#How do I make sure that the model already has a built-in particle?
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particle info is based on wearable, an econ item
you just replace the model, it doesn't really change the wearable
I mean, do I need to change the particle itself? Or create my own for model
not about particle
you should edit the model
makt it innately contains a particle information
I tried adding the particle directly to the model using particle_cfg, and it works fine in the ModelDoc preview.
But when I test it in the game or in Source2 Viewer, the particle is not displayed.
Maybe I did smth wrong?
maybe cfg is for dev only, cause cfg is just stored in content
you can use another particle configuration, it works fine