#Modelling conversion from old format to new ModelDoc format issue

1 messages · Page 1 of 1 (latest)

civic nova
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I've got a model with the old format, and when i use the "Needs compiling" button to convert it to the new format it breaks the entire character model, removing any previous working animations

rain agate
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have you looked at the 26 warnings that modeldoc produced?

civic nova
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Yep, it shows warning about bones, but it's just that model, for example

this model it's ok so far, but it still has the same error after conversion

rain agate
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the most obvious issue I see is that the compiled preview is showing assets that don't exist in the non-compiled version/source content outliner

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for example, you don't have any materials set up in the source content outliner

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that probably goes for animations and everything else

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so that begs the question; were these models ripped from another custom game?

civic nova
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I understand, I am trying to update my custom game after 3 years and there are things that I may have overlooked, I will continue trying to fix it and if not I will ask again, i deleted the source content folder a long time ago

civic nova
rain agate
civic nova
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I have the content folder after having unzipped it from the workshop, is it not enough to have each file in its respective folder?

for example I have everything compiled in "game" and everything not compiled in "content"

The case from what you tell me would be that I have to do everything from 0 taking what is in the "content" folder, is that right? sorry, I barely remember

rain agate
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I believe most things in the workshop only hold game files, not content

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you are probably still missing individual texures, skeleton .fbx files, etc.

civic nova
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I understand, well then I would have to do it from scratch again, now I am doubting whether to do it hahahaha, at least everything else works, except the models.

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Thank you

civic nova
mellow acorn
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not just in d2 workshop which is hell to work on it especially for editing animations

rain agate
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there is an addon for Blender that can import .SMD I think, I'm not 100% sure if it still works or not

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or maybe it's just export, I forget

mighty atlas
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By the way, there is any place i can get models with animations to put it on my custom map? Sorry for asking in your topic

obtuse horizon
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If you mean dota models you can just export them, edit and use "AnimIncludeModel" in model doc to import all related animations from original model (doesn't work for every model)

civic nova
grand light
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Can't you decompile and extract all the animation, meshes and texture you need?

civic nova
grand light
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You got a .vmdl file right? Use a decompiler like Source2Viewer or VRF and extract all the files complied into it

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I'm saying this because it was stated you didn't have the og files for meshes, animation and textures

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But this files are compiled in the vmdl, so decompile it

civic nova
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Ah, no it cannot be extracted, I tried but I couldn't, I had to reimport the entire model from 0, at least I couldn't

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the .vmdl file is just a plain text file

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apparently it uses the other animation and texture files to put everything together as information, from what I understand

rain agate
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yea, .vmdl (and other similar files) are just a container pointing to source files. you would still need the source files from somewhere

mellow acorn
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the only thing you can decompile using s2v or vrf is textures