#factories are too facking big

18 messages · Page 1 of 1 (latest)

woven cypress
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here is a 2019 factory overlayed with a 2025 factory, it's just not even funny at this point how big factories are

wintry solstice
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maybe factory isn't too big but it's too open for me

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i would have good input here but i have none right now

undone idol
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Too big? Perhaps.
Too much to get through to get to the main part? Maybe.
Too open? Up to interpretation.
I personally like having a map that isn't just hallways and slightly different hallways and servers.
May be atk sided, but I think you have some interesting planning, if only as defenders.

brittle berry
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You know i noticed we never play in toxic too. Or i dont. Ive never had a play in that room other then the rare rotate. Maybe making that room a bit bigger and more involved while making the docking bay a bit smaller can balance things out. I like the long range concept so it being big is ok i guess but a small tweak could help with these long empty rooms. Im spit balling now btw.

undone idol
brittle berry
hollow berry
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If you want to flank, you take the risk of the narrow bridges

brittle berry
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But yeah, I find the tile set is too big with too much empty space but i also like the idea of a designated long range tile set where you know you need the proper equipment. This one is difficult, Imma think on this one.

hollow current
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factory is the "at least it's not dome" tileset

wintry solstice
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DON'T YOU ATTACK DOME! DOME HAS BEACH!

hollow current
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ur a beach

wintry solstice
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damn right :3

hollow current
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:>

wintry solstice
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incredible how much information can be communicated with :3

hollow current
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just make the whole factory out of office

undone idol
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a single room dome deathmatch
I think you're right in that's what this can devolve into. Which should be considered/