#New types of keyframes

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bitter idol
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W h a

bitter rampart
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???

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What do you mean with that?

bitter idol
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idontunderstand

bitter rampart
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sorry 24 Hs XD

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the breakdown keyframe is a intermediate position between two normal keyframes

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for example, let's say that you want to move an object from the left of the screen to the right, but touching the top

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but you want the ENTIRE move to be OutSine

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you put one keyframe on the left and other on the right, and set it to be OutSine

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and then you put a breakdown keyframe on the top, in between the other two

sick iron
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it would help a lot if you explained the other keyframes as well and how theyd be useful

sick iron
sick iron
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e?

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ghost ping moment

bitter rampart
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sorry I speak Spanish and I don't know how to communicate my idea 🙄

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parents are complicated, breakdowns are time-saver

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that's it

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and for the other ones... I don't know exactly how they work but if you search you probably find something

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I thinked that if it works with blender it will work with pa

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IDK

timber spear
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Lemme break down...

Normal Keyframe: You already got it.
Position Keyframes are normal key frames. This is actual animation software, not easy street.
Position keyframes are used for moving objects around to where you want them to go. They use X and Y but they don't naturally track the camera's position but the actual center of the level. In the update that can change though.

Breakdown: Seems like a time saver but... If you ask me...
It seems like a second layer of a movement keyframe. I'd not mind it but that'd be extra clutter for most users.
The current method to replicate this seems a lot more complicated at first but when you learn the basics of parents, it's pretty similar to bones if you know what an animation software actually are so it becomes a lot easier than you expect it to be.

Moving hold:
If I'm correct, this is as if a character is holding a pose and you want them to move around IN that pose?
If so... That can already be done with a parent.

Extreme
...There's no just thing as extreme as a keyframe

Jitter
This is like shake but for the object no?

Treat this as a unoptimized animation software, alright? To animate is no easy feat so don't feel bad if you are new to it

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I do like the idea of the breakdown keyframe but it is essentially a second Position Keyframe with how you said it'd be used for

bitter rampart
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ok, I got it
I keep thinking that the breakdown keyframe could be useful, but if you say it's easier to replicate than I think...

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...I suppose we can keep it as it is