With GetDedicatedServerKeyV3 being compromised a few days after it was released and GetPlayerCustomGameAccountRecord not working I have given up on adding any sort of cloud saves for my custom game, instead looking to save user's stats locally (manually cheating by editing stats is a non-issue for my game).
However Dota's Lua API is unable to access the file system which is understandable. So given that we can't access the file API is there any way to store a user's data locally? Is it impossible?