While testing a custom game, I’ve encountered a severe performance issue related to vconsole2.
Issue: Opening vconsole2 during the hero pick phase instantly drops FPS from stable values down to ~5.
Details:
No errors in game scripts — all Panorama scripts have been verified.
vconsole2 itself shows no output or warnings at the time of the drop.
The issue occurs consistently and only when vconsole2 is active.
Questions:
Could this be related to pre-caching operations (as mentioned in previous discussions)?
Is this something that requires a fix on Valve’s end, or is there a workaround?