#Factorio

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solid pollen
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it screams laying down as much pipe as possible. which I appreciate

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i like to lay down pipe

rigid bramble
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Ooor just smelt the iron ore into plates with an electric furnace

woeful geyser
solid pollen
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but you get wayyyyyy too much iron as it is from the gears

woeful geyser
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Especially if you have Gleba tech.

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... the gears, AAAAAAAAAAAAAA

rigid bramble
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Which gleba tech?

woeful geyser
rigid bramble
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...You can make plates without it

woeful geyser
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True. But.

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I like silly solutions like that.

rigid bramble
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You might as well just get a single shipment from vulcanus

woeful geyser
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There's no way for planets to make a request ala LTN is there.

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One thing I do really appreciate is that you can link requests of a ship to the requests of a logi hub. Because you can give them the same group.

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Oh I just realized something very dumb...

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You can use concrete to to potentially duplicate iron ad infinitum. This is completely useless however.

  • Grind concrete.
  • Cast iron ore into molten iron.
  • Cast Concrete.
  • Repeat.
solid pollen
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so use up calcite... to make iron ore?

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Hwhy?

woeful geyser
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With all the productivity you get from casting, that might actually be a net bonus.

woeful geyser
solid pollen
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I mean I cant disagree. but its so utterly useless as to not even be meme worthy

woeful geyser
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It might just be iron positive if you shove a bunch of prod modules in it. But I guess this is why concrete casting is by default the only recipe alongside LDS that is less efficient than if you just used furnaces/assemblers. But once you apply the productivity bonus it becomes slightly more efficient.

solid pollen
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im more interesting in what aavak said about ||bootstrapping real oil on Gleba which lets you skip bio-plastic and sulphur production ||

woeful geyser
solid pollen
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how so?

woeful geyser
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Are the bio recipes that bad?

atomic aurora
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How would you skip ||sulfur||? Don't you need that for ||coal synthesis||?

solid pollen
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||bring sulphur and calcite to gleba and then use the volcanus recipe to make heavy oil, then you dont need any more offworld resources to keep the chain going ||

rigid bramble
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Also recycling gives you 25% back, or nothing

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You need coal for lquiefaction

solid pollen
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can you get coal on gleba or do you actually still need shipments then?

rigid bramble
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Only thing you can mine is rock

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Also plastic needs coal too remember

woeful geyser
rigid bramble
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Use the simple one to feed the advanced one

woeful geyser
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But why

solid pollen
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because it would be funny to have a complete oil chain on the ickly fungus world

rigid bramble
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Cus you don't heavy oil to start the basic

woeful geyser
rigid bramble
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A bit of calcite?

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That you personally are already going to have on Gleba I bet xD

woeful geyser
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Or. You bring a single heavy oil barrel

indigo gust
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The reason for bothering with oil processing on gleba would be that ||pentapods have zero resistance to fire||

rigid bramble
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But good luck trying to hit one with a flamethrower turret

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Also unless you run nuclear you can't do advanced liquefaction in space

woeful geyser
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.> Why would you even need that... As the only thing you'll really need is plastic right.

atomic aurora
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But you wouldn't go through the effort of processing oil on gleba just to skip bio plastic and bio rocket fuel. Flamethrower turrets hardly seem worth it themselves

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Can't skip bio sulfur unless you want to bring in sulfur or coal from off-world, either

rigid bramble
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You can make anything with iron ore, copper ore, plastic, and sulphur

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Anything that doesn't need stone

woeful geyser
rigid bramble
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But sulphur is for coal which is for explosives
And blue circuits

woeful geyser
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Just make more sulfur in orbit!

rigid bramble
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Its probably better in a biochamber

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And for what 100kw of nutrients?

woeful geyser
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Now I get to smack you duffel: I haven't reached Gleba yet sir ๐Ÿ˜›

rigid bramble
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Well get there, and then we can talk sulphur on gleba

solid pollen
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completely unrelated but I wonder if demolishers can aggro on biters? im just picturing a nauvis demolisher mod where biters try to expand into demolisher territory and get SQUISHED

woeful geyser
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... I wonder if demolishers aggro on pollution (funnily enough, I think all planets safe from Nauvis actually have spores as pollution type)

solid pollen
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i did wonder why /evolution showed volcanus and fulgora evo rates ๐Ÿ˜›

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I dont think they would, as aggro'ing seems less like a biter thing and more a biter NEST thing

woeful geyser
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It'd be fucking funny tho.

solid pollen
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"funny" being used REAL loosely here

rigid bramble
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Pretty sure Vulc and Fulg have no pollution - why have it process something that'll never be used

solid pollen
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imagine a starting base with yellow ammo versus a small demolisher

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no idea, I guess its just something hardcoded into every layer?

woeful geyser
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I swear during my wiki trips I saw something listing it had spores.

rigid bramble
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But what does the game say

woeful geyser
rigid bramble
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Thats not answering my question xD

solid pollen
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I think they missed a trick on Gleba too, they should of had underground vents that occasionally spewed out spores over a wide area

solid pollen
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because it would make it more interesting?

woeful geyser
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It puts you on a time limit though.

solid pollen
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your keeping your spores under control and a vent spews out and JUST barely connects to your spores and suddenly all the bases start to aggro on you dprTROLL

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im not saying ti constantly emits spores, just like once an hour or so

rigid bramble
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You two need to land on Gleba and figure it all out

solid pollen
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I want to

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my brain is rejecting it though

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not the puzzle, or the pentapods.... just even starting

rigid bramble
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Go there, and work it out
Then come back with your madcap ideas xD

solid pollen
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be nice if that was how it worked

woeful geyser
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I'm prepping for it... I just uhhh want to get some of the Fulgora techs first.

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(ngl am still fucking baffled mech suit is a fulgora tech LOL )

rigid bramble
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spoiler ||the glebians want the tasty tasty fruit, not you, unless you shoot them of course||

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Mech suit has that fancy fulgorian electronics

solid pollen
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if you want to run around in the mech suit you clearly need electrolytes to replenish your energy. there aint no energy drinks on nauvis

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duh

woeful geyser
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I already see what my defense is gonna be like on Gleba... and I don't like it

solid pollen
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didnt aavak explain it? you make walls around your base, except the walls are gun turrets and the things behind the gun turrets are everything but the kitchin sink

woeful geyser
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I don't watch the gleba streams I only watch the preamble bit. I'm being a bit more specific though as in I know what I will be using

rigid bramble
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Guns, lots of guns

indigo gust
# woeful geyser

It may just have been an easy way if the game engine has implemented the option between spores or regular pollution, set it to spores and it will not cause any resource drain to process pollution - unlike how space exploration mod worked on its' vulcanus equivalent with no biters, where a planet wide pollution cloud would form and likely drain some CPU for calculating the pollution spread and decay. Why not an option to disable pollution all together - could be that it would be more costly with that third option depending on implementation.

woeful geyser
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Because Fulgora and Aquilo don't have pollution or spores.

indigo gust
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Likely that is the case then yes

woeful geyser
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Which reinforces my theory that demolishers aggro on pollution.

rigid bramble
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I don't think so, since they have their special case

woeful geyser
rigid bramble
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Pretty sure you or bots agro the biters if you get close, not the buildings

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They only attack military targets and pollution makers, typically ignoring everything else unless it is in the way

woeful geyser
rigid bramble
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I think its occams razror, and they wrote all new code

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I've seen biters specifically target my kovarex enrichers

woeful geyser
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I'm sure it can be datamined.

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I'm also very intrigued to see what Space Exploration's gonna do with the Space Age content.

rigid bramble
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And obviously you've had attacks on miners and smelters

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Also to note ||demos will beeline to anything you build, even across territories they don't own||
While a Biter will only attack turrets and radars if they come across them

woeful geyser
rigid bramble
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Pretty sure you could lay belts and inserters around biter nests and they won't care

solid pollen
woeful geyser
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So no pollution.

rigid bramble
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And I don't think demos have Biter AI

indigo gust
woeful geyser
indigo gust
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The occasional destruction of rail or power poles is one of the reasons I tend to build defences around everything, not just the outposts

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Even if the cost of those defences is likely higher than the lifetime cost of supplying ammo to outpost defences getting more frequent raids due to more pollution hitting spawners

rigid bramble
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I believe centrifuges cause pollution?

woeful geyser
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I tend to push my wall to a choke point and then just take everything inside of my walls, expanding said walls when I need more stuff.

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4/m

indigo gust
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I found the biter spread mechanic in space exploration to be somewhat influential on playstyle, encouraging establishing wide defence early on planets with large biter free starting areas. Once you reveal a chunk with biters they would relatively quickly (in the context of you having several planets and a space platform to manage) expand closer to your base. So walling off early was essentially a way of preventing any future biter problems on the planet.

rigid bramble
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SE planets are limited sizes though, so you could quite easily remove biters from a surface

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You just gotta look out for Py Aliens

indigo gust
solid pollen
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I very much like the demolisher enemy loop instead. you HAVE to go into their territory for new resources nodes and if you need more total space. but if you leave them alone they just scream at you

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technically speaking you only need to kill 1 demolisher in the entire game if the tungstun deposit there can last you to the endTM

rigid bramble
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Gotta get those Prod 3's

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And you know where they unlock xD

solid pollen
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so if i want to start farming quality stuff, do i need to use quality modules to farm quality modules of higher levels first?

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and how much of the input needs to be of the correct level to get the next level?

rigid bramble
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You put all blues in, you get blue out

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And you might want quality 3's first

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And epic quailty

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||4 T3's is 10% for common, 1% rare, 0.1% epic||

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And if you start on rare...

indigo gust
# solid pollen and how much of the input needs to be of the correct level to get the next level...

Not strictly needed, but it can pay off. I see dropping quality modules in as an almost free chance of getting an improved module out. Also I follow a similar strategy as for production modules; prioritize the machines that have the highest throughput in equivalent raw materials. Though dropping in quality modules in all the lower stages means you get flexibility in what to use the output for. Worth noting that ||LDS in foundry only require plastic as quality ingredient, so quality plastic can be used to make quality copper and steel through recycling||

solid pollen
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so if you put all but one blue in, does it just default to the fixed chance for blue and above or does the quality of the ingredients act as modifers

rigid bramble
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It has to be the same rarity

leaden mauve
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Huh. They do

woeful geyser
solid pollen
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Agreed

vivid jackal
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By the time I finished reading, I forgot what they were worried about spoiling.

atomic aurora
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and if you are smart about vulcanus, ||you can use the demolishers immediately after dropping to clear out all the cliffs in the starting area, giving you lots of clear space to work with||

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I only realized this after starting to build out what would be my vulcanus mall, and had to be very careful not to destroy too much

solid pollen
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for gleba: || can you make it so the planter will only plant and not harvest with circuit conditions? ||

indigo gust
atomic aurora
# indigo gust My impression was that you get one quality roll per module, if two rolls are suc...

not quite as I understand it; the more and higher quality quality modules you put in, the higher your chance that the quality of the product is improved relative to the input. that's the quality percentage you see when hovering over the machine. if it says 20% quality, for example, there's a 20% chance that the result is of a higher quality than the input items. if the random roll succeeds, it increases the quality by one tier. there's then successive 10% chance rolls of increasing the quality by an additional step until one fails, or the maximum researched quality is reached.

solid pollen
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finally touched down on gleba, starting some solar panel accumulators to power things while i figure out everything

indigo gust
atomic aurora
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Correct

indigo gust
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My Gleba logistic network is drowning in quality items - guess I've been putting off grinding them up to higher quality for too long

umbral meteor
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playing Factorio for 180h in two weeks has taken its toll, i just slept for 22h

vivid jackal
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That line is fish, below the line they don't move but above they do.

pliant crystal
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From the earlier conversation on what demolishers would do to biters, just found this.

atomic aurora
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well that just sounds adorable, little demos just circling a nest like a guard dog

atomic aurora
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have a technical question about aquilo: ||it's about the heat mechanics|| ||does anyone know what exactly the energy drain each building is on nearby heat pipes? far as I can tell, only heat pipes next to buildings actually get drained, but I don't have a way to test if every building has the same heat drain, if it's dependent on the temp of the pipe, or if having multiple heat pipes next to a building increases the drain on the network|| if anyone knows the technical details, I'm very interested

rigid bramble
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even giant murder worms need a home

solid pollen
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That makes me sad. I would've had them on seperate teams

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thanks for the clarification though Aavak

rigid bramble
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only 3 forces, players, fauna, and unaffiliated

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(don't quote me on the third)

solid pollen
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I mean mods can have seperate forces. and they have seperate forces for players in PvP

rigid bramble
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and PvP doesn't just have the two teams?

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mods can do what they want
but for base game, why have them on different teams if they're never going to meet?

solid pollen
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I agree, I was just diagreeing on the only 3 forces part

rigid bramble
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people who have to read your code will love you if you KISS

solid pollen
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in most things KISS will help a lot

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and I would think proper documentation would also be highly useful

rigid bramble
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you mean comments that say 'don't touch this or it'll break'

rigid bramble
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just watching Steejo harvest all the jellynuts...

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see how long till he realises its a bad thing

vivid jackal
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@atomic aurora ||it's about how many heat pipes, not buildings.||

solid pollen
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i said 'proper' documentation. not abysmal

vivid jackal
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||from what I've seen amount of buildings doesn't matter. As long as a building has one space connected to a pipe the whole building is considered unfrozen.||

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@atomic aurora If you're really curious, feel free to look at the community server. ||You don't have to look at anything besides what's next to the landing pad if you don't want to be spoiled. Looking at the tooltip of the buildings there might give you the data you need.||

woeful geyser
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@quasi ocean sir the rockets are backlogged xD

woeful geyser
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Also: I figured I'd improve rail throughput.

atomic aurora
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I don't see that info in any tool tips, nor in the FFF that talked about Aquilo

vivid jackal
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Do a test with a lone heating tower?

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Cause I haven't seen much of a change.

woeful geyser
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Ngl tho I don't know who decided we should have all sky track... but whilst it's maybe safer... it makes junctions annoying

atomic aurora
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I don't care enough about the info to do a rigorous test, I only asked here in case anyone happened to know the answer, or was interested enough to do the testing themselves

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seems in any case that ||may relatively large oil processing setup is, at least, fuel-positive. likely will be even more so once I put some modules in the machines||

rigid bramble
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I have a feeling it depends on how many heat pipes you have
the wiki probably has a nice formula for you

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136 pipes from a 500c reactor it says

atomic aurora
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that's the maximum distance over which you can sustain a given wattage

rigid bramble
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I don't think buildings consume heat, unless its connected to the pipe (ie a heat exchanger)

atomic aurora
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I've tested at least that much ||a single heat pipe just chilling on aquilo, not near a building that needs thawing, stays at a constant temperature. as soon as I put an inserter or something next to it, the temp drops. from this I conclude it's the buildings that consume heat, and the FFF confirms this. it's just not stated anywhere how much that is. FFF just says 'a small amount per building, but it adds up ofer a large area'||

rigid bramble
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I think it mentions somewhere you just need at least 30c

atomic aurora
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still, not a statement of how much energy is consumed per second

woeful geyser
rigid bramble
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have you not got your satisfaction?

woeful geyser
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This is the community server...

rigid bramble
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maybe you might need to look at the game files to see how much heat each thing drains

solid pollen
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someones not being satisfied by their community

rigid bramble
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you need to push them, and then just touch them, until they can get their, satisfaction

woeful geyser
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... we might need to set up quality grinding for nuclear XD

rigid bramble
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oh that song is from 2002

woeful geyser
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am pretty sure I know why we're struggling for power tho and it's the way our reactor is built: It's struggling to get the heat through all of the heat pipes.

rigid bramble
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how is it built, I'm intrigued

woeful geyser
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If you were to turn those 90 degrees this would run at full blast.

rigid bramble
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hmm, its not that bad

atomic aurora
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it is an... interesting design

woeful geyser
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It's bad enough that it can't get to full power.

rigid bramble
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I dare say it might be better than cohhcarnage's initial stab at it

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its uh different than the typical four heat pipe configuration

atomic aurora
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I just recently upgraded my nuclear reactor from a standalone 2by2 to a 2byX that can be extended very easily

rigid bramble
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I still haven't put nuclear on nauvis on my game

atomic aurora
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this is my setup, with it mirrored on the bottom. just couldn't fit it on the screen.

woeful geyser
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This however is someone else's problem ๐Ÿ˜„

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I've at least been kind enough to hook up a programmable speaker that will yell at people when the few accumulators we have run low.

vivid jackal
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Do heat pipes have a harder time transferring power over space compared to steam pipes?

indigo gust
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they do have a temperature drop as far as I know - I've always tried to keep them as short as possible in my designs

vivid jackal
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Smart. Do steam pipes? Or are they like ONI insulated pipes?

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I thought I could get space tech with just steam and solar like they did on the community server, but I'm hitting such a hard deadlock since it's a normal resource world. Running out of fuel to dump into steam.

umbral meteor
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Pipes in general, they are "instant", never drop temperature for it's content (even on Aquilo)

vivid jackal
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That's handy. Extra long pipes also mean more steam backup.

umbral meteor
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tanks works the same

hearty meteor
umbral meteor
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luckily you don't need THAT much to keep things warm on Aquilo

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other than your power gen that is

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also, don't play Factorio for 180h in two weeks at the age of 45...
i've more or less slept for the last 30h xD

vivid jackal
umbral meteor
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in my mid 20's i would have no issues xD

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then again, staying up for 70-80h during LAN parties were not so good either....

vivid jackal
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As the sleep doctors says, it just keeps piling on.

indigo gust
# vivid jackal That's handy. Extra long pipes also mean more steam backup.

If you ever try space exploration you're only sensible way to meet the peak power demand is to have a huge steam backup. I'm kind of surprised to not see any steam tanks in the setups here, but maybe the heat capacity of the heat pipes and connected buildings is enough to keep the reactor from reaching peak temperature and wasting fuel.

vivid jackal
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Skyrim is the only game I ever felt the desire to add mods to, and that was after years of near constant playing.

indigo gust
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Time for me to finally pack up and leave for Aquila - my solar powered space factory platform survived the round trip without any issues

indigo gust
umbral meteor
indigo gust
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I still haven't figured out how pipe length works after the rework, but I've only had limited throughput in mine

umbral meteor
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X-BT: he also has AAI, and not to say the least, Alien Biomes

indigo gust
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yeah, quite impressive collection

umbral meteor
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it's a VERY easy workaround btw, the pipes.
as pipes has no limit on throughput, so you can go back to the age old "Pump station" design for more, when you eventually need to add pumps to a pipeline

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this thing

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a tank will not negate the extension limit, a pump will reset it to 0 when added

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so 330 -> pump -> 330

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and so on

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and i actually tested this myself

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3 offshore pumps, and 3 pumps in line, and i got ~3600 water/s

vivid jackal
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The dev log said that the pipes and tanks will average based on what the input is. To increase it requires pumps.

umbral meteor
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unless they did a massive change recently, the moment you start to fill a pipe, it instantly has that fluid/gas at the other end

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throughput however will be limited if you over extend

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which for oil for a defence line is not a big deal, if you can manage to ignore the flashing warning message xD

vivid jackal
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That's why they recommend adding pumps, it increases the length fluids can move and splits up the pipes into chunks like train signals.

vivid jackal
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First rocket with the starter pack is away.

umbral meteor
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๐ŸŽ‰ 2936star11

vivid jackal
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And suddenly I've discovered I need to automate even more rocket stuff.

umbral meteor
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yup xD

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given that the "Starter pack" essentially is just a blank slate xD

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you just need something like this at first anyways

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note, you do not need blue belts, nor assembler 3.

pliant crystal
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You assumed trains only go to the depot from the area just to the left of it, but that's only true of trains that deliver something directly to the main base; if they are making a delivery to a place outside the base, you've completely removed any route for them to take to get back XD

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I wish I had time to fix it, but I'm on a tight schedule before I have to go to a dentist appointment. Could you please fix the blockage when you get a chance?

woeful geyser
pliant crystal
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That's fine, it was raised when we were being attacked frequently and the trains kept getting caught and destroyed, now that's not an issue.

woeful geyser
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I'll focus on trains and someone else can go fix the nuclear reactor. I panic upgraded a few things to uncommon but uhhh it might need a rebuild because the heat can't get to the end XD

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Which means we're about... 16-24 turbines short on power.

woeful geyser
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Fixed the rail junction. Btw @vivid jackal your ship was throwing errors about the gaps you had left, so I fixed those. For reference, space ships cannot have holes.

solid pollen
umbral meteor
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well, it CAN as long as you have a one tile channel to the outside xD

atomic aurora
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That's not a hole in that case. That's a slot.

woeful geyser
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Also uhhh Nauvis is out of calcite.

atomic aurora
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The space platform has to be topologically equivalent to a sphere

umbral meteor
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no i mean, BIG hole in the middle, with a tiny channel to one side xD

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flying donut!

atomic aurora
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Yeah, that's, topologically speaking, not a hole. And neither is it a donut

umbral meteor
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who cares about topology and correctness, we only care what it looks like, not what it actually is

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๐Ÿ˜

atomic aurora
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I care about topology and correctness

umbral meteor
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in a game, you play for fun...

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okay then

solid pollen
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why tf am i placing down CONCRETE and mushrooms are still poking through. tenacious little buggers

umbral meteor
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they are like dandelions

solid pollen
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like i would get stone bricks for the cracks.... but im literally pouring concrete on top

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my god I want clean floors but i also want achievements

umbral meteor
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i have a few to get, still missing the nuclear bomb and artillery ones

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and i MAY make the sub 100h in my next run, but the sub 40.. THAT will be a challenge

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at least alone

hearty meteor
solid pollen
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...

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I have never been more grateful on this discord server than I am right now in this moment

hearty meteor
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XD

solid pollen
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thank you for telling me

hearty meteor
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I've just set decoratives off for a long time, so I know that feeling

solid pollen
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un-ironically my brain screams dropped from an 6 to a 4. thats big

hearty meteor
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I had to get another mod in my K2 playthrough that would clean up the biter hive creep over time after I got rid of the nest

solid pollen
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....I would also like this mod, name?

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side note, does pollution absorption also count for spores? and if so my base is concrete'd will it just have a permanent thin layer of spores

woeful geyser
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The swamp is no longer swampy.

solid pollen
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did the fish eat all the pollution?

hearty meteor
umbral meteor
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๐Ÿ˜„

woeful geyser
indigo gust
woeful geyser
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... I wonder if it's better to use em plants or foundries to make cable.

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Actually EM plants are straight up better as you can shove in more prod modules.

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Speaking of quality I've done a thing...

hearty meteor
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I think I saw a calculation in the Steam Forums that you got more cable out of foundries for the same input ore

umbral meteor
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@hearty meteor@solid pollenhttps://mods.factorio.com/mod/remove-biters-corpses?from=search

Factorio Mod Portal

Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.

woeful geyser
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Quality recycling let's gooooo

indigo gust
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foundries are way better for productivity I think, it has a 100% bonus in the recipe itself, then comes the bonus from 2 times 50%

hearty meteor
indigo gust
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but the electromagnetic ones can be a good option for quality, if you have tons of quality copper plates sitting around and nothing to use them for but circuits, like I do

woeful geyser
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I'm hoping that by using quality modules in recycling it'll be easier to get the stuff we want.

indigo gust
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foundry use 1/2 worth of copper ore in molten copper for the 2 wires

woeful geyser
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Does mean you get quality holmium... which means you gotta do this lmao

hearty meteor
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Sounds like a problem with quality ;P

indigo gust
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Would have been nice if the item to fluid recipes had higher yield for quality input

atomic aurora
indigo gust
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also vice versa, they could have compensated the ease of making quality LDS by requiring more of the liquids for higher quality recipes

woeful geyser
hearty meteor
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They don't, he's saying that when using quality ingredients to make fluid it would make more fluid

woeful geyser
#

Which is the only way to consume quality holmium ore.

indigo gust
#

the fluid step is sort of annoying for holium quality - for everything else I try to put quality in each step for more quality rolls, but there it doesn't do any good

woeful geyser
#

They should've made tungsten solution instead.

indigo gust
#

btw, does anyone need epic carbon, my logicstics storage on Gleba is flooded after another biofactory incident

solid pollen
woeful geyser
#

Would've made way more sense given Vulcanus is 'liquid planet'.

umbral meteor
#

community server will be shut down in 10-15 min for update to 2.0.20

woeful geyser
#

Noted.

#

Am the only one here :<

#

Weeeeeeee

#

Am hoping that by doing this we'll make more quality modules.

#

Just managed to put down a furnace to smelt the silly amount of iron ore into plate...

umbral meteor
#

won't take long xD

#

it's just the ungodly amount of files

woeful geyser
#

So uhhh... rip the need for quality capture bots?

#

oooo tha's nice

solid pollen
#

so how do you get higher qaulity wild biter spawners?

woeful geyser
#

Yeah... I'm wondering that as well. I am also terrified of the possible solution.

umbral meteor
#

Legendary Behemot Biters ๐Ÿ˜„

#

COME GET ME!

solid pollen
#

dprTROLL random legendary biter spawner pumping out legendary big biters

woeful geyser
#

Gleba nerfs/buffs

umbral meteor
#

Now you saw me xD

woeful geyser
#

I just didn't respond the first time xd

umbral meteor
#

xD

#

soooo, downgrade to 2.0.15, capture legendary, and then upgrade? xD

woeful geyser
#

Yeah I'm not sure about that change tbh...

#

How the hell are you meant to get better captive spawners now other than crafting the spawners.

#

... even then ain't no way people gonna risk grinding quality spawners because y'know behemoths

umbral meteor
woeful geyser
#

This is so much better than a dropdown lmao

#

Oh wow they completely changed those.

#

I also really love that they actually made the red look like an R and the green like a G

solid pollen
#

just build the grinder away from main base, surround it with railguns and lasers

vivid jackal
woeful geyser
#

Yeah... blue chips dying is a direct result of a Calcite shortage

vivid jackal
#

There's a platform over Nauvid who's while purpose is to farm calcite using advanced asteroid processing and chunk reprocessing
Feel free to try to improve it. It's the on with Nauvis and calcite pictures in the name.

woeful geyser
#

Noticed it but for our factory we just need... more Calcite xD

vivid jackal
#

I know, but quality collectors grinders and storage should help with production. At least keep it from stalling entirely.

woeful geyser
#

Huh... so grinding the holmium rods is... super easy.

#

Because it spits out itself XD

hearty meteor
rigid bramble
#

but calcite is free on vulcanus

#

also I keep pressing delete planner instead of red wire

vivid jackal
#

Plus the blue chip production on vulcanus is so good I set the trade ship to pick up both chips and calcite for Nauvis. Blue chips have been terrible on Nauvis since the beginning.

umbral meteor
#

back to the sofa i go, watching YT

#

need to stay away from Factorio for a while xD

#

or it WILL kill me

vivid jackal
#

If you need a factorio hit, just watch Aavak getting a drop pod landed on him.

woeful geyser
#

@umbral meteor Fixed it ๐Ÿ˜›

vivid jackal
atomic aurora
#

it's free in that there's just so much of it, compared to how much you need as a function of time

umbral meteor
#

also you should have Calcite in your "Starting Area"

atomic aurora
#

think about it this way: in the time I was dealing with my gleba, my fulgora ran out of the 1 million ~ish scrap I had tapped into before leaving. meanwhile, I don't think the 1.2 mil calcite I see in my vulcanus starting area were more than 1.3 mil when I arrived there, something like 100 hours ago

umbral meteor
#

and by then you have advanced asteroid processing, and infinite calcite

leaden mauve
#

What's the optimal way to have a single smelter stop for a train station? I had several ideas, but they all seemed to be way more complicated and annoying to build than was worth it. Smelters themselves don't connect to the circuit network, which meant all my ideas involved a mess of chests and combinators

vivid jackal
#

@umbral meteor until you use it up. By the time you need to send it anywhere you also will need the tungsten anyways.

#

And I told roadtrain about the platform mining it, it just needs to be boosted with quality buildings.

#

Or made bigger. It's only got two crushers making calcite. Just to keep things from stalling on Nauvis.

indigo gust
# leaden mauve What's the optimal way to have a single smelter stop for a train station? I had ...

You mean train directly to electric furnace directly to train, where electric furnace will process whatever is in the train?
Need to ensure that iron plates and rocks doesn't get stuck, might be done by hand size set depending on cargo and only allow iron plates or rocks to be unloaded into the smelter if there is enough for a full hand on each inserter.

Return it back to the same train?
That would also require some circuit for controlling inserter filter, identifying that it is an iron ore train at the station and preventing loading the produced iron plates back in the smelters. And might need to reserve one slot for the products in the wagons.

umbral meteor
vivid jackal
#

Feel free to modify the one I made. The whole point of community servers is that people use, expand, or even rebuild what's there to fit, especially a game like Factorio. Was planning to widen it and add more collectors and crushers to increase calcite production on top of increasing the quality of buildings.. I'd feel bad if people were hesitant to change stuff I built, especially if it's to improve it.

vivid jackal
#

You can also check Aavaks stream vods for the one where he set up the omni smelter, for ideas on how to ensure to blockage with stone and steel.

leaden mauve
umbral meteor
leaden mauve
#

My idea was to unload the train into chests and then release the contents of the chests only in blocks of 10*number of smelters, so that there should be enough on the belts to always divide evenly into steel or brick ingredients, so that you shouldn't get singletons clogging the line. That should be only a memory cell to count up to the current to the amount you want released and then one to confirm there is nothing on the belt after a full load was previously signaled.

#

Because I worried that you would not get a train loading to precisely an amount of plates or stone that wouldn't lead to singletons. Two inserters could theoretically add something to the train or belt at the same tick. So you'd end up with slightly more supply than you'd want

vivid jackal
#

Stack inserteds don't move without a full stack. And you can tell it what a full stack is.

umbral meteor
#

Blueprint

vivid jackal
#

Ah

leaden mauve
indigo gust
# leaden mauve The issue with setting hand size is that bulk inserters will pick up less than t...

As already mentioned here, stack inserters don't move until they have a hand size load, so could be an option. You'll likely end up with the stack inserter being stuck instead though, which can be detected, but both detecting it being stuck and setting the filter may require at least one combinator per inserter.

Aavak presented one solution for Omni smelter using stack inserter and chests further up here.

Using a buffer chest I think you can use a static combinator with negative values one less than hand size to set the filter only when there are enough items for a full hand - though not sure how changing filter during picking affects the inserter.

Direct train to smelter inserter seems difficult unless you can ensure full load, as with more than one wagon it is not possible to know how the items reported by the station are distributed between the wagons

#

For a belt based system, you may be able to enforce only picking full hands by stopping the belt in the pick phase and only enable the inserter if it has a full hand on the segment it is picking from.

umbral meteor
#

that way, same goes for machines with their "read completed craft" thing they have

vivid jackal
#

Can you set a condition for the train to only unload a specific amount of material?

umbral meteor
#

can use it on the inserters by reading target chests and enable/disable

leaden mauve
vivid jackal
#

Does every smelter have to smelt everything, or is it just you want to dump everything at the same stop?

leaden mauve
#

I mean it doesn't have to. I just thought it would be cool, and it would be except for the worry about less than a full recipe of stone or iron getting stuck and not having a good way to view what is currently in a smelter.

#

I also had wanted to see how few technologies you could use to make it.

indigo gust
#

Knowing what is in it can be solved with a memory cell logic combinator and pulse for hand content on the inserters feeding in and out, with one of them through a *-1. Question is what good will it do to know it in the circuit - only way to unstuck is to feed in exact amount of raw.

vivid jackal
#

Another thought I had was to unload it all and sort the contents into individual lines of chests, with only the last chests in line being read to allow you to signal when the station is empty enough for another train load.

leaden mauve
#

Can you unload ingredients? I thought you could only unload products

vivid jackal
#

From the train I mean.

#

For loading the smelters, have a looped belt feeding into specified chests, the inserters of which only load the ingredients into if there's enough in the chest for at least one job. Or if there's more then a specific amount. Can work with regular or sushi belts, double sided with one side having them unloaded, since there's only three things you put in an electric smelter. Others might be harder with the need for fuel.

#

If bulk inserters will move even if it's not full, then just make it so that is has enough to fill a full stack, thus only activating if there is more then enough in the input chest.

atomic aurora
#

After a whole days worth of laying out and testing, I finally automated aquilo science on my solo save. Probably the most interesting science to set up in the expansion so far, but it sure was daunting to get started

vivid jackal
#

Nice, it is fun trying to get it running.

#

Figured out why were so low on calcite on the CS. Aavak is building a massive foundry base fed by train. That's a lot of calcite.

atomic aurora
#

But now begins the huge process of rebuilding most of nauvis and redesigning my space platforms again in preparation of end-game

umbral meteor
#

i were struggling with setting up "Rocket Parts"

#

aka, Rocket Fuel, Blue Chips and Low Density Structures

#

or well, the rocket fuel were easy xD

#

as while it isn't specified, i assume the "rocket fuel" you make from the Ammonia is "Ammonium Perchlorate"

atomic aurora
#

I wonder why the rocket fuel on aquilo is ammonium based, anyway. I faintly remember a rocket engine concept that makes use of liquid lithium and fluorine as the oxidizer, both of which can be found on-site, and is no less theoretical than sustained fusion power. Though maybe I'm conflating some different concepts I've seen, the point stands that they could have done something more interesting here

#

Also, if it's ammonium perchlorate, where's the chlorine coming from?

umbral meteor
#

true, but it's the only "logical" option for me given it's based on Ammonia xD

#

as it's the only rocket fuel i know of that is based on that

#

and oh boy is that nasty stuff

atomic aurora
#

In any case, aquilo is a pretty cool planet, imo

umbral meteor
#

in both sense of the word xD

woeful geyser
#

It'd have been cool if foundries could make bricks. Because you could absolutely make an omni foundry.

indigo gust
# woeful geyser Personally I don't even think it's worth it anymore to try and make omnismelters...

It actually could still make sense depending on your approach to quality. Normal ore goes in the foundry, quality in electric furnaces. My Gleba does it that way - and with quality in the picture there are even more ways for a furnace to be stuck. In my Vulcanus I also decided to do quality stone for quality bricks - there I opted for the simple solution of having a sushi belt around the brick makers, of which most are omni quality, but I have one dedicated for each quality level to make sure to prevent the unlikely event of the sushi belt being populated by a single quality while all furnaces are stuck on a different quality.

woeful geyser
#

Honestly that is quite smart.

indigo gust
#

And I do omni foundry as part of an omni mall - rather I put two foundries for the complete mall since it is 4 differnt liquids

#

so far haven't used omni on the smelting end of the foundry, but could make a lot of sense for my space factory. Though would need to either cut supply in or use a feedback of sort for handling ingredients on recipe change

#

for the platform I now have 6 omni assemblers working off a sushi belt that is exchanging items with the hub depending on what recipe is currently active, same with the electromagnetic thingies, and one foundry to make belts and pipes

woeful geyser
#

I did a quick experiment and you're able to safely quality grind a biolab as it will spit out itself.

#

Prod modules are... less safe.

#

Though given the recipe having the biter egg as lowest chance it should still be grindable methinks.

umbral meteor
atomic aurora
#

For prod modules, one might have to grind the red and blue chips, as well as the T2s, separately, so there's always enough intermediate components to use up the eggs immediately

atomic aurora
#

Can't believe I want to physically go back to nauvis. Haven't been back there in like 100+ hours, only in map view or removing into a tank or spidertron. But I guess distance really does make the heart grow fonder

woeful geyser
atomic aurora
#

Yes, but there's a very real chance that the recycler spits out a high quality ||egg||, then nothing of that quality for long enough that ||the egg hatches||. So, one should have enough materials of the appropriate quality to use them up immediately, or the grinding is worthless

#

Unless, of course, there's a reliable way to farm them at high quality

indigo gust
#

Do as I do in my egg farm where I only ramp up egg production if the other ingredients are available, so only recycle modules if you have the ingredients to use any quality egg that may come out. For being on the safe side: only insert a single egg in a machine if it has the other ingredients already loaded. Otherwise throw the egg in the incinerator.

#

And for quality grinding circuits I've gone with blue circuit recycling, as they have higher production bonus (tech) and relatively high raw equivalent throughput. For iron plates I ended up grinding underground pipes.

vivid jackal
#

I call it ghost click because of the little ghost icon, but is it called something else?

umbral meteor
#

it literally says "Place Ghost" if you talk about the placement of buildings while in overview/remote view mode

vivid jackal
#

Oh good, but I didn't know that placing items directly in a building with that wouldn't pull from tanks.

indigo gust
#

Are the construction or logistic bots fulfilling it when placing it in a building?

atomic aurora
#

Construction, I think

leaden mauve
# indigo gust Knowing what is in it can be solved with a memory cell logic combinator and puls...

I just thought of something. You can set an inserter to pick up only a single item at a time. Now you don't want all the inserters doing that, as that would make things take forever. But what you could do is keep track of what goes into the furnace mod 5 for iron and mod 2 for stone and have an extra inserter whose sole job is to load the remainder on the belt. Use a set/reset switch that will activate the check remainder signal once only X items are left on the belt, and then the inserter will make up the difference. I think you still need to ensure 3 plates don't go into one furnace and two plates into another so they don't both jam. So you probably need to do this check per furnace.

vivid jackal
solid pollen
#

do Gleebians expand the same way biters do?

woeful geyser
#

Also researching literally every Fulgora tech and such.

rigid bramble
#

just goooo :p

#

though I find they seem to expand slower

woeful geyser
#

(I can make them)

rigid bramble
#

all you need is tank

woeful geyser
#

But I want the funny mech suit.

umbral meteor
#

Legendary mech GO!

woeful geyser
#

Is it ratio'd? No. Is it pretty? YES.

rigid bramble
#

actually, that would be telling

woeful geyser
#

EM plants having pass through connections is amazing

woeful geyser
#

Best chance I'm gonna get...

rigid bramble
#

just roll it again, and again

woeful geyser
#

NO

#

XD

rigid bramble
#

you spin me right round...

woeful geyser
#

WOMP WOMP

rigid bramble
#

again

#

though why not again?

#

(or make it on Fulgora)

woeful geyser
#

Shipping it from Fulgora sounds like pain lol

#

Besides. I don't think this is a bad layout?

rigid bramble
#

only 3 legs?

#

I have 6 rare legs, and I move like the flash

woeful geyser
#

I'd rather keep my shields XD

#

One thing I do know though. it's too late for me to land on Gleeeeeba today. Tomorrow? I guess I gotta go at some point...

#

But at the very least I can get the ship ready...

solid pollen
#

want a small tip? ||Bring Landfill||

solid pollen
umbral meteor
woeful geyser
umbral meteor
#

i have to turn them off when i need to actually do something xD

solid pollen
woeful geyser
#

๐Ÿ˜„

#

You do make a good point in that I almost left without miners.

#

OR POWER POLES. NO. NOT AGAIN.

umbral meteor
#

this took me quite a while to get

woeful geyser
#

WHAT THE FUCK ZANG XD

umbral meteor
#

it's an achievement!

#

Legendary Mech suit filled with legendary equipment

#

also, the tool belts!

#

ALL the inventory

#

reason for all the batteries?
THE FUCKING ROBOTS EAT POWER

#

oh, and that's my build suit....

#

the whole thing

woeful geyser
#

Casual almost 1200 robots.

umbral meteor
#

i use 200

#

now, for my OTHER suit xD

woeful geyser
#

No night vision?

umbral meteor
#

not on that one no xD

#

if i need one i remove a laser and borrow from the other suit

#

i want that 5 GJ shield xD

woeful geyser
#

It's ready... soon...

#

Just gotta load up on some uhhhh. Wartime supplies.

woeful geyser
#

Time to go to hell.

#

@rigid bramble HAPPY NOW

umbral meteor
#

i'm in a frozen wasteland, and you talk about hell xD

vivid jackal
#

If you scream on Aquila, does anyone care?

umbral meteor
#

yes, me xD

vivid jackal
#

@woeful geyser need more gleba

woeful geyser
vivid jackal
#

Oops, lol

vivid jackal
#

Can you believe I survived on only 6 steel smelters for steel all the way until I was making the first platform?

vivid jackal
#

Regarding the latest stream, watching the recording from where I had to get off, if the fruits start spoiling after they are harvested then why not set the harvesters to only harvest when a train is in the station, and have the train only go to the station when the main factory needs a full train of fruit?

vivid jackal
#

Not sure, don't have access to factorio right now.

#

Trying to find out, keep getting distracted by people who've spent countless hours on Factorio whining that Gleba is too hard and ruins the entire game for them.

#

I keep laughing.

#

Most important thing I learned on the community server starting two different planets. Rush the non science research for the planet as fast as you can.

woeful geyser
vivid jackal
#

The train part I knew, just wasn't sure about the specifics of how the tower works. Also, @woeful geyser I thought you needed sleeb?

woeful geyser
#

I have done the sleebs.

#

I'd hoped to get more but couldn't :<

indigo gust
pliant crystal
#

That moment when artillery range research finishes...

woeful geyser
#

Oh I wanna see the aftermath of that.

leaden mauve
woeful geyser
#

That's my theory. I haven't been to gleeba.

#

Planning to in the near future tho

#

But for now I am clearing up a giant mess because I rebuilt some stations on the community server. Unfortunately someone had connected said stations and they were FULL of stuff... pain...

#

I am genuinely really happy with how the new stations have turned out tho

pliant crystal
woeful geyser
#

@pliant crystal The new stations. (Removing all those items was PAIN)

rigid bramble
#

Sleebs?

vivid jackal
#

The one arty is shooting straight across the lake to the north west.

#

@pliant crystal how do you determine when the train needs to head to the farms? If there's too much fruit spoiling maybe it's set too high?

woeful geyser
#

So. I want to replace the dropoff stations for the mines with new, better ones... but they're all full and I don't wanna clean them up again aaaaaa

atomic aurora
#

Make a trash collection train and sort it back into the main base logistics system?

woeful geyser
#

... yeah no am not touching the smart trains lol

woeful geyser
#

Besides the server timed me out (my connection is just not behaving) soooo problem for someone else.

plush ginkgo
pliant crystal
woeful geyser
plush ginkgo
#

i guess

vivid jackal
#

Isn't the whole idea of Gleba's spoilage to keep backlog at a bare minimum?

indigo gust
#

also got to make sure the belts don't run dry - spoilage isn't that fast - the over engineer solution would be to wire up logic to measure the current fruit consumption rate and predict when to dispatch the train based on that I suppose

woeful geyser
#

Yes. It is slow.

#

We like heating towers.

rigid bramble
#

so you've passed Gleba-Rehab?

woeful geyser
#

Oh I still don't like it here.... ||WHY ARE THE TREES EXPLODING||

#

BUT at least my suit is MORE than capable of dealing with the small threats.

indigo gust
#

Checklist:

  • Cargo landing pad + expansions
  • Concrete
  • Thermal power plant with lots of extra heat pipes
  • Oil processing buildings
  • Solid fuel
  • Warm clothes
  • Prayers that the factory ship will survive in orbit and produce anything else as needed
#

The option to select red/green or both on the combinators is really nice, but would have been nice to have that on production buildings as well - to output recipe ingredients or contents on different channel than the set recipe input

indigo gust
#

yup, finally packed up and ready to go I hope

#

just got to iron out some bugs in the factory ship after I reworked it to be able to supply carbon to the surface

woeful geyser
#

Yeah... I started on Gleba. Then quickly quit. Because ugh... trying to even get started here is gonna be PAIN

rigid bramble
#

time for a mining ship?

woeful geyser
#

Nah. I'm not gonna do that. Looking for copper/iron at the start was annoying

rigid bramble
#

jury rig some science, get advanced asteroid processing, go to town

atomic aurora
#

one does not simply jury rig gleba science

woeful geyser
#

I think given he started with Gleba I think he knows what he's doing...

rigid bramble
#

I mean you only need ||two renewable resources||

#

oh you mean Aavak?

#

or me

#

he is the cats... father?

woeful geyser
#

I mean you ๐Ÿ˜›

rigid bramble
#

though Vulcanus was a slow start to actually ||get four foundries built for your basic resources||

woeful geyser
#

From all the 3 planets, Vulcanus was the easiest by far.

rigid bramble
#

bashing enough rocks to get enough ore to actually make stuff?

woeful geyser
#

Oh yeah I had to bash many a rock.

indigo gust
woeful geyser
#

Oh no, I'm not dropping in without anything. But I won't be taking space iron.

rigid bramble
#

I mean thats what the research is there for

#

space copper and space calcite

#

and ||space plastic||

woeful geyser
#

I can now recycle the things.

rigid bramble
#

plus all the stuff you make the latter with

#

recycling is hella lossy though

#

probably only really useful if combined with quality modules

woeful geyser
#

I meant cultivate

rigid bramble
#

oh, not the recycler then

woeful geyser
#

I do have the recycler.

rigid bramble
#

also also, hot tips ||other machines can do gleba stuff and... green modules exist||

woeful geyser
#

I've solved Vulcanus/Fulgora

#

I have power solved for now.

rigid bramble
#

and you thought biochamber would be the primary unlock for Gleba xD

woeful geyser
#

Heating tower good

vivid jackal
#

Starting Vulcanud was slow to stabilize, but really easy with since future and bentham had gotten fulgora and gleba science done. Lots of bots, and a spidertron to allow quick movement.

#

@woeful geyser The trees explode because their Boom plants. It's in the name.

woeful geyser
vivid jackal
#

It got Aavak too. Since you're their now, check the clip from his stream when he first landed.

woeful geyser
#

Oh no I saw that one. I made sure to run from the pod...

vivid jackal
#

Aavaks first death, self inflicted.

#

Part of the stream where daemonworks wants centipede trains. Spidertrons stuck face to back.

indigo gust
#

wth, somehow one of my turrets in the middle of my protected base on Gleba got destroyed, just as I focused on dodging the orbital drops

woeful geyser
vivid jackal
#

Just go stand on the farthest part of the starting area, they don't drop near you just where you first landed.

indigo gust
#

I did, but I had to drop it and some concrete to build it on

indigo gust
woeful geyser
#

I always drop the landing pad first so I don't have to play 'dodge the landing pad'

vivid jackal
#

Wiki lied to me.

indigo gust
#

luckily my shields held

vivid jackal
#

After working with bots on my save and community server, I will never start a planet but Nauvis without them.

woeful geyser
#

I forgot to bring them on Fulgora... definitely brought them to Gleba though and it's real nice.

vivid jackal
#

I almost want to BP the train depots and stations from the community server to keep. If Aavak is okay with me using it.

solid pollen
#

i am like 99.99% confident Aavak would not mind

#

and that .99% is reoccuring

woeful geyser
#

I did ask him to drop the BP's in game BP's for ease of use...

pliant crystal
#

Go for it Kayinn :)

vivid jackal
#

I keep forgetting the logic boxes let you choose between using the red or green inputs.

pliant crystal
#

Anything on the community server is for the community, however, I won't put BPs in the game BP's until I'm certain they work and have polished them up. It's one thing to be cool with someone copying your homework, it's another thing to publish your thesis and invite peer review :P

vivid jackal
#

Like when the combinators you set up had missing wire connections and the wrong output command?

woeful geyser
#

I'm just glad I know how parameterization works so I could 'fix' the BP's you gave me ๐Ÿ˜„

pliant crystal
#

Kinda assumed everyone knew that, didn't even occur to me that would be considered knowledge some people wouldn't have XD

rigid bramble
#

I do need to join the server and steal everyone's designs

solid pollen
#

i think my total knowledge of circuits is "if this has more/less than this number of this item. turn this on or off" dprTROLL

#

oh and i managed to figure out the asteroid filtering thanks to watching aavak do it

hearty meteor
#

Just learn to make a general computer from scratch with combinators

indigo gust
#

I'm using only 1 of each combinator type for my basic omni mall, it will craft twice the amount given by the static combinator, then not craft that item again until it is less than the amount given by the static combinator

#

As long as any intermediates are set to high enough amounts that works quite well

rigid bramble
# hearty meteor Just learn to make a general computer from scratch with combinators

Facto-RayO is a 3D game-engine I made in #Factorio 1.1, in v2.1 I've added a UI. The doom UI to be specific, including view-models.

you can download the save file here: [todo factorio forum link]

previous versions: https://www.youtube.com/playlist?list=PLxR_6RD8er_3esLidLgC5SjpHlkVScJfZ

some explanatory videos (not specific to v2.1): https:/...

โ–ถ Play video
indigo gust
#

Oh my, why did I not setup my space factory to make concrete in space sooner, saves so many rockets. 500 stone bricks per rocket turned to 1500 concrete in a foundry vs 100 concrete per rocket, so just 15 times more per rocket. Omni mall with pumps to swap out liquids is not that hard to make...

leaden mauve
solid pollen
#

im just sad because there is a tree that says its a carnivorous one with teeth, you should legit take damage standing close to it

solid pollen
#

also, why is spore reduction just flat over land and sea? stuff on the ground makes almost no difference(other than the land types that dont absorb pollution.... because?)

vivid jackal
#

Or why they don't change based on ground elevation?

solid pollen
#

do they even have ground elevation in the game? arnt cliffs just things that exist as independent entities

vivid jackal
#

They don't, but it could use your idea of differing ground absorption to mimic it, high ground being significantly faster than mid, that's faster than low.

vivid jackal
#

So what modifiers did they add to the community server?

vivid jackal
#

Watching the AAH of the stream made me realize that every research that introduces a core mechanic of the game seems to unlock based on actions. Research, space, planets, nuclear.

indigo gust
#

yeah, they have changed it so it is typically to gather a few items of a new resource or smelt a few new plates, etc for the tech that unlocks further use of those resources - I suppose it makes sense to narrow down what the player should focus on, instead of researching a tech that can't be used until you are on planet X - it is a bit similar to some of the unlocks in satisfactory

rigid bramble
#

its a new way of doing science for Space Age
to promote more discovery based unlocking

#

"If a planet is unlocked by a technology on some science tier, then the starting resources of the planet would also be gated behind these same science packs - because what else, you don't have anything else available yet. This would mean that you could (and most typically would) already be researching ways to process the new unique resource that you have not even seen yet.

Another most fundamental conflict was that we wanted the progress on each planet to result in a single new science pack, resulting in a chicken-or-egg situation. The problem would be, this science pack should need most of the new unique processing steps on that planet, therefore you need to somehow get to discovering the processing first."

solid pollen
#

I had to abandon Gleba temporarily because I stupidly forgot to roboport Volcanus and thus couldnt have cliff explosives and artillery and artillery shells delivered to me on demand. This has now been rectified.

#

this "import from" function is real annoying. really like if it had a toggle on/off functionality

rigid bramble
#

well it needs to know which planet to get it from

solid pollen
#

I understand that, but it shouldnt be automatically ON with every request

#

how often is there something you want from one place but not another?

#

you would need to be making the same item on two worlds with a limited supply on one or both thats connected to the bot net to be requested

rigid bramble
#

if it wasn't on a planet it would never fullfill it xD

#

or do you mean it should default to the planet the platform is orbiting at the time?

solid pollen
#

yes

#

i wanted artillery to get sent up, its only made on volcanus for me and yet it wouldnt send up and I had forgotton it had a filter that was just automatically nauvis

rigid bramble
#

and also if your request is on another planet, it won't sit there trying to fulfill a request it can't do

solid pollen
#

yeah

#

its just oddly counter-intuitive, because the filter is on each individual item

rigid bramble
#

cus as I said, it would never pick it up if it didn't have a location xD

#

it is smart and knows what items are locked to a planet

vivid jackal
#

But there should also be any anywhere option. It can already determine whether an item is not available or on the way, by the red and yellow backgeound, why not make it so it checks every planet for available.

indigo gust
# solid pollen this "import from" function is real annoying. really like if it had a toggle on/...

It makes sense as a mechanism to prevent automatically loading the unloaded stuff back into a rocket to send it back up to the platform.
I think surface to surface signals could have been useful to better manage the inventory on transport platforms.
The way it is you need a lot of extra inventory slots since there is no guarantee it is able to unload before the return trip, thus carrying items both ways may need room for the total amount of items possible, not only the maximums in either direction

#

And the lack of sensing of spoilage state makes keeping a fresh stockpile of food difficult to optimize

rigid bramble
#

Just have it return to the source if spoilage is more than zero

#

Also would be nice to tell it to drop cargo

indigo gust
#

usually it is no problem in my current setup - ship will go fetch more food when empty and in such carefully adjusted amount that it will have to make 2 or 3 trips to bring the amount that is eaten in the time it takes a fresh unit of food to spoil, just sometimes it can get close if the loaded food is not fresh due to Gleba backing up due to low production of other items - a more reliable solution is perhaps to mainly run it on a timer with frequent deliveries, since travel is free

vivid jackal
#

What's the hardest part of doing yellow and purple science when off planet?

indigo gust
#

As in delay yellow and purple until after going to the first planet? I set them both up on Nauvis before I left, but moved all science production later, mostly to Gleba. Purple and gray I do on Vulcanus, with plastic shipped in from Gleba. I'll have to take a look at the tech tree to see what I have really used there in the early stage off of Nauvis.

indigo gust
#

Portable fission reactor and power armor MK2 are likely the techs I would have missed the most. Perhaps also damage upgrades.

vivid jackal
#

Trying for the no yellow or purple science achievement. Even if it's just to quickly do it by hand as much as possible. Was just wondering if setting up their production lines is a pain when not on world.

woeful geyser
woeful geyser
woeful geyser
umbral meteor
#

Naaah, it's fiiiine xD

#

just a LOT of gubbins around when hub storage is full

#

๐Ÿ˜

#

that being said, you can also dump MUCH faster if you have many cargo bays connected to planetary hub

#

oh, and a Legendary Planetary Hub gives you a MASSIVE active radar coverage

#

for no power cost

indigo gust
woeful geyser
woeful geyser
indigo gust
#

That requires the input food to have known spoilage state, that the freshness is guaranteed.

#

If Gleba has been running slow, the fruit may be half expired before being processed.

indigo gust
umbral meteor
#

"Cal Tek" is designed to just keep full in orbit, as it only holds Calcite xD

#

and will dump on request from planet

umbral meteor
#

๐Ÿ˜

#

Nauvis won't need a power upgrade for the forseeable future xD

hearty meteor
#

Zangiry is back on the Factorio addiction?

umbral meteor
#

not really, taking it much more relaxing now.

solid pollen
#

I just had a 5 recycler chain stop working. something made it through 5 recyclers and then something ELSE made it through it to. dafuq

rigid bramble
#

what were you trying to recycle?

hearty meteor
#

That's statistically inevitable, I think

solid pollen
#

Ive set it so splitters fill a chest for each item and then overflow gets recycled away

#

all the overflow lands on one belt

rigid bramble
#

you have a quarter chance to get something out

umbral meteor
#

i had an issue with suddenly 3 million gears on Fulgora xD

solid pollen
#

im pretty sure somehow a blue circuit went into the overflow because it was plastic blocking it up

hearty meteor
#

You probably need to feed two recyclers into each other at the end

rigid bramble
#

of course, if something uses 4 plates, you'll always get 1 out

solid pollen
#

i am K

#

5 recyclers

#

its amusingly troll

hearty meteor
#

I'm understanding it like you having 5 recyclers in a line, not the last ones feeding into each other,

rigid bramble
#

remember though a red circuit has 3 outputs, and one of those has 2

#

and they both have something with an extra output

solid pollen
#

5 recyclers with the lat backfeeding

#

last*

rigid bramble
#

so you might have got unlucky (or lucky) and got 7 outputs

solid pollen
#

yeah that sounds like it

#

so yeah. funny dprTROLL

#

to fix it i had to hand craft a rocket silo with stuff from nauvis and build the rocket from bits from nauvis too to just get off the planet ๐Ÿ˜„

hearty meteor
#

Statistically I think you're basically always going to get something that goes through all the recyclers in a row with the last two feeding each other in such a way that it will block. The only difference is the average time until/percentage chance that it happens

#

Which for all practical purposes can be close enough to "in forever" or 0 that you can think of it as never going to happen, but it's not actually that way

rigid bramble
#

like I say, I think you have a 25% chance of getting a resource back

vivid jackal
#

After one failed attempt which I barely limped back to Nauvis, I have just completed a successful stop and go test trip to my first planet. Still haven't researched purple or yellow science.

#

The challenge is fun.

solid pollen
#

I think i researched purple before going offworld, literally just for electric furnaces. I could probably cut that out next time

vivid jackal
#

Electric furnaces aren't purple tech.

#

They're blue tech.

indigo gust
solid pollen
#

huh. then why did I get purple tech?

#

wait.... purple tech needs electric furnances.

#

fuck knows then.

indigo gust
#

Yup, eats them like crazy

solid pollen
#

i got it for reasons and things

#

apparently

indigo gust
#

I've grinded quite a few quality furnaces from the purple science production chain

vivid jackal
#

Elevated rails are purple tech.

vivid jackal
indigo gust
#

What is the requirement for completing your no purple/yellow challenge?

vivid jackal
#

Don't research the science packs until doing at least one research using other planet science.

indigo gust
#

Ok, then it shouldn't be that hard, of course depending on which planet you pick

indigo gust
solid pollen
#

i got pissy at cliffs

vivid jackal
#

But if your just going for the achievement, then just do as much of the science production out of pocket first, then get the yellow and purple tech done remotely.

indigo gust
vivid jackal
indigo gust
indigo gust
vivid jackal
vivid jackal
indigo gust
#

I can't know for sure if it is the case for all seeds, but I would think so.

vivid jackal
#

Someone said on Aavaks stream that inserters won't fail to grab, but my experience is that they fail to grab on corner belts.

indigo gust
#

Depends on type of inserter and belt I suppose, in general I try to avoid picking from corners because of such experience

#

They will also struggle if power is low

#

It is actually interesting how detailed the game seemingly simulates the behavior of an inserter picking off a belt

vivid jackal
#

I know, I love how you can tell when your power production is too low by it. Slowing rather then just shutting down.

leaden mauve
#

I just almost killed the factory by mixing up my right and left on splitter priority and shunting the coal away from the power plant to the smelters

vivid jackal
#

Confirmed, you can drop things on the planets before you drop yourself.

#

@umbral meteor the calcite BP you put down completely backed up so I had to set some conditions on it.

umbral meteor
#

backed up on Calcite or something else*?

woeful geyser
vivid jackal
#

Nope, the belts were jammed.

#

Completely out of calcite.

#

Had to limit the inserters feeding the main loop before dumping a bunch off it. May need to upgrade the stuff on it and add modules to increase throughput.

vivid jackal
#

My platform is packed and my character loaded. Soon I will try to colonize Fulgora.

hallow steppe
#

It almost feels like heresy to put this many different items in a single train car, but I designed this station to read logistics requests from the remote stations, load up as many available resources that can satisfy them, and unload any items that are not being requested.

woeful geyser
proven sand
#

Anyone know if you can ship items between orbiting platforms? (without dropping them down to a planet and launching them back into space)

hallow steppe
woeful geyser
proven sand
#

In which case where are people building their platforms? I'd begun to set Fulgora up for it (mostly as an overflow for steel), but having a platform bombarded by asteroids during construction was mildly inconvenient

hallow steppe
#

I'd build in Nauvis orbit, then move it to wherever. You can always deconstruct the thrusters afterwards.

indigo gust
# proven sand In which case where are people building their platforms? I'd begun to set Fulgor...

I've put mine up at Nauvis, get them equipped to gather and process asteroids into platform tiles there (initially sent up copper plates before copper was available in space), then give them basic propulsion and firepower to go to the other planets to pick up more parts, then back to Nauvis for any major rework. With that strategy you need to plan ahead, as it takes quite some time to gather ore in space for a small stationary platform, but I usually had lots of other things to do on the other planets while waiting for the platform to grow.

vivid jackal
leaden mauve
vivid jackal
#

They've come a long ways, when they first had trains you needed circuit logic to automate it at all.

vivid jackal
#

So I've looked through Aavaks train stations on the community server to try to figure out the logic. And while I can follow what the combinators are doing and how they're connected, the reason why is eluding me. I have his explanation screen spot to look over, but that was just an explanation of why he sets it that way. I understand the section that sets the numbers for chest stacks and train storage amounts. Even following how he sets the amounts for requesting items, but it's what's connected to the radar. I think.

#

Maybe it's the signal to determine if a train is on route to that specific stop? How do trains determine where to park at a depot?

woeful geyser
woeful geyser
pliant crystal
#

Anything in particular you'd like me to explain?

vivid jackal
#

Got on to look up the station for reference, the game updated in the last 11 hours and the community server hasn't been updated yet.

rigid bramble
#

20.0.21 is main branch now

#

also its happening, I'm throwing copper plates in the lava

umbral meteor
rigid bramble
#

they jumped up to 20/21 it seems

umbral meteor
#

server is x.20

rigid bramble
#

but why

umbral meteor
#

it seems you need more power xD

rigid bramble
#

I had plenty of power, I don't remember needing that much

#

my biggest power user is beacons, then tesla turrets

umbral meteor
#

my nauvis idles at 300 MW

rigid bramble
#

its alive!

umbral meteor
#

and i have yet to actually build a functional base

#

server updated to 2.0.21

rigid bramble
#

and now, its just peachy

vivid jackal
#

Nuclear workers went on strike?

rigid bramble
#

imo there is no point doing nuclear on gleba when rocket fuel is so accessible

vivid jackal
#

But for real, I've noticed that when I do big rearranges or straight up building, the power draw of roboports spikes extremely high as every bot is being recharged.

#

I've got a simple circuit set to make sure there's 10 logistic bots and 5 construction for every port in the network.

rigid bramble
#

yeah I didn't see those spike cus it was set to 10m

vivid jackal
#

Set to a larger time frame, then left click the ports to single it out.

#

Love that you can single out, or remove specific items from the chart.

rigid bramble
#

yeah but over that time frame it wouldn't have been spiking

#

cus of averages and all that

vivid jackal
#

Shame you can't scroll through the history.

leaden mauve
vivid jackal
#

I screen shot this to reference when looking at his setups.

leaden mauve
#

Hmm

#

I'll look again at the signals train stations can send

vivid jackal
#

@pliant crystal the outpost supply train is stuck at a station unloading and reloading the same thing.

indigo gust
#

I remember building a train dispatcher like that long time ago on Angelbob's, with smarter trains mod to be able to send them to specific stations. Should be a lot of more options now with the improved combinators. The possibility of multiplying each red with each green was missed back then I remember. I'm thinking of building one again, but I honestly don't see that much need for it in vanilla space age, not enough different items on the same surface to really need omni trains to take anything from any provider to any requester

leaden mauve
#

I started playing around with it myself for fun. For example, I set my trains to have a go signal when the chests they are collecting from have less than 50 items. Becasue the old way you set it to go when full or when inactive, and it would just sit around collecting the trickle object by object as it is produced.

indigo gust
#

That makes sense. I find the wait condiion options lacking for dealing with mixed quality ore, but I guess a very short inactivity timer will actually be good enough - waiting for full is not usable, as it may never get full load if you have a few epic or legendary items taking up some slots...

rigid bramble
#

just crank the inactivity timer down to 1?

indigo gust
#

I guess that should do, but not if you want the train to leave half full when there is still a flow of items coming in

#

Though that can also be solved with synchronized buffer chest loaders, it will prevent trickle loading the train

vivid jackal
#

Just aquired the rush to space achievement.

pliant crystal
#

I'll hop on the community server and check what's happening; but if the train isn't getting a full supply of materials, it will bounce between the stations, that's normal.

vivid jackal
#

Nah, it keeps unloading an underground belt, the putting it back on at the same station.

pliant crystal
#

I had to decide between only letting the train deliver supplies if /everything/ was available, or, allow it to potentially get stuck visiting the station without the supplies it might need because it couldn't load them, but potentially still dropping off other needed things, like bullets.

#

Oooh, I'll check now.

#

Should be fixed.

leaden mauve
# rigid bramble just crank the inactivity timer down to 1?

Even that wasn't fast enough. The trickle coming in was enough to make the train active. I suppose you can say sitting long term somewhere slowly collecting stuff at 1 item a second or so is just as helpful as coming to pick up the most and leaving. Eventually, it will drop off the increased load, and it will be a while before the base can burn through everything picked up last time. But it just looked better to get the train out of there and keep it moving. So I did it.

vivid jackal
#

Instead of the inactivity timer, use the total time waited.

vivid jackal
leaden mauve
vivid jackal
#

Aavak has his stations on the community server set up to request when the receiving chests have enough room for at least one full train, and vice versa. Otherwhise they sit at a depot with the fuel reloaders.

leaden mauve
#

I probably would do that once I had a base capable of filling a train. This is an early base setup, and I don't have that amount of gubbins yet

vivid jackal
#

Problem is that the chests don't autobalance empty so the train can sit a bit.

#

Ah, makes sense.

#

Maybe there's a way to make it so chests balance between each other?

hearty meteor
#

You can make chests load or unload in a balanced way. Often referred to as a Madzuri design

vivid jackal
#

Is there a way to circuit splitters to change input priority based on amounts?

#

Like to chests?

indigo gust
hearty meteor
indigo gust
#

I remember doing balanced loading/unloading of mixed items using splitters only, with the tricky problem of number of chests/inserters not being a power of 2. Needed to do a balanced 3 to 2 or 2 to 3 to account for 3 being a factor in the number of inserters.

vivid jackal
hearty meteor
#

Oh, I missed the "input" part of the priority. Same deal, though

umbral meteor
#

target production for main bus, take note of the power usage for that build xD

#

972 MW

#

๐Ÿ™€

umbral meteor
#

My other build

#

Output are per second xD

leaden mauve
umbral meteor
#

mod i run on a secondary instance of Factorio,
it's called helmod

#

i use it to plan my builds without actually running the main (steam) game modded xD

rigid bramble
#

do you not listen to Bentham when he says not to go chasing achievements on your first run xD

umbral meteor
#

too late for that xD

#

i am only missing 11, and some of those i can't get now.
would need to restart, also speed run? xD

rigid bramble
#

I mean I don't agree tbh
like if you LB first run, it puts you in the automation mindset

#

speed run if you molest the world gen to let you skip mill science

umbral meteor
#

or cheat like your life depended on it xD

rigid bramble
#

just turn biter expansion off

umbral meteor
#

i have that off

#

default setting with "Rail World" preset

rigid bramble
#

.>

#

you can always turn it on :p

umbral meteor
#

yes, i can xD

rigid bramble
#

tbh, I don't see the point of biters if they're not going to expand

umbral meteor
#

they still attack xD

rigid bramble
#

only if you go to them

#

they don't come to you

umbral meteor
#

yes they do

#

Pollution spread to their nests and they gather troops and attack you

rigid bramble
#

only if you pollute them
they don't expand towards you then

#

and then you destroy their bases and they don't attack ever again xD

umbral meteor
#

further you go, the bigger the bases get.
also taking on big bases with basic gear and no vehicles? xD

rigid bramble
#

prod all the mines

umbral meteor
#

hmm?

rigid bramble
#

so you get more resources and have to expand less

umbral meteor
#

need to get to prod first xD

rigid bramble
#

did you start a new save?

umbral meteor
#

anyways, even IF i turned on expansion now they would not stand a chance against my wall defences anyways xD

#

no, i'm still on the same save xD

rigid bramble
#

but no modules ๐Ÿ˜ฎ

umbral meteor
#

oh, i were talking about with the start of the run, when pollution and attacks were an issue xD

#

right now i don't even need laser turrets, i have gun turrets with uranium ammo, and rocket turrets at my walls.

#

with some flame throwers thrown in the mix

#

they don't even reach my walls

rigid bramble
#

though I think I've lost my momentum

umbral meteor
#

oh, i'm just playing on and off now.

#

still need to go back to gleba and actually finish it, rather than just a bootstrap base to get science needed to unlock the things i needed to progress xD

rigid bramble
#

its like I'v done everything, all that is left is to breach the outer edge

umbral meteor
#

i need to go towards the "after end" prometheum or whatever it's called

rigid bramble
#

but all that gets you is science prod

umbral meteor
#

yep, but there is also achievements there xD

rigid bramble
#

but you don't need promethium science for anything else as far as I can see

umbral meteor
#

"go X amount of km towards shattered planet" multiple, and "research using promethium"

#

and no you do not need it for anything else, that is all.

#

so it's essentially the new "Space Science"

rigid bramble
#

just need 600 whole packs

#

space science had a plethora of infinite researches xD

umbral meteor
#

to speed up the endless research

#

more prod, less cost, bigger numbers, numbers go BRRRRRRRR

#

Robots become a blur

#

๐Ÿ˜

rigid bramble
#

I guess I'm not a fan of incremental games xD

#

so I'm at the point where I have conquered all the planets, and its like well thats it

umbral meteor
#

in the helmod instance i used Console Commands to unlock all tech, and then Creative Mod to increase bot speed to 4000% xD

#

bots go blur xD

rigid bramble
#

I've done everything new, now its time to do more of the same

umbral meteor
#

tbh, i got bored of Factorio, which is why i just rushed to the end after playing for too long

rigid bramble
#

yeah I'm done I think

leaden mauve
#

I don't do the megabasing. I just make a new base from the start and say "this time I want to play around with this setting or this silly idea" Like train bus or poison capsules or whatnot. I think I annoyed my brother with factorio. He won't play with me anymore

vivid jackal
vivid jackal
umbral meteor
#

normally i would have no real problem with it, but with all the new production buildings and qualities, things have changed xD

vivid jackal
#

I bootstraped Fulgora science for the achievement, now I'm struggling with motivation to make a good base that can self support and remote grow. Same problem I had with the community server with vulcanus and aquilo. Heck, aquilo still isn't auto trading anything. Just in perpetual heating and fueling the heaters mode.

umbral meteor
#

oh, heat and fuel were quite easy

vivid jackal
#

Bentham was the one who grew vulcanus, and only cause he wanted arty for gleba.

umbral meteor
#

Standalone small builds that take care of itself for heating and fuel, as well as give excess Rocket Fuel for the base

vivid jackal
#

Yeah, rocket fuel on aquilo I'd so easy to set up. Over a week running with no changes and it's still going.

umbral meteor
#

with only Crude in and an Offshore Pump

#

so i just placed a bunch of those all over to heat the base itself

vivid jackal
#

Adding the ammonia isn't that hard, really. One pump with two production buildings is supplying the while thing from fuel to science. Just no rail gun production yet.

#

I love Aquilo, making a functional base in as tiny a spot as you can.

umbral meteor
#

i got five legendary rails, used them to take out big worm on Vulcanis xD

vivid jackal
#

Question for everyone. When building a full production line that doesn't use bots for delivery of part or all input products, do you start with the first item in the line, or the last and work backwards?

umbral meteor
#

Modded is going to be easy i see xD

#

i'm just playing around with mods, and i found a function of the "Creative Mod"

#

i should be able to design a scenario where an island on Nauvis has a volcano that had an eruption, which you then can tap once you've been to Vulcanis.

hearty meteor
vivid jackal
#

Or copper ore.

vivid jackal
#

Arumba is trying to gleba.

umbral meteor
#

it were nice knowing him xD

vivid jackal
#

Shows how impressive Aavak is at factory games. Maybe my next playthrough I'll do gleba first. After conquering it third this playthrough.

#

He tried to take multiple strikers and a stomper with a pistol.

rigid bramble
#

Gleba is love, gleba is life

vivid jackal
#

Ah, he's playing marathon mode on an mp server.

rigid bramble
#

If you can balance it right, Gleba is infinite resources, with no need to expand

#

And as such, the productivity of foundries and electrolysers isn't really needed - thats more useful on Nauvis as you start to run low on starting resources

vivid jackal
#

Gleba is the only one, since everything can be grown. Tungsten and Fulgoras ore are the only ones you need constant supplies of that need to be mined.

#

Aquilo specific materials are effectively infinite, but everything you make from them needs mats from the other planets.

indigo gust
#

Stone is only regular infinite there though

rigid bramble
#

Just watch those spoilers though, some people haven't got there yet xD

vivid jackal
#

I just realized, the lags on the community server are probably my fault. I have DSL, which is half a step up from dial up. I'm not on a much now for anyone who wants to play.

silk void
#

A little chaos

rigid bramble
#

inserters insert to both sides

woeful geyser
# silk void

The fact this doesn't immediately crash the game...

indigo gust
#

I would think it is the game engine that has an option to add offset to the display of entities, mainly intended for decoratives, like trees and stones, to make them appear less regular

umbral meteor
#

Messy? noooooo....

hearty meteor
umbral meteor
#

and that is exactly what is happening

rigid bramble
#

yeah its a compact way of loading on to both sides

#

you can go more compact with this

umbral meteor
#

now use Stack inserters and quadruple your throughput xD

rigid bramble
#

ah thats not mine, cus you see its a dirty sideloaded underground

umbral meteor
#

i have used those many times xD

rigid bramble
#

oh no

umbral meteor
#

before you could filter splitters that is xD

rigid bramble
#

sus

umbral meteor
#

it's how we all did it back in the day, unless you wanted to use a slow filter inserter

rigid bramble
#

don't be a Bentham xD

umbral meteor
#

i use iron chests

#

also, the station names xD

hearty meteor
#

I like this kind of unloader for throughput

indigo gust
umbral meteor
#

pollution from ONE mine xD

#

had a uranium patch close to a somewhat big oil field,
so i placed the Nuclear processing next to the oil build.
and when i started "grinding" 235's.......

#

xD

#

STACKED!

woeful geyser
#

But then it got fixed and many people got angry

rigid bramble
#

Dirty sideloaded undergrounds...

#

Its funny cus I was up to the point in MASA when Steejo realised Bentham was doing it everywhere xD

vivid jackal
#

Hey duffel, if there are multiple achievements regarding how close to the edge you get, doesn't that mean it's a test on how well you can build a platform?

#

Also, watching the end of the stream. Once you have rocket turrets, it's probably best to have mines only inside their minimum range for protection.

rigid bramble
#

Its not a goal I care to try an attain

vivid jackal
#

Fair. Random thought, if you drive a tank fast enough through a boom tree, can you avoid the exploding pollen?

rigid bramble
#

Its like if 1mil spm was an achievement, I'd be like cool... not going to do it

vivid jackal
#

I get it. I did the get every other achievement in the game achievement for Prototype 2. That was a small achievement list, and I said, never again on any game.

rigid bramble
#

its just if only prometium science actually did more than the one tiny thing

leaden mauve
#

It's a freeform game. Everyone can develop the factory as long as they want to and set their own goals

vivid jackal
#

Make the other infinite researches go faster? Use up resources to convince you to make the factory grow?

#

True Moriarty

#

Did Aavak forget ctrl shift allows to force build? Or just doesn't want to?

rigid bramble
#

what I put on another server
||I guess I wish promethium science was either earlier, or it unlocked more things,||
||Orrr the 10+ on infinite sciences needed it, or aquilo researches||

#

cus like prom science is basically ||you did all the research, and you win... the ability to do it more||

vivid jackal
#

That's a very valid way of looking at it.

vivid jackal
#

Wait, wasn't that basically space science in the base game? Only used for infinite researches, that you only needed if you kept playing?

rigid bramble
#

||Prom sci only unlocks the research productivity||

umbral meteor
#

i'm sorry if anyone were on the community server and were kicked out.
main breaker upstairs went out, did not affect my power as i have a separate meter and breakers, but it did however turn off the internet as that does come in upstairs.

leaden mauve
#

When do you want a larger train limit than 1?

vivid jackal
#

When you want a deadlock.

#

Probably long distance mines where they can't transport enough in time.