#Crashing a lot since a couple of days ago

1 messages · Page 1 of 1 (latest)

barren flare
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I read that some API functions and methods cause client crashes, according to DarkOnius, and I assume no one has really been able to figure it out yet. A lot of my players are experiencing crashes as well. If someone could reply to this thread whenever they know more it'd be much appreciated!

lilac escarp
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there are a lot of different things that can cause client crashes or server crashes.
when are your players crashing? under what conditions and at what stage of the game?

barren flare
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Never had these crashes prior to a few days ago, nothing changed in the code, and it's all just seemingly random 🤷‍♂️

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So I tried to look it up here and apparently some other people are experiencing it too, making me draw the conclusion that valve did something

vapid minnow
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There are reports of normal dota crashing so I don't think there is anything you can do. I'm trying to look into it but no results for now.

dawn crow
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I added at the end of that statement that either some API or particles are causing client crashes, but like DigitalG said, there are client crashes in normal dota too so I didn't bother investigating in detail.

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@wintry remnant said that creating multiple units at the same time crashes and thinks PrecacheUnitByNameAsync is changed by Valve.

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¯_(ツ)_/¯

grim sedge
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I have a theory that the crash is related to SpawnEntityFromTableSynchronous + donated items from Dota, But I'm not sure)

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Let me know if this helps)

limpid shore
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ive crashed in different custom games in totally different scenarios, as well as got reports totally random about it some i have low faith in it being fixable

fallen crest
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but may be im have ot latest version...

frozen geyser
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I have a semi-consistent repro during my normal doto games that clock spawning cogs or pugna spawning wards causes a client crash.
which might be related to spawning units/wards in general

raven quest
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It crashed for me most of the time on ability casts and ability upgrades.
E.g. multiple crashes with hoodwink in dota 1x6...

hard trellis
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i think it's dota2 issue.in my mod,pve not crash.but pvp always disconnected

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Because PVP has two teams, PVE only has one team

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like this, one team disconnect
The server did not crash
if server crash,all player will disconnect
i think it is dota2 bug

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player game auto close and cant reconnect,reconnect will cause dota2 crash

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The other team is normal,Perhaps the same situation will happen later

prime gust
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My shit crashes a lot too, people have said it might be neutrals again

dawn crow
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@hard trellis PVE custom games also crash randomly, it's definitely related to spawning units, thinkers, phantom blockers etc.

marsh acorn
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I'm able to get a consistent crash in the tools whenever I get vision of the place where the enemy info_player_start is. However, if I wait for all the async pre-caching to resolve, then relaunch the game, I will not get the crash.

vapid minnow
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I just got a report from mine, crashing when using just basic blink ability :/

limpid shore
wintry remnant
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in my test call AddFOWViewer many times with 500 radius and 100 units in map will also crash the game

wintry remnant
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and if i call MakeTeamLose with lots of player owned units still alive, game crashes.

prime gust
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Any more intel on what fixes this?

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Deleting ward units?

fallen crest
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w8 fix from valve its one way i think

marsh acorn
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I was able to fix the most persistent crash in my game by removing asyncprecache entirely

prime gust
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I dont use asyncorecache 😔

wintry remnant
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valve's new patch fixed the crash

dawn crow
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Valve fixed Clockwerk Power Cogs and Illusions staying in memory forever, maybe that fixed our issues too x)

prime gust
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Bless

shell shore
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I just crashed from normal hero demo for Timbersaw. As soon as he spawned I got a error message and a crash. Valve's developer team are not cleaning their codes

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Can also crash when I change his loadout

raven quest
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It seems they have fixed the crashes (for me) but at the cost of 3~5min loading times.
Daimn I thought that would be something that should be fixed pretty fast... 😦

limpid shore
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its not loading, its finding a server

shell shore
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For the last few days a have been experiencing a new crash after relaunching local addons, to test my custom games. After reloading the same addon 4 or 5 times, dota crashs instantly

lilac escarp
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Thats an old problem.
Dota in tools mode doesnt unload everything when you exit a game.
So repeated loading builds up resources until it eventually crashes

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I suppose its possible they made it worse somehow though.

shell shore
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I understand. Maybe it's worse now, this crash used to be very rare for me, I could reload it for half a day with no problems, now it's always crashing after a few reloads.

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My mod have custom models, sometimes I update the model while testing, since the recompile updates without needing to reload the addon, but even the recompile cause crashes sometimes