#remove autoattack, but not with disarm

1 messages · Page 1 of 1 (latest)

rapid badger
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  1. Cancel hero attack damage instance in damage filter and call code for your "special" attack. Be aware that this way at least damage numbers will be still displayed, but no actual damage will be done from attack itself and there are will be no attack modifiers procs
  2. Check aghs labyrinth temple guardians boss code. They attack ground in front of them and stuns enemies in radius. Probably it cancels (stop order or something else) attack, put attack in cooldown and casts ability that perform "special" attack
  3. Check Bogdugg's Cudgel item code in aghs labyrinth (not sure about attack modifiers)
tulip hinge
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Both 2 and 3 just use abilities

vagrant tulip
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make all of his auto-attack always miss, and all of custom attacks hit (or can miss, up to you)

tulip hinge
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Err, MKB

vagrant tulip
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set it higher priority

tulip hinge
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Honestly I think it would be very frustrating to just miss all your auto attacks

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But then again I think that about removing auto attacks altogether so what do I know

vagrant tulip
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well, that's what he wants.
Attacks that do not proc anything, not even damage
which is literally a miss

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probably he want it like cleave or splash, but no procs even on main target

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other ways is to create self-modifier on OnAttackStart, and calculating how long the attack point, interrupt parent, so the parent technically stops the attack right before it launches projectile.

vast light
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  1. Temple Guardians in aghs labyrinth (or siltbreaker) don't have an attack capability. Hammer Smash is an ability. 3) Boggdugg's Cudgel is an item that slows your attack speed by a percentage so attacks and attack modifiers still work. @vagrant tulip Making all attacks miss will not work because of MKB and instant attacks that cant miss (and other sources of true strike like Revenant's Brooch). What you mean by 'set it to higher priority' ? Does that involve playing around with attack records? Or you make all attacks fail somehow?
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@round swallow if your hero is ranged, you can use projectile filter to block all unwanted attacks.

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I would probably go with Temple Guardian's way if melee.

round swallow