#Starsector Adventures!

1 messages ยท Page 6 of 1

hearty shale
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different roles, even though they are both useful here ^^

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three seconds on high energy focus isn't even enough to get the full autopulse barrage out though, pretty sure

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eeh, actually, at base it just about is

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but if you run expanded mags, it is not

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and once you break through to armour, autopulse really just kinda falls off hard

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meanwhile Tac Lances will shred armour

serene viper
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I will swear by dual APL ||ziggurat|| until the day I die.

hearty shale
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they are great at breaking shields, and not much else ๐Ÿ˜…

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many small shots are bad vs armour ^^

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especially as beams are natively more effective vs armour

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for reference, the way armour works is by a (scaling) damage reduction to each shot. But beams, specifically, get reductions equal to a projectile weapon with half the sustained dps of the beam. So it gets even better for burst beams.

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So a tachyon lance at base gets the damage reduction of a 173 damage shot - on a 2249 damage shot

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and you can extrapolate from there ๐Ÿ˜…

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beams are bad at shields, natively, but so good vs armour it's frankly ludicrous leaCheese

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worse than reapers, still, sure, but also infinitely useable with far faster recharge ๐Ÿ˜…

serene viper
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Sorry but launching 4 reapers from my onslaught will never not be funnier than using tachion lance.

hearty shale
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oh, yea, it absolutely is very funny

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which is why I don't discount reapers

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that said, reapers are missile slots, and tac lances are energy slots - you use what you have slots for :D

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also a reason why frag weapons are mainly anti-fighter/missile in my mind - residual armour can hurt them quite a lot (and I usually need those slots for shield suppression ๐Ÿ˜… )

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though I will admit that that is mainly just on me

serene viper
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Frag absolutely rips and tears exposed hull though if you can get to it. The DPS on it is so biiiiig.

hearty shale
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it tends to have high dps, yes, but specifically because it is bad on anything but hull

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and residual armour still eats it's damage

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don't try to use frag on bricks :P

serene viper
fleet glen
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i went for the autolance since i want as much range as possible, im always overfluxed so i have less effective shields because of that

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i did use autopulses but they use all my flux. tachyons are better at armour, use much less burst flux and have a nice emp effect

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i refuse to use gigacannon that thing is a meme

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the lore description on it says the hegemony chose not to sabotage it because it made the diktat worse, and they were right

serene viper
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Apparently gigacannon is viable for the center mount of an anubis.

fleet glen
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sounds pretty silly

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i think itll have the problem of getting overfluxed from the instant buildup of high flux per shot weapons

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but i havent tried it

round badger
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Urgh frag weapons suuuuuuuuck

fleet glen
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nuh uh

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frag weapons are great if you have good armour strip

round badger
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And good shield strip

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But you're more or less better off just having extra anti armour weapons

fleet glen
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probably, but frag's flux efficiency is a big point in favour

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and if you're already good for shields and armour, theres no downside

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sometimes the burst dps of frag is good enough to lessen the need for shield breaking

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its not as effective but loads of thumper rounds can get through shields

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ir autolances still end up having okay hit strength against armour given their high dps, lessening the need for other more expensive armour breakers

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especially with energy focus as the system, that doubles their hit strength

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actually doing some mental math maybe theyre still not all that for armour. but i usually see the armour stripped after they focus on a spot for some time, which i cant argue with

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that or my setup is just good enough to support them and allow them to hit exposed hull and do their real damage

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for my executor build, the tachs are great armour strip and the autolances can just shine on the same spot. its just a natural combination really

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just a quick example build for how i'd make the eagle using a lot of frag

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three heavy needlers can break any shield, burst lasers have great anti armour and autolances do the main damage. both benefit well from s modded expanded mags, range is pretty good, and burst lasers offer good pd at the same time as being a great weapon

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dont mind the d mods

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this is probably better and easier to make than this other build which really requires elite pd

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theres probbaly better specific skills for that as well. lacking combat endurance

round badger
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That's one beat up ship tho lol

fleet glen
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yeah i bought it from open market, ill restore it when my monthly income ticks over

tired lake
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Pretty sure it adds to the total market share, since for all intents and purposes, your light industry on two different worlds are just branch offices of the same industry, if you get what I'm saying.

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All their profits are going to you.

fleet glen
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that would be pretty sweet

round badger
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Mmmmm branch offices

tired lake
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My friends want me to play Stellaris with them for the first time in years this weekend.

round badger
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Let me set up on your homework raven

tired lake
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Maybe I'll create a megacorp.

round badger
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Only good positive business promise

tired lake
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Oh certainly.

round badger
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No shady deals, back alley manoeuvres

tired lake
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Any increase in crime rate is purely incidental.

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People just love our deals that much that they'll fight over them and steal for more. It's definitely not us that's the problem.

fleet glen
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oh dear, got stuck in simulator limbo testing builds again

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i think this is ok i dont know anymore

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the sim is so weird

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like i know itll do well in a proper fleet fight but it does really weird stuff on its own

round badger
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All of my builds are rated on two scales

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Nibelung ttk and atlas ttk

fleet glen
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im assuming a nibelung is an op mod super ship

round badger
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Low tech battleship

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If I can 1v1 it with a cruiser, my cruiser build is good

fleet glen
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ill have to take your word for it i have no idea how strong it is

round badger
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Middling but it has a meaty af broadside

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And pretty good range too. I've never had one in the fleet so I don't really know either

tired lake
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But in my current run I'm dedicated purely to low tech.

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As much as I hate the power (and visual) imbalance usually introduced by mods that add new ships, I'm probably going to need one just to break the monotony of a low tech run.

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Although the systems on low tech ships tend to be pretty fun.

fleet glen
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its monotonous but its certainly easier to build low tech

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buncha armour, buncha good ballistics, nuff said

tired lake
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Burn drive, orion device, accelerated ammo feeder and lidar array my beloved.

fleet glen
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i was considering using a retribution instead of the executor but its a little much of an outlier

tired lake
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Do it do it do it

fleet glen
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i do love piloting it though

tired lake
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It's so much run

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Fun*

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I'm considering switching back to a retribution as my flagship instead of the invictus.

fleet glen
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its like a low tech aurora

tired lake
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But having an impenetrable brick is quite nice.

fleet glen
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wonder if 6op is worth using for adding some swarmers to my eagles for anti fighter

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probably yes, its a bit of a weakness of my fleet

tired lake
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Yeah definitely don't underestimate fighters. I think 6 OP is a small price to pay for better defense against them, especially since your eagles already seem quite flux efficient.

fleet glen
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looks like i ran out of heavy needlers

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now to figure out what the best officer for these eagles is and to get new officers to optimise

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oh and buy some needlers

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maybe this is one of the few times i want both ballistic and energy weapon mastery

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or maybe despite all the energy weapons i dont really care for energy mastery

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helm, endurance, shields, targeting, gunnery and ballistics might be it

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probably elite endurance, targeting and ballistics

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ahhh i am happy again

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fought pathers and crushed them

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im also pretty pleased with the executor, its working great as a "backline capital"

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my cruisers and destroyers do great keeping distance for me while i make precision strikes

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wonder if i should swap my front t hingies for the other thingies

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technical term

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yea hypervelocity drivers would be good for their range

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oh huh i unlearned neutrino detector

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i was wondering why my ability bar was missing one

tired lake
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I never make use of the neutrino detector.

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I probably should, though.

fleet glen
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its pretty good, and the volatiles are barely a concern

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wondering what the third s mod on my medusas should be

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escort would be great but id fear the range would take away from the damage potential of energy mastery

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huh theres a mark on galatia... i thought i was done

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wonder what i missed

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oh huh it was a mission for alviss

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ahh autolances are so good at finishing wounded targets

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and since theyre like everywhere in my fleet its very oppressive and doesnt give the enemy much breathing room

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theyll always get at least a little punished for putting their shields down, and often more than a little when theres 2 or 3 different ships pointing their red laser at them

fleet glen
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cleaned up most of my d mods now, very nice

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oh how could i forget the most important step in building the eagles, names!

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newly honoured: Adjudicator Adjudicator, Kell of Kells, Blasphemer (eagles), and one medusa i missed, Grave Dust

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i like that the two rows of ships in my fleet have markedly different roles and name themes

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ahh what was the officer build i wanted for my medusas

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combat endurance+, damage control, field modulation, target analysis+, energy mastery... and one more

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oh, systems expertise

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and maybe elite systems to get 10% less damage taken

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which ends up being about half damage to hull and even less to shields including bonuses given by combat readiness and hullmods

fleet glen
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ooh actually do i want helmsmanship or damage control

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if they have damage control they might survive being overloaded or something of the sort

round badger
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I was so mad it took so long to get annihilators

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Then I found a shop selling 10 stack of small and medium

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Big cry

fleet glen
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lol

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theyre really common in church colonies i thought

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also i think i can never have neutrino detector now since alviss didnt teach me it

round badger
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See I went to four Lud planets and found none

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Then some heg place had the big one

fleet glen
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huh

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ahh yess more names, i havent named my officers

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Skuggadeth

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this is the most normal looking guy but with a name like that he must have one hell of an alter ego

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aha, you can restore the executor to get rid of special modifications

fleet glen
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time to go fight the church crisis

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i hope i get to break some bricks ^^

serene viper
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Finally, a new graphics card.

fleet glen
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wow, the nvidia corporation, my favourite starsector lore faction

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thats what im talking about

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man, 4 tachyon lances focused on one thing is pretty unstoppable

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this fleet is great

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the medusas choosing just the least comfortable position

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theyre like cats really

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you know i was gonna tell them to retreat but theyre actually not doing that bad

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please dont jump in front of my tach lances medusas

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wow all it took was beating that one fleet and i beat the crisis

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oh wow the luddic majority bonus got doubled after beating that

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hmhm wonder if gunnery implants or ballistic mastery is better for my eagles

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my lasers would enjoy 15% range and the recoil reduction is nice for the needlers, but 10-15% more damage on the needlers...

fleet glen
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i see your 14th battlegroup legion and i laugh with my crackling beams

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not legion

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onslaught

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ah that feels nice, no d mods in sight

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time to go gather some blueberries

round badger
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Fucking Nvidia lmao

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I feel attacked

fleet glen
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hmm about that weakness to fighters

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the blueberry bushes are more prickly than expected

serene viper
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TECH MINING YOU BEAUTIFUL BASTARD.

fleet glen
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nice

round badger
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Rigged

serene viper
olive cobalt
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How many do you have now? ๐Ÿค”

serene viper
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1...

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That's the first one I got.

round badger
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Skill issue

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Hue hue hue

serene viper
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You say that but now that I have 1. I can make more.

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Through the power of modded nonsense.

fleet glen
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ah, fresh scrap

serene viper
fleet glen
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too late

serene viper
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On another note that's a bad-ass system to spawn a hypershunt in.

serene viper
fleet glen
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i got a similar one, very cool

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if it makes you feel better i saved at least one

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i dont think i got many this sector but sometimes they feel amazingly common

serene viper
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3-5

fleet glen
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ahaha lucky me

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last unexplored system of the sector and i get a holosuite from it

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thats perfect

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that was only a scattered ruins too

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that means every planet gets +75% income

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or +100% after i alpha core commerce

serene viper
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I'm meanwhile desperately looking for a vast ruins so that I can get enough artefacts to build my hypershunt (modded bullshit)

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Because my current goals are:

  • Get to 100 relations with [REDACTED]
  • Take over every capital planet.
  • Build a hypershunt
    And then? New run time
round badger
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I can't even imagine exploring every system in the sector

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J always restart before then because I can't stand the idea of experiential walls

fleet glen
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experiential walls?

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ohoho just got the ||super redacted bounty||

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i havent yet tested my fleet against those so its a lil spooky

round badger
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Any impediment to further sensory discovery

fleet glen
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i dont really know what that means

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but thats a shame

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the default size sector is pretty manageable for me

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i have been playing for 2 or 3 weeks by now though

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wew, now i got 2 colonies making 300k

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and im sure my forge world will be doing just as great once it grows into its final form and i can put commerce on that too!

serene viper
fleet glen
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nope just in the sense of the name

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refining, heavy industry, fuel production

round badger
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The translation is that I'm salty the age of discovery is over

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And I like always having new ground to tread in my games

fleet glen
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ah yea i understand that

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i was hoping the abyss would sort of function as an infinite loot pool for stuff i havent found, but planets in the abyss are always barren rocks stripped of all value

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no ruins no habitats

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at least theres a reason

round badger
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I was about to say yeah

fleet glen
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the hegemony only sent 1 inspection fleet??

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now that the pitiful inspection fleet of an eagle and two dominators is dealt with, time to get some more blueberries

serene viper
round badger
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Unless they changed it yea

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You gonna have to deal with a couple inspections a year

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Me? I just bribe the fuckers regularly. What's 100k anyway? That's 10% of one middling salvage run

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Nvm the income yall should be getting monthly from your juicy colonies

serene viper
chilly lotus
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pity i wanted more 3 s mod onslaughts

serene viper
chilly lotus
round badger
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Oh

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That's really quite convenient

fleet glen
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that would make war with the hegemony the only real option

round badger
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๐Ÿคทโ€โ™‚๏ธ couple hundred grand a year in fees wasnt so bad

fleet glen
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but it means i have to do something

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i dont wanna be bothered by the heg while im busy tending to my blueberry farm or diving the abyss

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i got bigger fish to fry than some fancy heg fleet that shows off its s mods as if it means anything

serene viper
round badger
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My pain was smol but endlss

fleet glen
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ewww why are tri tach using a low tech station in magec

fleet glen
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so appetizing... i could just reach out and take all those xivslaughts

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probably my only use of my own forge's production

fleet glen
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how do i ||give the pathers the planetkiller|| i think it was meant to be during the crisis but i missed it

fleet glen
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wow my fleet with specialized loadouts easily defeated ||the horrors from the abyss||

fleet glen
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it even killed ||the transcendant manifestation!!!||

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and only lost one eagle to ||the eye||

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||the transcendent fleet was one maw, three eyes, one cruiser sized one and a bunch of destroyers||

serene viper
fleet glen
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ahh that makes sense

serene viper
fleet glen
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i never got a quest from them

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guess ill have to pay more attention next run

serene viper
# fleet glen i never got a quest from them

You get it via ||being ambushed by a large pather fleet once you have a colony. They ask for you to pay a tithe. You can propose to pay a larger tithe, then a larger tithe again which makes the pather suggest you go seek out one of their bases||

fleet glen
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i probably would have had a hard time figuring that out

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i just murder them

serene viper
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Yeah no Scythe of Orion is definitely one of those you can run into on accident. Same with Red Planet.

fleet glen
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i was kinda saying the opposite, i wouldnt run into it because id blow them up instead of paying any tithe

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which is likely why i haven't despite playing this game a pretty fair amount

round badger
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Red planet is no accident

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I run into it concerningly quick every run since it became a thing

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Like within the first 2 dozen systems

fleet glen
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red planet is easy to find i think ive only found the quest before the planet like twice out of tens of runs

round badger
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There's a quest?

fleet glen
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yea ||you find a guy in the bar whos like "oooohh theres this spoooky red planet but i wont tell you so ask my friend" then you ask his friend and he tells you where it is||

round badger
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Eh I'm allergic to bars explains why I've not foundit lol

serene viper
fleet glen
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oh yeah that one sure

tired lake
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Oh yeah I ran into Sentinel on accident. First time I ||got absolutely annihilated by the autonomous fleet.|| Second time (this most recent run) I ||managed to defeat the fleet despite it catching me by surprise, since I forgot about Sentinel by then.||

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Got an ||autonomous XIV Onslaught, XIV Dominator, XIV Enforcer and another XIV ship I forget- maybe a Legion but I doubt it?||

round badger
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LEWD

fleet glen
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s mods?

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theyre good ships but those permanent mods really cripple how much i actually care to use them

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sure i could work around it, maybe its worth it for the great officer skills, but i could probably do just as well with a properly built ship and a worse officer

serene viper
# fleet glen s mods?

Always the same: Heavy Armor, ITU and one more. ||Legion gets missile racks and I think the onslaught gets magazines?)||

fleet glen
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as ive said before not a huge fan of heavy armour and ones that give negative effects. id rather pay for them and build in more beneficial ones

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itu is fine

serene viper
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There's mods to fix that.

fleet glen
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ehh

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i can understand the design, make the player deal with some negative s mod effects cause they probably wont do that themselves most the time

serene viper
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Still you get some VERY powerful ships that synchronize amazingly with derelict operations.

fleet glen
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thats also true, maybe thats something im overlooking

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i havent gone for a derilect ops fleet yet, which is surprising considering i like to run d modded ships early to mid game cause theyre cheap to recover

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ill have to give it a try one of these runs

serene viper
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I tried but I just... can't.

fleet glen
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especially with rugged construction ships being great for it, like the grendel

serene viper
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@fleet glen if you're gonna go for it I can't recommend D-mod services enough.

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Makes it so you don't have to let your ships die to get all the d-mods.

fleet glen
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that lets you swap d mods between ships right

fleet glen
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yea

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its looking pretty attractive

serene viper
fleet glen
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ah ok thats pretty nice

serene viper
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You can also make ships 'unrestorable' if for whatever reason you want that ||and uhhh... if you beat the sentinel fleet it lets you automate normal ships lmfao||

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It also offers s-mod removal.

fleet glen
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well that last part is pretty nuts

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also love this interaction, the fact that im the one who cuts the comm link for once is so cool

serene viper
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It's a great mod.

fleet glen
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well i think the d mod services are good but the last part is definitely unbalanced

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its kinda impossible to stay balanced in terms of mods but at least at the moment i wanna stick to vanilla power scaling

serene viper
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It's locked behind a quest.

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A vanilla one, but still.

fleet glen
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sure

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but its still broken

serene viper
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XD

fleet glen
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sure but i like vanilla balance

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endgame threats can still be threats even if my fleet is strong, but with mods thats no longer the case

fleet glen
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one thing i would like is some improvement to the skills system that allows me to have good ship combat skills at the same time as having a good logistical build and fleet bonuses. like, im just thinking through what id like from a derilect ops fleet and really i want a lot of points in all three of leadership, tech and industry

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but to do that basically means its not worth me even piloting a ship because i wont have any combat skills at all

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before you say it yes second in command solves all my problems

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im just wondering if theres some rework that could allow me to do it without mods

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having no combat skills sucks

serene viper
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I think adopting the SiC formula would be what Alex would need to do. 1 thing I don't like about SiC is the fact that XO's are basically free.

fleet glen
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i think xo's being free is fine cause it would feel pretty crappy if they werent. you're going from having to pay nothing for these skills to having to pay something for them

serene viper
fleet glen
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yeah they are super easy to get

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if there was more to getting them and there were special ones locked behind hard content that could dramatically change how you'd build your fleet, that would be pretty cool

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that would be an improvement to the mod for sure, but im not sure what would have to change to implement it in a vanilla fashion

serene viper
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I for example have Sierra from SotF as an XO. Which I got through a very tough fight. Witchcraft's worth it tho.

fleet glen
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wow, the ||abyssal glare|| absolutely wrecks

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im not sure what the on hit effect means but eh more damage

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and its got great armour strength

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honestly wasnt expecting it to be that good from what i was looking at on paper

serene viper
fleet glen
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ohhh

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thats ridiculous lol

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ive managed to solve them though

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||my paragon can absorb infinite eyes due to having maxed caps and best possibly shield efficiency, and my executor has so much range that with high energy focus, my tachs and autolances reach far enough that they can burst it down while its firing||

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||i can pop eyes and its great||

serene viper
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On the other hand, I solved that problem with the power of bricktus

fleet glen
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i could probably get a second executor with the same build and be even more effective. even if its shield efficiency is worse it still has capital level flux so its not fragile. it can take a fair bit of heat

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though the ai does suck at using energy focus

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aha, what if i just got neural link and pilot BOTH executors

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that sounds glorious, andrada would be proud

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honestly really enjoying the executor despite my first impressions of it being a bit unweildy

serene viper
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... The fact you are speaking proud of the executor disgusts me.

fleet glen
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good, be disgusted

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you're missing out

serene viper
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I hate that ship with all my heart.

fleet glen
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high energy focus with two large energy mounts is a hell of a drug

serene viper
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And it just. Sucked.

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For that DP I can use an onslaught

fleet glen
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feel free to copy my build should you ever want to give it a second chance

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i pretty much use my range and flicker my shields

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i think i changed this build a little bit, traded stabilized shields for advanced optics maybe?

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the shield flux is not an issue when theyre down all the time

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i could probably even skimp on the kinetics since i rely more on my frontline to do that job for me, but theyre still good

serene viper
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What annoys me about the executor is the insane upfront investment you need to make it viable

fleet glen
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i mean none of my ships would be that good without s mods, thats just how the game is

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s mods are what turn your ships from decent to great

serene viper
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You see I reject this philosophy

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If a ship needs that many s-mods to do well in my fleet it's not worth me picking up

fleet glen
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but why wouldnt i

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what else am i gonna use my story points for

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thats like the point of the game to make good ships

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honestly think i could have done better with the s mods on this too. resistant flux conduits not actually that useful

serene viper
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Also if that's running advanced optics why does it have energy weapon mastery

fleet glen
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really just for the flux reduction from the elite skill

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though there might be a better way to use that as well its true

serene viper
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Anyway back to my issue with the executor: it is not a ship that can anchor against an enemy capital. It can support, but it hilariously fails when it has to do that job itself unless you s-mod it to all hell.

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I expect a battleship to be capable of filling that role without the s-mods, so that I can then improve it. Instead the executor needs several crutches

fleet glen
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well thats cause its role isn't anchor. its an oversized strike craft and expecting it to be an anchor and tank like an anchor is incorrect

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that might be why im having success, im not trying to use it that way, im letting my fleet pick up the slack

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the paragon is my anchor, my anvil, and im the hammer

serene viper
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Guess that's why I hate it and will default to low tech bricks. Because they'll hold that god damn line

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Speaking of... I should really try to use the retribution at some point

fleet glen
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retri is great

serene viper
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Think it's the only LT capital I haven't used

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And Orion Device seems REALLY funny

fleet glen
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its decently tanky but not a brick, and it has amazing speed

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if you need it to be an anchor though its not gonna work for you i fear

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its more of a battlecruiser

serene viper
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It's not an anchor nor will I expect it to be one

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It has the mobility to beat down anything smaller than it. And then ambush the big guy

#

And well given my preferred range is "I want to see the enemy captain as I blow them to smithereens" I think I'll get along with it

#

Not in my current run though... I have a great houses onslaught that is hilariously overfluxxed

#

I need to look at the loadout and give it something not as flux heavy...

#

But my God is that thing basically "what if onslaught was more of a battle cruiser"

fleet glen
#

very interesting description... ||what is the artifact? is it a study on the weapon itself, where the weapon is an artifact from omega? is the artifact something else, maybe an omega that tri tach has somehow captured? could it be something in relation to the dwellers?||

serene viper
#

@fleet glen have you ever messed with GH slaught?

fleet glen
#

nope dont think ive used the mod its from

serene viper
#

Tahlan

fleet glen
#

i saw its got timeflow and i understand the assignment

serene viper
#

It also has a much more... aggressive burn driver

#

Probably like 2x as fast as normal burn drive and you can still turn

#

I'm pretty sure it even gives a brief damper field

fleet glen
#

average modded capital

serene viper
#

Oh yeah it's busted but uhhh given you're going up against Legio...

#

You see. Legio has... 3 bounties by now. Those bounties are basically wolf pack hell. And... if you, for whatever reason, decide to try and give yourself an advantage by building in more s-mods... they will do the same thing

#

They are genuinely terrifying

round badger
#

The redder pirates?

serene viper
#

Yes

round badger
#

They're ok

#

Good food

#

Not as spicy as I'd like but that's life

fleet glen
#

my s mods are probably better than theirs

serene viper
#

They no longer exist in my save. Vanilla factions decided that actually, they had enough of Legio's shenanigans

serene viper
fleet glen
#

SEVEN?

#

are four of those like just s modding built in mods

serene viper
#

If you decide to go over the s-mod limit of 3

fleet glen
#

oh right

#

i forgot this is mods we were talking about where you can do that

serene viper
#

Normally you can't... or not much... then I discovered an exploit and created an automated capital ship with 9 s-mods

#

This was patched but good God that was a fun run

fleet glen
#

thats ridiculous

serene viper
#

Because in this run I also created ||a ziggurat blueprint||

fleet glen
#

wow

#

imagine seeing those in your patrol fleets

#

love that

round badger
serene viper
fleet glen
#

yeah 3 smods is really the limit of like the most useful

serene viper
fleet glen
#

awesome

#

i can imagine your enemy was just crippled immediately

#

thats like 225 dp of ships with just those 3

serene viper
#

I... swore that day to never do that ever again. I felt like I had betrayed a friend. In order to do what I did... sacrifices had to be made...

round badger
#

u monster

#

i know what u did

#

straight to gulag, do not pass go, no parole

serene viper
#

I'll explain it regardless.

round badger
#

100 years !

serene viper
#

Basically. In industrial evolution. There's an alternative to the blueprint called a forge template which is basically a limited use blueprint.

#

In order to make a forge template however you need to have a source hull and an empty template.

#

You then slot the template into what is called a "hull deconstructor". This is a special industry that can only be restored from industrial ruins. The description of the ruins is that it's a gigantic weapons array... pointed at itself

#

So... to birth a blueprint i had to... destroy her. It hurt. I'm never doing it again.

#

I also very nearly fucked up when I did it because uhhhh the hull forge spit out copies with a lot of d-mods. Which meant reverse engineering wouldn't get full progress. And because what I was doing was an exploit (ships made from a forge template usually cannot be reverse engineered) I very nearly lost all my progress because I needed all the hulls from the hull forge in pristine condition to get a blueprint

#

Anyway. That's patched now.

#

Instead I broke a whole lot of other things in that mod

fleet glen
#

couldnt you restore them

olive cobalt
fleet glen
#

||first hypershunt down, got looads of beam weapons from this for some reason. used some high burst damage builds and they seemed to counter dorito pretty well||

#

spoilers on pre 098 endgame and certain new weapons

fleet glen
#

yeah yeah yeah

#

use my builds and see why i like this thing so much

#

i mean maybe not this one this build probably doesnt work so well normally, but its specialized for the specific enemy im using it for

#

my loot after two ||hypershunts||

#

||love to see all those cryoblasters, ill have to put those into my builds. two rift torpedoes would be very funny strapped onto my executor. might be able to fit minipulsers on somewhere. pretty okay haul, would have loved a second rift cascade emitter||

#

with this my fleet will soon approach maximum strength

round badger
#

Oh don't mind me lol

fleet glen
#

itll take a while to perfect and elite the officers , but pretty close

round badger
#

I'm just tugging your proverbial nuts

fleet glen
#

uh thanks

round badger
#

:p meaning I'm just giving you a hard time

fleet glen
#

||four cryoblasters on my executor would be ridiculous||

#

this is one of the builds ive ever made...

#

cannot 1v1 a sim paragon but i have a feeling its gonna do alright despite that

fleet glen
#

not getting much out of emags but i gotta use these weapons

fleet glen
#

hmmm... the fleet i designed for ||threat|| is not working...

#

even with the weapons i got

pallid dune
serene viper
#

Right. Medusa theorycrafting.

#

We know he doesn't have advanced optics.

#

He does have HSA.

fleet glen
#

i havent been actively watching a lot so im not sure how much he has

#

HSA could be funky

serene viper
#

HSA phase lances could've been great.

fleet glen
#

the main thing i think is going wrong with his builds is using so much OP to counter the d mods. bulkheads is not useful for ships that rely on shields, id invest those in more capacitors, and while hardened subsystems might be useful for protracted engagements, medusas do have decent peak performance time, and high tech fleets often get the job done quick enough to not need that time

#

20op is 20% of the medusa's points which is quite a bit

serene viper
fleet glen
#

i never really use it, even early game, but it does have its uses ill concede

#

so yeah an obvious build would be phase lances, those are great weapons with good armour punch and general versatility. needlers are best in slot at the front i think

#

ion pulsers can work too but needs more caps and expanded mags

#

double mining blaster is great but has less use against shields

#

beams could be good for a more support role, like escorting cruisers

#

i think the medusa is more effective than the sim often gives it credit for

#

think im gonna start a new save soon, my current one is essentially maxed with my current fleet comp. might give threat another couple tries before that but im not really interested in taking the time to perfect all my officers. theyre good enough and steamroll all other content in vanilla

#

probably gonna be a low tech fleet next, not sure if i wanna do mods yet

#

oh maybe i should blow up the faction defense fleets first

#

i already tried the hegemony's fleet and pretty easily beat it, but tri tach i imagine is gonna be harder

fleet glen
#

?

serene viper
#

||threat||

#

๐Ÿ˜›

fleet glen
#

its tiring spoilering every instance of even the word

#

threat is pretty vague right surely we can just call it that

#

if someone doesn't know what it is, the word isnt gonna make them know

#

is there something else i can call them so i dont have to spoiler it every time

fleet glen
#

i wonder what happens if i use ||demonic hullmods|| while commissioned with the church

#

thats like the inquisition run lol

fleet glen
fleet glen
#

off i go in a brand new sector

#

found a phase tender the first exploration system i looked in, this is a good run

serene viper
#

RIGHT. TIME FOR WAR.

serene viper
#

On the other hand: FINALLY, IT HAS BEGUN

olive cobalt
#

The inspection teams will never reach their destinations!!!!!!!

fleet glen
#

might be the earliest colony item i've ever got, i'm still just two shepherds and a wayfarer

#

mantle bore :p

serene viper
fleet glen
#

woah

#

thats like a full scale war

serene viper
#

Yeah no this is gonna be the war to end all wars.

serene viper
#

Problem. I'm the player.

#

๐Ÿ™‚

#

They're not gonna win this war.

fleet glen
#

oh dear

#

i have died

#

and there goes that mantle bore

#

well, its the start of the game, no better time to lose

#

im about as well off lol

#

maybe id have been able to get out if i disengaged first

#

i thought maybe a tach lance and squalls would cut it

#

it most certainly didnt

fleet glen
#

oh good, i got killed again

#

now im reloading

#

wow, modders going crazy awesome again

#

love me some horrors

serene viper
#

You had an apogee.

#

XD

fleet glen
#

an apogee with two logistics hullmods

#

no officer skills

#

i underestimated the fighters the enemy brought as well

#

no point defense

#

need i go on

round badger
#

That is so pretty what mod

fleet glen
#

no idea it was just in the spriting channel

#

its like if you took that bone hive scp and turned it into a ship i love it

#

ahh gotta love tri tach

#

90k from just a few gamma cores is a great boost

round badger
#

Rip

#

I don't coast the forums too much except to check the mod lists

serene viper
round badger
#

Ehhhh I'll live

serene viper
#

You get to update all your mods with 1 button if they support it.

round badger
#

I think I have some manner of version checker

serene viper
#

I uhhh... I did a thing. I'm not exactly proud of it but...

#

I may, or may not have uhhh... spotted a convoy with 2 of these about to set off...

round badger
#

Just had to whip the worm out huh

serene viper
#

Look.

#

One more of these.

#

And I can reverse engineer it.

fleet glen
#

how much dp is the train?

serene viper
#

Guess.

fleet glen
#

30?

serene viper
#

Higher.

fleet glen
#

40?

serene viper
#

More.

fleet glen
#

50?

serene viper
#

55

fleet glen
#

huh

#

you could have like four of those in your fleet with some frigate escorts :p

serene viper
fleet glen
#

omens would do well

serene viper
#

These things do INSANE amounts of collision damage.

#

No you see the problem is they'll accidentally run into the tail of one of these and instantly blow up.

#

Like they do a genuinely absurd amount of collision damage.

fleet glen
#

huh

serene viper
#

The AI doesn't quite know how to handle a segmented ship.

#

I've seen frigates run into my tail and just go pop.

fleet glen
#

maybe phase ships?

#

or maybe the might of public transport is simply too strong, there is no need for anything else

serene viper
#

I'd probably send like... 2 maybe? Because the AI also doesn't really pilot it like it should.

#

The AI looks at the head only, which mainly has forward facing mounts. And it decides it's not a broadside ship.

#

Which it ABSOLUTELY IS.

fleet glen
#

oh dear

#

so its looking around willy nilly and swinging all over the place

#

sounds chaotic

serene viper
#

A little bit... also uhhh... this thing has a hilariously big explosion radius.

#

Killing both of them cost me my flagship.

#

XD

fleet glen
#

is the explosion as big a circle as the entire length of the ship? thats pretty silly

serene viper
#

No but it's pretty big.

#

anyway just need 1 more and then need to restore them all and only then will I be able to make a blueprint...

#

I could use the one I started with. However I refuse.

serene viper
#

Perfect!

serene viper
#

Time... for salvation

round badger
#

Nothing can save u from the gulag now roadtrain

#

It is destined

fleet glen
#

behold the power of 4 shepherds

#

a dazzling 180 energy dps per wing

serene viper
#

Basically I'm just getting free elite marines.

fleet glen
#

ooo nice

serene viper
#

Yeah and both buildings are from the same mod.

fleet glen
#

that could produce numbers of marines worthy of those ridiculous endgame raid missions

serene viper
#

It's great.

serene viper
#

This is going to give me so many marines...

fleet glen
#

oh yeah for the changes to the ground battles

serene viper
#

Turns out not all of those were actually elite... huh.

#

Oh well I'll just pick some more elite ones up later XD

#

... this list is just gonna keep growing isn't it.

#

XD

#

Also: Yeeeeeeeeeeeeeeeeees....

fleet glen
#

managed democracy lol

#

i like how ED shipyards names their hulls after dog breeds

#

alviss you are the best

#

look at all those jobs in the same place

fleet glen
#

finally a run where ill consider using this

round badger
#

The legion is alright

#

It's one of the low techs I actually like tbh. It's a good anchorpoint

olive cobalt
#

Heavy armor carrier run

round badger
#

Purely support tho

#

Unlike high tech carriers you can't really frontline em, at least not in my fleets. Ymmv

fleet glen
#

you can't frontline a legion??

#

well, an xiv

#

sounds a little like a ridiculous notion to me

round badger
#

Oh right 14s

#

Well you CAN but I dontlike doing it

#

Mine had been taking a lot of damage and chewing through my supplies so

fleet glen
#

thats only natural for something that relies on armour

#

half tempted to figure out a shield shunt build for it

round badger
#

I'm a cheap mfer you know this

#

Besides you've seen my fleet :p

fleet glen
#

lol this thing sucks

#

itll do for an exploration fleet though

#

itll be a proper build when i have weapons and points for s mods

#

seems like an okay escort frigate

serene viper
fleet glen
#

that would be funny

serene viper
#

Dual hammer barrage on alternating is my go to for the big slots

#

Triple HAC in the front 3 slots and PD everywhere else

fleet glen
#

sounds solid

serene viper
#

Anyway. Sleep... tomorrow we resume war efforts

fleet glen
#

:< wish i had an onslaught

#

ohhh

#

i could go get one for free :>

round badger
#

Via liberation?

fleet glen
#

thats one way

#

the other way would involve a long journey

#

but the reward would be priceless

round badger
#

The real alpharius was the friends u made along the way

fleet glen
#

this is true

#

alpharius is more of a concept

#

yknow alpha legion would be a great offering to tzeentch

#

ooohhh i do have legion i should read it

#

night lords first, i must finish what i started

round badger
#

I'm not really deep into the lore but

#

The imperial emblem and its similarity to tzeentch daemons is hilaaaaaaarious

#

I love that bird

fleet glen
#

who knows, maybe the master of mankind is just a faucet of tzeentch gone rogue

#

he is known to change forms and be percieved differently

round badger
#

That's my headcanon

#

Tzeentch is the primary chaos God in all my dark heresy/ 40k based plots I love emn

round badger
#

Not...so fun in twh3 tho ngl

fleet glen
#

haven't played many warhammer games, just boltgun, darktide and vermintide

#

total war is like civ tho right

round badger
#

I like me some grand strategy

#

Yeeaaaahhh no

#

Real time battles mixed with some overmap stuff

fleet glen
#

ohhh so more like mount and blade?

round badger
#

Well a lot of overmap stuff tbf but being turn based is where the civ part ends. Yeah a bit more like thay

#

But turn based like I said just after you asked

#

I've been playing the total wars off and on since the og rome

fleet glen
#

hmmm

round badger
#

Yeah I'll stop derailing :p

fleet glen
#

ohoh

#

what if i had 4 paragons

#

i bet that could beat anything

#

and its perfectly 240 deployment points for fleet bonuses

#

only needs four officers very cheap monthly costs

#

if you are john starsector itself and get four perfect level 7 officers then its the best

pallid dune
pallid dune
pallid dune
#

if you want self piloted spaceship + grand strat feels and management + space! the final front ear, then X4 is a good place to look

round badger
#

9hhhhhi misread that at first

#

I've not tried z4 yet dunno if I could run itn

pallid dune
fleet glen
#

a guy i've been watching is running 1 paragon 2 astrals and some support frigates, thats worked great against almost all of the content of the game

round badger
#

ive heard about it quite a bit tho aurelia

#

and im reasonably certain ive watched a few streams of it.

#

not sure what made me hesitate, but unless it cant run on my new(er) laptop at all, theres probably a reason i havent given it a go yet just cant remember what it might be ๐Ÿ˜›

pallid dune
fleet glen
#

its an in development update for a mod called "what we left behind"

serene viper
fleet glen
#

device?

#

also you forgot to spoiler that

serene viper
#

Oh that's modded.

fleet glen
#

oh right

#

huh

#

maybe its the activator

serene viper
#

No...

fleet glen
#

fully functional?

serene viper
#

It's basically the same thing. But live

#

Yes.

#

It's spicy.

fleet glen
#

woah

serene viper
#

It'll instantly deciv a planet.

fleet glen
#

classy

#

nothing a few tankers of antimatter fuel can't do though

#

maybe itll be used for a modded quest

#

maybe if you give it to the pathers theyll do something for real

serene viper
#

Have you ever befriended midnight

fleet glen
#

i have never heard of them

#

its been some time since i did hyper modded

serene viper
fleet glen
#

the one starting at the prism freeport?

serene viper
fleet glen
#

ahh

fleet glen
#

seeing a bit of an interesting strategy against the ||demons||:
||my initial thoughts were i shouldnt use frigates since theyre too squishy, and let my capitals tank, which works well. but maybe even better is use a bunch of phase frigates that can easily evade the eye, so they harass and distract the eye while the big ships take care of everything else||

#

it might seem counter intuitive but theyre pretty agile so they might just be able to avoid other threats

#

another note, i think there may have been some changes to ||demon spawning|| in one of the latest patches. ||the pinkish demon lights seem waay more frequent than they were initially||

fleet glen
#

interesting how spotty information on tech mining is

#

some people seem to know a lot, quoting stuff like how it rolls on the loot table, but searching for it hasnt proved fruitful in proving that

#

i do have my finished save, so i could do some science

fleet glen
#

this is a gloriously heretical build (not mine)

#

this one is even more molochian my goodness

fleet glen
#

i was just sorting some folders and i unearthed some prehistoric ship builds

#

its always a good day when i see a double gauss dominator

#

the dual autocannons on the back are so funny to look at but actually kinda genius

#

seeing the kinetic blaster on that aurora is pretty hillarious

#

both of those retribution builds are so funny looking

#

i remember i really liked the idea of using all those small missiles

#

i think this may have been before the update that added s mod bonuses and penalties, those retris have s modded heavy armour which im like allergic to nowadays

round badger
#

Frick I gotta get back to the sector

#

But I've been pulled back into underrail

fleet glen
#

huh wait a minute, one of those ships looks familiar somehow... [diable avionics in development screenshot]

#

they look so so cool i wish they didnt have awful maintenance costs

fleet glen
#

funny idea: s modded armoured weapon mounts on a gigacannon executor, takes a whole second off of the gigacannon cooldown

fleet glen
#

whuh??

fleet glen
#

they were just normal

#

no things

round badger
#

he said, unaware of the mark insidiously burned into every circuit of his fleet

fleet glen
#

very cool looking ships that'll be in the 098 update for a mod called Bird's collection

#

i see beefy eagle, ftl ship, half of an anubis, skinny brick, a mecha

#

looks great!

#

oh hey the guns on the front of that strange thing on the right look familiar

fleet glen
#

oh i like that bottom left carrier the mounts are asymmetrical and funky

serene viper
fleet glen
#

average starsector mod

round badger
#

I usually avoid those ones

fleet glen
#

this is preposterous, only 2 invictuses???

#

ohhh wow

#

neural interface

#

combined with a very mobile fleet

#

this guy was cooking

#

you know, this makes me wonder what the design philosophy of the invictus was and what it was up against in its time

#

its a similarly ancient design as a certain other venerable ship

#

dump of general lore thoughts below
||im thinking, based on vague recollections of the lore and no physical proof, onslaught mk1 and the invictus were designed in a similar time against similar threats, namedly the threat of the abyss. with such performance in game it leaves me to wonder how the domain would have lost given their ability to presumably field infinite amounts of these due to probably galaxy spanning industry. who's to say that they didn't beat them? maybe there was significant time delay between the gates being shut down and the threat arriving. if it was a specific signal to shut down the gates, maybe it was sent a long time ago and due to the vast distances, only just reached the persean sector after the whole thing is over and done with?||

fleet glen
# fleet glen this is preposterous, only 2 invictuses???

note on this video, ||8 fabricators actually is probably not that scary, since the fabricators are taking up (8*20) 160 of 240dp leaving them with only 80dp for their entire combat ship portion. many of those will be skirmish units and overseers, leaving only 1 or 2 line units on the field at any time. 8 fabricators by this logic seems and looked in that video much easier than 2 or 3 fabricators||

fleet glen
#

wow look at the sheer amount of weapons this thing has

#

from arkgenesis

round badger
#

Or as it is sometimes known

#

Arkgneis

fleet glen
#

oh is that what it is

round badger
#

Honestly idk, I assume it was a typo

#

And that what you said is what they intended

fleet glen
#

its the name of an emote on there so im assuming they spelt it right

#

either way looks very sweet

#

oh man theres even those broadside hardpoints?? you're too kind

#

im wondering if those are larges on the sides or if its all mediums and smalls

round badger
#

Looks medium and small to me

#

Which tbh I would prefer over having large mounts. More importantly tho, what kind?

fleet glen
#

unrelated, but this is not credit. it might just be a mod but crediting artists is important! this is more of a disclaimer

#

i like how many faceless/inhuman ones there are

olive cobalt
round badger
#

Yeah I like some of the portrait packs

#

Eapecially when they make it in as bounty targets

fleet glen
#

wow this mod is spicy

#

what...

#

my god

#

i needed this in my life

#

its like heg except "we need bigger guns"

round badger
#

Lmao

#

They better not have changed Flux on them

fleet glen
#

lol

#

you get a large energy hardpoint but no flux for it

#

oh wait thats easy

#

just slap a tach lance and 2 large burst pds

#

and like arbalests on the front perhaps

#

hmmm eagles get like 1000 flux right

#

you can probably make that work

fleet glen
#

wow... just saw the scythe of orion quest and there is a specific very cool interaction in it that is pretty nuts lore wise

#

how you find the dialogue: ||in the system with a remnant nexus, install a comm relay and try to "hack into the nexus"||
what it says: ||you get a pretty decent back and forth with... some kind of remnant system. they seem to know about the concept of omega, but are playfully cryptic about what it is, or even what the thing you're talking to is. i never realised the remnant could have so much personality, all you usually get from ordos is some robotic "where is omega" or something like that. but this makes the remnant an actual faction with motives, that they have some sort of consciousness directing them after all. very exciting stuff, despite being basically a full game theres so so much potential for the story to progress in different ways.||

round badger
#

i mean

#

starsector IS basically dwarf fortress in space, theyre never gonna be finished with it

serene viper
fleet glen
#

nope

serene viper
#

Personally one of my favourite missions.

round badger
#

i havent done it either

#

when did they add it?

serene viper
#

Presumably during the colony crisis update.

olive cobalt
#

Current Mod LIst

fleet glen
#

wew that is a loot of mods

#

id bet before the java update that would chug, but now it might be alright

round badger
#

Hah

#

Load times are still kinda bad on my machine

olive cobalt
#

load time isn't too bad, but gameplay can lag sometimes though

fleet glen
#

fun unimportant spoiler about kanta: ||apparently one of the bribe options is giving her 1000 lobsters||

#

oh how's that hyper modded run going btw quantum

olive cobalt
#

Have to restart every couple of hours when it freezes during autosave/quicksave

#

And FYI, SirHartley has taken over Lost Sector mod and will be coming out with update soon. ๐Ÿ˜Š๐Ÿ˜Š๐Ÿ˜Š

fleet glen
#

yippee

round badger
#

Lmaooooo

#

When mods are multi generational

#

Raven you ever dip your toes in trese brothers games

fleet glen
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in huh?>

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ohh trese brothers hmm

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i dont recognize any of these actually

round badger
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star traders frontiers is a really solid game

fleet glen
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whew this ship looks great

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i believe that pack is by the same person who's working on the united aurora federation mod

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oh wow... this ship pack has some cursed ships in it lol

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i love the look of the fighter bays on this

round badger
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Release the swaaaaaaaarm

olive cobalt
fleet glen
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ahh you're right

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they were just using a UAF portrait thats why i got confused

fleet glen
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great patch notes 10/10

fleet glen
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i can just imagine the amazing comments in their code
# this code has to be here or it breaks for some reason idk

round badger
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Those are my favourite

fleet glen
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those are some funky looking ships oh my

olive cobalt
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He always creates great content

fleet glen
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i just hope he knows how to build ships and do it in a reasonable time with interesting commentary

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which is a lot to ask really :p

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i gotta give it a crack myself i feel like i understand the game fairly well

round badger
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I like that ring lookin ship

fleet glen
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reminds me of scy nation's ships, but more greebly

round badger
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Scy is gooooooood

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Love those carriers, and the colour scheme

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Nowhere n3ar enough colour variety in th3 base game

fleet glen
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yeah gotta agree with that, the three tech tiers are pretty uniform save for the decent amount of sidegrades in faction specific ships, but often my fleet ends up mostly just using those relatively similar non faction hulls

olive cobalt
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Kayasar dropped new Ashes content yesterday

olive cobalt
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Any interesting mods found recently?!?! ๐Ÿค”๐Ÿค”๐Ÿค”

fleet glen
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the second battlegroup looks like a fun mildly balanced mod

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its like 14th battlegroup if they specialized in having biggest guns

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every ship has like a mount the size above what would usually be there, thats their theme

fleet glen
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ohh there is a certain 27th battlegroup that looks very very cool

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i think it might be one of those translated mods which have amazing graphics

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ahh id love to run all the battlegroups at once

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just have a fleet with one ship of each battlegroup

round badger
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you probably could if you were ok with the absurd load times

fleet glen
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well that just comes with the modding experience dontcha know

round badger
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yeah pretty much

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ive been waiting for the next game/mod update tbh

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i want to see more extreme stuff out in the abyss, its just a bit too empty right now

fleet glen
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i see i see, yea i hope to get more story stuff involving the abyss and some of the unanswered questions there in the next vanilla update

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ive seen a fair bit of threat mod content but i admit i dont check often

round badger
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im still traumatized by my first run in with them lol

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usually my superior piloting and persistence win the day

fleet glen
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yeah i ran high tech last time and learned the flaws of my ways

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after that i had reached the end of my starsector phase so the lowtech run quickly fizzled out

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i still dont know how i would have adapted my high tech fleet to best thenm

olive cobalt
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I am currently running 175 mods in my playthrough

fleet glen
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that is a prodigious amount

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i would almost call it overkill

round badger
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More than i usually run lol

round badger
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one of the things i felt the base game was lacking in most was a plethora of pirate crafts, which most mods add one or two models to

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the end result of which is typically massive pirate fleets of 40 completely different ships, its grand

olive cobalt
olive cobalt
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Updated mod list

olive cobalt
olive cobalt
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Arma Armature has updated

pallid dune
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like at least 2 ships for each fo the 6 classes

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for each faction

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like have a "mainline" and a "specialty" ship for each faction and tier

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and maybe even some ship mods (the augment system) that are faction unique just like 2-3 for each

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one could be "for an augment slot, the ships faction benefit is changed to this faction"

fleet glen
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those sort of changing functionality hullmods seem a little beyond the scope of vanilla

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there are already a handful of ships with built in mods that change how they work, like the church has distributed fire control on the retribution and the invictus, pathers have ill advised mods and safety overrides, diktat have that other special modifications thing on the executor, hegemony have xiv battlegroup. its only the league that could use something else. tri tach dont really need anything becacuse they use most of the high tech and phase ships

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i heard some discussion around the topic of more vanilla ships but from that other conversation they made it out that vanilla pretty much had most ship roles covered, so with vanilla rules there's not too much more you can add that makes a meaningful difference

round badger
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i think they could do with a next gen type of deal

fleet glen
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how so

round badger
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have you played star traders?

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basically, what im thinking of are the ST eras; which are exactly what youd expect. After every so often, or a major story event, the entire simulation progresses. More ships to each faction, as in more models become available (iirc), more parts, better versions of existing parts, etc

fleet glen
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oooh that would be interesting

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i mean to a certain extent you could say the game has that already, cause the sector gets stronger over time at a similar rate to the player

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but the game doesn't really have straight upgrades for stuff. like, a needler is better than a railgun, but it costs more, so it's not just a free upgrade

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a railgun is better than the light autocannons, but costs more op and flux

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having straight upgrades would be neat, but would probably result in the combat being similar, just more lethal. at least, if ai can get these upgrades too

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if the upgrades are only for the player, then the player will be stronger than the enemies and the game will be super easy

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im pretty happy with the current system of strength through superior design using the tools available, rather than getting better tools

round badger
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honestly ive never really gotten the impression that the sector gets stronger with you, even when i did my vanilla run

olive cobalt
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It is not that the sector gets stronger, they just start to release larger fleets to go after colony wealth

round badger
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the big difference is that late game i stop playing the stealth game

fleet glen
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well there definitely is a difference in the fleet composition. early game bounties and pirate fleets you encounter aren't usually gonna have things like atlases or capitals at all, whereas the get bigger ships and officers as time goes. of course, it's not hard for an experienced player to speedrun the progression and get there faster

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and for endgame there's the sector defense fleets which are full of S mods and high level officers, and the hidden fleetwide skills they get too

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so they definitely do get stronger

round badger
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capitals are no big deal

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its those mother_fucking_ venture ships that give me trouble

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not like they do fuck all! theyre just tanky

fleet glen
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huh really

round badger
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yeah i mean late game they aint no thang

fleet glen
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i dont really go against many that might be why i didnt have a problem with them

round badger
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but early i dont wanna be sitting there for 30 seconds with my whole fucking fleet

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iirc theyve got onslaught levels of armour for whats basically an oversized cruiser

fleet glen
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usually by the time i face them i already have enough to break them fairly well

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and theyre not a significant threat in combat so i can roll the rest of their fleet without them being much of a nuisance

round badger
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hmmmm maybe a mod i have changes that

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because i see them from the very beginning of the game

round badger
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another thing that could change over time with sector 'eras' would be the value and availability of certain commodities / other events that drastically change the fortunes of those in the sector

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lets say for example, a big tech advancement comes up, and all of a sudden everyone has access to a new high tech industry that mmm oh idk, combines standard and transplutonics ore for a new material required for that eras new ship hull construction

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or an event that releases a virus that fucks up all of the factions copyprotections on high tech ships, essentially making them unavailable until the crisis is resolved

fleet glen
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sounds like a great mod idea!

fleet glen
fleet glen
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what a ship

round badger
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what a fucking brick

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bleurgh but i hate the weapon asymmetry

fleet glen
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its using a different weapon in every slot lmao

round badger
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heresy most fowl

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that loadout makes it way too lean heavy, if you want to get the most of your weapons you basically have to put your whole ass on display for a speedy little ship or lose 40% of your effective armament

fleet glen
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lol

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yeah its a meme build

fleet glen
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cooked or burnt?

round badger
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i mean, id throw on a different set of kinetic weapons but yeah that looks good. Those missiles are pretty decent all rounders

fleet glen
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cant look at any pictures of starsector mods anymore...

pallid dune
fleet glen
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nothin a vpn dont fix