#Where are talking animations?

1 messages · Page 1 of 1 (latest)

jaunty lily
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Hi, everyone. I'm exporting Dota 2 models to Unity for my project. I understand that it may be a bit off topic, I just don't know a better place to ask. I successfully exported the Pudge model with animations, but I can't find any talking animations. How do talking animations work in the game and can you give any advice on how to export them?

potent prawn
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Facial and talking animations are controlled via scene system using morphs (shape keys in blender, blend shapes in maya).
Scenes are compiled into .vcdlist_c files, afaik there's no tooling to decompile them.
If you export the model properly, it should keep morphs, so you can make the animations yourself.

dull isle
potent prawn
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s&box includes source 2 faceposer, which is proper tooling for facial animations, but last time i tried to use it, it was constantly crashing

dull isle
potent prawn
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but I don't know how to properly set up morphs in modeldoc

safe steeple
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the animations are done procedurally with an internal system (faceposer?) in the Source 2 engine which we don't have access to. that system uses phonemes to animate different parts of the face with morphs during runtime

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if you want to hand-animate this stuff, you can do it in SFM and export the resulting animation as a DMX and then import that into blender (with the appropriate blender addon).

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as long as your models in blender have morph targets, you can fullly import the animations into blender

rancid wren
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You mean outside the dota arcade?
Is it allowed if I take your stuff and sell it?