperate in ways involving preferential treatment of specific players, for example by withholding goods and services from the general public or pricing that either has no reasonable business grounds or is not offered equally to everyone based on those grounds.
Players may not engage in Insider Trading. Insider trading is defined as privately announcing the future availability of goods and services prior to them entering the market. Players may not engage in price collusion, price fixing, cartels, or other unfair business practices Players may not attempt to exert pressure or influence over another player or group of players to take a market action
Additionally, recommend adding federal law (documentation based) to introduce fines for violating market regulations and further allowing the federal government to pursue price gouging fines and introduce additional market regulations as needed.
**Examples **of whether actions would be allowed in a public or private setting. Public is defined as general-chat only. Private is any other method of communication - ingame or out. Examples are not exhaustive and there may be more communications that may need to be looked at when they come up - or to be discussed here.
The second addressing the inherent disadvantages that solo players that prefer not to engage with towns or communities have. It is impossible to isolate a single play style over the others and that would provide a discriminatory classification. However, it is evident that a lot of players that make up this category end up leaving due to non-competitiveness. To address this, I am proposing to establish these players as “small businesses” or the anti-company.
**Mechanism: **Title or demographic
Responsibility / Oversight: Minister of Finance, primarily
Conditions:
Must not be a citizen of or reside in a town or state.
Must be a solo player (no companies)
Must be under a certain income threshold to apply (suggest: <4,000 with UBI considered).
Must be applied for to ensure compliance
May be removed if compliance is not met or maintained (note: income is not a requirement to be maintained)
Benefits:
Additional UBI, limited by an income/wealth threshold at which point it becomes inactive
Tax benefits, cannot be applied to stores/storefronts that exist within a town/state jurisdiction
Hardship grant, a one-time per cycle grant for critically bankrupt individuals that doesn’t need to be paid back
Special consideration for specific professions (an attempt to address imbalances)
Discussion:
Additional UBI would be a direct investment in the player to allow for purchasing additional goods, supplies, or investments. This would be cut off after a certain wealth threshold as successful small businesses shouldn’t need the additional influx. It’s meant to be targeted to those struggling the most. This would require constitutional amendment (referendum?) and could be integrated into the UBI law as a mechanism if conditions are met, issue additional UBI.
Law Example - insert below to the UBI law (p.s. this needs an income/wealth upper limit) and if Citizen has “Small Business Owner" then issue payment of X from #Federal Bank to Citizen
**Tax benefits **can help small businesses in two ways - more competitive pricing and potentially more foot traffic for deliveries. Similar to how companies get their federal tax burden offset due to the company tax, small business owners could get a tax offset to help offset the advantages gained by being more interactive and engaged with other players or in settlements. The amount of the offset could be controlled by the federal government or by white tiger concept. There’s pros/cons for both.
The law example provided does not limit based on store location, but I do think it is prudent to do so otherwise a player can live outside the city and establish a store within a town and get reduced tax benefits. I am not experienced enough with law writing to know how to do this without playing around with it.
Locations set up right outside town borders can be annexed by the town and would lose their small business benefits.
Law Example - insert into the appropriate places in the tax law If none are true: - whether Seller is a Small Business Owner and and if whether Seller is Small Business Owner then issue tax of <fed tax rate: 20> percent of 100 - Y percent of currency amount euro from seller into the WT Treasury
Hardship grants would be a once per cycle grant by the MoF to struggling small business owners. It was brought up in chat that players quit when they reach rock bottom and do not consider loans due to not being able repay and earn a profit. More favorable loan terms or a hardship grant should be considered to offer a lifeline to these players that may not be willing to accept the available loans due to not being able to pay them back. Arguments could be made to not limit such a thing to small business owners, but to be open to all players that may need - but this could lead to a very expensive endeavor and potential abuses. The need for this type of grant has to be justified.
Special considerations for specific professions - this is a consideration for trying to balance certain professions that may see economic disadvantages due to the game imbalance. It may not be worth trying to rebalance professions due to actual game balance issues as it can be complex and complicated. I don’t have much input at the moment towards this idea but thought to mention it in case others do. It can be problematic if a newer player logs in and chooses a profession and has a bad experience due to these imbalances. Do they quit the cycle? Do they leave the game?
Balance
Important to the discussion of these topics, balance is important. Too little and the effect is just a gesture without any real economic change. Too much and it quickly becomes overpowered. I am not sure what the right balance is as I have too little experience with the economy in eco to make an adequately informed suggestion. However, I can layout some milestone points to aid discussion. If I had to pick a starting point (highlighted in light grey), I would select a 20% buff. This example uses the current flat tax rate of 20%.
Thanks for considering. I hope that any discussion that follows provides a thoughtful discussion on what’s presented here. Some ideas could use more work/development to flush out aspects of the proposal. But this is a good starting point.
TLDR: Two pronged proposal that (1) addresses communication and adds two restrictions: cannot announce in private a good/service entering the market in advance (insider trading) and cannot call dibs on an item in private (withholding goods). Adds federal provisions to further regulate the market at the federal governments discretion. It also (2) addresses some benefits to help offset the economic disadvantages felt by solo players that live outside more cooperative communities (i.e. settlements). These offsets are typically additional UBI (subject to an income threshold) and tax reduction benefit (limited by store location). A hardship grant should also be considered for players on the verge of quitting and unwilling to take loans - this grant should be limited to one per player per cycle. Balance is a key component and discussion is welcome on all aspects of this proposal. Please take the time to consider and explain any feedback or criticism.
Note that these suggestions could be taken together, in whole or in part, or disregarded entirely. Just simply putting ideas on the table.
One thing I'd like for consideration on insider trading, it should be a pattern of behaviour and not a one off incident, unless there is a clear market advantage. What I mean by this is, the standard law abiding citizen who may not be fully aware of the law mentioning it by mistake during a private message exchange.
Furthermore on the dibs function, this kinda stops waiting lists. E.g. a player might want to limit sales of Upgrade modules or research papers to one per person. If it's an outcome of this legislation, then fine, it's just worth mentioning that it may lead to worst outcomes for some players as it may lead to store camping
I really like hardship grants, provided they are from the MoF and not the government budget. I think they need a detailed thought, especially if grants come with conditions, or criteria, or if it's a judgement from the MoF and the assumption to not be corrupt.
1 question on insider trading. Should that include your neighbour asking for something, like a sign in a certain style, or a food due to craving? These feel more like special orders then anything.
I don't have good enough internet to participate going forward after the flood for at least a week, but this point is kinda the core problem:
Equity IS what should be reached on WT, in all cases possible. The government is actively required to ensure equity in all its actions, not equality. That's also how court is ruling. E.g. at least for the government equal opportunities in legislation is not sufficient to fulfill constitutional duties, their laws need to be equitable. That is the whole goal of WT's utopia and not actually part of the debate to be dropped to begin with. WT wants to remove what is shitty in real life, not mirror it. Though I do not think this needs to be applied outside of governmental sphere, as long as there is a way that ensures that differences do not get too big, especially as its ultimately a game that also needs to fulfill other goals. But some kind of solo player assistance will potentially be necessary if the extended collab rule is dropped or severely limited. Or at least the negative effects need to be limited, we made companies to limit the effects on others that result from the playstyle, but we didn't want to ban the playstyle. (Hence my push for the tax instead of just "Can't do") Maybe there is options to ensure the effects of close coop in towns and between friends can be migitated somehow without needing to limit it. Companies obviously aren't suitable for people that at least participate in the market, as its goal is to remove market power from people that share property and put such in that do (wish to). Putting people in that don't but have advantages a different way is not fair to them, but then they still cause effects that I have no idea how to migitate.
Also with private deals it can be argued that even equal access to opportunities isn't there to begin with. And well, while not really applicable here, in many cases there is no other way than taking away from others to reach equity, as the whole misery results from some people having the most and the vast majority having the least (and on if that is justified is kind of a neverending political debate and additional views on how far the shear should realistically be able to go through taking opportunities to begin with [or if there should be limits where even personal skill to take these opportunitites should not be able to lead to negative effects of a severity higher than X for other people that fail] that we don't necessarily need to get into) ... And money doesn't grow on trees so you could solve some problems additively. Other than with unlimited money printing, which we for good reasons don't have either.
The whole idea of the necessity of losers and winners is something I reject and I would not like to participate in any thinking that revolves around this is a base principle for legislation or rules. It's not necessary. There must be ways in a game to preserve playstyles and still have as equitable outcomes as possible.
I will read your long post once I have the means again
Sure - be safe and take care of real life things 
very well written and thought out.
the addition to the proposal sounds clear as a law yet leaving room for interpretation on a case by case basis.
with the examples added i can support that.
in the previous discussion i didn't think of a pure homesteader in that way but in a business way it makes perfect sense and it sounds like a good basis to build on.
i see no reason why we shouldn't look at it in such a manner and it could provide some balance in the long run.
last few days i have been rethinking my stance on corporations and i have come to the conclusion my initial stance was wrong. we can not ban them. instead we need to indeed maybe do some tweaking and offer a counterbalance such as valfreya's proposal.
Insider trading is a severe advantage and should be treated as such. It is also hard to prove, so by the nature it will likely be a trend of behaviors.
Waitlist would be allowed if the means to get on the waitlist are public. You wouldn’t be able to in a DM say - hey I want the first module available, could you save it for me? Or in the case of the skids earlier… but the seller would be able to in general chat say skids are coming up - making by request only - let me know if you want one and I’ll put you on the list would be acceptable.
No I would consider that a restock or commission - insider trading would be hey - this module is almost ready, I’ll be listing it in 5 minutes.
Obviously and it has been brought up here before - the mere ask of making a request is some level of prior knowledge but I would not consider that insider. Insider is the specific intent to give 1 or more players a specific head start or time advantage.
I made a small error of omission here - the law snippet doesn’t include the appropriate limitation on income threshold - it was late heh
I’ll fix when I have a clear head and some free time
Agreed. On insider trading, laws should be written to apply to all cases. Above example is a little broad. I think defining it by "clear market advantage"
If you were to ask for exact availability of an upgrade module that isn't widely available, this is a clear no. If you were to ask for the craft time of a mortered stone sign when wood signs are available, then this is obviously no real advantage. Maybe consider, "it is an offence to collude or supply information privately in which is intended to deprive others of products or services or to undermine the fair operation of the private market." - then include guidance notes within the legislation.
Hmm, how about revising that statement to read: Players may not engage in Insider Trading. Insider trading is defined as privately and/or exclusively announcing the future availability of goods and services prior to them entering the market resulting in a clear market advantage. The term "entering the market" is defined as the time of the global notification resulting from a buy order, sell order, contract, or other in-game means of legal trade.
I hesitate with your revised words because it combines the "insider trading" clause with the "collusion/unfair business practices" clause. I also hesitate around the word "intend" because then the easy defense becomes "I didn't intend to do that" I do like your point about the market advantage. Perhaps intent could carry higher penalties?
I also looked a little closer at what might constitute insider trading I came up with this list (again, not exhaustive, but meant to provide some examples) Note that Insider Trading (IT) requires the information to be communicated in a private and/or exclusive manner, as if it's public - it's no longer "insider", therefore all examples include the starting phrase, "In a private manner..." or similar.
- Telling Individual(s) that X Product will enter the market in Y time? Yes
- Telling individual(s) that X product is already available on the market (at your store or others)? No, the sale is already posted and everyone has been globally notified (banner notifications).
- Requesting a particular style of an already available product (with or without specific availability)? No, no clear market advantage.
- Requesting a specific item? No, no specific "inside knowledge" of the product availability.
- Answering a request for a good with a specific time it will be available (e.g., "Sure, it will be ready in 10 minutes)? Yes, now the inside knowledge is introduced
- Answering a request for a good with a generic response (e.g., Sure, working on it)? No, no specific "inside knowledge" of product availability. Generic words like "soon" also do not confer specificity.
- Fulfilling a buy-order (in a store-front) that follows a specific request for a product? No, there's no specific inside knowledge of delivery and could be delivered by any other supplier.
- Bypassing the "private" requirement by posting the answer in public without the appropriate context (e.g. Sure, it will be ready in 10 minutes; with no info about what "it" is)? Yes, with intent
- Bypassing the "private" requirement by posting in public in a manner that is not reasonably decipherable by the public (e.g. coded/hinted)? Yes, with intent
- Following up a request for a good, **after **it's been posted in the store, to note that it's done? No, the global announcement has already been made.
- Telling individual(s) that X product will be in the market in Y time, after publicly announcing the same? No, the information is already public and therefore not "insider". Emphasis of public information to private parties is not insider trading.
Less colorful list reposted, sorry the bot didn't like my pretty yes/no emojis :C
Good explainer. I'd probably go into more detail into market advantage, (remove "clear").
Insider trading would need to include information that is non-public, but also needs to provide, or would provide an advantage. Privately discussing the sale of an item that no one else on the server any interest in buying (restocking low demand products) is not an issue. Privately discussing high demand products is an issue.
Also, selling a product at a desirable price or quantity can also be included.
Also, I'd add, that to this, a successful prosecution does not require evidence of communication, only sufficient evidence to indicate that a communication would likely have happened to result in a pattern of trade.
Players may not engage in Insider Trading. Insider trading is defined as privately and/or exclusively announcing the future availability of goods and services prior to them entering the market resulting in or potentially resulting in a market advantage. The term "entering the market" is defined as the time of the global notification resulting from a buy order, sell order, contract, or other in-game means of legal trade. The term "market advantage" is defined as an economical gain, including but not limited to monetary gain, market position, market share, material gain, and/or production efficiency, resulting from actions taken
or not takenby the player(s).
I'm on the fence about including "inaction" by a player to hold them responsible under insider trading. This would be a clause to hold accountable people that knew about ongoing insider trading but not reporting it, especially if they indirectly benefit from it.
For example, 3 people are in a group chat. Person A and B are discussing an insider trade, Person C is not involved in the discussion but is aware of it. Person A gets a premium quick sale, Person B gets a module, Person C buys regularly from Person B which is now a cheaper price. Person C was not directly involved in the inside trade, but was aware of it and benefitted from it and didn't report it or stop it.
I agree with your comments about impending court cases - circumstantial evidence may be enough if the judge is convinced that it likely happened. There's no real way to compel someone to turn over DMs/Group chats, if it's even written down. Even in-game messages get blanked out fairly regularly.
The 3 person example is a real concept within insider trading. I'd probably say in this example, you are a party to the conversation. Therefore, if they were to trade on that information, they would be breaching this hypothetical law.
However, there is a point where a conversation, in which you are not party to (such as overhearing), where that information becomes public.
I would take "public" to mean reasonably accessible by anyone/everyone. For example, I would not consider in-game voice chat "public" as yes anyone can hear as long as they are in the right location. In that way, the only thing I would consider truly "public" is general chat in-game.
as it's accessible by all players equally
can't be too strict in defining what is allowed and what not. the stricter you get by adding explicit examples the more you exclude (the more backports there are). eventually you'll have to add every possible scenario there is, which is impossible.
i prefered the original from valfreya.
Not all of it needs to be written into the documentation, but I think the detailed discussion is beneficial to generate guidelines the GMs can use to adjudicate the issues
I agree that clear and concise in a front-facing document is preferred. I do think there is still flaws in the language tho - for example, I don't really like the word "announcing" but can't think of a better way atm to wordsmith it. It could use some wordsmithing
no advanced wordsmith yet 😟
There's been a bit of back-and-forth on the insider trading stuff - any feedback / improvements / concerns with the small business aspects... lots could be further refined or flushed out. Particularly so with the details and numbers.
working on some solo thinking ideas for a bit. the group discussion was fun bet very taxing. i hope we reached something here that was helpful for dennis.
New Server Rule:
New Law:
Im good with that. Tho I had one question - I’m fairly good with legalese but “prosecuted ex officio”?
That means it doesn't require a report, we will directly prosecute it whenever we see a violation.
Oki
I haven't forgotten the rest of your post for solo balance, but I don't have the means yet and need to get at least the first part done. The rest of the participants is welcome to voice their opinion on if this covers the majority of their concerns.
No worries I figured you were still a bit busy with your RL situation.
The first sentence into a couple and use a paragraph because it's too intimidating and hard to read for a server rule when there are lots of non native speakers. Suggestion:
(3.1)
"Players may not collaborate by sharing deeds, property, or workforce without founding a company subject to a company tax. The company tax rate is based on and scales with the amount of unique specialties chosen by its members. The exact formula of the company tax rate is adjustable by Game Masters at any time to ensure its purpose is met. Companies are also limited to having only one of its members being able to hold an elected state or federal office.
New paragraph for (3.2)
i'm quite pleased with those adjustments.
Jeeze those daily rates are extortionate.
No need to counter my points, but my inputs:
(1) might include "for no justifiable reason" because I bought garbage for money this cycle for a personal art project. I also might want urgency like buying an upgrade for 1.5 or 2x the cost to make sure I get it.
(2) yup
(3) does "offering goods" mean at your store or does it apply to selling to another store? What if I want to target the person who is poorer between two people with the same buy prices?
(4) this should probably not be excepted for the government and it should fine the personal account of the government member.
Also, can I inform the public ahead of time in say general in game chat? Not everyone sees it so...
(5) yup
(6) this makes auto shops hurt quite a bit. I chopped logs for hours last cycle for charcoal at an auto shop and wanted it delivered to me so it didn't get taken overnight while it was made
(1) As I was told people price offsets for delivery into their good already, so that should be within range. I don't see how Garbage has no market value, it's common to buy it for storing, so it does have. Did you pay extraordinarily much? oO
(3) It means the general act of offering any good or service. If you sold X to someone, and Z requests it, you have to make it.
(4) Has a point, but i fear needless criminal prosecution for when the MoE says to someone sending a DM "We're working on making it available within the next three hours". Exemption is also conditional, not necessarily seeing where that exemption would apply where it should not.
(6) I don't understand this one - how are you reserving goods for someone?
This is the same thing I brought up before. Using the storefront "reserve" feature vice calling dibs on an item. Auto shops usually involve someone selling something to the store, the store owner transforming it (automated), and the seller retrieving transformed goods sometime later. Sometimes "later" is much later and so the store owner can set a "reserve" so the person turning in the goods can buy them (rather than any random person).
Example:
Buying Flax -> Crafting Flax Seeds -> Selling Flax Seeds
Person A sold 200 flax, but can't wait for it to be processed. Person B sets a reserve for 600 seeds (Taking a 1:3 conversion). Person A comes back some time later to redeem their items and Person B removes the reserve and A buys the lot.
It's situations where the thing being purchased is not the good - but the service (transforming an item I have into something else).
The "dibs" reserve would be:
Hey you make modules, can I have the first one or the first 5?
Then lets try this
I don't see how autoshops reserve something for someone, it just keeps a minimum stock
If someone happened to come by when the item is made and it's not the person that originally sold the ingredients, they are out of luck
So then #6 would make illegal manual adjusting of the minimum stock line to account for player turn ins? am I understanding correctly?
Ya, it just needs to be made known because it will change how the auto-shops work - if they work at all under this rule
not necessarily a bad thing btw
I cannot really see how that is different to someone adding an item to the store only when a friend comes by which was what was complained about
The fact that they sold you stuff before is irrelevant for that transaction, that would mean you are trying some kind of barter, which is illegal to begin with
At least if outside a contract
The selling and the buying by law are two different transactions that have nothing to do with each other, even if people think it does. If that was intended, a contract would need to be made that specifies that agreement for taxation purposes
I have no issues with stores crafting automatically, but if you want a thing like "Bring me the goods and I only refine them", your work on it is actually just the refining. That is a service, not a sale. As such, contract tax.
That has already been illegal though, thats not new.
Also its somewhat dumb, as for a service you pay less tax than for two sales
Not sure why anyone would want to pay 20% sales tax on the full value of the sold goods and the purchased good instead of 20% contract tax on solely the payment for the refining
But hey, everyone to their liking lol
"full value of the sold goods" is not accurate to what has been happening
I don't know about Will's charcoal example. But the seed auto-crafters were free to turn in, pay for seed output only.
So what has then been happening?
So something was gifted to then receive a product for payment?
Which this is a valid point - but the contract board is way too cumbersome for routine sales
Then it's no longer a gift and the sale illegal
Maybe someone with more experience on the server/cycles than I should comment on this - it's only based on what I experienced last cycle - perhaps it was a one-off thing that doesn't happen regularly. But I was under the impression that a) it was allowed and legal and b) happened regularly
Well you can't have it both ways - we are not able to supervise autostores because you for convenience reasons don't wish to make contracts for services, but at the same time want to keep reservation for those purposes.
We need easy and clearly enforceable rules for this to work, otherwise it's gonna be a mess.
that I agree with xD
The last time I dealt with autoshops reserving wasnt a thing for those yet, you bought stuff and gave yours away for a new craft
But the moment there is a intent on that two goods become one good for one specific person, that is a contract.
And it will not be fun to investigate if this was a manual change for preferential treatment in the logs or just a change for priorly sold goods for autocrafting
That's too complex to enforce
especially because free goods dont show in the transaction log
Especially if it can take "a long time" and there is no direct visible relation between sold and purchased goods
I'd like my GM's to not need to check logs for the last days on each instance lol
Well ... it has a reason stuff needs to be sold at market value or is considered a gift.
And with the new law stuff declared as gift that isnt will be prosecuted.
So far all these shenanigans were dealt with collab rules, btw.
I mean, don't get me wrong, I understand the purpose of these autostores and the feeling of "justice" that someone that sold you the stuff should also get the stuff.
But I don't see how that can work out without becoming unenforcable due to too much work to check it.
Ya, and I understand, and I would be ok with that small sacrifice for the greater good/clarity of the rules. Others may have differing opinions, of course. But I'd be okay with the change
It's also like the perfect thing to hide shenangians behind
"What, no, GM! I just made sure the user that four days ago and then unfortunately had no time to come over got their good that was still outstanding. What, you can't look that far back easily, what a pity!"
Also just for notes: Even if you make private agreements, the deal must still be closed through any sort of object allowing automatic taxation, nothing changes there.
Otherwise private deals become tax evasion heaven.
sounds like a job for bareGrepPro
Is that everything for feedback?
Where's all the participants from before? @remote epoch @jagged jackal
🙂
Seems alright, emphasis on the "significant market advantage". Don't want to be cracking down on people who are restocking decorative signs.
i dunno... i still want the right to refuse service (ie not deliver to people) on the basis of i dont like you, lol
You never had that
And you'll never get that either lol (though deliveries are something entirely different then just refusing to do business with someone in general)
You choose to do an action, such as a delivery, however you can't discriminate against who you sell to via your store unless you have a legal reason to.
well, yeah, you cant pull things in your shop
(and no, i dont because when possible i dont run a shop or offer goods if i can, less hassle)
Sorry Dennis, was a bit under the water... It seems pretty good with the game mechanics we have at the moment.
As literal as I have been?
Not as you've been, although it seems you are good now? Health-wise
Well, great you didnt actually get under the water lol
All is good now in your area?
Yeh, just no internet lol
It seems like you say here that paying for someone to refine materials via contract tax is illegal but immediately afterward say you aren't sure why people don't do that because it would be taxed only once instead of twice.
So is it illegal?
I meant it already is illegal to make such deal via store under the usage of changing the reserve when a specific person comes by.
The correct way to do that is a contract, otherwise sale and purchase are separated and changing the reserve for a person is preferential treatment already prohibited in private law.
Is it preferential if you do it for everyone?
I always saw it as customer service just by being nice… but guess I can’t be nice anymore xD
I think it's an unrealistic ideal for a lot of reasons, but this comes down to: Why do you want the government to force people to not give preferential treatment in a social/economic game when the prices are at a fair market rate?
it's a law that comes from real life and is meant to target large businesses and internationals. it is meant to prevent monopolies and is investigated on every deal made.
when things happen behind closed doors you don't know what the conditions of the deal are or why a deal was made outside the normal ways of working. you can claim they are at fair market value or noone else was close enough to buy it anyway, but each deal made like this would require someone to check the records for correct handling. it's easier and less time consuming to just ban it altogether in a game.
That’s only for acquisitions or mergers. No one investigates “every deal made” certainly not every business transaction between customers or suppliers and the business. There are such transaction requirements for public spending (government) - but even then it’s not every transaction - it’s only those above a certain threshold ($10,000) and exempted under certain conditions (sole source, urgent need, etc) at least in the US - laws differ elsewhere.
For that please re-read the last 1600 posts in this thread that basically revolved around this and the arguments of both sides, I can't summarize that yet again with mobile internet lol
If it was solely about the government enforcing it, that is no longer the case with the new rules.
In any case seems everyone was somewhat happy and unhappy at the same time with no further feedback at the drafts beyond an unavoidable effect for the new compromise, which is always a good sign, so those changes come into effect next cycle.
@dapper depot would it make more sense to repost the "small business" idea in a separate thread so it has more visibility and focused discussion? It's probably a bit buried in this 1700+ post thread xD