#How to create brand-new enhancements for neutral items

1 messages · Page 1 of 1 (latest)

wind ridge
#

Would this be the same as creating an actual item that has no active abilities (which means it would require making a modifier for it to function), or can it be as simple as creating an enchantment and assigning it ItemIsPassiveNeutralDrop, granting it bonuses that other enchantments have, and the game will handle the rest, assuming I use bonuses that it's heard of?

languid bane
#

enchantments is item that have only passive bonuses you can create item with levels that you want and set the level of this enchantments in kv

wind ridge
#

Okay, but if I want to make new enchantments that have different stats, not just "re-use" existing ones?

#

Like, for instance, what if I were to add one that added str/agi/int, or cast speed, or some other stat that isn't already being added by another enchantment?

#

Would it just outright work? Or would I need to create an entirely new modifier/item for it to properly function?

#

Or do I just have to basically "transform" an item into an enchantment, retaining its passive stats, but removing its active abilities?

languid bane
#

enchantment is an item that has passive bonuses, they can be whatever you want them to be
just look at how valve do it

wind ridge
#

Oh

#

I'm an idiot, I was looking for enchantments, not enhancements

#

Damn me

#

Here I thought it was impossible for me to find, but I was looking for the wrong thing this entire time lmao 🤣

#

How to create brand-new enhancements for neutral items

#

Nonetheless, that still doesn't answer the question of whether or not adding brand new bonuses to enhancements (such as stats, cast speed, etc.) will work or not since there are no enhancements that add those things.

languid bane
#

Just test it

wind ridge
uneven crescent
#

its just an item mechanically

#

theres is 0 difference between a non-neutral passive item and an enchantment

#

valve just added a secret bonus slot

#

you can manipulate that slot at will

#

(as long as the item is a valid target for it)

#

thats how the keep active and replace anchantment works, valve just deletes the previous passive and adds a new one without touching the active neutral

wind ridge
#

So in effect, I do need to make new modifiers for when you're holding the item then.

uneven crescent
#

i mean yes, same way youd need to make them for any other passive item

wind ridge
#

Alright, but it shouldn't be very hard, since there'd only be up to three modifiers.