Noticed some things that would help accelerate peoples skill level in weapon manipulation:
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Have an option in training mode to enable infinite ammo for weapons this is a common feature now of most competitive FPS games it should be in this game because the recoil is fairly high for a TTK this low (not usual)
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Change the training mode bot area to have more bots, and have said bots at common elevation differences that you might find on certain tilesets such as:
- stage ledge from killhouse
- pit area in dome
- a staircase going left right and down toward the player
- Change the training mode bot area to give the player more scenarios they might find in the game to shoot from, from defense and offense
- have a thick glass wall that cannot be shot through, that has various shapes you might find yourself using as cover that silhouettes cover you find in the game
- have slight elevation changes the player can fire from down range on the bots, maybe a small ramp that connects to a ledge
- Add a toggle for when you reload, if the game should automatically put you back into the type of aiming you choose to re-enter immediately after a reload based on a hotkey buffer. For instance: you tac reload, during the animation of the reload you hold sprint + ads and when you finish the reload within the first available frame you will animate entering point fire aim, it's possible this is already the case for people who don't use toggle aim, if this is true, make this the standard for toggle aim users as well, if you buffer an aiming position that was different from the one you started with before you reloaded, it should use the new buffered inputs aiming "style"