#Bring back gunplay 2.0
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- sway is not that bad (c) *
- literally the only change since 2.0 is sway and inertia *
- comeback 2.0 (c)*
animations and recoils also changed..
thats the big part
i mean yea its good choice if you dont wann do anything as dev
but what about simply removing sway and upgrading it
You know we back when merchant comes back with his special takes
current recoil is too much esp the dumb horizontal rando mone that you cant control
but idk still playable recoil, not same for sway
but im agree that 2.0 was better at everything
some animations was even better lol
Horizontal recoil is ok as long as it has to make weapon brace fire shitty at long range imo
you cant honestly say the gunplay is in a better state now then back than'
brace yes ads not
currently its 2cm of screen from side to side in ads on some guns
Played yesterday, didn't cared. I made few changes on my branch to make guns more fair but it most likley will never make it to the live build
Once I get used to it, I don't realy care that much. The only thing I would change is weapon Jiggle when aiming down sight
which changes a lot
ok that's a lie I would make horizontal recoil a lot more on some guns when brace and decreased a lot when ADS
just reduce accuracy on brace lol
dont make it entire screen recoil
that will add ton of randomness and frustration
just add big spread thats it
and even reduce recoil
h recoil is completely random thing, its not something you should have in comp game
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?
not realy
this game has set patterns
at least its not comp
if it doesn't throw your aim for 6km to the right or left it's fine
but some guns on battlebit is uncontrollable
yes
yes it has
brace must be op on 1-3 meters
its the aim bob that makes the patterns feel random
and be lazer beam
but shouldnt hit shit on 10m
the best solution
accuracy
also easily balanceble not like recoil
look i care about the gunplay from a visual sense
i aim using a monitor crosshair anyways
and
accuracy of gun is logical sense
ofc it doesnt make any if gun gets 1m spread
but its best solution
fuck irl, gameplay more important
yea thats how it shoudnt work
it's exactly what you were saying
honest question, if the grubers and krm have a set brace pattern why dont they have a laser
gruber is accurate af and realy easy to control. There would be no point for using ADS when you can brace fire all the time
simillar with KRM
Yes, but you can't be 100% sure where you will hit
If you are using montior crosshair then good for you but because you found center doesn't mean you will find it every time in real gameplay scenario and always will be off more/less the target you aiming at
maybe laser for gruber could increase it's pickrate but for now I understand that decision (why it doesn't have one)
the laserless brace reminds me of csgo
that's why you can use ADS
tldr: fix shooting
No 2.0 animations were super bouncy and confusing
The only reason people enjoyed it is because the shots still went to the center of your screen while firing
what about current ones
💀
Weird*
what animations
Pre sway 3.0 gunplay was the best since 1.0 tbf
Not that bad, I agree with DoT it's easy to get used to the sway and it's not that annoying
Alpha was much different than what we have now, i personally didn’t play it enough to get a good grasp of how it actually compares to current dp, but it was much more different
Yep
And again
Walking lowers sway by a lot
So that also helps
I mean hold on it is pretty annoying if you’re trying to brace and strafe crossmap but that’s exactly what they wanted to remove
So that’s fine
good luck having success as project with it lol
"not that annoying"
why it should be annoying even a bit at all?
... not that annyoing as you said
which means (for me) it's not annoying.
And you are right it shouldn't be annoying even a bit
it was just my shitty sentence making
so i just realized that the gunplay in those videos is 3.0 wtihout some of the updates to it not 2.0