This is an unnerfed version of Fallen Kingdom, reflecting the original layout from 29th May 2020 when it was first uploaded. I did a change at 1:05 to make no-hit possible with modern PA physics. I uploaded it for the sake of preservation to show why the original FK was humanly impossible at the time. https://steamcommunity.com/sharedfiles/filedetails/?id=3572792408
#Fallen Kingdom (Unnerfed)
1 messages · Page 1 of 1 (latest)
Cam someone check if it loads?
watch ervy p rank like tomorrow lmao
He apparently struggles with diagonals and invisible player's last attack
I'll get back to it once i feel better
Take care 
All parts has been no-hitted from this point
4 frame perfects
dude how
Most of those 4500 hours i've spent in JSAB (especially last 2 years) was grinding S ranks without or minimal dashing as possible, learning tricks with highest dash precision, discovering that frame (tick) perfects also a thing in JSAB if you're playing on keyboard, mostly in Airborne Robots and The Lunar Whale WD. Also i was grinding custom levels in JSAB fangame, and managed to S rank almost all of them. I got the mindset that if i want really much to do it - i will do it, that helped me to finally S rank Final Boss with dashing only once, and man, if only Final boss was 0.5 seconds shorter, it would be possible to S rank without dashing, but it's been 4 whole years since the last update. I've managed to do everything that i wanted to do in JSAB, so i decided to comeback to PA community. My best decision of this year so far, this community feels way more healthy than current JSAB one, but i feel that there's too much creators with absence of players
@stoic bobcat Can I make a meme about 4k 4.5k hours of JS&B?
sure bro
Fallen kingdom (both versions) seems for me very good level for all skill sets, Dash precision, playing without dashing, close spaces, memorization, sightreading, timings etc
Personally i don't see the way to play first drop with dashes and second srop without them
Updated it to remove 5th checkpoint for better no-hit practice
Based
Back to playing, and consistency on diagonals could be better ngl. My pass rate is below 5% which means that in the perfect scenario i need a 100% pass rate on the rest of the level. It's not 100% unfortunately. In the previous time, I've passed diagonals nearly 10 times and still haven't managed to P rank level in 2 runs. Now I have passed it only twice, in ~30 mins of playing, and both times lost at that 4 lasers part that goes right after it
The amount of precision diagonals require is way above my and probably every other skill in the PA community. The only way to P rank the whole thing is to grind until it's done, but tbh I'm not mentally ready for it rn
The last 2 walls remain after which the kingdom will finally fall for good...
The impossible-ness of original Fallen Kingdom is finally ending, eh?
I almost P ranked it... It's 100% possible
First time passing diagonals from 0
My fucking dpad let me down
This is too hurtful to see, but the seed is very good, i'm not giving up for now
Holy shit dat reaction
Pidge, fix your game...
The amount of hits because the bugged long dash is actually disturbing me. I just lost hitless run from diagonals because of it
If it's caused by lag, why do i still getting it, when i literally have THE best CPU for games that's been extremely overclocked
that looks like normal distance to me? is it supposed to align perfectly?
Yes
It is supposed to go to the gap when i doing max distance dash
UFK is 9/10 in my own difficulty meter, which is harder than everything from PA and JSAB, except S-ranking Final boss with dashing only once
Diagonals part are harder than Airborne Robots Spam Dashless and The Lunar Whale Dashless gap
what would a 10 look like im curious
10 is absolutely impossible
Fallen kingdom P rank boostless for example
the best I was able to manage on this level (unnerfed) a couple years ago was 3 or 4 hits, I think?
I ran into the same problems as you, such as nano sometimes not snapping into diagonals (but rather leaning into them), which was obviously terrible for diagonal consistency
and dashes sometimes going a bugged distance (the part you got hit at)
trying all of it under an older engine also meant slower performance overall though, so compared to today, it might've been a tinge less difficult
GarlicBiscuit, i think i've heard this name before. And you actually made a single digit amount of hits in this? Impressive.
I could never on the old game versions, the boost cooldown and absence of restart button would make me suffer even more and god knows how longer i'd train all of this.
The second drop has a bit of RNG that can interrupt my run, since i'm used to play it at the left side, that's why restarts are vital to me
This long boost bug sucks ass, the reason why i got it, is that i had a mod tool that reduced my performance to the point that the long boost bug appeared. So good so far, after i tunred it off
Difficulty: 9/10, hardest level ever P ranked in the PA community and hardest thing i've ever done in gaming. Harder than FB S LDP in pure difficulty.
Enjoyability: 1/10, Diagonals are massive chokepoint for D-pad and PA bugs are reason why i lost some runs after the diagonals. Lost 15 times after diagonals in total, and it's the last thing i w...