[Bug Description]
Objects that were parented directly to the camera from older levels have been defaulted to use the "above player" layer. This is good! However, any children of those objects are still kept on the normal layer. Generally speaking, many people parent their objects to 1 empty, then parent that empty to the cam. This means all children that should be above the player are still broken in the alpha version, and will not be defaulted to the "above player" layer despite their parent being on that layer.
[How You Got Here]
-in the default branch, parent an object to an empty, then parent that empty to the camera.
-save, then open the level in the latest alpha version
-children object of the empty will not have been properly defaulted to the "above player" layer.
[Game Version]
26.5.9 alpha
[Extra Info]
Sorry for bringing this up again but the current state of this will now actually be worse than before. If nothing can be done about this, i would rather just have every camera parent and their children default to the same layer instead of being spread out across 2 different layers.