#NQH: Game Mechanics

8 messages · Page 1 of 1 (latest)

fickle hare
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gonna just post all of the mechanics i decide to add in my game for that archived worldbuilding thing i shared before

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Spell Concentration

In D&D, concentrating on certain spells is very useful, and since my world is based on their rules a little, I wanted to add the game rules as well.

If you get hit by an attack while you're concentrating in D&D, you gotta roll some dice in order to maintain concentration...but that doesn't work for me, so I decided to change it to...

QUICK TIME EVENTS!!!!

In order to maintain concentration on a spell in Not Quite Heroes, you will have to succeed in a Dead By Daylight style QTE. Some spells are easier, some spells are harder, but they all need a success to have the effect continue.

(Not all spells need concentration, but all spells that do have a QTE)

tropic mist
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FY WORLDBUILDING

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Ooo thats a cool concept

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imagine if you combined the two and the higher number you rolled meant a harder quick time event but you deal more damage/do more of whatever the spell was supposed to do

fickle hare