I want to express a few ideas, and I'm launching a series of posts in the line. I ask you to familiarize yourself with all of them and make a general conclusion before judging.
-
Automatic use of mana potions. At the moment they are... Nobody needs them? Even the best potions in Axis are not picked up by anyone, because they are very inconvenient to use in battle, and on the phone it is impossible to drink in battle at all. Even if there is a lack of mana, the potion itself is drunk when using the ability, such mechanics are already available in many games, and will not change the existing balance of the game
-
Essences. Currently, you can only collect 3 types of essences at a time. And where do the others go? I think it's worth adding a mash of essences (for example, collect 1000 essences of those types that are not selected in 3 slots and get a random UT of them, not including the UT of beginners). Here are the advantages:
many players literally hammer into 1-2 characters and do not even try others, for example, some play only melee combat, while others only use an archer (I know personally). Such mechanics will give people random sb unique items, and because of them, players will diversify their gameplay, perhaps take a new look at classes and the game. Ideally, make sure that the chances of falling out depend on the bosses killed (if I only go to event bosses and godlands caves, I will not get UT from darza or taurus. -
UT mechanics for armor (possibly for rings). If the weapon changes the firing mechanics, then the armor simply redistributes points. Why not change the armor bonus conditionally frost kingdom with something like this: +10 armor and +50% of your armor, or -33% of the damage of projectiles piercing armor. Bleeding protection is 50%. There are a lot of ideas, and a lot of interesting things can be thought up in 5 minutes.