#Crashing a lot since a couple of days ago
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there are a lot of different things that can cause client crashes or server crashes.
when are your players crashing? under what conditions and at what stage of the game?
Never had these crashes prior to a few days ago, nothing changed in the code, and it's all just seemingly random 🤷♂️
So I tried to look it up here and apparently some other people are experiencing it too, making me draw the conclusion that valve did something
There are reports of normal dota crashing so I don't think there is anything you can do. I'm trying to look into it but no results for now.
I added at the end of that statement that either some API or particles are causing client crashes, but like DigitalG said, there are client crashes in normal dota too so I didn't bother investigating in detail.
@wintry remnant said that creating multiple units at the same time crashes and thinks PrecacheUnitByNameAsync is changed by Valve.
¯_(ツ)_/¯
I have a theory that the crash is related to SpawnEntityFromTableSynchronous + donated items from Dota, But I'm not sure)
Let me know if this helps)
ive crashed in different custom games in totally different scenarios, as well as got reports totally random about it some i have low faith in it being fixable
this function use in timers lib
but may be im have ot latest version...
I have a semi-consistent repro during my normal doto games that clock spawning cogs or pugna spawning wards causes a client crash.
which might be related to spawning units/wards in general
It crashed for me most of the time on ability casts and ability upgrades.
E.g. multiple crashes with hoodwink in dota 1x6...
i think it's dota2 issue.in my mod,pve not crash.but pvp always disconnected
Because PVP has two teams, PVE only has one team
like this, one team disconnect
The server did not crash
if server crash,all player will disconnect
i think it is dota2 bug
player game auto close and cant reconnect,reconnect will cause dota2 crash
The other team is normal,Perhaps the same situation will happen later
My shit crashes a lot too, people have said it might be neutrals again
@hard trellis PVE custom games also crash randomly, it's definitely related to spawning units, thinkers, phantom blockers etc.
I'm able to get a consistent crash in the tools whenever I get vision of the place where the enemy info_player_start is. However, if I wait for all the async pre-caching to resolve, then relaunch the game, I will not get the crash.
I just got a report from mine, crashing when using just basic blink ability :/
i went into a dedi server and spammed the shit out of creating thinkers and didnt crash so idk
in my test call AddFOWViewer many times with 500 radius and 100 units in map will also crash the game
and if i call MakeTeamLose with lots of player owned units still alive, game crashes.
w8 fix from valve its one way i think
I was able to fix the most persistent crash in my game by removing asyncprecache entirely
I dont use asyncorecache 😔
valve's new patch fixed the crash
Valve fixed Clockwerk Power Cogs and Illusions staying in memory forever, maybe that fixed our issues too x)
Bless
I just crashed from normal hero demo for Timbersaw. As soon as he spawned I got a error message and a crash. Valve's developer team are not cleaning their codes
Can also crash when I change his loadout
It seems they have fixed the crashes (for me) but at the cost of 3~5min loading times.
Daimn I thought that would be something that should be fixed pretty fast... 😦
its not loading, its finding a server
For the last few days a have been experiencing a new crash after relaunching local addons, to test my custom games. After reloading the same addon 4 or 5 times, dota crashs instantly
Thats an old problem.
Dota in tools mode doesnt unload everything when you exit a game.
So repeated loading builds up resources until it eventually crashes
I suppose its possible they made it worse somehow though.
I understand. Maybe it's worse now, this crash used to be very rare for me, I could reload it for half a day with no problems, now it's always crashing after a few reloads.
My mod have custom models, sometimes I update the model while testing, since the recompile updates without needing to reload the addon, but even the recompile cause crashes sometimes