#Vintage Story - Oak Town (temp)

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ember yarrow
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Priorities:

  1. Have Fun.
  2. Don't travel to the Devastation nor the Hermit until the community goes there all together, led by Aavak.
  3. Make something beautiful.
  4. Make a town next to the village that mimics the village's architectural style, but looks clean and new instead of aged.
  5. Oak Town will have all the functions needed of a communal town (kitchen, storehouse, smithy, windmill, leatherworks, etc) and can serve as a launch point for further expeditions east.
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Here's the basic idea next to the village:
(behold my mighty skills in Paint!)

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The stretch goal is to have the entire town defended by a wooden palisade just like the village. This layout leave room for about four buildings in each quadrant.

(I do hope that by the end of this, it isn't a perfect square ><)

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Here's a closer look at what's planned so far:

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Out of the ~16 or so building slots, only five are reserved. That leaves plenty of space for any ideas you want to bring to life.
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Zoning rules:
-Main roads are 3 wide
-At least 2 blocks of grass between buildings and the road for elk parking.
-At least 4 blocks of grass between each building and the next building or wall.
-Farms, berry fields, and animal barns should be placed at least 70 blocks west of centerline of town, outside of the expected walls. Exceptions to this rule are the two token terrace farms north of the main gate and any decorative berry bushes.
-The town doesn't have to be as flat as a pancake.

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Architecture of the village:

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Here are some observations:
-cobblestone first floor
-light brown wattle & daub second floor and attic
-second floor is rimmed with support beams on its face
-second floor is a half-block further out than the perimeter of the first floor, and the attic is another half-block further out.
-additional support beams are added to look like they are actually supporting the floors above them.
-leaded glass pane windows
-chimneys
-additional odd protrustions from the house are supported by thick wooden pillars

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here is a recreation I made of that style, with granite cobblestone, plaster, pine support beams, and maple roof. Notice that it looks a lot newer: that's the idea I'm going for. The beams are also much more uniform.

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Here is the same building from the other side. You can see that the inner floors are slabs and there are beams on their underside running the length of the room.

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Another key point is the stairs: Their stairs are twice as steep as the usual 'stair' blocks. This can easily be recreated with some chiseling for the steps and support beams for the railings.
Windows on the first floor are also often in chiseled frames

So the building code for 'most' of the buildings in Oak Town should be like this:
-Stone first floor. Four blocks high for communal buildings, three high for cozy homes.
-Light-colored second floor (plaster, wattle & daub, rammed earth in a pinch). Second floor comes out one half block from the first floor (will require chiseling).
-Support beams decorate the second floor.
-Attic comes out a half block from the second floor.
-Inner floors are slabs with support beams on their underside running the length of the floor.
-Stairs as seen above
-Leaded glass panes for windows, prioritizing second floor windows
-No plain rectangular perimeters. Either on the first or second floor, make an outcropping.
-Basements don't need to stay within the perimeter of the building above them.

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The guardtower follows these rules:
-stone base
-plank walls
-quarter logs are used in the corners, but just one actual log of the quarter log block. Planks were chiseled into the block to replace the other logs.
-5x5 perimeter, 3x3 inside, each floor is 2.5 high with slabs as inner floors.
-support beams rim the outside of the second floor like a belt.
-holes are chiseled through the walls all around to fire arrows.
-third floor comes out an additional block
-walkway with ramparts above the gate that connects towers

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I'm hoping to get two guardhouse towers on the north gate, which faces the village. Towers on the other walls are optional.

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So with all that said, here's what I've been making in creative mode as a demo for the buildings:
(none of them are complete, just some basic details laid out)

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Here is the namesake mighty oak tree for Oak Town. I made this in creative mode, but the only cheat used was speeding up time. I can reproduce this in survival mode.
The area under the tree should be a park with as many flowers, chiselworks, etc as we can get. This will make for good screenshots.

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the storehouse

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First floor is lines of chests and crates. Stairway up immediately to the right by the door. Second floor could be micro-apartments or something for people to store their gear.

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Left of the door is the stairway down to overflow storage, most likely a lot of stones. Can also be the access point to mineshafts.

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past the stairs on the right is communal tool storage

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The tavern. Need a sign out front just like the Inn in the village (I brought a brass plaque from origin for this). Possible name: The First Pour.

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The outcropping on the left is there to be a display: glass blocks are in that hole, chiseled to make the frame disappear. Just inside the windows are a bunch of tables where we set out the food that's ready to eat.

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The view from the front door. First floor is the kitchen. Second flour could be a huge bunk room with as many beds crammed in as we can fit for when we want to sleep.

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the view to the right of the front door. Note the quick drop sign

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The floor below the quick drop sign has a hole chiseled into it so you can access the chests below it. The bottom half of that chiseled block is also replaced with stone or dirt for the insulating factor.

This setup lets people easily come in and drop meat or berries or w/e into a cellar storage without having to actually descend into a cellar.

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on the right side in the back is the stairway down to the proper cellar.

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The smithy/windmill. This building can break from the building codes above; it can boxy and completely of stone.
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First floor is the smithy for basic smithing.
Second floor is helve hammers, pulverizer, and querns.
Third floor is for the gearbox for the machines, preferably reachable from second floor.
Above the third floor is the windmill, as high as it needs to be.
The 'backyard' of the smithy, either east or south, will be paved and used for bloomeries and other furnaces

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the inside of the east wall of the smithy needs to be at least 14 wide so we can mimic Bentham's setup on the Lost Lake and make piles of metals like this.

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The leatherworks... is WIDE open for ideas!
One important feature should be a quick drop into cellar storage just inside the front door, just like in the tavern, for hunters to drop pelts and bushmeat.
Yes, plaster can get that bright when the sun is directly behind you.

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The stretch goal for weekends far in the future is surrounding the whole town with a palisade, just like the village. Here's what I made as a palisade using debarked pine wood.

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We also need to dig a well and put these signs at the bottom as an easter egg.

Trust me, this is absolutely necessary. And yes, this is also fits into the theme of mimicking the village.

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That's all I got. I welcome any comments, ideas, and criticism. I hope I didn't make any server mods have a conniption over me posting so much so quickly.

obsidian locust
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I would like to help build something, or at the very least help gather for a little while. I would also potentially try and carry up a Gen 3-4 baby goat (hopefully it ends up being female) which could really help with getting a large amount of cheese production started early out there. If I do build I might just make a small home with a pen nearby to put any goats I do try and run over. I don't recall there being a reliable way to transport adult large animals but if there is I won't have to gamble on the baby being male

potent plaza
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I wonder if there is a way to encorage growth of a 2x2 oak.. hmm

ember yarrow
silk nexus
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Thanks for the reminder about the stairs Hoshi! I'll see about redesigning the staircase for the post office with steep and narrow in mind.

potent plaza
cerulean coral
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I will not be building but I will hunt for some clay and make urns/crucibles/pots etc whatever we are short on

potent plaza
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yea I'll do material gathering as well

cerulean coral
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I need to get those pies put of crates and into urns

potent plaza
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make a cellar asap shelab?

cerulean coral
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I HATE not being able to see the perish rate

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No need for a cellar right away, a dirt box with a couple of urns will do temporarily

potent plaza
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I think I've a client side mod that shows me I could help with that shelab if ya like?

cerulean coral
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I know they will be OK for at least a day, and that is all I need to make a couple of urns - kicking myself that I forgot to bring any, or the ovens. Not sure if anyone else did?

silk nexus
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I know I had brought three of the ovens with me, and they are dropped off in the chests at the waystation.

ember yarrow
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There should 16 urns already, somewhere in the chests

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and also four ovens

cerulean coral
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Oh that is amazing!

potent plaza
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woots

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I know I dumped all mine and my elk's inv into chests just in case I wasnt able to come this week, so everything I had I dropped off

ember yarrow
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and also 3 stacks of flour, already ground and ready for piemaking

obsidian locust
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I found one spot of clay a fair bit back toward 23k, did anyone find one closer yet?

potent plaza
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not sure.. found a great bit of forest on the opposite side of nadia at least, had oak and maple and walnut

silk nexus
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With the general storage starting to take shape, it might not be a bad idea to see about getting the stuff dropped off in the chests at the waystation moved over to the Oak Town site now.

potent plaza
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yea

cerulean coral
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Maybe get everything into some kind of storage and then we can work out what materials we are short on and what everyone needs to be out looking for.

potent plaza
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with the clay bit. I beleive the lighter colors are made from Blue clay?

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so thats the one we shoudl lookout for?

ember yarrow
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unfortunately I wasn't able to get as much plaster as I wanted to before we set out... We probably only have enough plaster to make the second floor of the post office and maybe the tavern.

light brown wattle & daub does indeed take blue clay, so that'll be hard to come by....

obsidian locust
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pretty sure what I found was red clay, but I will still go get some for other clay purposes

potent plaza
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26877, -55 is Red clay deposit, a large one at that

silk nexus
potent plaza
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@ember yarrow do you want farms in the south of Oaktown?

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liek Farms/greenhouse?

ember yarrow
potent plaza
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Alright I can do that

ember yarrow
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but if you are okay with landscaping, then west would make the most sense because that's the side the inn is on

potent plaza
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yea I don't mind landscaping gives me soemthing to do

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Greenhouse design following the similarities of the rest? Stone base/pale top?

ember yarrow
potent plaza
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gotcha, I'm working on it.. Attempting to make a similar tiered design the village is using

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just need to plan out XD

potent plaza
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@solemn wigeon the command is /tp [player name] [coordinates, x, y, z]

cosmic narwhal
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Where is oak town?

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@ember yarrow

ember yarrow
cosmic narwhal
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Ah I'm at 26000 5000

high shoal
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@ember yarrow are we sure we want Oak Town’s gates to be 2x4s? We’ll need to adjust the towers floors if we do, it’s a bit janky rn trying to fit the 2 1/2 size floors in with the 4 block jump for the walkway. Makes the second floor really tall

high shoal
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Ye it’ll work better as 2x3s

cosmic narwhal
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@ember yarrow should there be a stable for the elk for travelers and townsfolk?

ember yarrow
cosmic narwhal
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Oh ok cool

ember yarrow
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gj today folks, it looked great

potent plaza
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<3

silk nexus
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@dawn pond @remote hare Here is the planning thread for Oak Town. This link #1401022676197314560 message should bring you to the top where Hoshi has the basic rundown.

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Things have obviously shuffled around a little bit since then, and Dynu is working on the farms outside of town/palisade.

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Oh, and the interior of the second floor on the inn and storage building can be worked on as well.

dawn pond
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thank you for the information

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I can try my hand at interior deco and I could theoretically do a setup similar to my home in Lost Lake for bees tanning (currently our brewing place) and smithy depends on your preferences, I'm not experienced with doing the fancier building style yet but a try is always a good thing