#Enchants way too common

1 messages · Page 1 of 1 (latest)

frank pendant
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Enchants that are craftable should be stuck on level 1 and the higher levels should be found in places like wz or other rare drops otherwise they lose all their value after lvl 50

unreal pawn
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i would agree if leveling player level wasnt so long. Only reason people got as far as they did as quickly was lack of mining limits. Now if you needed a specific item to level them up and then that was found rarely in openables or in wz i might be down for that. But that could just make things more complicated than they have to be. Also would kind of make xp useless after awhile bc books don't require that much

drowsy violet
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if they finally decide to add limits it wouldnt make player leveling too crazy