#Severe FPS drop (~5 FPS) when opening vconsole2 in custom game

1 messages · Page 1 of 1 (latest)

pearl niche
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While testing a custom game, I’ve encountered a severe performance issue related to vconsole2.
Issue: Opening vconsole2 during the hero pick phase instantly drops FPS from stable values down to ~5.

Details:
No errors in game scripts — all Panorama scripts have been verified.
vconsole2 itself shows no output or warnings at the time of the drop.
The issue occurs consistently and only when vconsole2 is active.

Questions:
Could this be related to pre-caching operations (as mentioned in previous discussions)?
Is this something that requires a fix on Valve’s end, or is there a workaround?

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Severe FPS drop (~5 FPS) when opening vconsole2 in custom game

tough moon
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this seems to be related specifically to logging itself, not just VConsole, and i don't think there's much to be done

i tried connecting to dota logging port externally (anyone can do that in tools mode, it's on localhost:29000), and it prints thousands of messages per second, most of which are "lua is currently executing true false" and such, seems to be debug leftovers from Valve

oak minnow
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iirc you can disable some type of messages on vconsole2, maybe it can help

tough moon
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vconsole filtering is done on vconsole side, and lag itself starts as soon as you connect to that socket - you don't even have to receive anything from it

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outside of the vconsole that is

oak minnow
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so the lag happens when you run the custom game?
I did try open doto tools just before and no lag experienced, but not opening any custom games

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I suppose that makes sense if the lag is caused by the huge amount of log from lua engine

oak elbow
tough moon
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they already fixed it

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some hours ago