#Motion Controllers on Modifier Thinkers

1 messages · Page 1 of 1 (latest)

robust oak
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Has anyone able to use motion controllers to modifier thinkers?
just a sanity check, I tried it, restarted multiple times, motion controls return false

slim roost
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Why would you need a thinker to have motion control? Couldnt you just move it normally?

hollow bobcat
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The main reason to use a motion controller is to handle multiple being applied, as one can stop the other.

As thinkers are invisible, invulnerable and untargetable units that should not be affected by any motion controller apart from the one directly applied to them, there is no reason to use motion controllers, especially since they carry the risk of crashing

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Instead you can do SetIntervalThink(0) to think every frame, and in every frame move the unit accordingly.

robust oak
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yeah I did just checking if anyone tried it. some times i dont want to create npcs but I have the particle and i just attached it to the thinker.

hollow bobcat
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As an alternate to moving the particle? Performance-wise that's preferred

robust oak
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interval route or motion controller?
but yeah eitherway thinkers and controllers does not mix
and just check its states and it has can not be motion cotnrolled set to true

midnight lagoon
midnight lagoon