#Vintage Story - Community Game Server
1 messages Β· Page 4 of 1
two spears stabbing a bear is better than one, even if one of them is slightly worse at it
Well, I would like eather Hoonter or Malefactor. Cause I would also like to have a big crop farm, not sure if that goes into Malefactor skill.
otherwise, Hoonter it is.
berries do, other crops don't
Then Hoonter
tho Mining is not that great. But I guess I just will not mine Ores then.
oh, I do have a task for the origin cave kitchen π
namely, lay out where you would like the stairs to the cellars to be
and then I will figure out how to attach that to my own basement, and how many cellars we can fit in between
here's the password: c1r1m1dn4
So if i were to hop on rn how difficult/long would it take to get starter gear/survivable gear?
joining now hopefully
If i join the discord chat would someone be willing to give me a tour?
hey, could a mod change my name to Tacolishish, i dont have permissions. its getting too confusing in the voice call for the server
Done!
brilliant, thank you
Translocator location for the people in need
Deep Cellar Team, I had to run, will be back to continue killing myself via cave ins, I mean help, later
Should i make a copper delivery from the copper expedition to the smithies?
@mellow gull in the Mill is the salt
The Hovel Holds!
Welp, need a break. Too little sleep, too much running.
Goodness, seems like the server started a few minutes after I went to sleep. Ah well, Iβll be on after my mornings sorted at least
Just o let the folks here now, ive fenced off an areea to the southwest, and will be using it to do Forestry/Lumber
hey uhh I'm on where did my stuff end up XD
How did operation deep cellar end up? I'm back on in just under an hour so should hopefully be around to help if we have pickaxes etc available?
If not, im happy to make some copper bits if we have the mats in the smithy
Im going to attempt to set up a ranch and barn when I get back on
We are fully through to the inn's basement. Next step is to make copious amounts of red bricks and some mortar
And I need to lay out where exactly the cellars will go, but I have just been doing some things around the house and am going to sleep now π
Next week, I will be putting down doors for where the cellars go, and if there is a saw by then, finish up the support beams
Maybe we should just build this from cobblestone...
but brick looks so good
I wouldn't mind connecting my bakery to the tunnels too, maybe we could connect every building
my wee hearth be looking cozy π
I was thinking of picking up Vintage Story and was wondering what the experience of the game is like before I bought it
Mass productions of these begins
Our one set of met iron
Did anyone clip the end screenshot?
So, uuuhm... weird question?
would it feasable to make animals stop spawning in town?
Checked a few things, and found out: Wolfs need an atificial light level of under 7 and need to be over ground to spawn
meaning roofs and a few lamps would do it.
Bears on the other Hand dont care about light, but only spawn in tall grass.
-# so theyβre a pokemon
Checked how grass grows. And it doesnt matter, just that soil is in direct sunlight.
Basicly, Lanterns everywhere to stop the PTSD inducing howling in town. The grass I have no idea xD
Cobblestone layer on top will stop grass but tbh bears are good for fat - which you need for those lanterns c:
Also they dont appear to be spawning in Town which is curious.
Bears? I think they might be spawning where trees are, or at least certain trees are
Well I got a few near my Area where I tryed for hours to plane things out, but got constandly attacked by bears and wolfs
So as far as I see it, Wolfs can be stoped with lanterns...
light level 7 or below.
tho my information is from the wiki, and we know how accurate it is.
Moose apparently are a Menece, They dont care.
If we start farming goats or pigs we can have reliable fat
my unintended wolf garden will get us though the winter π
Bear spawns are also stopped by light of 7 and above, while roofs and artificial blocks don't do anything for either of them
Oil lamps however have a really small radius, we will need lanterns once spring comes and bees start producing again
We also need fences to prevent animals from walking in from other area
Walls of blocks don't work very well for that because bears can climb really high, like 4-5 blocks or something
how far did you guys get into winter last stream?
About halfway through January
nice, felt that I didnt realy contrebute to survival, while lowering the food supply.
While we're waiting for spring, we can start making molybdochalkos plates for the lanterns, we have a lot of lead for them
This may actually be a use case for gold plated lanterns if we can get some gold deposits. I got a miniscule reading east of Dapper Dell
Gold is too rare, silver is better for this. But even regular lanterns have a good radius, we should start from that and replacd if we get enough silver
even a miniscule reading of gold could be massive amounts of it
I didn't know you could do that with silver, is it the same bonus?
what do you mean by bonus?
The bonus light level for being gold plated
a gold, silver or electrum plate increases light level by 2 if added to a lantern
yes
The problem with gold readings is that they are very local
And it was only a miniscule hit, too
so if you dig down and find large quartz veins it's worth to strip mine them for gold if you confirm gold with a local reading
from my experience and what I heard from others gold and silver usually is in amounts so small you almost never get even minisule as a reading
as in 0.01Ββ° is a cause for celebration
omggg i love that beak so much
yeah, metorite plate is so stylish
Are we able to make armors that don't reduce your movement speed?
only leather which is tier 1 and gamboised (linen tailor armour), which is tier 2 don't reduce movement
leather should be reasonable to make now
just remember to actually make leather armour and not a jerkin
My playstyle is bow only, so aye, leather it is ^^
chain also has not too bad of a penalty
define 'not too bad' π
Because as I am right now with the hunter's 10% bonus, I can JUST keep up/slightly outrun a bear
9% total movment speed malus and same for accuracy, also a total 18 percent range charge time
oof
haveing a recurve bow will offset most of those
hey look, leather armor π
aye, probably, but I like being mobile
as in run, charge a shot, 180 turn, shoot, keep running
leather also has only 0.6+60%*damage reduction
for a more stationary playstyle maybe, and once we can amss produce them I will probably want a set for when we go down into caves and such
meanwhile a steel chain will have 1.4+86%*damage reduction
hey, 60% damage reduction is almost two thirds
for an archer who is almost never going to be in melee, that is plenty
tiers are also important as the listed value is for same tier of damage
there is a reduction in the flat damage reduction of 0.2 per attack tier above your current armour's
and for tier 1 armour which leather is there's also additional 18 percent loss
but no change to the % reduction?
18% per tier for tier 1 armour
and a hefty durability loss
I should clarified I meant the % damage reduction π
because you mentioned a 0.2 reduction to the FLAT damage reduction of the armour
Which to me that read "a tier 3 enemy would be reduced by 0.2+60% with leather, instead of 0.6+60%"
sadly it will be 0.1+27% only according to the wiki
hmmm
so leather is great for general purpose
depending on how cheap it is, it might be worth it to use them
but an actual metal armour is probably advised
most enemies are tier 0 and tier 1 either way
oh? I assumed those archers would be tier 2 or 3
you generally know when you're getting in situations where you encounter tier 2 and higher
surface enemies are tier 0, deep are tier 1, tainted are tier 2
animals are also tier 1 iirc
Leather will be more than enough then π And Linen, once we can make those, will be a great upgrade
yeah, a tailored gambeson is great for everything but storms
But yeah, once we have to go into closed areas, like caves, encase me in metal!
ah, hostile animals are tier 2
Bears/wolves?
yep
That's fine, they are easy to spot
you can also completely negate damage from bowthorn if using a shield actively
interesting
as when you're crouched with a shield you have 100% chance to block projectiles
Can you even hold a shield with a bow?
yes, but the fov is attroucious when shooting in that configuration
the shield block 2/3 of your screen
Now I am curious XD
but you can shoot normally
it's just aiming becomes harder
though that could also be my experience with lower range of arrows due to being a malefactor most of the time
so i can't get my arrows to fly straight
could make you a recurve bow if we have the flax
that's what i have experience wielding
I have 5 staves ready to be turned into bows, once we have the darned flax XD
Winter reeeee
I use my trusty slings most of the time either way
fair ^^
anyone know how to prevent font size on boxes/signs from resetting back to 20? was happening on server andd also happens on single player for me
think its only on labeled chestss that it resetss back to 20, signs seem to keep it saved
also musts mistakess getting drunk then trying to smith X.X
But it's still more rare than silver, right? It's better to use it for other things like black bronze than for lanterns
Also I still don't have leather bags, so please save some leather for me before you burn it all on armor
yup gold feelss allot more rare then silver
i think i have gotten maybe 20 gold nuggets fromm mmy quartss vs around 80 so far of ssilver, but that could justs be how my world generated
with our burgeoning iron and even steel industry black bronze is about to only have the cosmetic role, same as the choice between silver and gold plate in lanterns, both remaining functional indefinitely. That said if we were to scrounge up enough jonas parts electrum might become useful.
But if you only care about functionality silver reflective plate for the lantern is probably a better choice
feel really bad when we make black bronze at this point, feelss like such a waste unless we findd better ssources of gold and silver, at least at this stage of the game
i think if i want my own leather armor at this point il have to set up my own little tannery and processss the leather myself, dont want to be taking leather from stock when otherss ddont have backpacks yet
When I was logging off last time, people were still making copper tools, so I don't know
Every time I went to the tannery there was no leather, or 2-3 pieces at most, feels like I have to guard the barrels for several days until they're ready to even have a chance...
wwe can set up locks
maybe worth ussing to make ssure people dont nick stuff till ready
the leather is produced in large batches. What's more metal armour was made so that's where leather went I think
I don't think Aavak will approve of that at all, he didn't even like when people were locking their private rooms
Well maybe we should have prioritized bags instead of armor
and if next stream we want to do some of the main story content we will need even more armor made, so if people wanna do that, we need to be hunting allot mmore
the problem we had with leather wasn't due to the amount of hides but the soaking materials
There are lots of hides, it's just that whenever a batch is ready it vanishes
How? We had a chest full of wood and tons of limestone across the teleporter
I suppose we should set up at least a pathway to that, to make traversal easier. Northern biome is such a pain in the ass
the problem has been solved but there's a delay when making leather
we can also make basic armor with copper and pelts, we have tons of rich copper aroundd
To be fair though, what we really want is tailored gambesons, it fully outperforms leather iirc. Though I know we have at least one windmill going up and presumably an expansion to the current one coming soon so flax may be an issue still.
delay is not too bad tho, just afew days
I think someone was making a boat, too
Yeah, it just needs to be monitored to minimize downtime.
A boat before armor, pff
I should be better about checking it myself considering I'm next door
gambesson i imagin will come after growing sseason is back, we are heavily limited on cloth
A boat on a world with no oceans is a curious choice to me as well
Next year for sure, if the windmills don't eat it all
a boat only really makess sense if we do the canal setup since we ddont have oceans or rivers
We wouldn't have enough for more than a couple sets though
Someone thinks they're playing singleplayer I guess
people gotta get out there and hunt for seeds, and with greenhouses wew should get allot more growth later into the year
Ironically plate is almost easier for us rn
the iron mine i been using to keep us sstockedd is almost out btw
so after that we will need to find a new depoit
With how many of us are malefactors i hope we can have massive fields of flax soon
I feel like I'm so behind, no leather bags, wooden armor too
i got no armor, do got the bags tho
wooden armour is not too bad, I think only two sets of armour were forged
It is weird rn, I just got the first iron hammers from a guy wearing full meteoric iron so I can produce copper armor
the copper chain and meteoric plate
And it's not like I didn't play much, but it feels like people are somehow playing during the weekdays with the amount of progress they have
Yes, but only as a time constraint. I have the materials to produce more copper chain now, especially if it can keep using the helve hammer i can produce more than 2 sets of armor an hour in the future
leather is limiting us too
never forged armor yet, cant we make copper pretty easily without the helve hammer, at least lammelle armmor
though I guess some people were making leather armour too, while others haven't got themselves leather backpacks
Wooden only helps against surface drifters, and here people are suggesting we do dungeon content next week
I think the plan was for the story content to be explored in two weeks
copper is more then enough for the first dungeon, but alsso its probably going to be a great distance away, i feel temporal cogs will be compleatly used up for this
so next week was for preperations
We would need would to cast the lamelles, but yes that could be done. I do think chain is better though but I cannot remember why, got fed that data from a min maxer last time I played.
Unless people stop wasting all the leather we won't be ready in 2 weeks
in protection chain is better, but lamellae are cheaper metal wise
andd right now we just need to get armor sets cheaply to get people fitted
I breif glance at the wiki I think you're cooking here
unless someone wants to take extra effort to help make themsselves better armmor
well then I guess hunting and mining should be first priority
for fat and copper
Lamells also use pelts, not leather
to get some people armour
(And they look cooler)
which could be considered a upside or a downside to be fair
fat doesn't come in great amounts during winter
It's probably just going to be like with bags - the first few people get them, the rest get nothing
Do we have enough iron to get people riveted helmets, I think I remember them being fairly cheap?
Thats modded actually
Sorey
It feels like we need a town quartermaster, doesn't it?
well il start building a bunch of molds for lamelle and making sets to hand out, i justs hope people ddont wear them 100% of the time..
or elses our food consumption will go through the roof
as long as people bring me enough copper ore and pelts i can pretty eassily mass produce armor
Maybe we need to build an armorstand for each set and make it clear this is not day wear
Soon we will devolve into communist practices, i.e. killing people who don't want to share their resources π
Thats how my last one ended π
but this armor is not really ideal for everyone, if ur not hunting or dungeon fighting, metal armor is overkill, it also has some nasty ddrawbacks
chain is alright, plate however...
Someone stole a full 5 hours worth of crafted parts and 75% of our linen harvest to build a windmill.
On low ground.
With just a powered mixing bowl inside. For cooking stuff more efficiently.
we should build an armory tho, so people ddont have to carry their armor all the time, that we have a place people can take it off or grab when needding it
Weapons, too
then just take note on how many sets ew need to maintain
Theoretically? 40 π
which is doable
They deserved worse than death for that π
19 ingots per set, so expenssive but doable as long as we get allot of people helping for copper mining
We already had plans for a windmill to facilitate their needs btw
actually its alittle less i guesss since we get ssome back
Can we get rid of the smithy next to spawn and move everything to the new one too? Maybe we can make a communal storage in that place instead
16 ingots* or 1600 units of copper
We were going to have multiple of this style windmill underground into a large central mill with a 3 speed transmission. It was gonna be so cool
i would say upgrade the old one to alsso be better, my smithy is there mostsly to take orders and be backup
its also not really built to be large enough to handle the entire towns needss
Honestly I like your forge so much I wouldn't be opposed to rip the old one out completely and turn it into the armory. Not that I think you want every Joe schmo running around in your house messing with your ressources though, which is fair :P
It's why most servers have claims enabled, can't have nice things with random people taking everything shiny and dying to wolves in a random forest
It wasnt a random, it was our primary farmer. We were supposed to be fully cooperative township with each player having a specific few jobs, that should not be a "vertical monopoly" (do not be a miner and a smith) it was working really well and we were having fun until the farmer decided the rules were no longer for him and he now had private property
i hope to get a small windmill for my smithy eventually, but im mostsly trying to do it on my own by collecting thread from bone soil and killing mobs
i figure a 1-2 set for sails wwill be more then enough on windy dayss
Dude rejected communism lol
If you want a helve hammer 2 sets are a minimum to use it during max wind speeds without increasing the torque with gears
I am a bit sad that our main windmill in the town is becoming a monstrosity with sails on all sides, sure it's efficient but it looks terrible
sadly joining seperate windmills each on their own axle into a system produces so much resistance it's not worth it
I had my helve hammer working with a single sail set on really windy days, at least i thought i did, i upgradded pretty quick so maybe misremembering
Is it possible to have separate windmills for different tasks?
Yes, but that's expensive linen wise
depending on the task, yes
Well, it could be something to strive for in the future
a quern can run on higher gears on a single rotor
Gambesons first, imho
a helve hammer or pulverizer will really be limited
If sails are being made for the windmill anyway, it shouldn't matter if we place them on the same one or different ones
ah, i had forgotten. next time the server is up i should provide a picture of where the translocator i had repaired is
We could have one building with 4 sails that can do pretty much everything we need, or 4 buildings with 1 sail and most of them don't work fast or correctly.
another way to get sails quickly is find a trader that sells cloth
also there comes additional cost in fat and resin with multiple windmills
Form over function I guess
While true, that is much easier to get than flax
several gristmills will work
a smithy however will need several rotors to work correctly
Its the way of it when we have to build for 40 people lol, the other way is you have decorative windmills and route their power elsewhere.
But that gets very expensive fat and resin wise depending on how far away your transmission is.
routing power is not that cheap but i guess we do have good ressin farmss
and depending on distance you could even lose the entirety of the windmills power on the way
Il aim for 2 sail setup next week if i can manage, at leasst i can work wwith that in my smithy
Is friction a thing?
air drag losses
Maybe we can at least place all the sails on 1 side, so they turn in the same direction
so if you gear down massively before transport of power you can reduce losses
we dont really lose effeciency with piping power tho, or so i read, the losses if there are tiny
but you would have to add more large gears which introduce even more losses
To be clear, my last server had 2 rotors powering 4 hammers with a 2 speed transmission. A proper gear ratio and 2 rotors can power a lot it seems
yup, also i ssee allot of letss plays with pretty small wind setupss
Good info Jem, I had no idea there really was power loss in VS
yeah, a full rotor can power a normal speed helve so with the gear you could get away with increasing the speed at very high windspeeds
or have them operate at abyssmal windspeeds
Also for stuff like smithing and grinding, we could ask people to do it manually, especially if it's for their own armor/clothes/food
Iirc we had our high gear for wind power and a low gear for high torque, the low gear could slowly turn a single hammer at bad wind, it wasn't great
Manual smithing destroys hammers. I burned a full iron hammer on the two sets I made yesterday.
internally a helve hammer takes 0.2 units of power and a single axle takes 0.0005
1 rotor at 100 windspeed produces 1 unit?
no idea about that
from testing it doesn't seem linear
i was just goin by the oldd posts like this
more quadratic
Of course it's not, that would be too easy
have not got into internal files to see what curent loss is
oh, my pretty 5 speed gearbox would stall 2 rotors on the gearbox itself at normal speed
so i did a redesign to reduce input resistance
wait let me get a screenshot of what it takes to make the high input resistance move a 2nd high gear helve
it's sadly night on the world in question so i can't really do a proper screenshot but it does move the helve hammer 30 times faster than normal at medium winds
it currently has 17 full rotors
at this that speed it's the internal server update rate that limits speed
so ya u can get a single sail set to move a helve hammer but need to gear down, and its horribly slow, honetly for my single player i think the mosts il ever do is a 3 gear setup
also i didnt check but is our town windmill built at 170 elevation, apparantly thats where we get full 50+ bonus
I dont see myself using more than windspeed or high torque in sp tbh
donkdonkdonkdonkdonkdonk
actually I can stream it real quick on one of the voice channels
so not ssure if theres a big enough incentive to go beyond 170, u can get higher wind speed but ur no longer getting the bonus anymore either
now would it be better to have 3 helve hammerss, or hows the loss ssplitting powwer to 3 helve vs 1, i see many do 3 helve hammers on a single anvil
but no real advantage i guess, well thanks for showing, crazy how fast u can get it XD
it might be better if you have enough power in the system to power 3 helves but not enough to go up a gear
but you could also have 3 seperate helve hammers on 3 different anvils which would make it less akward spatially and be better from the point of view of heating blooms
as you could just connect those in series
guess its the question if if you want a single item done fast, or several done alittle slower
if you have abundance of bronze or iron you can even do away with a gearbox entirely if all you have connected are helves
as you could just have subsequent helves after transmissions
I got ahit for a iron depost in the south of Origin.
oh nice! so we have our iron secure for now then
Several slower I found better for my work process, especially with blooms as even with just straight windspeed I've found the bottleneck is blooms most of the time
The answer is just build more forges ofc
guess it all depends on the person's workflow
i was really surprisedd how many blooms i could process with my baby setup here
anyone know if snow covering the glasss of a greenhouse hurts the light level for the plant growing?
seemss bright enough to me but not sure if theres a mechanic there
not really, but if there's snow it might be too cold for the continued growth of the crop
but the greenhouse will protect from stunting
nah my crops seem to stsill be growing fine and itss been dipping to -9
but growing cold resistant crops
recently planted some rye as a test to ssee how well it will grow deeper into winter tho
just really surprised how much snow i been getting, sstarted to panic and kept it off the glass of the greenhouses but guess i may be wasting time, glad to know it doesnt sseemm to redduce light levels
cozy little farm
i guesss it needs to dip below -17 to stunt rye then? curious how cold it will get in my region here, maybe able to grow all winter
in a greenhouse*
I think -18 even
and it needs to happen whenever the crop data updates
so a brief dip in temperature might not stunt it
here i was panicking so much about food for winter but seems like il be okay :3
also omg cabbages are so good for a veggie, not sure if we have those seeds on the server, if not hope we can find them, they would make some amazing mealss
very nutriant demanding though
does it say you're getting the +5 greenhouse bonus if you look at the farmland? because by the handbook your glass slabs are the wrong way round
yup
they're flush with the top right?
handbook says base face has to face inward, but I guess it's lying then and it doesn't actually matter
here's a little something I whipped up in a creative world, 14x14 inside
oh cute
the layers of stick surely are unnecessary
really wanna do a fancy greenhouse in time, seen ssome amazing creative works people have done
only if you like swimming π
slabess can alsso work if u want
yeah for a greenhouse I would recommend waterlogged slabs
or trapdoors
now theres a hearty meal
oh that reminds me we had some cabbage seeds
does anybody know whether the cabbage was planted?
because I've seen absolutely 0 cabbage meals
i do wish we had some very long burning fuel in the game tho, or cooking sstations that could hold their heat allot longer
anthracaite, it burns for over 2 minutes
i just like the idea of having a passive pot of stew kept warm at an inn or something to feed to people
oo
it's high quality coal
is that a modded thing?
vanilla
shows up in places with very high other coal types
I've seen it near 30β° black coal readings
or was it lignite?
black coal most likely
correction 3 minutes
but you know what i mean, i woud love ssomething that had a much lower temp, and burned for ssommething like 5-10 min or more, but i guess with a 200 sec burntime if we got allot of that, it would be great, just feels a waste to uses for cooking
personally I've used it to bake lime into quicklime
this is modded tho, but i love making alittle of this for my camp stove
tho i imagin it would smell really bad π
it might not reallly, dried manure was used as fuel all over the world before
though I guess it does mention it being wet
so it just might smell like a swamp
well that is dried at least, to make that in game takes peat and rot to make the wet verssion, and it takess several days to ddry
but anthracite might be really nice to get some anthracite for smelting
tho rot is precious to me so not really ussing this yet lol
thers also this
again rot precious lol
haven't got much experienece modding
but main reason i got the mod was it added a higher tier fuel i can make to melt iron in a crucible
only ever mods to get waypoints set up quicker and the playercorpse mod
i been slowly adding mods, most recent was a cookfire one that preventss the heat being lost every time an item is made
that one drove me crazy when I wanted to make a plaster house
was tempted
ended up microing the temps
i been cooking allot of flint, thatss what got me to do it lol
that and a smelting mod that lets me add tool heads and ingots into a crucible to melt back down
you cook a stack and remove all but one portion of materials just before it finishes
this way you can preserve the temperature of the stack
yaaa i hate that kind of micro manage, but at least theres an option
the thing adding this mod also cascades into things like baking more bushmeat from the same amount of fuel which has been explicitly decreased in the past
deleting pics after to not spam this chat with em
mods like this wouldnt work on a sserver i dont think tho
i think thingss break if u try to use iron nuggets instead, had a warning for that, and kinda would bypass blooms then, i dont use it for that, (not that i have the fuel for it anyway)
you're supposed to put iron nuggets in a bloomery to make ingots out of them
oh you mean iron ore nuggets
yup thatss the natural way, with the advancedd fuel mod tho, it adds a fuel that lets u melt iron in crucible, for the intent of allowwing you to melt ingots, but ya i woulddnt use it to bypass the bloommery
my next playthrough il prob do more overhaulss tho, theres apparantly some amazing smithy mods that really change things up, but this single player im trying to keep most mods as smaller QoL, the whole reason for that fuel and casting mod was for when i hit mid game-endgame, i can at least use molds for iron, tho not ssure how much il even use iron once i get to steel
though no clue what mod added an ability to get lime from bones
also do we know if auction houses are linked?
was thinking of eventually traveling really far to set up a new place to live eventually, and instead of transporting stuff back that i could get easily where i live, if i can sell it for cheap to the auction house and have people pick it up, could be a great way to transport stuff
they are but there is a transport fee dependant on the distance between the traders you are at
how badd iss that fee, like say if i settle like 20-30k blocks south and sell bamboo or other things like that
could even be 5 gears per stack of items
if it caps at that, thats not so bad then, at least for some items, wouldnt make sense to sell high volume itemms that way tho
biggest regret of not having oceans is we will never really be able to settle and travel long distancess like that very easily, honetly risk would make it prohitibly dangerous if we ddont get goodd teleport spots
safest i guess would be roads and elk, but the cossts of pushing roads that far, yikess
Sighs ok I really need to learn how to search for ore properly, I can't find any metals in significant enough quantities to make it worth Mining down to them in my single player
you know about the little bits you can find on the surface that indicate veins right
Yup
Found one vein, and only the one vein of copper, only one surface rock, had to sift to get enough copper for a pick, the vein gave me only enough for 600 units of metal
I swear if the veins of ore findable on the surface is lowered due to having oceans
i suppose it would be good encouragement to make a boat
I don't think I can
you really want to get a prospecting pick as soon as possible to find a high copper area, if u get an ultra copper area you are going to have copper everywhere, then can use the shorter area scan to get it
my first items with initial copper is pick and hammer, then prospecting pick, i dont use any extra for anything elses unless i have secured more copper, if i dont, i save any extra copper for more picks and prospecting pickss untill i do
but ya allot comes down to learning to prospect, or at the very least searching the surface, i tend to go to flat lands for easier searching
and died about 2 hours away from my spawn, welp might as well start a new world and up the surface copper spawns if i can
not a bad idea, my first worled i brought it up abit, started over quite quickly but gave me time to learn the systems
..... no wondere i couldn't find any, it was set on the lowest spawn rate
For single player i tend to turn up the density
I hadn't realised that perhaps the community streaming server was accessible, is that only for patrons? I'm in Australia (and terribly hermitty) so not terribly sure if I'd join, but it seems prudent to ask?
The server is accessible to all dapperlings during the community game streams. Otherwise it is off.
You can see the previous password in pinned messages
Ahhh that's awesome!
I was the same. Took me nearly the whole time to get set up during which time I was mostly just a drain on resources.
It takes so long to even get basically established when you arent the streamer, or a well known entity that people just give stuff to.
But. I'm set up now, in a position to hopefully help more with mining etc next stream, and not be one of the "blackguard drains" on food that was eluded to over about 2 hours.
On the plus side, having to get pretty much everything myself means I have a good idea where there may be some extra resources I can gather to help out more
Well, I got constandly assaulted by Wolfs. So at least I brought some hide and fat.
Not fun to get rid of 7 Wolfs with a crude bow and flint arrows. xD
I'm probably gonna focus on coal and copper next stream, so hopefully that will allow for more mass production of the things the town seems to need at a base level.
I can't do much for fat/hide/food as I'm a blackguard, but if I do kill anything and there's no Hunters around il just eat the penalty and hope that something is better than nothing
Yea, I think I need to switch out my game plan.
Probably will start working on Guard Towers around Town.
We need more light to solve most of that issue π
Thinking more of luring Pits for Drifters during temporal storms.
I did find a big ruin to the north east so I'm going to hopefully get a couple people together to check that out, hoping for more candles etc until we can get them made via the bees π
As far as I understood it, We got a lot of bees going. So just a matter of time.
I have been using oil lamps as I think they look quite nice for lighting up my vineyard, but I still need more light as I keep having to deal with the wolfs spawning there π they do feed my fat needs though π
I do recall the constant notification that there are wolves in the farm π
My farm is not infested with wolves!.. probably π
Its only an Infestation, if its unwanted. Since we do want Fat, Its a Farm for Wolfs.
. . . for now.
Look its an unintended feature for winter survival π
0/ if i get to chance to join i was thinking about being the towns light keeper and work on roads to important areas
nice!
considering we have i believe 2 bee-keepers so far, we should have plenty of candles for lanterns come summer
so plenty of lights to illuminate town with for you π
Thinking of fixing terrain structure. Like keeping the Mountain from collapsing?
I was also thinking a roads would be good to the bigger mine areas. It be a long project but it help if it was safe and retrieve lost items on death.
Big brain play
thinking of something like this. To keep the Mountain in place.
Yeee that be so cool
Just a facade to start with.
Also makes space for people to make their home in there.
We will become dwarfs with much mead and ale!
As you can see, the Mountain is already calling.
That looks amazing :D
Sadly thats MC tho, so I would need to get a hold on to many Materials.
Were the resources you needed not available in the communal storages? Pretty much where I get everything I have, if it's not something I source locally.
That said, living more of a nomad life means I don't /have/ many resource needs tbf XD The only building I've made so far is a communal mining lodge, I don't even have a bed to call my own lol
Or was it something specific you needed, like red clay vs blue clay? If so, just holler, and those of us who spend most of our time out and about can probably point you in the right direction to get some. Worst that can come from asking is that no one knows or doesn't have any, after all ^^
Some were but not in very large quantities, or were taken by other between needs.
Which isn't an issue of course, everyone has needs, it just means set up for new starters takes longer
People have of course been very generous and helped those of us that started, it's just a case that there were many demands on resources last session so things had to be divided out.
Now that I'm slightly more established I can hopefully repay that and then some, as well as gathering my own bits
Hey Aavak? How locked on are you about the Graveyard?
Seeing the Mountain over it. Wouldnt a Crypt make more sense?
Eh, that was more of a fun idea, but there's a farm there now. I'm not really locked in on any idea that isn't something I'm specifically managing myself.
Any resource in particular you needed Sleepy?
To be fair though, you did join during winter, our resource production capability is a far cry from what it was in the beginning when the weather wasn't such a problem lol.
That, and the fact that around the spawn cave the environment hadn't already been picked clean. The community was flush with goods at the start, so much so the tailors were having to go around asking people to take the backpacks and cold weather gear off them XD
I can well imagine that now supplies are stunted due to the season, it's a very different world XD
Still, for the most part, if something's in the communal storage, it's because someone else hasn't needed it. So I'd say that if it's not something that's more on the edge of our current technology to produce, you can just grab it (always nice to double check of course, and it is appreciated when done) but for things like basic building resource or food, it's there to be used :)
Nothing super urgent, I'm after metals but I intend on doing mining trips of my own for those, or assisting expeditions.
Struggling with cold weather gear too but I have scrounged up a couple bits that are holding me together, so nothing that can't wait until next year or spring when I can replace things myself.
The only major things missing now are the same as everyone else due to winter and scarcity. So I don't have any major needs, it just took most of the Saturday session to build to that point and I do suspect a large part of that time sink was due to the dreaded Winter π
Yeah, understood. It's /brutal/ to go prospecting for new mines in the winter, even with good winter clothing it'll be a struggle. Felt like once we were done with the introduction of the server, I spent the first stream pretty much exclusively prospecting for, then mining the tin and coal we used to enter the bronze age XD And even then, the actual mining was a group effort of like 4 people.
With the gearbox done I plan on mining/exploring ruins too. So I could join you in that effort
Other than joining exploring expiditions (so I can get more readings for mining lol) I've spent most of my time down the mines, save for a little of the second stream where I took a bit of time to actually do some smithing to showcase how it worked XD
I did manage to find a good spot for brown coal, and possibly a black coal spot.
And a big ruin as mentioned before, so hopefully come some more manageable temperatures a few of us can go scout those bits
Especially with me wanting to make use of my meteorite iron pickaxe
And of course, building our current mining lodge.
Still got stupid high copper reads from that mine, and the near proximity of halite and traces of bismith, I fancy that lodge will be in use for a long while yet.
Woo nice Jem :D
Black coal would be awesome, if we excavate it, there may be a large fireclay deposit hidden below
Yeah, I've makred like 4 or 5 brown coal spots, 3 of them are visible on the sruface which is nice.
Black coal is not something I've spotted yet though, so that'll be amazing.
It might be brown coal, I visually saw it but haven't gotten to it yet (it's on a cliff)
Is black coal like iron, that is much like RL, massssssive veins?
Absolutely massive
Since I am a Hoonter and mostly will work on Construction, I aim to mostly focus on Comunity and infrastructure.
So guessing, fixing up the mountain side would be a higher priority?
Yea, sadly black coal is the only one that spawns the fireclay
Often 3 blocks tall
Am kinda fed up with the Mountain constandly hurling some Rocks on to inocent bystanders.
Yeah, with the meteorite plate armour complete I think pickaxed would be good for us to make with the rest of our stock
Will keep our fingers crossed you found some black coal then, but no worries if it's brown.
Less critical, but /always/ useful.
We're gearing up to make coke coal out of brown coal too
Whats the plan for future steel?
Well I plan on being on as much as possible come Saturday, so if people want I can show them where the spots I found are π and we can build up some real stocks
That begs the question: Would a Grainary or Warehouse be worth it? The chests and barrels are getting full in the Origin-Cave. And I found some Items I moved to some "Shops" for better access.
I would guess arrow to be a great use of steel weaponwise as blackguard swords are functionally identical to steel falxes
Tools in general. Axes and Picks are a must have on hand.
Tool wise steel's the same as iron more durable by half and a little bit faster
I imagine metal armour should be best prioritised for the soldiers, since they suffer less debuffs and presumably more likely to be fighting in the town.
Tools could be made out of meteorite seeing steel's insane fuel cost
Don't forget the trusty shovel. A lot of our mountain work Saturday was shovel based and we were mostly working with flint/stone.
I do think some very basic armour needs prioritising though, but again that may be a Spring job due to resources
The mining lodge has a stockpile of picks and pro-picks, and a few odds and ends, but mostly just those as far as metal goes (got sent an iron axe,hammer, and saw for support beam making which is amazing, and likely the only ones we'll need given how slowly they lose durability doing that work)
I guess i could wander about and look for more meteorite
But I did bring back 3 stacks of meteorite bits last stream
I think there are a few people who have spots plotted out for meteorite already, just not harvested yet
That's why we could forge the plate armour
As for metal armours, it's a weird one. Everyone needs tools, but you only really need armour if ou're fighting. And /fighting/ not just getting in fights.
That's what i did
Everyone could do with something modestly protective, for the odd wolf in the town, etc, but unless you're fighting higher tier enemies, metal armour is more of a luxury.
The only thing, I for one would love to sneak out the door of the smithy, would be doors for the comb kiln.
Don't we have a beehive kiln already?
Given next session is going to be resource gathering heavy, it might be nice to focus on that 'modestly protective' option and have lots of sets made for more general wear.
Then we look at the more intense armour options for the bigger expeditions
I recall someone asking people if they have things they want fired
Could be. Missed the 2nd stream.
Me for example, I'm one of the more active combatants in the colony as it stands, and by far more likely to encounter higher tier enemies just because of the depth I'm usually mining at, but the wooden armour someone gave me in the first stream is more than up to the task for now. Outside of the odd high tier shiver who'll one shot me, it's doing great.
Story progression will likely be the biggest source of high tier enemies we'll fight, which is why I was suggesting we aim to have everyone properly equipped in metal armour before we think about taking that on, as there's not much avoiding it at that point I don't think, but certainly just surface enemies we can get by with some of the lower tier armours for the most part.
Wood is enough for surface needs but deep mining is where you almost exclusively encounter higher tier enemies.
Yeah --- the moment I start seeing drifters with more spikes than limbs, it's time to check out of the mine for a while and let my stability recover XD
Agreed. I think getting a base level of armour sorted for the majority of people is a sound idea, most will get by better with leather or similar, but then have a few sets of heavier for those that are likely to need it. If nothing else they can serve as tanks during the story stuff.
I've learned the hard way that I have 1, possibly 2 survivable hits from the shivers that are going to spawn at that point before I become a temporary resident of corpse-run-motel XD
Isn't leather armour t2?
Exactly, plate for frontline, leather and chain for backline
Leather is tier 1 but has no downsides
Aaaaah, that's why the hoonters were talking about it like their end game.
Tailored gambesons are tier 2
Lack of mobility debuff is huge when your'e regularly running from bears I imagine XD
After tailored gambesons the heavy duty armour an archer would want is steel chain most likely
Vs meteoric iron where you just stand there and the bear can't get past your wall of armour XD
We certainly don't have a want for hides, and I spotted loggers being asked to go out a few times last stream for oak, so I'm assuming we've got a batch of leather on the way so that should be perfect. I imagine the leather shortage is more due to the time taken to process it than a lack of raw materials.
That or the rather overwelming supply of Hide.
Those intending to be active hunters / miners will likely need a priority on leather backpacks first though. Because the simple fact of the matter is, most people aren't regularly fighting, or have any desire for it, so we probably don't need to worry about having a set of leather armour for everyone. Not even close.
I've talked to some people who prefered meteoric iron over steel, just because it barely needs fuel in comparison
If someone's more likely to run from the sound of howling and stay indoors during a storm, then wood is probably all they'll ever want for.
agreed, Personaly I only go "Attack" if I have a high chance of success. Otherwise my Playstyle is mostly "Build bunker"
Though that's just an opinion, tools over armour, prioritise the means of gathering the resources over protection that'll only be used some of the time.
Even as a miner, I can minimise the risk of encountering enemies to a very comfortably managable level, where as a hunter's job is quite literally to go looking for a fight XD So them getting a full set of leather is as much a tool as them having a backpack as I see it.
(That, and without the meat they're bringing back, pretty much every other job gets harder lol)
Personaly, The + on range and range damg lured me in. Hook, Line and Sinker.
Still, we're drowning in copper, so copper chain should be avaialble for anyone who wants it realistically.
(That said, I've never /made/ copper chain armour, so if I'm hopelessly underestimating how much copper's involved, please don't hesitate to correct me XD)
I think the issue there is, 'drowning in copper' only holds as long as its Tools /or/ armour. If you want both then you need to upgrade Drowning to Tsunami.
Literally every time I spend more than a day down the mine I bring up around 1.5k to 2k copper...
That being said, I'm not smiting armour so confirmation would be nice
we do have quite a bit of copper to spair π
And that was with a barely functioning rest stop for it, we'll be far more effective now it's expanded to store food and have sleeping space.
But in your defence, when I say we're drowning in copper, I'm not specifically talking about the mined portion, but the frankly obscene amount still left to mine as well.
Ahhh yes, that's the difference, I was going by the amount mined not the potential
However, again, I might be grossly underestimating how much copper is needed for each suit.
How much copper is needed for one suit of chain?
Hoonters rejoice
they look appropriate for a hoonter π
Cause, if I can mine about 1.5k with a day or two's effort (including the time taken for resetting my temporal stability) I imagine a more organised group could bring back scary amounts.
40 ingots for a full suit of chain, unless I'm mistaken
Streaming means a good chunk of my time is spent watching and reacting to chat rather than burrowing, so when the rest of the dapperlings get stuck in things move quickly!
Oh, so 4000 copper in total per full suit?
That is more than I was imagining to be fair. With that, I'm happy we even have two full suits roaming around as is, considering it doesn't feel like our tool replacements have suffered for it!
Lack of ranged weapon accuracy penalties is good too
Yeah, we are switching our production to lamellar instead of chain for this reason. Chain is expensive, and while lamellar is worse, it isnt significantly worse.
We have been doing a pretty good job of just going around with basic stone tools unless the block requirements are higher, which is a pain on the inventory but it's certainly helped keep our needs down
Well yeah, that's a given though, why use metal (and the resources needed to mine/process it) if flint will do and it's plentiful?
Metal's only really needed for mining, or expiditions that'll be away for a long while, where inventory becomes more precious. Even still, I use a flint shovel not because I can't make a copper or bronze one, but because why not?
Tho around town, the Flint supply is picked clean and not always found in the right chest. xD
Even more the case with axes or knives, where I can use bone instead of stick for the shaft.
Yikes, really? I have several flint deposits marked, I'll bring more back next time we boot the server up!
Because flint is used for fireclay, it's an odd situation where everything is valuable. Id rather make peeps copper shovels then have them riaidng our precious flint reserves to be honest. But I know that's a controversial take
Nah, it's as valid as anything else.
there were 2 stacks of Flint in the chest of Origin Cave. But mid the first stream it was empty xD
(Fireclay in turn is used for iron and steel)
Last time I played, for example, fire clay was just a common surface find, I know you can make it with flint, but no idea how much you need to use for it, so good to have someone who's got a better handle on the economy of it weighing in!
Afaik now, fireclay only spawns beneath black coal, the wiki also says it can be found in bauxite sand or gravel in small surface patches
The density search results don't change if you mine it, only the node search ones. But high readings mean there might be several veins in the area because it shows the probability of them spawning.
The density search is a proxy of how many attempts to generate an ore vein were there during worldgen
What's the range of density search, the copper readings in that region are all high, but maybe they've all come from the same 'chunk'?
The readings work off a heatmap with nodes 50 blocks apart and value for block between being calcualted somehow afaik
So what i do is mine a low density search and then do an orthogonal higher density search to find the hotspot
Ah okay, my readings are something like 30 or so blocks apart, so there's a good chance I have two in the same chunk, but I've got a good 5 or 6 readings around that area that are all high, so we should have plenty yet to work with. It's why I built the lodge there instead of just running expiditions out to that site.
Even when running only client side, the Prospect Together mod shows you the chunk that is being checked.
Ideally we would find a black coal mine and iron mine and make massive amounts of iron
Aye.
But that could take some effort, at least most things needing iron have been taking care of progression wise
The prospecting is not done in chunks though, the devs said it before
Woo, that's interesting info.
Yeah the values in between nodes can be higher or lower, a peak value needs to be found
I understand why you cant use Charcoal to make steal but isnt that easy enough to have a large supply for Iron?
So, was the way i was using density search in the first stream correct or a bit off?
The head developer settled a debate in 2023 about density readings. To the question "Are prospecting reading in density mode chunk-based, or position-based?" Tyron responded "They are position based. thats why i don't want to represent them in the same way as prospector info". The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders, and many video tutorials have perpetuated the misconception that prospecting results are chunk-based.
From the wiki
It was good enough for finding general areas of metals, additional readings could be taken between to find better spots though
As a reading could be taken on the edge of the "heat" radiating from a node
Man.
Righto, will dial it in further when searching in the future :)
Im beginning to think no one knew a damn thing on the last server i was on lmao
I usually do reading in a cross off of the initial reading to find the direction where mining could be better
That's what I was doing in the first stream?
I was told there was no friction in mechanical parts, that pro together is exactly how the game calculates the ore maps, among others I'm now sure lol
-# or they had too many mods π
Found a reading, then went north until it started to go down, then walked back to the last reading, then went west/east, until I'd mapped out the 'edge' of the zone, then started moving for points between them.
We were running like a dozen mods, true
I wasn't asking after the technique I was using Jem, as based on what you've described, that's what I was already doing (feel free to correct me if I simply misunderstand what you're describing) I was more referring to the distance between my prospecting attempts. I feel that could be tightened a bit more over what I was doing, to find a more accurate peak reading.
What i mean is i usually take readings very close together as some ores can have very small zones
Zinc, namely
Right, gotcha :)
This is why I always tell new players to start without mods, even "essential" ones, not just in VS but in any game
How many blocks do you space them out by typically?
Strong agree.
Even 10 blocks apart
Then a few mining shafts in the area
With generous usage of local propick search
Wow, that's quite close, considering my usual prospect patern is about 9 blocks diamiter.
But good to know, thanks for the advice.
usually pro pick a block, then one 4 to the side, then 4 to the other side of the original, so at 10 blocks between prospecting those paterns would basically stitch a line XD
Oh technically the reading you get is for the spot where the initial block
So by 10 blocks i mean the spacing between the initial ones
So that is very close
I have however done even closer reading but at that point the local propick reading will inform me of any spots that close
Just to clarify, the reading is from the block broken, not the spot the player stood, right?
Yes
Though it is useful to also check host rocks
Ok, played in creativ a bit with the "we" command, and that was player position based.
Feel like most of the stuff isnt realy streamlined to follow an specific pattern.
Like the mechanical power being quadratic from my testing
So one tip for finding coal veins is to do very shallow shafts are they only appear in the sedimentary layer
Checking what ores a rock can host is generally good advice.
shift + h when looking at the rock.
If you're sinking a shaft to get a specific ore, check each layer of rock you go through to see if it can appear at that layer, if it can't, keep going down.
(or across, follow the topology)
also even if an area says high with a certain percent, that doesnt mean its actually there, its just the chances for it to spawn in that region from what i understand, so you can mine an area out then to a check again and it will still show the same % as when u first arrived
It's because the chance is more a reference to how much the game tried to find a suitable place to put the ore, not whether it found out or not.
At least as I understand.
Especially important with salt
The permille means almost nothing
You just have to find the hotspot and dig through the bottom of the sedimentary layer
And then you just might find it
Weird that you cant destil Ocean Water.
Or, in our case, find the giant pillars of salt piercing the ground and reaching for the heavans XD
You have to let the sun do the work for you and find a salt flat
. . .Still missing Oceans...
love how each playthrough can be quite different with the resource availability, i have pretty much no salt for many km around my sstarting area, but i am swimming in lime and materials to make bronze
My second anvil was black bronze once because i managed to find an enormous gold vein. Had a crate of the stuff by the end
I feel its my obligation at this point: Primitive survival adds this
thats wild, i have yet to find a silver or gold vein, only get tiny bits wwith the quartz
I found a bountiful surface silver vein last time, had my inventory full of meteorite though at the time
then got this tho, so effectivly 2 hotspots next to eachother andd thats pretty mmuch right under spawn
0 luck on finding any meteoric iron tho, im not sure if im just looking at wrong spots tho
You have to look for suspiciously round circles
And then dig up the dirt
Suevite means meteor
been trying that, sadly very few of them around, how deep do i typically need to go?
The meteoric iron is immedietally below the dirt
Below it you'll find a large area of suevite
So if you dig down and find anything but suevite it's futile
Suevite has diamonds sometimes though
And looks great
The diamond pattern stone is my favourite
cant wait to start playing around with allot of the other blocks
another thing i been really unlucky in finding is any high fertility soil, keep looking around places that have medium, ideally with more rain fall but no luck yet
We can make high fertility soil! I've only naturally found it once myself
true, but i would ssooner try and find it and then make the highest grade with it to help rot go further
We've found a couple of blocks of high, Shelab has some at her farm and then there's a bit in the farm right outside Origin Cave.
But it is fantastically scarce, yeah :/
and its crazy expensive in rot to make afew blocks, but maybe this next year will be easier ssince we will have so much extra produce and berries
wonder if agriculture traders sell some
Hot take but med fert is perfectly fine just make the farm larger >w>
The flax field must grow to meet the ever-growing needs of the flax field
It would be cool if animals produced manure
higher fert soils regen faster from what i understand and have a much higher nutriant cap, so its much lessss draining on our fertilizer supply if we can use higher grade soil
espically once we get into the more nutriant dence crops
That's hardly a hot take Mai xD Luke warm at best!
do think theres no harm in planting lower nutriant demanding crops which we have allot of in the lower yield, and in time try to fill out a more fertile field for the crops that need it
Even if high fert soil is 3x better than med soil
-# it isn't
med soil is more than 3x higher in quanitity than high fert
Simply rotate your crops, make the farm bigger
I imagine high really comes into its own when you have limited room to grow things, so greenhouses and the like, or just environment hasn't given you much land.
Does horsetail spawn on fallow farmland?
Then, eeking out every spare bit of growing speed really pays off.
Yes it does
Not too much ready to use space to the north of Origin Cave, but oodles to the south.
high also is very good if you want to make your ssmaller crop yields of high nutrition stuff like cabbages fo further, i wouldnt really worry about planting flax or basic grain in high fert soil, not unless u have sso much of it
Yeah, higher fertility matters more for slow growing crops
and we can turn each high fertility block into 2 terra preta, if we have the rot for it
Come spring the dry mash from berry juice will give us great supply
yeah.
oh true all the mash we get will be huge for making soil the next year
It's 1:2 rot to berry iirc
Tnoin's probably going to be sat on a mountain of berry mash, given the size of the vinyard.
Because there's no way our livestock eats through it all
We'll probably want a malefactor with their 10% berry picking bonus to do the harvest
That sounds like a job for me
But we will want to get all hands on deck for jam making at that time too
How many people are trying to domesticate animals right now?
I was going to start looking for a spot to put a large barn (or two) for goats and pigs in spring
i seen Leafein with the chickens, but not ssure who elses was trying to do it
I sorta have goats up on my mountain lodge place but..
-# spoiler alert: they kill me faster than I can pen even one
question for the room, how long do you think the current run of VS has left?, I'm contemplating getting it, but like, i'd get it to play with the community, so... yeah it's an expense, and it's one i can bear, but it's a question of priorties, if the run is over soon, then i'd rather wait till next time aorund
We have not done any of the story content, there is still probably a lot of progress to be made
hmm, then it should be worth it to join, i mean i'd not really be in ti for the story, jsut for the chill games with community
I was thinking of joining, but I believe the server is only up when Aavak is streaming and that would only leave the Saturday stream for my EU timezone. Would a few hours on the Saturday be worth to contribute a decent amount? I'm mainly worried I'd feel like I was just using up resources without providing much in return
As far as I understood it, is that this "run" can take a few months if not a year.
Tho, modding stands in the room, its unclear if its a new start or slowly evolving into stuff people want.
To be blunt if you don't log out with gear in your inventory you drain nothing,
To be double blunt, we have enough metal to go around really.
i wouldnt worry about not being able to contribute, youre allowed to take your time learning the game in the server. in my first session i spent hours just wandering around before i realised there was a starter quest and guides
now i know what im doing im a hoonter and i can somewhat effectively forage and hoont
wait there are started quests
welp i learned though my suffering i suppose
there's one that pops up saying "do you want to do the tutorial?" and it basically guides you through making tools, making baskets and making a fire and a torch
I have just been reading the in game hand book and trying stuff for the most part π
Same here, tho I am technicaly the type of people that get told "The fire is Hot!" and I stick my hand in it anyway.
i have been doing quite a bit of building during winter need to make that harth look good for the common room π
Hmm watching the last vod(on twitch) and it seems like the town could also use a constant cook/cave keeper
"Constant"
For seventeen hours? >.>
What's the pay?
we have a ton of food in the inn the the one in town is almost A back up that we seem to keep pliiaging π
one cookie?
Maybe my brain is just going to the way to be the most helpful? Oh yeah seventeen hours is a long time.
the cookie might need cooked by the contracted cook π
Speaking of cookies this game reminds me of them
1.2? preview of upcoming armor set
bear armour?
i think currently the "system" in place works fine. cooking happens at the end of the day when hoonters and everyone return from their day jobs and cook whatever they gathered + some stockpiled stuff
looks like a bear pelt armor
hoping it also means more story stuff in the north then, or just more content in general for northern regionss :3
Thats fair I'm mostly just trying to find small jobs and ways I could help when I'm still getting to know the game
wait where is it from?
sseen it on reddit, apparantly it was shared on the game discord
there's definitely use in taking some time to make some tools to keep in the starter cave, those seem to go quite fast. use the peridotite rocks, last i checked there was loads in one of the trunks, just fill the racks with plenty of spears and a few of each tool
ok took a gander and THIS excites me more
o,o
you could also always ask if theres any projects going on that need help
that looks awesome look at all those different pots
i almost thought those were teapots for a second
fashion pots just what my herb collection needs!
The official discord server has cool stuff in general as news it seems
this is one of the first things announcing mounts
oh, last stream did we get a quest board up? i wasnt on that day since i had just moved my stuff back from uni
thats the one thing i wanted to do
Not AFAIK then again i was off setting up a Lumberyard/Forestry yard after the stream
If you use high fertility soil for farms, you won't be able to turn it into terra preta anymore, so probably not a good idea to do that
-# You don't need either to feed people properly π
But it feels like a waste to just use it as is. Also terra preta looks nice
@steady arrow
Technicaly you can easy feed everyone, if they wernt that picky about what they eat.
just feed us all wine we can survive on that π
been using the mill at the end of last session to make some tier 2 refractory bricks. hopefully by the end of next we can have another blast furnace
Do we want to make another furnace with t2 or just move to t3 as rapidly as possible?
tier 3 are so bothersome to make as you need titanium it's not really worth it to purposefully make t3
you just happen upon titanium
and make steel pounder caps
and replace t2 blocks with t3 as you go
although i have found a possible titanium spot, its no guarantee. the pounder would need steel caps for it as well, so t2 have to do
Sighs and of course the world I have plenty of Ores on is the world I'm lacking in food
wait a few minutes, with lowered Guard. Then the food is coming to you, trying to eat you. Works for me every time.
honestly if we can get enough flint and clay we can just tank tier 1 bricks, since we have a beehive kiln
how much of a difference is there between tier 1 and tier 3 bricks?
oh so a tier 3 pretty much will never break? also if they break ddo we get a portion of the resources back?
i think like 2 bricks
and it takes 4 to make a block
(8 for 2)(plus a mortar)
but for tier 1 we need bauxite and quartz which we have in abundance, and for tier 2 we need olivine which we have precious little of, and tier 3 needs titanium which we have none of
ya definitly then worth just stcking to tier 1 for now, at least till we secure areas that we can get the others in higher abundance
still a goodd worthwhile longterm goal to make tier 3 bricks but we ddont need to rush that
whats the most amount of steel we can mmake at once in 1 of those forges
1 cementation furnace makes 16 steel
ssuch a slow process for so little X.X
i got a second run started before the server shut down
but if we want to make more steel the biggest bottle neck becomes charcoal imo
or fuel
cause u can use brown coal black coal charcoal and lignite to fire it
oh i thought we coulddnt use brown coal for it, thought thats why we needed to make it into coke
il definitly get 2-3 little charcoal rooms set up next session, probably 2 of smller size andd then the 1 big one
but to cook the steel can be any of those plus coke
but like brown coal is the worst so why not use that when you can
oh okay, how much coke/charcoal needed then for the coffin
40
true, may as well uses it where we can, and we have so much of it aroundd
jeez 200 fuel to make 16 steel
im not even ssure what i would really want made of steel, it feelss like such a waste making tools of it wwhen we dont have much of it
yeah, we got our first run already tho. i made 4 picks and 2 axes i think, or vise versa.
but i think if i can make next week ill hold onto them and rent them out for town resource gathering missions
is it allot better then iron mmining speed for the steel?
-# we need steel armor and weapons /jk
its 7.5x mining speed vs 9x iron to steel
well steel armor in time mmakes ssenses for dungeonss but for weapons, we can make black guard swords which have the same damage as steel swords
but its 1000 durability to 2500 iron to steel
alright having a steel pick would be reallly nice then lol
for pickaxes anyhow i imagine the dichotomy is similar for axes and shovels
I personally would probably want a steel shovel and pickaxe in time
we also need steel axes to mine chrome and titanium
well you've got 6 ingots to do with as you please
oh we actually need steel to mine titanium?
β€οΈ sweet
il alsso do a bunch of flint hunting again, hopefully we can get afew mmore of theses going and really kick us into steel age
payment for the charcoal
btw hows our iron stock still
for regular iron? poor if i remember right
a boatload of meteoric tho
so we should be able to make a bunch of meteor tools too. or armour might be better
like a chainmail suit for hunters
cause we could probably make 2 or 3 chainmail shirts with current suppy
supply
can we repair metal armmr like we can wwith clothing?
yes
oh nice!!
ya i feel the better use for meteoric would be armor then, at least it will go allot further in long run then
it needs some of the base material. so for tailored gambison it needs linen, chainmail needs chains and plate needs plate and chains
im pretty sure
would be nice to perhapss get an armory set up, and get into the habit of having people drop off and pick up armor as needed for operationss, since we dont wanna wear the heavy armor all the time anywway
that would be cool, i feel it at least makes sense for the weapons and armor use
i can also then work on making a bunch of black guard shields and swords for our operations as well
not sure when we will run first dungeon, i imagin next session will be finding location and progresing story up to before running it, then probably running it the session after?
its going to take allot of prep
honestly if we really wanted to we could probably run the first dungeon this week
the one set of meteor plate plus an archer firing line would make short work of it
true, but i expecting chaos for our first attempt lol
Didn't we have a good bit of olivine?
pretty sure it all got cooked for glass
Then I guess I should come back to the mine from the first stream for more
Because i know i pulverized some olivine last stream too and put it in a crate next to the furnace
But it was little of it too
I think there's a lot of interest in running some expeditions next session, so unlikely to be story prep. I want folks to have a solid week of forwarning about that, and while we did touch on the topic last stream it was very much an "in the future" deal and not a "next week" deal.
Well, that is, we can absolutely do the /prep/ for it next week, but actually running the dungeon is unlikely. (And by prep I mean, make suppllies to take with us, not do any of the talking to traders, getting maps, etc, that feels like story progress to me)
That being said, a few of you have mentioned story progress now, are you starting to feel like there's not enough stuff to do around the community village currently? Or is it just that passive urge to progress?
I personally wouldn't mind finishing my bakery first before doing story content, also we should probably wait for warm weather to decrease food consumption and danger of freezing, since it's going to be a long journey
I'd like to finish my build but that will take quite a bit of time, so I'm happy to go with the flow
I think there might be a bit of winter boredom as well. It is a slower season after all. I am personally in no hurry to go do the !!fun!! stuff, but then again, I might not go at all and just live vicariously through the rest of you.
Oh, right, if the tanners lack oak: since I am building with it, I still have quite a decent stockpile of the stuff from when I last went out logging - and since right now I am going to be busy making shingles first, I can definitely spare some of it and just go out for more after π
How much would you need? I have a crate full - and though I'd prefer to leave a bit for building with, leather kinda does have priority...
I need wood for floors so I can go out as well for some and we can get a massive haul of wood for building/charcoal π
Last time i caught a pair of pigs to start a barn in town but being winter there isnt anything left to feed them with 
If we wait a week we are likely to be able to get hopefully everyone in metal armor
Please remember to get tree seeds for the lumberyard/forestry hut
This sounds like a great suggestion.
the biggest reason i wouldnt mind seeing story progress at least past this first part, is the next spots are typically very very far away and would be helpful to know at least what direction we shoul be building roads and outposts
and getting everyone into basic metal armor should be easily doable, i think the biggest hurdle there that i think all metal armor is built upon the leather armor, and from what i hear our leather stocks are quite low?
Lamellar would be built on pelts, not Leather. Chain is based on leather.
That's just due to the 50 zillion hoonters all wanting leather armor and leather backpacks π
And afaik we are short on leather not because of a reasource shortage but due to how long it takes to make
And due to the hoonters hoovering it all up
To be blunt, every time I looked there was a stack and a half in the chest
To be honest, I'm trying to be funny. Failing, perhaps. But trying.
No no i agree, blame the hoonters
lamelle will work for the first dungeon, we will definitly need a ton of bronze material for it, lammelle only goes up to bronze but hopefully is sufficent
was there anew way to beekeep in the current update or did i get misinformed
would sooner see everyone with full backpacks before we start using all the leather for armor
We can make copper lammelar but we really should try not to, as it's only DT 1
Bronze starts at dt2
i cant imagin the first dungeon being too difficult since its made to be soloable, but not sure if theres things to make some things scale
as long we get people some decent bronze protection and bronze/iron weapons, i would hope it will be a great experence, tho with dapperlings i expect alittle chaos as well π
Do we even have tin? I thought we spent all of it
we have some tin deposits around us, andd we have found rich hotspots for bizmuth bronze noww
just need to actually hit some good mines for it
Id prefer Tin Bronze for armor making, assuming this chart for the wiki is accurate
We did get a large bismuth haul just before the medium storm hit! Now we just need zinc that won't be spent on torch holders
we can repair armor as well, so ultimatly its what ever we can get in large quantities
by looks of this black bronze is the best
black bronze takes gold and silver
Yes, but we will never find enough gold and silver to make it happen
unlesss we find a proper large deposit for them, probably should avoid making armor with it at this stage
i assume black bronze also looks cooler
My aestetic preferences for armor are Black Bronze, Bismuth, then tin
meteoric iron is up there for me, then black bronze
is there blue steel or is that just terrafiormacraft thing?
that i dont know, is there any way we can ddye armor, i assume we need to dye the stuff before making it, like tailored armor
are there any less animals in winter or will leather not be too hard to gather
ill make an effort to hoont next stream
winter just makes the animals give less meat and fat
there seems to be just as many wolves and maybe more moose and bears?
well that's what i made to belive
all the herbies are thin, but the carnos are fat so far in my little winter
Carnivores will also be dropping better pelts
and i think someone said we have good sources of lime through one of the portals?
that i cant see i have seen in my own game sheep, all the wolves and bears i been killing have been good weight andd ddrdopping same leathers
tho my moose and other animals are very low wweight
Annoyingly though, the fat is what we need for lam armor.
2 medium pelts and 1 small pelt. 3 fat for the bunch (though we can batch make at least the small pelts)
i clearly panicked way too much over food in my own game, sitting on so much grain and cooked meals still in december, hunting has been keeping me going very comfortably
making meat pies when getting a very good hunting session :3
i plan to build a greenhouse for my bees as they can work in winter long as the greenhouse is warm enough
really curious how that goes, sadly have not tested greenhousess yet on anything but crops
well the wiki told it works if the greenhouse is warm enough
does that also work for such things deep underground where its warmer, since we not growing flowwers
guesss i can do some testing on my own now that my world is in deep winter
i think all that matter is that they have flowers and right about of warmth
also kinda like having an underground area with planters and hivess in my base, long term goals XD could have a nicely lit underground meadow
so many things would be nice to have π
well built a small beehive at elevation 4 on my worldd, will see how it goes, tho the temporal hit is massive, thankfully dont need to be ddown there long
i assume the greenhouse effect needs direct sunlight to work with glass though right?
ddoesnt seem so, the bees in my underground place are now seeing the flowers andd population going up
i do have a light right above them tho
Bees need above 0 temps
light i mean
so no need for sunlight then
-# needs to have more purple :3
for bees
i would love more purple flowers, sadly not been too lucky yet π¦
Poor bees would be blinded if you showed them the sun lol
mmy little bismuth lantern shall be their ssun from now on
i guess that the light need is not that complex in the game
but i had to go super far down to get above freezing
the duplicate letters almost made that sentence sound scary lol, unintentionally
like a cruel god gloating about its unwilling creation
well even plantss can grow underground with lantern light, the only ssysstem that prevents that is underground farmming option, but that only applies a negitive to the light level plants recive fromm what i understand, when below sea level
ill have to note that down in my writing brain
wwatching an ice challange lets play, and one of the first things they did was start an underground farm, had to be deep enough
im not sure if we get much heat just being under a mountain tho, i would think any greenhouse at sea level would be probably the besst if we have underground farming turned off, but there is no dowwide farming in a mountain then
does not a campfire give heat?
im not sure how well that is simulated for plants, could be worth testing, but the ambiet tempature readout doesnt go up
wonder how far we would need to travel south on our map to reach a point where winter doesnt drop mmore then -5c
wiki says only firepit can heat up a room
it does effect the player for heating, but not sure it works on planets, the heating system does seemm pretty basic, but il try and see if a cammpfire in my greenhoues helps
the campfire is called firepit right?
It would be really cool if we could see the heating system from Going Medeival in VS
oh yes, sorry my bad, firepit XD
Im sure someone will mod it eventually
well similar/same thing
my must have mods is still only 1 so far with all the ones i been testing lol
I forgot to crop it
and that for me is the workshop chissel mod >.<
The number of βmust-haveβ mods is definitely too dang high
the one where you can copy a chissel blocks and paste it on another block
nah, that wouldd also work tho, the one i much prefer adds a chisel workbench to mmake mmore of a chisled peice, allows for making furniture allot easier for trade as well
probably just a product of the game being early in dev, not ironed out or full featured yet by a long shot
May I point you to Skyrim 
also minecraft
Yeah
the workbench mod needs you to make a workbench for it, then u need your chisel, hammer, the chiseled peice you want to make copiess of, andd the materials used to make the peice, its amazing tho, i love ussing it for making custom fencing and roofing
i make the initial peice, bring it to my workshop, then start making copies
if we eventually do a modddedd run, il probably become a furniture maker and mason, selling custsomm windows, arches, ddoors, andd furniture
i mean Aavak is planning to add mods to the server but which ones well only Aavak knows
hope the first are very basic or simple QoL mods, but will see how Aavak wants to mod it
i assume as well he might add QoL mods
Anti qol mods 
would love to see prospect together to share the data allot of us have on our client side, same with a with other coordinatess
XD
Saltys manual/immersive mods that prevent you from crushing ore in your inventory or making tools in your inventory
If you are looking for a 'modded' run, that would be a future server, while I may well add some mods to this run, they'd be pretty thin on the ground.
i run allot of client side mods that im happy work well playing on the server, all are justs vissual or help with coordinate stuff
Also, I feel a bit bad for Kalisa with all this talk of trading, cause I don't really think they're talking about trading with the NPC traders, and this really isn't the sort of server to have anything remotely approaching an economy to make trading a 'thing' Especially for something purely aesthetic.
Have had a few people throw out ideas for another server with more of an RP vibe though, wehre that would fit better.
I would be so down for a soft rp server
traders ddo have player auction house feature if people want to post things if they living far away to help transport stuff
i think i like that theres no economy and its just helping and contributing as much as you're able
we are motivated by collective goodwill and its working pretty well
but its pretty pricey to transport stuff such a way by trader
Aye.
no oaths π¦ i googled it so no oathmeal
Eco communism just requires winter, noted π
While it's not been expressly stated, it's kinda clear that there's no real player economy here, and there's been no effort to make one. This is, for all intents and purposes, a communist Eco server XD
Its nice until someone builds a boat in a world without oceans :P
We need a quartermaster and an executioner i think
theres still plenty of barter or basic trading going on the server, people handing copper bits over to help after reciving an item, simple barterss like that
i'll just make a meadery
tho i feel a player economy may develop alittle more if we eventually spread out and need use of traders, if the auction houses feature iss turned on, since without, getting resources the extream disstancess is rough, normally if we had boats that would be better ssince we can haul allot with that, but imm ssure in time we will get roads at least to help longer distance bases
Eh, it's pretty thin on the ground, and largely forced. If an economy existed on any real scale, you'd all be poor and the farmers would be barons.
Also, it's kinda hard to inject it at this point, as all the people already established, are largely established because they had free access to communal stores and labour. So it's a bit weird to start expecting trades at this point xD
true, i eat too mmuch, ym profitss from iron would be handed over to the inn to survive lol