#Is there a way to procedurally generate abilities?
1 messages · Page 1 of 1 (latest)
depends on how varied you want them to be and how much effort you want to put into it
tl;dr
kind of
most stuff from KV isn't needed to make the ability, only the classification of it existing
tooltips will not work, so you'd have to update them manually
but yes it is technically possible
so how can i "classificate it existing" in lua?
you flipped what I said
it has to exist in KV to be understood as an ability by the game
but the mechanics and everything else can be controlled by lua
dang it
so make one ability and then tweak it to fit
the only thing that straight up will not work will be the tooltip
you'll have to fix that yourself with panorama
because it makes a lot of assumptions in order to work
which is why every addon_english is structured the same
Yeah I'd make one big Lua ability that does all the combination selection etc
wait how