As my landlord this cycle, @rare jacinth, uccinctly put it:
Housing with multiple residents is strongly encouraged by game mechanics. So if you want to go for a high housing value, your best bet is to go to a hotel or build one on your own.
I would like WT to find a way to balance this out, because at the moment it is just being used as UBI sponges because building our own is cost prohibitive for equal value. It really is just that much better.
I don’t know if it is even possible, but I would love to somehow see the number of rooms that count towards a residence’s xp be capped at n rooms of each type averaged, where n equals number of residents. So a 11 floor set hotel would, with 4 residents would only count 4 room sets to the grand total, ideally taking the average value for each room type instead of doing the normal half value for additional type.
With furniture having volume, it would really force players to design rooms to maximize their values instead of building a bunch of small ones over and over again. While also using the wide variety of furniture items out there.
Doing this would move hotels into a “I don’t have time to build my own place” category instead of a must do category.