#Stationeers - Or as Belial calls it "Hardmode Astroneer"

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steel epoch
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Very impressive!

indigo python
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you can also get a mining backpack, which is big but only ores. im not sure you can put it in your other backpack

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you can also use it while paused

coral shore
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damn that's a big base, I don't think I'd have the patience to build something that big, nor would I want to live in a base where all the important things take so much walking to get between. but impressive, none the less

indigo python
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wow that is ridiculous

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you hollowed out that entire mountain!

vernal jackal
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anyone try to find out how deep you can dig?

vernal jackal
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I can't figure out any rhyme or reason on how the daylight sensor calculates vertical position on Mars. It makes no sense.

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One location thinks the sun is directly overhead (it never is) at dawn. another at sunset

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the dawn one works ok from noon onward so i'll use that.

indigo python
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on the moon so it might work different, but i pointed it in the direction the sun rises and that seemed to get the right vertical

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it really is weird and a pain how they dont just give you the right numbers though

meager sand
meager sand
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It is being hollowed out as I work, but the plan is to make use of a decent chunk of it

meager sand
indigo python
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i had no idea these were there

coral shore
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very important in-flight snack compartment

indigo python
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thinking about how i'll set up my furnace, ill have one line for fuel mix and one line for inert gases, and use a pressure regulator to pump more inert gases in if i need a higher pressure.

im not sure how much fuel mix i'll need so i'm thinking i might use a volume pump that i turn on to turn the furnace on. also wondering what to do with the waste gases, just put them into the inert gas system? or filter the oxygen and put that into its own tank?

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would be good to know the max pressure of the furnace so i can add some kind of safety too

vernal jackal
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on the moon, vertical is all that matters and would work fine with the numbers i get. I need to track horizontal as priority, and vertical gets very wonky.

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though i'm not sure even purely vertical would work at dawn.

coral shore
vernal jackal
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at 40mpa the furnace starts making noise. at 50mpa it's scary. I think it blows before it reaches 60. Wasp alloy requires 50.

indigo python
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huhh

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so i should have my safety at 51

vernal jackal
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if you aren't making an alloy the requires 40+, i don't recommend letting a furnace get that high.

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I don't know the max pressure of pipes.

indigo python
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somewhere above 50000kpa

royal shard
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Could have a toggle input on your safety system.

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"AllowHighPressure" off? vent at roughly 40.
"AllowHighPressure" on? vent at 51-55 somewhere.

vernal jackal
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keeping your furnace that high also makes it impossible to make the lower pressure alloys. I only let pressure climb when I need it to.

coral shore
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yeah, some alloys require very low pressure (electrum can't be made if pressure is above 2.4MPa), and some have very high pressure requirements (either constantan or invar needs a minimum of 20MPa) so I'd recommend actively managing the pressure inside by putting a volume pump on the output, rather than a backpressure regulator

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though until you get the advanced furnace, it's easy enough to just add oxcite and volatiles ice until you get the desired temp, then either adding more ice or letting off pressure manually until you get the desired pressure

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also also, the pressure at which both pipes and furnaces explode is ~60MPa

indigo python
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ah good to know

vernal jackal
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It is just as possible to add and vent the advanced furnace as the basic furnace.

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The complex piping and pressure management is completely optional, even for the most complex alloys. the benefit is saving fuel which isn't all that big a deal on most planets/moons.

indigo python
indigo python
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incredible

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that is way too much nutrition

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this will spoil

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how do i store this

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fridge

indigo python
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these lights are useless

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will have to try putting them on the ceiling instead, that worked well in the other room

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slightly better

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would be very greatly convenient if this could be mirrored

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then i could have the wiring just be a straight line instead of a wiggle

indigo python
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smelting room set up with a bunch of little things to try and regulate the temperature. i have one input pipe with valves to allow either fuel mix or inert gases into the furnace, with a pressure regulator and a volume pump to empty the input pipe back into the waste filtering. the output pipe has a backpressure regulator and a valve in case i just want to empty it. the filtering splits volatiles and oxygen with some inline tanks to store them, then mixes them.

haven't tested all this yet but i think it sure looks neat so hope it works

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im thinking it would be cool if i could use a console or something to set the pressure i want instead of having to carry a labeller around to change the values

vernal jackal
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You can use logic and a dial

indigo python
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i wonder if i need a pump directed into the furnace, the pipe doesnt seem to be putting a lot in

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oh that is radiating a lot should i put it in a little void box

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vacuum that is the correct term

vernal jackal
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a furnace in an enclosed room will quickly cook the occupants

vernal jackal
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Trying to build a runway, and thinking maybe semi-automated iron production may have been a better first step

inland forge
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I think I'm gunna end up dying a couple times before I figure out how to cool off my base haha

craggy vale
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A simple option is usually having a volume pump pointing inwards, a parallel valve beside it, connect the two on each side, run the "input" side of the volume pump outside with radiative radiators on it. Then the "output" side of the volume pump just gets a passive vent or cowl to take in inside atmo. Then when you need to cool it down you open the valve and let the atmo cool down by radiating the heat outside, and when you've got it cool enough you close the valve and start the volume pump until you've emptied the outside radiative part so you don't get anything freezing in the pipes.

inland forge
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I don't think I understand this without pictures

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I'm still watching through the Vods to find the air conditioner set up part

coral shore
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no, the simplest method of cooling is to use a liquid wall cooler, and connect that to a liquid pipe network filled with nitrogen of volatiles, and have that continuously cooled down by radiators. then you can turn of the wall cooler for some nice cooling, though it is quite power hungry

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or, temporarily just put a bunch of pipe radiators on your water pipes, as water has quite a high heat capacity, and if the water gets too hot, you have the ice crusher melt some water ice while set to just above freezing, though that requires you to get some more water ice every now and then until you can actively control the water tems

inland forge
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I'll look into it tomorrow since I work tonight

indigo python
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depends which planet, if its atmosphere is cold or hot or vacuum

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an easy setup i use on the moon which is essentially the same as khaylin's suggestion is having an active vent sucking air into a pipe, that pipe goes outside with some radiators attached to it, then comes back in through a passive vent with valve.

to turn it off, close the valve then set the active vent to outwards, and it'll drain the pipe and pour the atmosphere back into the room

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ill launch the game and send a screenshot of it

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hot air go in vent, radiators radiate away the heat, cold air comes out other vent

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with 3 radiators i can turn it on and it usually cools down 10 degrees in a few minutes. this is a fairly small room

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ive heard its best to have vents on opposite sides of the room, or at least away from each other. i think it better distributes the cold air

craggy vale
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Left is volume pump inwards, right is a digital valve (you can use a non-digital one for pure manual operation), it just goes directly outside with the radiators shown in the background. The passive vent in the floor is what allows the indoor atmo into the pipes.
You don't need to circulate any air, it just equalizes temperature decently quickly anyway.

indigo python
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ahh so this is an automated one

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using a whole IC chip for it?

craggy vale
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Yup

indigo python
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i was thinking i could just use some logic thingies

craggy vale
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Was easier to write code than map out discrete logic

indigo python
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yea, if it works it works. and much neater than a sprawl of logic bits

craggy vale
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Might be possible to use a filtration unit or such turned into standby (using 10W) to have access to the pressure in the "outside" pipes and control everything else.

indigo python
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this room is so empty now that i moved all my printers into the forge

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perhaps ill put some more lockers here, or some furniture

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make it a little like a canteen

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just a general living space perhaps

indigo python
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oh wow insulated pipes have no convection at all

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this insulation very good

vernal jackal
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What is the easiest semi-automated mining?

royal shard
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deep drill.

craggy vale
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Deep miner?

royal shard
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Feed power, get resources.

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Want different resources? Put deep miner somewhere else.

craggy vale
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Just set up a railway between all the outposts

primal lichen
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Just looked into the whole O2 toxicity thing and all the stuff involved with it
So apparently the Gemini missions used pure O2 atmosphere in the capsule and space suites.
The way they did it was keeping the atmosphere at a low barometric pressure in which case the pure O2 does not cause health issues
Now if you were on a planet with an atmosphere with a higher barometric pressure, you would have issues without a hardsuit.
If we are looking at stationeers, the pressure on Venus would cause a normal earth mix with 21% O2 to cause oxygen toxicity.
Someone could make a really hard-core difficulty with a mod simulating this

royal shard
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Yeah it's not the % oxygen vs other chemicals, it's the amount of oxygen molecules per volume.

coral shore
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There's a chart somewhere that shows what all the bad pressures and compositions are. Cuz at higher pressures, if you have an air-like composition, fast decompression will also give you the bends

primal lichen
vernal jackal
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Pretty sure weโ€™d have bigger issues than oxygen trying to go to Venus. Like a dissolving space ship and all soft metals liquifying.

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Another idea for a hardcore mod would be to replicate actual day night cycles. The moon is tidally locked to Earth and Europa would spend half its rotation behind Jupiter.

craggy vale
coral shore
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Yes, that's what I meant by 'fast decompression'

craggy vale
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My point was about it being nitrogen, since the rest of the conversation seemed to mostly be about oxygen, so I felt clearing up the distinction was useful.

coral shore
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Ah, I somehow thought the connection between nitrogen and the bends was common knowledge, hence I didn't mention it beyond its effect

vernal jackal
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How do you know what resources are available for a deep miner? How to find new deposits?

craggy vale
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It's a "deep miner cartridge" or something like that

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For the tablet

craggy vale
# coral shore Ah, I somehow thought the connection between nitrogen and the bends was common k...

There's a lot of information we might think is common knowledge, but I am quite often surprised at what isn't. Most people wouldn't have any reason to know about it, I think. In the same vein there's a lot of programming knowledge that seems like it should be common knowledge, but it isn't. And AFAIK quite a lot of people don't really know how the meat they eat becomes the product they buy. Today's lucky 10 000 seems apt.

vernal jackal
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Thanks for the map.

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I know too much about the meat I eat, any more and I wouldn't eat any. And I'm not sure how I'd manage, rather a picky eater and vegetables were never my chosen foods.

craggy vale
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Of course

coral shore
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of course

indigo python
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yes, this is happening now...

indigo python
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does the volume pump use less power if it's set to a lower throughput?

royal shard
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Probably not.

vernal jackal
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You might want to build a new suit before yours breaks.

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That temp is why I avoid piping furnace gasses.

royal shard
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And if you do pipe furnace gases; do it in insul pipes.

indigo python
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i havent added atmo to that room yet its fine

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i was more pointing out the mess of that corner lol

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oh and my suit damage hasnt increased at all over time, i just had an airlock incident quite early on that i patched up

royal shard
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You're ~1.5 incidents away from no suit.

indigo python
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ok thank you for your advice

steel epoch
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Basic volum pump takes next to nothing (if not nothing at all) power wise if it's set to 0 throughput, no need to toggle on or off.

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Pump pulls more power, the more you ask it to do.

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Same is true of the turbo pump, but that one pulls more power overall, so never fully drops to nothing even at 0 output, and pulls a lot more power if under full load.

vernal jackal
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One thing you might not have noticed, or really care about, is while your suit is exposed to temps that high, it expends a lot of oxygen keeping you cool.

coral shore
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Shouldn't be an issue while the atmosphere is still measuring at 0kPa

primal lichen
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Thermal radiation?

coral shore
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Don't think any thermal absorption other than solar heating and convection are modeled in the game.

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Nor does atmosphere give off blackbody radiation in the game

indigo python
vernal jackal
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will power generators burn wires if there is a transformer limiting power drain?

oak charm
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I think it's the power draw that burn the cable and not the power generation

craggy vale
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Nope, it's "actual flow" that burns cables

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So transformers are a way to safeguard against solar storms for solar panels or wind storms for wind turbines

vernal jackal
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Thanks. That's good. my wind turbines put out 84k in a storm. but are slowly losing the fight filling the battery normally.

craggy vale
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But it's not quite like we'd think of electricity flowing, because it can burn a cable at the furthest extreme, when it logically would make sense that it burned a cable where "the most electricity" passes through. But that's just how it be

vernal jackal
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Usually the 1 wire that hidden in a frame

coral shore
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but you gotta be careful with transformers. they do have a power draw of their own, and if you've limited the power draw out of a network to exactly the capacity of that network after adding up all transformers, you are still at risk of burning out wires

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for example, if you have an LV network feeding power into an HV network, and limit the throughput with a transformer set to 5kW, the draw of the transformer itself (10W) could put the total power flowing through that network to 5010W, burning wires

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but there are fuses, so you could make sure that when there's too much power in the network, it breaks somewhere you can get to to fix it

vernal jackal
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If I add more, i'll put a fuse between the current and the new ones. I have a large transformer set at 49,000. plenty of room in 100k cables.

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the small ones after the battery are set at 4500. the only thing I have that comes close to pulling that much is the satelite dish. some crazy trader wanted 7500w signal.

royal shard
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I've got my HV->LV transformers set to 4950

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Should be fine

coral shore
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transformers putting power into a network, it's safe to give it the maximum it can handle, it's only when you're taking out that you need to worry. my trafos going from my batteries (HV) to LV lines are set to their maximum of 5kW

royal shard
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I've put in that 1% safety margin... yeknow, for realism sake.

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If I need that last 50W, I really should be making 2 subnets.

indigo python
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you can put fuses in places to control where the wires burn out

coral shore
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anyone have an idea why I'm not getting the "Stack Overflow" achievement, even though half my running ICs are "Writing to the internal stack of another device", as that achievement requires?

meager sand
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In the past, some achievements have been pushed to Steam, but not actually been activated in-game

vernal jackal
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the problem with fuses is you won't likely know it blew until your base is out of power.

indigo python
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true but wouldnt that be the case with an overloaded wire too

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at least when it does happen and you go "oh crap" you can find it, then fix it then or reload a bit earlier and fix it earlier

indigo python
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flare gun looks quiite cool

primal lichen
# indigo python flare gun looks quiite cool

Doom Eternal Theme: Mick Gordon The Only Thing They Fear Is You Audio from the Doom Eternal Soundtrack / Doom Eternal OST also known as the When the Doom music kicks in song.
๐ŸŽง Stream/Download this song on all platforms - https://lnk.to/DoomMusic
๐Ÿ”ฅ Listen to the full Doom Eternal Soundtrack / full Doom Eternal OST - https://www.youtube.com...

โ–ถ Play video
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makes me think of doom

indigo python
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this achievement is easier to get than i thought, just let co2 build up in your suit and then activate your filter before you pass out

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it was not intentional however lol

royal shard
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Even easier in co-op.

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Just be in a breathable atmos room, have your suit on (but off), when passing out, have them take off your suit.

indigo python
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quite terrible at this whole farming thing

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i left my cooling thing on and it was -17c in here :<

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i grabbed a few canisters of hot co2 from my forges and that fixed it quite quick but not fast enough

indigo python
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weird, i filled my tank up with oxygen but my suit was getting low pressure

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it was oxygen filtered from the forge so maybe it was too hot and getting sent into the waste tank?

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oh yep that waste tank definitely has a lot of oxygen despite there being no oxygen filter

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i guess any oxygen i get from the forge has to be cooled down

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or just get it from not there lol

indigo python
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cleaning up the forge pipeworks a bit

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im thinking i dont need a buffer for oxygen/volatiles if i just have a bigger fuel buffer

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though then i realise there can still be an imbalance in them so i do need a buffer

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or just vent the excess

indigo python
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managed to squeeze in a buffer

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i can add an overpressure vent later

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feels like i spend so long in this game and yet nothing changes lol

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ive been wanting to make a central atmosphere processing building for the last few weeks i just havent got there yet

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even just automatic temperature control would be so nice

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this greenhouse gets toasty pretty fast

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wishh i could reverse the filtration machine

coral shore
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Putting a couple of liquid pipe radiators (convective) on your water line inside the greenhouse works pretty well as a thermal buffer, and the just put a couple of rads (convective or radiative, whichever works better where you are) outside to keep temp from rising too quickly

indigo python
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its just that if i have any pipe exposed to the outside, which on the moon is a vacuum, there'll be a phase change inside the pipe once it inevitably gets too cold and it breaks

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so i need something smart that empties the pipe out once the temp is reached

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so many saves

vernal jackal
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Oxygen and Nitrogen have to get really cold to liquidy

indigo python
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it's happened to me before

oak charm
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to day was they day i learnt how bad a dust storm is when on a mining trip... well fek

meager sand
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I used to think the Stationeers location-selection was hard because it had six different planets to choose from... Turns out that was the Easy start-selection. Now there are 4-5 starting-locations per planet as well... ๐Ÿ˜ญ

vernal jackal
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lol

fleet bronze
oak charm
craggy vale
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Put potato in dirt, water it, wait

fleet bronze
meager sand
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Is the planter connected to water?

fleet bronze
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sorry that was a meme

meager sand
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Oh.. ๐Ÿ˜‚

fleet bronze
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i havent gotten to the planters yet

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also just assuming that me trying to put it in lunar soil aint gonna fly ๐Ÿ˜‰

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But I am kinda truggling? never got power all the ores I need I cant find. Keep losing my base and almost dying in the wildernes

meager sand
fleet bronze
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I think I need an ice crusher for my water bottler right?

meager sand
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You can run the bottle-filler and planters off the same tank of water.

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At least on the regular start, you start with a blue tank of 57l of water.. that's loads

fleet bronze
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how do you connect that?

meager sand
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2 sec

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That's my setup

fleet bronze
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whats the yellow thing called?

meager sand
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Tank Connector

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You have two of them in your starter-crates

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I think they are in the Hydroponics crate

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I'm assuming you aren't playing with the Brutal starting-kit

fleet bronze
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xD I wonder why you assume that

meager sand
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Call me lame or whatever, I find "Easy/Standard" to the most enjoyable setting.. I don't have to stress with eating all the time, and I can eat with the helmet on..

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I don't mind if others like Stationeers to be "Suffering, the Game". To me "Stationeers/Brutal" is kinda "look at my ePeen! It's MASSIVE!!!!"

fleet bronze
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xD

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49 c is probably to warm right

meager sand
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Absolutely.. Most plants like it around 20C

fleet bronze
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so I need to cool the air somehow ๐Ÿค”

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portable air conditioner?

meager sand
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The portable Air Conditioner is a start. You can use Wall Coolers, but they are terribly inefficient. Longer term, you should get either regular Air Conditioners (Kit (Atmospherics) from the Pipe Bender) or a phase-change cooling system. There are videos on YouTube to help you set them up.

fleet bronze
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ima see if I can setup an air conditioner

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I should safe this right and vent into the outside?

meager sand
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Vent it to the base interior, yes

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You can filter out the Pollutants using the Portable Scrubber

fleet bronze
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wahts the D0 & D1 on the air conditioner?

meager sand
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picture?

fleet bronze
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next to the button

meager sand
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Oh, those.. Those are only needed if you program an IC and stick in there

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For now, just ignore them and operate it manually

fleet bronze
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I need to get more copper again >...>

meager sand
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๐Ÿ˜„ Story of my life (in Stationeers)

fleet bronze
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is there like an ore scanner?

meager sand
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Yes, you can print a cartridge in the Electronics printer and stick in a tablet. The basic one only shows all ores as grey blobs. The improved one shows various ores in different colors. Ultimately you want to print the Sensor Glasses from the Tool Printer, and an Ore Sensor chip from the same.. Those are great

fleet bronze
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I see

meager sand
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Regular Ore Scanner cartridge (all ores show as the same color):

fleet bronze
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thats not as helpfull for me rn... im really struggling to find copper

meager sand
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Color Ore Scanner cartridge (coal shows as grey, iron as purple):

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Sensor Lenses with Ore Detector:

meager sand
meager sand
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Thanks for the push btw @fleet bronze , you got me to finally build my A/C and get food going.

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I just need to sort grow-light automation (Mars solar isn't strong enough to grow plants unassisted)

fleet bronze
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oh your on marsh?

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doesnt that have an atmo?

meager sand
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A tiny bit, yeah

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~2.4kPa of mostly CO2

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3200 freshly smelted steel ingots... Should last me maybe 6hrs..

fleet bronze
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whats you making lol

meager sand
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"Everything"... Steel Frames, Steel Sheets, Walls, Insulated (gas and liquid) pipes... They all need steel

vernal jackal
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mars solar is sufficient for potato and some other crops

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it needs a boost for soybeans

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Europa solar isn't sufficient for soybeans with a grow light. I need to find a new timer system

fleet bronze
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I just dont know what everything is lol

meager sand
vernal jackal
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they may get light deficiency, but they still grow fine

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also, where you put the windows matters

meager sand
meager sand
vernal jackal
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if you have a room you can breath in, you're beating stationeers ๐Ÿ™‚

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I came pretty close to fatal lung damage twice on europa, first time bought a pill from trader, 2nd was able to make a pill. still had to live with weezing sound for days.

fleet bronze
vernal jackal
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the game is a bit harsh on sub 0c temps. A human can breath -20 without instant lung damage.

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i had to direct vent the furnace into the living space for a while until i got over 10c. then scrub the pollution.

meager sand
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My "starter-shack" seen from the south-west

fleet bronze
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You got you a vehicle?

meager sand
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no rover yet

fleet bronze
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Then whats the unloader for?

coral shore
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mining backpacks, probably

meager sand
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Hard Mining Backpacks are perfect: four slots per row, perfect for alloys. I throw a prepped backpack in the Unloader, which pipes the contents to a Sorter that sends the ores to the Advanced Furnace, and the backpacks are spat out the other "hole" so I can pick them up again.

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You need to print an IC and an IC housing to make it work, but if you get there, I can share my code

coral shore
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you don't need an IC for the unloading

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nor the sorting

meager sand
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The sorters don't need ICs anymore?

coral shore
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never did, you could always make them automatic, afaik

meager sand
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Do tell!

coral shore
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you just need a computer with a sorter motherboard to set them up initially, then they do everything on their own

meager sand
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Ah, that one.. Did RW fix the Sorter Motherboard? They used to be utterly cursed if you ever tried to ammend your logic.. ๐Ÿ˜„

coral shore
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the logic sorters do have an internal stack that can be used for more advanced sorting behaviour, I suppose, but which do need ICs to set up, but for this use case, it's not strictly required

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I suppose the interface wasn't very good, and the last time I used it was years ago, but it should technically work

meager sand
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I'll give that a try next time I log in

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I was mad enough to try to use logic-chips to control sorters. That was "interesting"... It worked, but only if you laid down the chips in a very specific order, and on reloading the game, the order the chips were loaded in determined if the circuit worked or not.. It usually didn't. That's when I bit the bullet and learned IC10... And IC10 really isn't hard, I just liked working with control logic again (hadn't done that since vocational school, ~30 years ago)

fleet bronze
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๐Ÿ˜… I dun goofed didnt i

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If I use a pipe radiator outside itll cool whatever im pushing through right?

vernal jackal
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yes

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liquid in air pipes is the single biggest hurdle in the game.

fleet bronze
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Temperature just isnt moving

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or does this not work on the moon as I dont have an atmo?

meager sand
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You need the radiative radiators, not the convective ones

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Also, keep them in the shade

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Radiative radiators absorb energy when hit by the sun (unless the energy in the pipe is greater, but then the sun slows radiation)

fleet bronze
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so this one?

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I need more power xD

meager sand
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In the beginning, turning off things you don't need is pretty essential to conserve power

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But once you get Steel, you really should print yourself a Kit (Battery) to go between your solar-panels and the base. Much better capacity than an APC with a large battery in it

meager sand
fleet bronze
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solar panels? kek

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im using the furnace for smelting, since that seems to not require as much power, is that smarticles?

coral shore
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very smarticles

fleet bronze
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what do you do with 0% gas filters?

fleet bronze
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solar panel tracking seems like a lot of effort >...>

coral shore
fleet bronze
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litering?

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gasp... I already have to deal with random skulls

fleet bronze
fleet bronze
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Station Battery has a switch... Ofcourse it does...

fleet bronze
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uhm.... this isnt going down

meager sand
fleet bronze
#

my solar doesnt wanna move anymore ๐Ÿ˜ญ

meager sand
#

APC battery died?

fleet bronze
meager sand
#

Without a full breakdown of what is set to what, that looks about right?

fleet bronze
#

im looking north in this ss

meager sand
#

In the MATH chip, did you do (MEM - VERTICAL)?

fleet bronze
#

add

#

I copied this

meager sand
#

I assumed as much, that's my work BTW ๐Ÿ˜‰

#

Your Daylight Sensor looks to be the wrong way around.. The data-port should point north, yours looks to be pointing south

fleet bronze
#

its pointing up now

meager sand
#

But before you change anything, double-check the orientation of the Daylight Sensor and the Solar Panels

fleet bronze
#

both data ports are facing north now

meager sand
#

OK, but now we need to adjust the MEMORY to say 180 (I think) to compensate for you putting the power-port on the solar-panels south

fleet bronze
#

not sure

meager sand
#

Add or subtract 90 from the memory until it points the right way

fleet bronze
#

I think its turning the wrong angle

#

I think the rotation is off

#

Horizontal is off I think

meager sand
#

well, my first tip is to triple-check that all the chips are set correctly (the Stationeers UI makes it easy to make mistakes), and my next tip would be to pay extra close attention to the direction things point in the pic you posted from the tutorial. In that picture, the solar-panel power-port points east, not south

fleet bronze
#

I need a horizontal adjustment I think

vernal jackal
#

I was never able to find a good solution to dual tracking. My location on mars put the sun near the horizon and I couldnโ€™t find a position of the sensor that worked. I did get it mostly ok with 2 sensors, but it probably would have just as good with a fixed vertical angle.

#

Eventually I moved back to Europa and just have to worry about storms burning out hq cables.

meager sand
#

If you use #1183721972006391808 message and follow the directions exactly (paying close attention to where the solar-panel and the sensor points), then that setup gives "100%" accuracy

vernal jackal
#

Not for me. I tried solution after solution and not a single one worked for my location with dual tracking. Many of them had the panels not only facing the wrong way, but tracking the wrong direction.

meager sand
#

Well, I have it running on my Mars-game right now, works 100% ๐Ÿ˜‰

vernal jackal
#

Mars now has 5 different locations.

meager sand
#

And the sun moves the same on all of them

fleet bronze
#

How would the sun move differently on a different location?

vernal jackal
#

Different angle.

fleet bronze
#

Sorry silver, but those dont change nesw?

meager sand
#

I've only played on Donut Flats and Butcher's Flat, and it works fine in both those locations

fleet bronze
#

placing two solars next to each other doesnt cover them right?

meager sand
#

They will block each other some.. How much you lose may vary

#

Window-frames don't block the sun, but panels do

fleet bronze
#

there is a block inbetween, i know its hard to see. That should prevent loss right?

meager sand
#

Anyways, the whole point of the guide on the Unofficial Stationeers Wiki is to present a circuit that always works, no matter what planet you're on, as long as you set it up exactly as is presented...

meager sand
#

Donut Flats:

fleet bronze
#

Thats one project sorta done... Now to tackle temperature in my greenhouse

meager sand
#

Bah, just missed the sun on my other game.. Just give me ~10 minutes and I'll screenshot Buther's Flat at 99% efficiency

fleet bronze
#

this works sorta ๐Ÿ˜…๐Ÿ˜‚

meager sand
#

Butcher's Flat:

#

Yes, the sunrise location is a little bit different but the circuit does exactly what it was designed to do: track the Sun...

fleet bronze
#

Does a 0 that is an float not work for a inpput thats wants a boolean?

vernal jackal
#

Will a centrifuge keep up with a deep miner?

meager sand
coral shore
meager sand
coral shore
#

a bit over 16 sconds to process one ore, and a deep miner makes one ore per 90 seconds

meager sand
coral shore
#

I thought it was 1, isn't that what it says on the description?

meager sand
#

They produce one lump that at least used to contain 10 ore

coral shore
#

I see, never mind then. I was working off of incorrect info

meager sand
#

Maybe they changed it with the terrain-update?

#

It might be me who's outdated here ๐Ÿ˜„

coral shore
#

I have purpusefully not used deep miners for a long time, since they are so powerful, and I wanted to figure out rockets instead

fleet bronze
#

somehow my potatos havent died yet

meager sand
#

Deep Miners were absolutely OP in the old way of operation... I had 4 DMs and I stopped needing to mine for anything other than gasses

coral shore
#

like, even at the 1/90s I thought they were, it would still be cheap enought to make and run dozens of them to have effectively infinite resources

coral shore
fleet bronze
#

I just turned it on for the screenshot

#

I dont think it needs the light?

coral shore
#

not on the moon, if the plants have access to the sun while it's up

fleet bronze
#

I think they should?

#

there is a slight flaw in my design being the middle part where I got my initial solar panel

meager sand
#

Raoul, is this your first save in Stationeers?

fleet bronze
#

Techincally second?

meager sand
#

Right.. ๐Ÿ˜„ Enjoy it to the max, you'll be on your third soon enough... ๐Ÿ˜‚

#

If anything, Stationeers teaches you to learn as much as you can for as long as you can, and at some point you just have to burn that game and start fresh to make something better

fleet bronze
#

kindoff just playing to learn basics for a mp?

vernal jackal
#

i get lumps of 10-11 ore

#

can i use a sorter without logic

meager sand
#

Technically, but is painfully slow to set up

#

Are you trying to sort ores from the centrifuges?

vernal jackal
#

yes

#

the miner is sitting on iron/gold/copper

#

i could probably use a vending machine too

fleet bronze
#

So which output do I use to relieve the pressure of this thing?

meager sand
#
# Controls Sorters to sort items based on hash.
# Reads item-hashes from stack to decide if it
# should be split off or passed on.
# Connect one Sorter to each screw on the IC.

alias counter r0
move counter 0

alias hash r1
alias SlotOccupied r2
alias InputItem r3
alias IsItem r4

define INPUTSLOT 0

# Replace hashes below with the ones you need.
push 1758427767 # Iron
push -707307845 # Copper

start:
# Loops over screws to instruct attached Sorters,
# loops over all sorters every tick.
bdseal dr0 sort
add counter counter 1
bgt counter 5 reset
j start

sort:
# Compares Sorter input-slot with hash in stack
move sp counter
add sp sp 1
peek hash
s dr0 Mode 2
ls SlotOccupied dr0 INPUTSLOT Occupied
beqz SlotOccupied ra
ls InputItem dr0 INPUTSLOT OccupantHash
seq IsItem InputItem hash
s dr0 Output IsItem
j ra

reset:
# Resets counter to zero so we can loop over again
move counter 0
yield
j start

Just wire up two Sorters, label them, and attach them to their own screw on an IC Housing, and they will sort things for you. As you can see, I only define two ores, because the last will come out of the "other" output of the last Sorter.

For example, if the first Sorter sorts Iron, then Iron comes out the "left" port. Then the next Sorter sends Copper to the "left" port, and Gold to the "right". ๐Ÿ˜‰

vernal jackal
#

where do I put an IC chip to run the sorters, in a logic ic ? (i've never actually used IC, just basic logic)

fleet bronze
#

I found it... the output 2 I was looking at was for water

#

ima assume its smarter not to vent co2 and 02...

vernal jackal
#

it'll vent everything, including flaming volatiles

fleet bronze
#

I know, but... co2 and 02 seems valuable

vernal jackal
#

that's why Aavak has that massive filter set up

#

nitrogen too

#

on Europa a vent to a cold room, freeze the CO2 ๐Ÿ™‚ (even freezes the polutants)

vernal jackal
#

Will a centrifuge empty itself or keep running until i stop it?

coral shore
#

centrifuge can't be emptied while it's running, and there is an upper limit on how much materials can be inside at one point, so you'll occasionally have to let it spin down to empty out

vernal jackal
#

centrifuge works. I have no idea how to set up the sorters. I took a guess but they don't work.

#

I copied the program into an IC chip. Set it up in an IC Housing. Put pins 0 and 1 to the sorters.

vernal jackal
#

and 1 centrifuge can not come close to keeping up with 1 deep miner.

vernal jackal
#

ok, figured out my mistake. i need to export from laptop to chip. Now i'm getting logic error line 37

#

s dr0 Output IsItem

meager sand
#

Last time I used an electric Centrifuge, once it was full, you had to open it (manually or with logic). This stops the Centrifuge (takes some time), and once stops, it begins to empty itself. Once empty, you can close it, and it starts accelerating by itself.

I ended up automating this process. Back before Deep Miners changed, I think I had 7 Centrifuges controlled by 2 ICs, and 9 Sorters (also controlled by 2 ICs) to sort the ores into SDB Silos (one ore-type per silo)... I wish I had my old "test-bench" save so I could take screenshots, it was beautiful. ๐Ÿ˜„

#

Here's the script for automating Centrifuge emptying, I believe it still works:

# This script loops through up to six centrifuges
# per chip, checking for ERROR state (because the
# centrifuge is full), opens the centrifuge, and
# moves on to checking the next centrifuge. Once a
# centrifuge is empty, it closes and starts up
# again. All six centrifuges are managed every tick.

alias counter r0
move counter 0

alias error r1
alias reagentCount r2

loop:
bdseal dr0 check
add counter counter 1
bgt counter 5 reset
j loop

check:
l error dr0 Error
bgtz error empty
j ra

empty:
s dr0 Open 1
l reagentCount dr0 Reagents
bgtz reagentCount ra
s dr0 Open 0
j ra

reset:
move counter 0
yield
j loop
#

Then I just used Basic Chutes to stack ores to be processed. I sent ores to the first Centrifuge, with the overflow going to the next and so on...

#

One quirk I found with the chutes was that I had to have a chute between the Overflow Chute and the Centrifuge, or else it didn't work right.

Centrifuge < Straight Chute < Overflow Chute
                                    v
                                 [chutes]
                                    v
Centrifuge < Straight Chute < Overflow Chute
                                    v
                                   etc...
vernal jackal
#

I'm still missing something. The script fails. I've never used an IC before so not sure why it won't connect with the sorter.

coral shore
#

I've never actively controlled a sorter with an IC, so I don't know if it makes a difference, but there are two different options for building sorters. the regular kind, and logic sorters. I think those were an addition of the last major update, so maybe whatever guides you've got are out of date?

vernal jackal
#

I built logic sorters, as it seemed right as i was using logic chips. but maybe that was backwards thinking, and IC isn't logic?

coral shore
#

Could have gone either way, honestly. But as it stands, I think the logic sorters might only be usable through their internal stack, which is a whole nother system that takes even more getting used to

vernal jackal
#

I'll try swapping them and seeing if that fixes the error

meager sand
#

I'll have to go over all my old scripts to see what works and what needs to be updated (and then find time and motivation to fix them)

coral shore
#

as far as I can tell, the only thing that's changed recently that could break scripts is that all instructions that reference a reference ID were rolled into the same instructions that reference a set device. i.e. sd, ld, getd, putd and so on are deprecated, and s, l, get, and put, respectively, can now work off a reference ID directly. for the most part, fixing scripts that used these instructions is as easy as removing the 'd' from the end of the instructions

meager sand
#

Yeah, but some of my scripts are really old, and they may have been made to solve problems that either don't exist anymore, or they did things in ways that don't work anymore (like thinking 50MPa is a good pressure for all gasses at any temperature... ๐Ÿ˜„ )

#

Phase-change has done a number on many of my scripts, and I haven't really looked them over to see what needs work

coral shore
#

Fair, phase-change messed up a lot of my stuff as well, when it came along

#

Though for me it wasn't scripts, but rather how I managed gases in general

meager sand
#

The phase-change update was basically like this for me...

#

I just started a new game

fleet bronze
#

Is there a reason to make a mining backpack if you can immediatly make the hard version?

coral shore
#

not really

fleet bronze
#

I used a APC for my solar grid setup & its automation, is that the way to go to split up logic networks as independant networks?

coral shore
#

for solar automation, that the best option, yes. the only real alternative is using transformers, or station batteries. the latter option is overkill for 99.9% of cases, while the former gives no backup in case you run out of power before the solar panels are pointing in the right direction again

fleet bronze
#

I was trying to setup lights, but the airlock locked my light ๐Ÿ™

vernal jackal
#

rename the light in the airlock to something else, or use different types

#

or for extreme security, give the airlock it's own apc and battery, separating the data lines

shrewd hare
#

I am doing 2 things ATM
1 to search dropped items on ground and get a cleaner to go around and pick up items.

2nd Get a deconstructor to go around looking for red signals from building for buildings I'm removing to upgrade the setup.

fleet bronze
#

This is desynced right?

fleet bronze
coral shore
#

Airlock shouldn't be able to hijack lights without your say so. I wasn't even aware you could select lights in the airlock setup interface in the first place, if that's what's happening

fleet bronze
#

๐Ÿ˜… why does an airlock drain so much power

coral shore
#

the console consumes 50w and the active vent consumes 100w. with the two doors, that's 170w of constant drain

fleet bronze
#

vent consumed 100w when its off even?

fleet bronze
#

is it a stupid idea on my part to force more pressure onto this pipe so the canister actually fills up

#

also I hate how my air tank had shit in it so it added nitrogen and co2 to my shit >...>

craggy vale
#

Don't shit in your airtank, use the toilet

fleet bronze
#

That advanced furnance sure is a fire hazard ๐Ÿ˜‚

vernal jackal
#

putting either furnace in a climate controlled area is a bad idea.

#

A room with open doors works well. Even better using logic and chutes to control the furnace is even better.

fleet bronze
#

Idk if it was the pipe exploding from pressure or temp but it was sure a show. I had it build outside hooked up to an ice crusher

vernal jackal
#

depending upon the gases in the pipe, it might have condensed causing a leak

fleet bronze
#

I'm so confused on the solar tracking >...>

main token
#

How do you remove your helmet and suit without using the mouse? What are the key combinations?

coral shore
#

if you hold the button that brings up the associated menu, you switch that slot with your hand slot, if possible. i.e., hold 1 or 3 (I think) with an empty hand to take off helmet or suit respectively

main token
#

Thank you.

royal shard
#

Something tells me my setLights function can be much much cleaner, but I can't think of it.

define lightHash 1944485013 # LED
define lightAlpha HASH("aLight")
define lightBravo HASH("bLight")
define colorExternal Color.Blue 
define colorDepressurizing Color.Purple 
define colorPressurizing Color.Orange
define colorInternal Color.Green

# There's a bit of code here that sets stateAlphaCurrent and stateAlphaCurrent based on the following:
# 0: Depressurized
# 1: Depressurizing
# 2: Pressurizing
# 3: Pressurized

setLights:
seq r1 stateAlphaCurrent 0
mul r0 r1 colorExternal
seq r1 stateAlphaCurrent 1
mul r1 r1 colorDepressurizing
add r0 r1 r0
seq r1 stateAphaCurrent 2
mul r1 r1 colorPressurizing
add r0 r0 r1
seq r1 stateAlphaCurrent 3
mul r1 r1 colorInternal
add r0 r0 r1
sbn lightHash lightAlpha Color r0
seq r1 stateBravoCurrent 0
mul r0 r1 colorExternal
seq r1 stateBravoCurrent 1
mul r1 r1 colorDepressurizing
add r0 r1 r0
seq r1 stateBravoCurrent 2
mul r1 r1 colorPressurizing
add r0 r0 r1
seq r1 stateBravoCurrent 3
mul r1 r1 colorInternal
add r0 r0 r1
sbn lightHash lightBravo Color r0
j ra
coral shore
#

the values you can set LED lights to are values from 0 to 8 (I think? can't remember how many colors are supported off the top of my head) if you can change the whatever values stateAlphaCurrent and stateBravoCurrent are set to according to the color you want them to represent, you can cut out all of that code by replacing it with two lines

sbn lightHash lightBeta Color stateBetaCurrent```

what value corresponds to what color can be seen in the stationpedia, or you can use the same method you used in the above code to set the colors (Color.Green just gets resolved into the corresponding value at runtime, anyway)
royal shard
#

That... Is smart. Unfortunately the states are saved by doing a sneq on the target pressure plus reading the vents Mode ร—2

#

Or something like that, I just shut my PC down.

coral shore
#

alternatively, you can use another label to actually resolve the color you want, and do something like this:

push ra
move r0 stateAlphaCurrent
jal resolveState
sbn lightHash lightAlpha Color r1
move r0 stateBravoCurrent
jal resolveState
sbn lightHash lightBeta Color r1
pop ra
j ra

resolveState:
brne r0 0 2
move r1 colorExternal
brne r0 1 2
move r1 colorDepressurizing
brne r0 2 2
move r1 colorPressurizing
brne r0 3 2
move r1 colorInternal
j ra```
#

makes it slightly easier to cut down or add additional locks to the code, if you need them

#

if you needed more color states, it would be even more efficient to use select instead, but that takes some more lines of code to set up, and isn't worthi it for only 4 states

#

and if you for some reason can't manipulate the stack, it would only be 3 lines of code added to whatever snippet assigns values to stateAlphaCurrent and stateBravoCurrent, if you can afford that

#

or, heck, using the resolveState label right after you do whatever you do to get them, then put the output into the state registers

#

thereby, again, reducing setLights to the two lines of my first solution, and not touching the stack

royal shard
#

The stack scares me. I should use it more, but it scares me.

coral shore
#

the stack is 512 free registers, and can enable you to generalizing functions in a useful way

royal shard
#

Alright, downloaded the script from the DM with the buddy that wanted it; it's for a "dual airlock", where one is open outward and one is open inward, cycling simultaneously so you're never locked in or out.

File can be opened in any text editor, if you don't trust the extension then look up MIPS files. ๐Ÿ™‚

Setup: a Switch style input inside both airlocks, using Composite Doors.
(At least) 1 gas sensor & active vent in each airlock
(At least 0) LEDs for each airlock

Configuration:
The above all named to match lines 3-8. (Or lines 3-8 to match the devices...)
Pins as follows:

  • d0 Switch Airlock "Alpha"
  • d1 Switch Airlock "Bravo"
  • d2 External Door Alpha
  • d3 Internal Door Alpha
  • d4 External Door Bravo
  • d5 Internal Door Break
    Set the internal and external pressures on lines 9 and 10. If outside pressure is higher than your base, congratulations the airlock is now considering the base the "external", deal with it.
    Tweak light colours as desired on lines 11-14

Double check the only composite doors the chip can see are the airlock doors, or be prepared to be locked out.

#

Can this be done cleaner? Probably. It's WTFPL, go nuts.

Oh, and that's v0.4 for what it's worth.

royal shard
#

Alright, I apparently have to learn how to use the stack now.
Setting up a script that makes my dish contact all the traders it can find, but it keeps locking onto the one it's already contacted.
Apparently there's a way to filter which traders a dish is allowed to select via the stack...

I watched Ep11a, 11b and 17A of this series and I think I understand. But I can't put my finger on how to actually implement it.

Not asking for actual code, but need to know if my train of thought is correct:

  • On a completely new chip, separate from the current tracker, I send OP_CODE1 once to have the dish write contact information to the stack (the chip's? the dish's? TBD.)
  • On this dish, I use OP_CODE3 to check if the trader has been contacted before. (TODO: actually interrogate the signals, because that bugged out so I stopped it doing so)
  • If true, I add that trader's SignalID Data field to the ignore list via OP_CODE14, so on the next tick that dish is no longer allowed to talk to that trader. (Does this also remove it from my Trade Computer? We give landing clearance manually and they need to stay in the list.)
coral shore
#

not an expert on IC10 code dealing with traders, but that looks correct, at least

fleet bronze
#

I need to get back into this game, wanna play around with the rockets, but there is so little information on the wiki ๐Ÿ˜ญ

coral shore
#

same, rockets are so intimidating, too

oak charm
#

rockets you mean base enders right ๐Ÿ˜› (mistakes have been made a few times)

fleet bronze
#

๐Ÿ˜‚

#

Yes

fleet bronze
#

Tbh... My primary issue is the lack of insight to how many resources I need

fleet bronze
#

Which... I haven't completely solved, but motivation solve is also kinda low because you don't have a target to build to. Which I personally find in these games that freedom is overwhelming and I need to draw targets, milestones etc. to get a feeling of progression.

royal shard
#

So apparently Alcohol == Methane.
And volatiles aren't Hydrogen because Hydrogen is a thing.

#

Beta branch

steel epoch
oak charm
#

๐Ÿ˜‚

royal shard
#

And now they call it Methane (CH4) in gas form, and Alcohol (CH3OH, C2H5OH, etc) in liquid form.

Because of course a compound changes it's molecular structure when phase changing.

craggy vale
#

I mean, they call energy for Watt too

coral shore
#

And, of course the reaction of N2O and volatiles(formerly supposedly hydrogen, then just some mix of hydrocarbons and now methane) makes nitrogen and CO2, with no hint of hydrogen in the output

#

Where oxygen and volatiles made CO2 and pollutants when burned, but pure water in the H2 combuster

pale talon
#

Do the machines in this game still grab you as you try and walk past them? You still get stuck on them?

coral shore
#

Not sure what you mean by that, I certainly didn't have any difficulties moving past machines last time I played (which was late last year)

fleet bronze
#

never had that interaction, unless said machine was a vent pulling in atmosphere

royal shard
#

Yeah, the only time a machine can "grab" you is with extreme pressure differences.

pale talon
#

OK thanks, was an old bug, super annoying

fleet bronze
#

the car still sucks though

coral shore
#

supposedly, vehicle improvements are in the works, though

#

and I'm very interested in how in-depth and realistic the nuclear stuff they are planning will be, they already added the liquid salt I would imagine being utilized in the optimal setup (purely hypothetically)

fleet bronze
#

unsure. I need to get the motivation to work on rockets again though

worldly forge
brave copper
#

a few new gases and liquids ๐Ÿ˜ฎ

oak charm
#

i can feel my base exploding just reading that ๐Ÿ’ฅ

brave copper
#

what mine did after the Phase Change update xD

#

i had my gas stored very cold and at a higher pressure in big tanks.
gas started liquifying and tanks went BOOM kinda

oak charm
brave copper
#

Stationeers is becoming more and more realistic, which is both good and bad.
it's good in that we have an actual realistic space station/colony sim,
bad thing is ALL the new things that can and WILL make your base go BOOM

#

๐Ÿ˜

worldly forge
#

my base, every time

#

got these the same day, but they are unrelated

#

My runs got a bit longer after I learned that you could plant potatoes, not just the seeds.. :p

craggy vale
#

Just read The Martian, become instant master

brave copper
#

instructions unclear, i read "Mars Attacks" instead, now everyting is exploding

#

๐Ÿ˜

#

hmmmmm

#

this can't be right

#

that's like 2.25 years ago ๐Ÿ˜ฎ

#

(also, 69 ๐Ÿ˜)

worldly forge
brave copper
#

why do i feel that were closely calculated and not an accident? xD

worldly forge
#

it was unplanned, might have been for the satisfactory 1.0 release

brave copper
#

i bought that on Epic originally, as there were no way i'd wait for a year to play it xD
now i also have it on steam because sale...

#

funny thing about that now is that i can do MP with myself,
Epic version on desktop and Steam version on Laptop

worldly forge
#

I had a dedicated server running which used family share on a different steam account, then it went into offline mode so my desktop could also play and then connect to the server :p

Just nice to have the server run and come back to lots of building materials

#

Stationeers multiplayer seems more complicated as it takes a few sessions to get a stable base that you could leave running

brave copper
#

entirely depends on the players though,
if you had one player like "CowsAreEvil" or similar, things would be up quite quickly xD

royal shard
#

I am not amused by their blatant disregard of basic laws of chemistry and physics with these changes

#

What do you mean, a liquid can evaporate irreversibly?

brave copper
#

think ONI, a liquid evaporates into a gas, but that gas can't condense back to said liquid, it becomes something else.

royal shard
#

I could accept that... if the rest of the update didn't also break the laws of chemistry.

brave copper
#

like raw oil, cook it too much it becomes sour gas,
sour gas will not go back to being oil when condensed xD

royal shard
#

Which "Alcohol" liquid do they use to resolve this?

2x Alcohol + 1x O2 = 3x Pol + 6x CO2

https://en.wikipedia.org/wiki/Alcohol_fuel
Ethanol: CH3CH2OH
Methanol: CH3OH
Butanol: C4H9OH
Propanol: 2C3H7OH

None of these fit.

worldly forge
#

that and condensing gas into liquid makes it expand 50 times :p

royal shard
#

Remember, Pol is Methane (CH4) now.

#

We're summoning 38 oxygen atoms out of thin air? Are these fusion/fission combustions now?

brave copper
#

i would assume they gameified it, but that doesn't really make sense regarding how they have been trying to make it as realistic as possible before.

royal shard
#

ding ding ding

#

Hell. The whole "evaporated alcohol" bit would work if it also produced trace amounts of oxygen and hydrogen.

brave copper
#

only logical thing in my mind, is that it's a temporary "patch" to have a reliable production path with current gases and liquids,
in before they add like 100's more....

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also, they have Super Alloys, but no Alumin(i)um or Titanium

coral shore
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yeah, I don't get why everyone is saying "oh, this game is so realistic. they just keep making it more realistic" when the combustion reactions are what they are, there's coal on the moon and mars, and methane combusts without any traces of hydrogen in the results

brave copper
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compared to other similar games it IS very realistic, and it is getting more so in general.
like the rockets, you actually have to pipe them, install tanks, batteries, wire things up internally.
compared to the old version which were just stacking pre made modules, and done

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and now you have fuel and oxidizer as separate pipes and tanks, instead of just essentially propane xD

craggy vale
brave copper
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last i saw of him were Timberborn 1.0 xD

craggy vale
craggy vale
# brave copper last i saw of him were Timberborn 1.0 xD

Oh, new Timberborn video up 5 hours ago.
But yeah, https://www.youtube.com/watch?v=K_jVB7_idwA was what I was talking about him preparing before being joined.

Here's the modlist: https://steamcommunity.com/sharedfiles/filedetails/?id=3644135136

๐Ÿ“บFor my Twitch channel head to https://twitch.tv/splitsie or https://twitch.tv/splitsie/schedule to see when I'm live ๐Ÿ“บ
๐ŸŽž๏ธFor my other channel head to https://youtube.com/splitsie ๐ŸŽž๏ธ

๐Ÿ’ฌJoin the discord at: https://discord.gg/zebramonkeys ...

โ–ถ Play video
brave copper
#

i've seen that one, as well as after "distractions" joined xD

craggy vale
#

The corpse cannon furnace explosion was great

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As was the "stuff a stack of oxite and volatiles into the furnace at once"

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"Capac, what have you done?"

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Boom

brave copper
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Capac joined, explosions are sure to follow

craggy vale
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"That's the noise the pipes make so you know they're working"

brave copper
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pipes screaming their song of death

craggy vale
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Just put them in a vacuum and you can't hear them

royal shard
brave copper
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CH4

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sound like a fun gas to go boom

fleet bronze
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๐Ÿ˜… what happens to worlds that did not take this inot consideration

brave copper
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๐Ÿ’ฅ

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my world/save imploded/exploded when they added Phase Change xD

steel epoch
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Strongly considering my options for completely self sufficient mining outposts (using combustion deep drills & centrifuges)

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Currently it's easy enough to make a self sufficent outpost using electricals; at least on the moon. Solar is a pretty stable source of power and easy to balance, but the moment you introduce fuel you need a greenhouse.

worldly forge
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I think that is what makes rockets so interesting as you need to fuel them each time. I haven't tried them and don't know how effective they are though.

worldly forge
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Source:

royal shard
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greenhouse for fuel? Porque?

steel epoch
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Common Plant + CO2 + Light (Sun or growlight) + Water > O2 + Crop
Crop + Fermenter > Alcohol + Polluted Water
Polluted Water + Alcohol + O2 > (combustion) > CO2 + Water > Back to Plants
Alcohol + low pressure > Methane
Methane + O2 > Fuel

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So ... in short, plants can produce enough o2 and alcohol to create more water and co2 for the plants, and enough alcohol to decompose into methane, that mixing the methane and o2 into fuel.

royal shard
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Right. Alcohol. The gas rework

steel epoch
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Before that you could make fuel by turning plants into fertiliser. You can still do that.

vernal jackal
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about coal/methane being on the moon, the game would be incredibly difficult for new/casual players if it wasn't. There are some trade offs from RL required to make a game fun and not just a RL simulator. Time is also usually shortened, as well as "parts" instead of a million different items.

steel epoch
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Yeah.

brave copper
elder spruce
brave copper
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this is true, but still ๐Ÿ˜‰

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i do find it funny though that manufacturing is quite gameified compared to gasses, pressure and the like xD

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note, i come from this with 1000+ hours in the game xD

elder spruce
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I've been looking at some realism mods for gasses to account for heating/cooling from compression and expansion - seems one would turn the airlock into an oven. And reaching zero pressure IRL takes a lot of effort - ONI sort of models that better.

brave copper
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Yeah, the active vents and pumps in Stationeers are very efficient