#Talent line based on Facet

1 messages · Page 1 of 1 (latest)

harsh lintel
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Still not way to generate line based on facet id? GameUI.SetupDOTATalentNameLabel(talent_line, talent_name) Uses only label and abilityname arguments. Maybe need to some type of parent panel with contextEntityIndex or something like this.

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Maybe some temp panel which will be removed on next frame.

signal umbra
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maybe should create your own panorama stuff

harsh lintel
# signal umbra maybe should create your own panorama stuff

Already done. Talent panel full custom. But i'm thinking how to create line.

  • ReplaceDOTAAbilitySpecialValues doesn't work for talents.
  • SetupDOTATalentNameLabel doesn't have facet param.

Also we need get a facet name for this all shit, but in config order don't determined (because it is k-v, but not the array). Also we need find all talent values. Different names/config layout/etc.

There is too much work and a lot of problems, and i'm sure we should have some native way, just it is undocumented, as usual. Valve tmmm

pastel knoll
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yeah facets are dogshit to work with

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it is what it is

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theres no good solutions

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i ended up giving each facet an ID in KV to turn the ID into a namea nd pass that