Would this be the same as creating an actual item that has no active abilities (which means it would require making a modifier for it to function), or can it be as simple as creating an enchantment and assigning it ItemIsPassiveNeutralDrop, granting it bonuses that other enchantments have, and the game will handle the rest, assuming I use bonuses that it's heard of?
#How to create brand-new enhancements for neutral items
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enchantments is item that have only passive bonuses you can create item with levels that you want and set the level of this enchantments in kv
Okay, but if I want to make new enchantments that have different stats, not just "re-use" existing ones?
Like, for instance, what if I were to add one that added str/agi/int, or cast speed, or some other stat that isn't already being added by another enchantment?
Would it just outright work? Or would I need to create an entirely new modifier/item for it to properly function?
Or do I just have to basically "transform" an item into an enchantment, retaining its passive stats, but removing its active abilities?
enchantment is an item that has passive bonuses, they can be whatever you want them to be
just look at how valve do it
Oh
I'm an idiot, I was looking for enchantments, not enhancements
Damn me
Here I thought it was impossible for me to find, but I was looking for the wrong thing this entire time lmao 🤣
How to create brand-new enhancements for neutral items
Nonetheless, that still doesn't answer the question of whether or not adding brand new bonuses to enhancements (such as stats, cast speed, etc.) will work or not since there are no enhancements that add those things.
Just test it
"Just test it" alright sure that always works...
its just an item mechanically
theres is 0 difference between a non-neutral passive item and an enchantment
valve just added a secret bonus slot
you can manipulate that slot at will
(as long as the item is a valid target for it)
thats how the keep active and replace anchantment works, valve just deletes the previous passive and adds a new one without touching the active neutral
So in effect, I do need to make new modifiers for when you're holding the item then.
i mean yes, same way youd need to make them for any other passive item
Alright, but it shouldn't be very hard, since there'd only be up to three modifiers.