I have a modifier to increase strength:
ability:ApplyDataDrivenModifier(caster, caster, "modifier_strange_amulet_activate_str", { duration = duration })
caster:SetModifierStackCount("modifier_strange_amulet_activate_str", ability, charges)
but after item starts I should use ability or do another action to update UI and see new strength value. How should I notify client to update values from lua?