#Gentoo on PS3
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But aint that a hustle for the ps3? Which on got like 512Mb of RAM? How did u pull it off?
hell yeah! this has been a dream of mine, but I got a Super Slim... ๐ญ
and sadly, we will never have a driver for the RSX
oh, interesting. is the yellowdog kernel too old to do anything with?
here's to hoping
fuck, very cool. impressive work
๐
do the SPEs work?
GCC stopped supporting them after 9, I believe
yeah makes sense
they were supposedly very hard to program for
(I have no damn idea how things at this low of a level work)
I was so crushed when I realised my Super Slim would never be able to do it
Cell is fascinating
yep
the slim is the best-looking
we used to have a fat, but that YLOD'd many years ago during an all-day Test Drive Unlimited 2 session...
yeah, they just cook
hahaha, lovely
the single ppc64 core has its work cut out
oh, I forgot the damn thing has like no memory
oh, interesting
kinda like how Apple Silicon does it
that unified memory thing
I don't recall the details
I'd love an arm laptop, but I won't be getting a Mac because I would prefer to use Linux
fair
I'm too young to need much of anything for work yet ๐
will try lol
How old are you if you don't mind
well, I'm not far off that point. I finish high school this year
but most of my ppc fuckaroundery was a couple years ago now
I've actually been meaning to understand the hype around getting 3D acceleration working on the RSX because a lot of early PS3 development stories have complained about how weak the RSX was, even with Sony drivers, and how the only saving grace of the console were its SPUs. I saw Rene's post about RSX development and it didn't look like he wanted to open that can of worms.
well, any 3D is better than no 3D
is the RSX really that weak? when the PS3 came out, the architecture it was based on had only just been replaced
but I do suppose that drivers for the RSX are not needed when the only real use of a PS3 with Linux was as a server
@strange thorn I followed the github page for installation and it went flawlessly! I also set up a distcc session with the dockerfile from your github though I didn't get to see if it was used during the install. The installer set up a non-root ps3 user but I haven't found the password for it anywhere on the github page. Would you be able to provide it?
Thanks, I'll use the local session for now before I chroot in and set a root password
I forget if SSH requires a password be set for the given user you're logging in as
I have a CECH-2001A
I emerged a couple of packages and noticed warnings that distcc failed to distribute. My distcc server's IP address is correct and the container is running. I don't know if I need to set up port forwarding within podman or if that's not the issue
It's hosted in Ubuntu 24.04
I ran cd ps3/dev-tools/distcc-docker; podman build .; podman run $new_image_id where $new_image_id is the name of the image built
podman is run as a non-root user
oh right I forgot you set that when you docker run ...
oh yeah I see it in the dockerfile. sorry I didn't check it before
I'll be heading off to work now. I'll work out the distcc config issues tonight
so I might have realized this the last time I used a networking tools with podman, I just needed to run podman as root and it now works as expected. Do you guys have any preferences regarding docker vs podman vs singularity or the other container runtimes? Since podman works like docker for the most and is in debian's, rhel's, etc repos I prefer it over docker, plus I do find it nice to not need root to run some types of containers.
Oh yeah I just sudo su and passwd so no issues there.
@strange thorn have you tried compiling libspe2-2.3.0-135 from source? I've run into issues that I think are supposed to be solved with patch files but these don't appear to be available anymore