I think setting island farming limits once again. as well as bringing back worker islands that give the island owners skill XP (whether reduced or 1 to 1 XP) could be a great thing for the server. It would not only limit the bigger groups from getting too over powered too fast and controlling the economy, But it would (at least for me and my group) increase the enjoyment we are getting from playing the server over time rather than just doing 80% of what is available in 2 days and quitting.
We started burning out very fast because we just finished all the mining challenges and farming challenges extremely fast not because they were easy or hard just because there wasn't anything actually stopping us from finishing it.
The amount of XP gained from a skill that goes towards said skill is more than the amount of farming required to farm that next skill. if that makes any sense.
meaning that you can farm 5000 wheat to unlock farming potatoes but by that time you do not unlock the recipe for the tools or the armor or the pets needed to farm that next tier.
On multiple occasions I had checked our skill XP and noticed I had multiple tiers higher than where I was unlocked before I could even mine them
(one example is having obsidian mining skill unlocked before I could even make a diamond pickaxe to mine emeralds)
Regarding the#polls that were just posted, it is nice to see that the team is thinking about balancing and attempting to balance everything out but I really feel like the main issue isnt the fact that the woodcutting /ch to unlock the next tool is too high, its more that people are able to progress faster than they should not because the challenges are too easy or hard just because there isn't a limit on the actual grinding skills making it simply boring since there is no struggle.