#Tile Slot Requirement
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This is mostly a result of poor utility usage.
Make sure to save your clackers, and only use 2 charges in a single round when you are prepared to go green on another round.
Use frag grenades to destroy barb wire that is in your way when you need to go green, and try to choose going green when you still have clackers and charges available, as this way the enemy team can't be certain you will need to go green.
I honestly dont care, I still think it sucks to be funneled
playing unranked sucks when your teammates use all the charges
It does, a big part of this game is managing your utility usage to ensure you aren't funnelled. Whilst I agree it sucks if your teammates are refusing to cooperate in planning how to use your utility, I believe that is a different issue and I don't think making utility less impactful is the solution, personally.
I have also given feedback regarding how easy it is for teammates to waste utility, so I do agree on that point. #1351541143674028062
that's a lot of words so if it leads to the same thing I said then ๐
This would be such an absurd buff to the attackers ๐ imagine trying to rotate as defender on cstore past 2 green rooms
I didn't leave a suggestion as to how to solve it in the original post of my feedback, as I did not want people downvoting specifically because of the suggestion. My intention was to ask if people agreed that it's an issue, and to get a conversation started around how it could be solved.
I think the primary issue is when teammates refuse to plan how they'll use their utility and instead pick it up before figuring out what to do with it. So personally I would like to see something that forces players to make a plan on the map on how they'll use the utility, before they can pick it up.