{
"duration"
{
"value" "5 6 7"
"special_bonus_scepter" "+10"
}
"duration_scepter"
{
"value" "$duration"
"RequiresScepter" "1"
}
}```
I want to duration_scepter be the same as duration, and manipulate it by ```special_bonus_scepter``` Or I have to use MODIFIER_PROPERTY_OVERRIDE_ABILITY_SPECIAL_VALUE for that ?
#Is it possible to copy value from other property in KV file?
1 messages · Page 1 of 1 (latest)
Not possible to do this with lua items, but why are you determining duration with and without scepter where the duration is supposed to be the same?
That's not how you do this
You can completely remove the duration_scepter honestly
Note how they (Valve) don't have damage and damage_scepter
in datadriven abilities you can use %key_name
but as shush said, i dont think it works for lua items/abilities
actually might be %key_name%, idk been way too long
I'm almost certain it doesn't work for lua abilities and items. I remember testing it a long time ago, and I'm not seeing instances like that in any of the KVs.
@static sentinel I would remove this duration_scepter at all, but this is omni build-in standard ultimate, and if I remove this it will take it anyway.