#Why must auto chess kill all the people in front,Hit the people behind you again?

1 messages · Page 1 of 1 (latest)

brazen mural
pallid sentinel
#

Wat

inland creek
# pallid sentinel Wat

Uh, my English
Not sure if it can be expressed correctly
It's just an automatic combat gameplay

ocean cloud
inland creek
ocean cloud
inland creek
# ocean cloud Maybe you write mesage there ?

Hello everyone
This is a new game being played, "Dota Underlords"
Now it's just a prototype
This is a map of the Sabre Tower Corridor in a self paced chess game
My plan is to learn from 'Mechabellum'
Those who have played know
Up and down are against both sides
There are two bases on each side
Then, every turn, put the hero units on the field
This is the deployment phase
Can only see one's own position
After the second round
It can also be deployed to the enemy's side for sneak attacks
After the deployment phase, it is the combat phase
Heroes will automatically fight
According to the surviving heroes who have won, they will deduct blood from the enemy
last
That's also why I made this video
Why do we have to finish playing the front row before playing the back row in self walking chess
Why?
Can you not be so foolish!!

#

Above is the subtitle of the video

inland creek
# ocean cloud https://tenor.com/view/gachi-oh-shit-a-am-sorry-gachimuchi-gif-13510847

The core of this game gameplay is
Computers excel at 'complete information'
For example, chess and Go
It can see all the information
But in Dota
There is a lot of invisible information
For example, the location of enemy heroes
What skills will it learn
What items will be purchased
My idea is
Let players guess these invisible information
Some mechanically repetitive things
Let the computer do it automatically

ocean cloud
#

Good luck in develop !

inland creek
inland creek