I put a few ent_fow_revealer entities on the map, set the vision range and the team for them and then build the map and they don't seem to give any vision? Sorry, not sure what other info I can share as they seem very simple but they just don't work. Also, I'd love if I could provide vision in a square not circle fashion, but I can work around circles as well.
#ent_fow_revealer not working?
1 messages · Page 1 of 1 (latest)
Found 1 function for AddRectangularOutlineBlocker
🇸 CFoWBlockerRegion:AddRectangularOutlineBlocker(mins: Vector, maxs: Vector, clearRegion: bool): nil
Sets or clears a blocker rectangle outline.
can't u just use AddFOWViewer function?
he wants a vision in a square
yeah, I can use AddFOWViewer, it works... but I was just curious if I'm doing something wrong that ent_fow_revealer is not working. In the end, I'm using invisible units that give vision. I'm able to achieve my square vision with that as they get obstructed vision and the square ends on a highground.
it just doesnt work, that's it
Volvo