#Dynamic terrain a occlusion?

1 messages · Page 1 of 1 (latest)

wispy solar
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Does anybody know of a way to fade terrain that's in the way of the player? Some of the engine's built-in terrain does it and the Portal/Roshan showcase made me wonder about this kind of thing. To be clear, I'm building these 'walls' myself, probably as just super simple models.

tulip pagoda
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prop_dynamic_client_fadeout you can see how they did it in the tile set

wispy solar
tulip pagoda
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Alpha Stipple?

wispy solar
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Maybe? I tried throwing a '_fadeout' texture onto a regular mesh and that worked, but I don't have control over much about it. Hm... I'll keep messing with it.

tulip pagoda