#modules
1 messages · Page 8 of 1
GG
wow, congrats Minstens
congratulations 
Thanks
lovely
Congrats Mins!
Congrats mins :) !
gg oh @cobalt saffron
@sick arch ^
Thank god infected isn't gone.. Favorite module
Yaaa sizerace is official ❤️
Congrats to all, I love those modules!!
Some modules are not working. For example #aurora doesn't appear in the list of modules and when you enter the room it works like a normal room.
fix yes word noting
?
some modules r still broken if no one was in the room at the time
i try to go to rocketlaunch it comes up as a normal room
We're aware that some modules are not loading in public rooms, and are waiting for Tig to fix it.
Meanwhile, you may still visit some of these modules in private '@' rooms (e.g. @#utility).
I will disable module #aurora on @ room
why?
💩 no one wanted that feature
You can make a room private and unlisted with /pw
And unless room owner of @ can roomkick
I feel it useless
At the same time this feature did it again breaking stuff
If I were any other module creator or host I would do same
oh
But there were a lot of people complaining that the rooms * would no longer be private rooms.
Modules are working now, even in private rooms!
yey
.
yeah, it's a bug
Balloons never existed in poisson.
This is the list of items in poisson. The names are in French.
Please read the poisson wiki. Fish do not enter holes, in poisson the aim of the guide was to take the disciples to the aquarium.
there isnt an editor in poisson
Poisson didn't have a map editor, it only ran maps made by the creators but Minstens (owner of the minigame in TFM) said that he will release options in the transformice map editor to be able to create maps for the minigame.
editor you module team @tulip lily with see
?
I didn't understand what you meant.
I'm not the owner of the minigame, nor the original game. I only have the source code for the original game and I spent a few things to help Minstens develop their minigame.
;_
@inland barn what is your language?
bruh
I was about to ask that
How old are you?
??
is because sometimes you say meaningless things
^
Some things you say don't make much sense, yesterday at my whisper you said something with "u you" and I was lost.
because u = you
lol
what?
he is just a troll, still confused on why he hasnt gotten a warn/kick yet
I think he mentioned it by accident, he must have touched the wrong name.
lol ok
eh guys i dont think hes a troll
he always speak like that
he used to be in my tribe
🤷♂️ Moderators never show transparency about what they are doing or working on.
hm
Yes
16
16
you don't have to say it twice, I read the first one.
stuff that happen in normal rooms, also get auto fixed in next round
@tulip lily have you played live poisson?
how does it feel?
It was fun
my plan is this 2 last updates
next update 1 map + side bar info
last update last map with freeze feature
and probably rotation system instead of random map
so people is allowed to see all maps
with this poisson will be an exact clone of what it used to be
well approximate clone
nice
we hope it looks clear and better
This also fixes a miscoordination with top bar game time
extinction.fr in transformice when
Try to put a bottom floor that covers the color #6A7495 of Transformice for a black, it would be better, on the texts I have the information but I find it difficult to imitate the "glow" effect that they have in the poisson.
do you have a 32-bit release?
No but I can do it, I thought almost no one else uses 32 bits
I use 
ok, thx 
almost done
done @hearty flint now both the x32 and x64 versions are available for windows, soon i may also launch for linux too, after all the program is already prepared to support linux and mac.
i'll test
Ok, if you encounter any issue using the program let me know.
'-'
hm, i'll check this
Although I think I know the problem.
That's right, if your computer is x32 it won't load the x64 plugin, I'll see if I can find pepflashplayer-x32
I am already working to resolve this, I recommend you uninstall Flash Loader. When I release a fix on github I will let you know to download it again.
ok
building full x32 version
@hearty flint done, I don't know if it will work because I don't have an x32 system on my computer, but I expect the x32 plugin to load without any problems. (The file has been updated on github, just delete the old installer and download the new one)
this screen
you need to turn on the server.
and need to have poisson.xml in the same path of chargeurPoisson.swf
my folder just has this
in the file PoissonServer.zip (python server) there is a folder called Client, there everything is ready to run the game, extract this folder and load its ChargeurPoisson.swf in the program, it should work.
yey
Update done with several improvements
get to /room *#aurora0poisson
:3
I'll log in
3 am
for tomorrow
In the original game the guide can freeze the room at any time. There was a 10-second counter when the guide pressed the space bar, when the counter zeroed gravity it returned to normal and the guide could use the skill again. This helped in the construction because the nails had no keyboard shortcuts, they were like shaman objects.
👍
But anyway, it’s not a replica, it’s a minigame so you can do it your way.
Issue is on gravity + freeze out of time
I hope new round clean the states
Then issue comes on timer
I have plana for that
Could guide use freeze even death?
🙂 🤔
If it easy
If not then small pain
In fact, in Poisson the guide is not even alive, when you are a guide you don't appear on the map and can invoke objects anywhere on the map, and that includes freezing the map.
the only situation in which Poissonier appears on the map is when he is the only player in the room.
Lol
No way
More easier
🙂
Freeze can be done fast
If you could give me an example of the timer
There's a way
I found that even if the shaman was dead, he would trigger the event "eventSummoningStart" when trying to summon an object anywhere on the map.
Lol
Ok, just wait a min
local timer = 0
function eventLoop()
if (timer+500 >= os.time()) then
local timeElapsed = timer - os.time()
ui.setMapName("Non-gravity (Ends in "..math.floor(timeElapsed/1000).."s)")
if (timeElapsed <= 0) then
tfm.exec.setWorldGravity(0, 10)
ui.setMapName("Test")
end
end
end
function eventKeyboard(name, key, down, x, y)
if (key == 32 and timer+500 < os.time()) then
ui.setMapName("Non-gravity")
tfm.exec.setWorldGravity(0, 0)
timer = os.time()+10000
end
end
system.bindKeyboard(({pcall(nil)})[2]:match".-#%d+", 32, true)
ui.setMapName("Test")
This is a small example about the timer, but how do you go about freezing the map I don't know. In this example, if you press space it changes the gravity of the map for 10 seconds.
I think the easiest way to freeze would be to change gravity and add a well-bonded floor to the mice, so they can't move.
The problem is actually the objects, cannons would continue to move, unless the objects are not actually summoned, only be invoked when the effect is over.
okay
After checking
Text areas work weird in phone app
But I may know why
This could be related to text area color
Text areas goes invisible at 0x000000 with no transparency and text goes invisible
Setting transparency seems to fix it in desktop versions
Or using 0x000001 values
But for phones
The transparency doesnt seem to fix it
So the solution comes to using 0x000001 values
I believe main room uses 0x000001 can't remember
And poisson uses pure black
Images won't load unless it replaces textures
Such i tag on xml or playersprite groundsprite
Still good phone app allows me to do stuff
You're right, poisson texts that use the "glow" effect use the color 0x0 (reference to 0x000000)
I still wonder how the beta version of the mobile app still works.
After painis cupcake
I did it again
This will open opportunities
To study
The
Phone
Aopp
@tulip lily
😄
?
@tulip lily play live is the final update with freeze feature
I'm logging in
/room *#aurora0poisson
is it a bot ?
lol
Sure
ban tocu
😳
Ban bolo*
Permamute Tocu and Bolo 

||WIP||
Would the Module team consider taking #campal for development? We were working on an update with a member of the team in 2020 but the project itself wasn't finished.
Who's the member?
@loud notch
oh
There is a decent amount of players and they're still playing the old 2013 maps
and I've got a big list of new maps for it
If not develop it, maybe someone could add a few maps to the rotation?
That'd be enough for this small community
@loud notch certainly could update it with new maps
Players don't complain about the module itself, just the maps
It's rather a quick update
if he doesn't reply i'll forward it to him, don't worry ;)
That's really kind of you, thanks :3
that the same thing with transformer module
😮
I think it would be nice to calculate the distance between the player and the NPC, otherwise, the player walks until the NPC appears on his screen and then he just clicks on the NPC's name without having to be really close.
K
👀
oohh looks cool!!!
wow looks nice
wo how did you play on phone?
I own the old app
is there some way to download it?
yes
do you know how?
search "transformice apk"
in browser?
yes
hm, idk if its allowed to send this type of link
meh okay, thanks anyways!
#modules I suggested to add a category for Normal/Vanilla where mice turn into cats (aka Shameow). It was well received, but I was suggested to start it as a module and see how it works. Anyone interested?
#modules UNO! module - when you press on the module button, you go on *#unotfm, but wins count only on *#unotfm1 to *#unotfm9. Can you make it as the predefined room the *#unotfm1 room?
Unfortunately, there is no function in the Transformice Lua API to turn players into cat. Maybe if suggest a function that does that, I think they might someday add it.
I'll actually use that as an argument to add it directly into Normal mode
#modules This event is similar to Time Travel in the fact it needs to be more intuitive, we have no idea what the objective is because it is very vague
I didn't want to make a guide for it, wanted mice to figure out indeed.
having a guide feels a bit too "plastered"
👀I wanna see how it looks like
I cannot come online right now, but could anyone send a ss how the event would look like? Thanks in advance ❤️
@civic burrow^^
https://atelier801.com/topic?f=6&t=893993
I hope everything is ok now 
if there are any translation errors also let me know, I still use Google to help me
Proud of you 🤩

do i need to enter private room or what?
you can run the script in your tribe
ye
you can change to room chat back
Thamk ❤️
in which module?
Click on it :p
oki
Huh

But they are already removed
Perhaps there may have been some lag in the synchronization of the room
Hm, I'll see it when I wake up
The script removes the balloons from the map because there is no way to take them out of the Shaman's inventory
Maybe balloons with skins have other ids
😭
they do
object data has baseType, use it
it will be 28
fixed, just copy the code again
wanna load the module in a room?
I think it can be cool
send me the script and the room name
up to u
what ever ¯_(ツ)_/¯
choose a room name grr
just lemme shaman
updated again because I forgot to disable the auto shaman 
@hearty flint How can I make a mappool out of many maps?
ок мог меня спросить
Зиг, можешь и ты ответить с:
тебе для комнаты племени надо да просто проигрыватель карт
Натсмиро мини-игру сделал, хочу попробовать сделать так, чтобы несколько карт рандомно включались
guys i dont speak russian
ок тогда у него спроси я думал тебе отдельно надо
Sure Natsmiro. Just anwser to message where I pinged you
I wanna add 2-3 maps in your #flood. So they will be randomly play
let me just fix some bugs
Ok. Ping me here or DM when u finish
natsmiro let me make you mech maps
Nats famous now!
Natsmiro fan club
omgomgomg lemme get your autograph
STOVE, can I have your autograph?
ofccc
STOVEDOVE MAY I GET UR AUTOGRAPH VIA POSTCARD
OMG!! I just got Stove's autograph ❤️
<3
<3
this is a caos
fun
it's fun, when it doesn't have 666 bugs
-_-
Hello! My name is Falconing#0000. Heres my idea for a module:
You have a map where 10 shamans spawn. The goal of the game is to kill all the other shamans and be the last shaman alive.
Details:
10 shamans, 5 minutes max of mayhem.
Map code:
I made a sort of example map for my idea. The code thingy is <C><P F="1" /><Z><S><S L="645" H="10" X="402" Y="360" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="61" H="10" X="68" Y="238" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="63" H="10" X="714" Y="238" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="59" H="10" X="150" Y="195" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="68" H="10" X="623" Y="195" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="57" H="10" X="244" Y="150" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="65" H="10" X="530" Y="150" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="54" H="10" X="337" Y="110" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="211" X="402" H="10" Y="238" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="53" X="448" H="10" Y="110" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="129" H="10" X="205" Y="300" T="0" P="0,0,0.3,0.2,0,0,0,0" /><S L="114" H="10" X="588" Y="300" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>
Please let me know if you like my idea and are going to implement it, thank you!!
oh, I forgot to say that I updated the script
to add new maps, you can add a comma inside the maps table and insert your map like "@1234"
example: ```lua
local maps = {"@1234", "@5678", "@9012"}
Thank you!
#basketball module seems to be broken and seems like game mechanics changed, its really laggy rn. If anyone has connection with the module's owner please tell him/her that
Will do!
@blissful heart Owner said it must be fixed now ^^ Let me know if it's not
@civic burrow It still lags for some people, mostly tr people
it lags a lot sometimes
FFFFF FLOOD
uhh how do i run stuff i put into /lua in my tribehouse
In #flood shaman can't win and get info the hole?
You must save all the remaining mice before you can enter the hole.
You need to be allowed to change maps in the tribe with /np to use /lua
Uh, i forgot to fix this
i'll fix this later
fixed
@hearty flint hi , can you stop divine mode or the wide range of the sham range ?
The game API unfortunately does not offer anything to change the range, but players can combine to play only in hard mode ¯\_(ツ)_/¯
you can't change the range but you can change the player's shaman mode
oh that nice
By default the game puts the player in hard mode if the mode is in easy mode
nats i have idea
It is the player's preference to play in hard or divine mode
im working on map
2 teams
they bulid
after 2 min they fight
last standing team win
It would be a good idea for a new module
its for your flood game
i can add mech gate in middle
despawn after 2 or 3 min
and spwan again
Like two shaman build structures for each team?
yea for his own team
Interesting
It would be interesting as a submodule
hmmm
Like a new game mode
If the minigame were a module
What ever, but the theme is the same, it would be possible to make a new mode
For example #flood0battle or something like that
yea
in normal flood players just build boat and stay in it
with the battle
bring more fun
I am thinking of putting some more challenges that players suggest
Anvil rain, objects disappearing...
nah
i have better idea
tsunami
a wave come from side
and make the boat shake
and players fall
@hearty flint
is it Shamousey's FAQ?
yup
I prefer your Verified name color 👀
I prefer the #0000 tag 😔
I prefer ur 0095 tag 😳
I prefer cyan Bolodefchoco#0000 too
If I could rollback I'd make another account only use the 0015 on forums
:p
@inner carbon
?
Why did you add invisible walls and roof on #flood map? It only helps and can be abused
I forgot to update the map 
0.0
Nice
cant admiins just change that?
imagine going public for less than a week just for the sweet #0095 tag, but you also get to keep the module team blue
I would ask them to set it to 0000 again
but what can i do now xd guess its just getting used to it
congrats bolod
you great person and you help players all day
wish you agoodluck and hope see you mod soon
I really appreciate reading that 🥺 Thank you!!
and i want to see ur building module
im trying
Does anyone know who is the owner of UNO! module?
Ninguem
lol
Aaaand where can I talk to him? 
There's a server for circuit and unotfm
Or if there is somebody else who can help me on this: the predefined room when you click on the module is *#unotfm, but wins and chairs don't count there. Can you make it room *#unotfm1 as the predefined room, as it was before?
I think anyone can do that, not only Ninguem
@civic burrow
Do you mean that by clicking in *#unotfm in the room list it sends you to the room *#unotfm and not *#unotfm1? @near basin
Yeees, @civic burrow
Thanks a lot! 
https://prnt.sc/z4he61 a lot of D:
[BR] Novo tópico de Pedidos de Scripts, agora reformulado e com mais informações legais! :)
https://atelier801.com/topic?f=6&t=894083
Among Us module when
does 735 ground map work in lua ?
ok i found out the limit is 500 ground ;-;
The limit is 518 (I guess) physical objects. That counts:
- Mice
- Grounds
- Shaman objects
- Consumables
The sum of all those cant be greater than 518 or otherwise it wont work

I dont remember the exact number but it was near that
thx for telling me mate
Npnp
i made 750 useless ground map now
Lmao
@civic burrow 😦
The limit is 509 objects, counting with grounds, objects and players.
who was with the old script I recommend that you update again to fix more bugs 

(same link)
I think it makes sense, considering that the game has to render all of these physical objects if it passed 700 it would probably crash the game.
maximal lua map size?
bye broadband
*32767
@ TIg
*@*Noisette
@hearty flint what happen to our idea of the #floodbattel
you getting lazy
All programmers have a little laziness in their veins.
little?
I started the Flood script at the end of December
It was supposed to be finished in 1-2 days
It should remove the objects after some time
... maybe a lot
It would be nice if it had a corossion effect, as if water were a little more acidic, so objects could have a "lifetime"
ye
we can do it nats
I dont think it is 🤔
when i work in any job in #merchant it gives me less than the original job salary
for an example this job salary is 2358.84 but it only gives me 40
lmao that's evil
taxes in game 
tfm.exec.disableAutoNewGame(true)
tfm.exec.disableAfkDeath(true)
tfm.exec.disableAutoShaman(true)
tfm.exec.disableAutoTimeLeft(true)
tfm.exec.disablePhysicalConsumables(true)
tfm.exec.newGame('<C><P /><Z><S><S L="800" o="324650" H="40" X="400" Y="400" T="12" P="0,0,0.3,0.2,0,0,0,0" /><S L="10" o="324650" H="10" X="841" Y="347" T="12" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>')function eventPlayerDied(playerName)
tfm.exec.respawnPlayer(playerName)
end
aaaa
the problem is
if someone join the room he cant play unless i need to restart the lua
ok
yes, you just need to respawn then when they join the room
no
soon
:O
Good

https://prnt.sc/zf0cst we need new maps for towerdefense
true
Is it a gif?
lel I ll check it soon
@civic burrow The room problem in UNO! module it is not solved yet. 😦
It's already reported, but these things take some time
Oh, alright! I'm sorry for insisting, I thought you can change that in a minute or so. 
That's on Tigrounette, not on the module team (fixing the issue), what Ninguem can do is to whitelist that room temporarily
I get it. Thank you! 
real go #aurora0capitol
ok
||4̸̀͐D̸́́ ̷͗́5̸͇͒4̵́̓ ̴́̒5̶͐͝1̸̋͝ ̶͐͆7̸̔͝6̷̒͌ ̸̐̑4̶̄̎D̵̍̄ ̴̑̚5̴͆͘4̵̒̌ ̴̂͆4̵͂̈́1̵̈́̐ ̸̝͘7̴̀͝6̴͗̋ ̸͆̑4̶̔͛D̸̅̽ ̷̽̄6̶͗͆Ǎ̸̈ ̸̿̈4̴͂͝1̶̄͝ ̶͛͛7̴́̓9̵̌͂ ̴̀̂4̵̈́͒D̵̹̔ ̶̓̚5̴͌̊1̸́͝ ̶̆̊3̶̈̏D̴̒̐ ̴̈́͆3̵̌̓D̷͊̅||
enigma time
:OOOOOOOOOOOOOOOOOOOOOOOOOOOOOo
wiki + googl images + edit
damn this is so pro.
didn't look good as PFP though
but i tried 😂
afff so pretty 
Hello @cobalt saffron
hello @cobalt saffron
shh
exposed
w
No one:
Funcorps: bolodefchoco isawmommy
lmao
lol
is there any new mini game you guys working on ?
I'm experiencing something that can be interesting.
like what
I don't want to rush into publicizing something, I'm still experimenting and optimizing.
a working system.newTimer?
hmmmmm
🤔 I thought that system.newTimer worked well for mt.
there was spiderman mini game
but it wasn’t great to play it
but the idea would work
what module is this
pixeldraw?
Why some lua have house-icon but others have golden lock? And what's the difference?
The house icon indicates that the map played is a tribe house.
I think it just depends on the map type, but I dunno
the lock icon is P1 maps or XML
For example I saw both variations (house and golden lock) of this lua-maze
#maps message
And both i lauched via /lua in own tribe room
Golden lock maps are P1 "protected" maps or XML maps that have no code.
The Icon depends on which category a map was evaluated for according to the MapCrew team.
What happened to the hide-and-seek module?
Hey parkour is good too hehehe
Is there any list of all the modules?
Even those that no one play anymore
Thanks 
enjoy :P
Why do you think farming isn't fun 
Can there be mods for every module to ban people because like in batata there is so much hackers and I ask mods to ban them but they dont care and it's getting annoying
I believe it's complicated to identify some hackers in specific modules
Alguma duvida que foi hack? xD
Any doubt it was hack? xD
Yes, very hard 
There are people teleporting aswell
Bugging
Using pulo
I could make videos exposing people in batata every 30 minutes
There is just too much of them
Anticheat for modules when
never
Anti cheat 😩 I wish that existed
What did tocu do?
parkour mods
Ah
I think it would be possible to code a simple anticheat if it were possible to get players ping
As far as I thought the only viable anticheat that can be programmed in the Lua API is a teleport anticheat. You can calculate the distance between the last coordinate and the new one, if the distance is great to characterize a teleport then the player could be penalized during some matches, we also cannot discard the lag.
/luahelp
There are some ways to implement anticheats... parkour has a few, one of them happens 100% automatically which blocks that hack that spawns illegal objects
Other of the anticheats is constantly sending logs about every player to a discord channel that my mods check. Theres a huge amount of logs (more than 30 every minute), so I've set up a system that also filters them (completely normal activity gets sent to a different channel). If there is some "strange" information in those logs, that's someone hacking
However, if you want 100% automated hack detection (such as teleport, speed, whatever) that's not currently possible with the state of the API.
interesting what do you do with just this old API
these things should be default in the game
Soon
#aurora0lofi hip-hop beat to relax/study 24/7
top secret
huh?
Using pulo
because #utility was legacy
there was no reason not to, #shamousey code had all the functionality
there was already #shamousey
if people wanted to have those features they can go to #shamousey
no in utility wanted those features
Was there any reason to keep the old one?
Yes because it's preferred to the new one
Why?
Barely anyone used #shamousey
A lot of us preferred foregoing the additional commands from #shamousey
shamousey might have all the functionality but i prefer the simpler one
Most people didn't even know about #shamousey because that was only ever just a test room name
Why do you prefer the "simpler" one? You don't need to know the new commands to use the old ones
🤔
Causes some lag when there are 15~ people doing same emote at once
I think the only difference is that utility had the commands list
shamousey doesnt have help if im not wrong
Also a small very trivial bug I found is: Do !prophunt and enter background, leave room and return and you will not be able to respawn
Emote lag, okay I can see about removing the wildcard for people doing that
Help menu, I'll link to a forum post for help
Prophunt thing feels minor but yeah I can look at that
maybe you can copy over the old help menu and say to see more commands, visit [insert thread link here]?
@wise patio no !ban command btw
then don't use modules anymore lol
google transformice utility lua
first result
images from line 4755 ends at 5685
most of them are pokemon (5018 to 5685)
props are for !prophunt (4882 to 5014)
the rest are at the top (4755 to 4880)
what a hackerman
i cant find it :(, i wanna see all shamousey img
utility is down 
how make a module
ask google
that is like like you ask questions
Know someone function to reload every images for player who joined the room?
Im using tables to create image on other player
I didn't understand what you meant :/
If someone join tribe, he cant see already existing images
and I want to fix it
but idk how
Try to talk to @civic burrow I'm not good at this
@civic burrow I need you 0.0
you can remove and add again 🤷♂️
but what are you doing?
What?
The function has the targetPlayer parameter, just put the name of who just entered the room and the images will be loaded to the person without having to reload for everyone.
yes i was thinking this, its because i didn't understand why he wanted to do this
how i use the module #bolodefchoco0question in tribe house
Your tribe's owner can send me a private message on forums requesting it
One question, with the way that you create sub-modules, wouldn't you be able to detect when #bolodefchoco is loaded into the tribe and create a command to load the sub-module?
no because i don't want to give this power to any member
only tribe owners should be able to decide
Hm
If the API provided more information about the tribe, it would be possible, at least tfm.get.room.playerList[name].tribeRankId
@civic burrow I would like to know more about this
what can u do in that module
Please ping me when you reply
↑
Ask them to send me a private message on forums telling me they'd like to use the module in their tribe house
@civic burrow Sorry for ping. I've DM'ed you on discord regarding the map update for a module. Could we discuss that further in private, please?
I'll reply asap, sorry for the delay ♥ @ebon scarab
No worries ❤️
How can I copy a map's XML?
you dont
There are Lua scripts that allow you to do this
You're not supposed to use Lua to copy or steal XMLs. It must be used moderately and for learning purposes. Copying maps is not ok :P
Depends on the purpose, it it's to make troll maps it's absolutely okay, if it's to take credit for someone else's work in map submissions, it's not okay
^ yea
I will not steal a map, but just use it for testing purposes.
Can you send me a working lua code?
I'm planning to make this module semi-official but I really can't decide the name.
React with:
1️⃣ #perguntas
2️⃣ #preguntas
3️⃣ #questions
what does preguntas / perguntas mean 🤔
all three means the same
1st maybe
I like the 3rd one, #questions seems a lot more self-explanatory than "pregnuntas"
it's like #batata instead of #potato :P
#preguntas got me thinking it was a pregnancy module, what?
the issue with questions is that 80% of the playerbase are BR and ES
pregnancy lol
cant you just make 2 name for it ?
no
oh
The issue with pregnuntas-or-whatever-you-call-it is that it's understandable only to PT and ES speaking users, while EN is understood by practically every community
not by BRs :P
é preguntas em espanhol
Deixa questions msm
preguntas 😎
https://prnt.sc/108xrhw iphone 8 , why you guys cheap
Does the radio work in utilty? For loading music
doubt so
Por que Verdo es n00b?
Is it possible to have utility fixed? There’s tons of bugs where I can use checkpoints, bans, colornames, omo too big etc
Shamousey is aware
@hard tendon agreed, that's an important point indeed
But that doesn't change the fact that it's still about collecting things 🤔
yeah true
is utility broken just for me or..
personally i'd enjoy lua events way more if they could take more time to do and if they could not be limited to just the event map, which i understand could be hard since they aren't admin events
What kind of issue are you facing @south mulch
It is possible to rely on #module rooms as well
but would be indeed very complicated to place items in random maps
UNLESS tig decreased the time to like... 5 minutes instead of 40 minutes
so i could just load a random map with a collectable item
Im in my own room but doesnt let me use commands lol.
but that doesn't sound good enough :P
Ohh, yeah, @wise patio is aware that #utility rooms are not working for people with tags :s
for long duration events, it's actually hard to do that
i myself develop them wanting people to use at least 2 weeks to complete and yet they do it in 3 hours

Oh, alrighty! I thought it was me just typing it in wrong 
can you remember any lua event has took long enough for you to complete?
i saw someone do it in 4 😭
even tho some people haven't completed the carnival one
yeah it is easy to farm them, but i have some anti-farm systems now 👀
probably time travel event because i wasn't on tfm 24/7
I like the boss killing ones
They usually take longer because the success average in rooms are lower than the ones where you just collect items
or something like the pizzeria where you had to wait for the plants to grow
yeah
i vaguely remember completing the crepe event on an old account
think that took a while
Please bring back !ban command on utility
For me, a big difference between the official events and lua events is the implementation; Lua is extremely restricted both policy-wise and API-wise.
In official events there is often a lot more incentive as there are more titles, more badges; they are more interesting they can manipulate your inventory, they can even affect the game globally and add new features like the one easter event adding collectables in the maps affecting your mouse's physics, they can have a lot of various maps underneath one event each of which can have a different goal.
In Lua events there is usually just a single map and a single scope.
^
time travel event was definitely one of the best events i had ever completed though ngl
What did you feel of different in this event?
I didn't complete the time travel event because it never came, I had the map maybe thrice the entire time the event was active (did it for some reason avoid rooms that weren't big? because not even once I saw it in LV, if I caught it it was in INT)
they usually run with 5+ mice
it just seemed brief and not too much going on
Difficulty =/= complexity, even an event with a simple scope can be made in a way it's not finishable super quickly, there has to be some compromise though
what i mean by brief is that it didn't take long to do
personally i'd enjoy lua events way more if they could take more time to do
if they take more time to do then they are not brief
🤔
i was talking about the latest lua
ah, i was talking about the messag above ("time travel event was def. one of the best events")
ohhh
about time travel. i thought it took longer to complete (possibly because i was afk a lot and missed a lot of the maps) and i liked the concept of making a time travel machine and completing old event maps
For lua events, I also see “integration” as a common word in terms of feedback. Perhaps if there were more in-game items people could win, that would help increase their appeal?
The flash team, with melis approval of course, could probably make like.... consumable furs, and event items people could win. A themed event banner and shop-fur could also be added, in the same way that we’ve been creating themed banners for admin events (such as the valentines shop items)
If it had more things that like, would that also increase the appeal of Lua events?
no
lua event is not only about that
we want more functions
less restrictions
such as go ahead with the runtime
instead of 60ms runtime as a normal module
120 would be very good
it could allow us to do more heavier stuff or mix concepts that can't go together due that
the reason there is no events is due lack of features lua provided
and the lazyness of tig adding them
even normal modules look the same
the last original good events were the unknown, chaostmass and yes the time traveler
if there is no new functions ther won't be new lua events
because otherwise nothing new will be added to beat those
I’m not asking if more rewards would be the only solution, but if it would help increase appeal
I can’t give y’all extra functions.... I just... can’t. But I can make items and consumables for events to hopefully increase appeal
But I mean if y’all don’t want those things for lua events that’s fine too
event can reward already titles orb and badges and consumables
the real issue is not the reward but the lack of new functions for new original events
which is also the main reason official events are being hated
Don't events have 300ms of runtime? I'm pretty sure Bolo's thread specified a way bigger amount than 60ms
where
🤔
yep
I like your idea, but would need tig to allow us to give the new consumables (simple) + implementing the new consumable (idk?)
for shop items, he probably would need to code a bit more, but also doable
for the banner, certainly doable but idk if meli herself would agree with that
but what fay said is also true, we don't have much to innovate in every event :/
and the game itself is also pretty restrictive
tfm.exec.addNPC when
would need more implementations for the buttons
Lua codes really have a potential, just need adjustments and additions
#mycity is really impressive for example
Tig could ask the module team to create a topic to ask for ideas for API improvements
It should have a native function to create UIs instead of hosting thousands of images
Roblox can be an example, basically the game revolves around the developers
the problem is not the lack of submitted ideas, but the lack of time he has to develop everything alone
he needs more people.
Would it be possible to make an open-source without leaking stuff from the game? 🤔
Or idk, ask for some collaboration from the Module Team
the time travel event was the best
they don't want to make it open source
why some lua events have badges but others dont?
I think it depends on the event or if the dev wants idk
cool
Is it possible in any way to tell tig to keep updating the API? Even if only a few times, but keep it updated
I don't know if he's busy, but I don't see any big updates to the game
Hello, anyone knows where are #shamousey commands?
"Hey hot stuff, ready for a good time? ;)"
k
rip utility again 
whut happened
doing the same as yesterday :(
we plan the biggest #aurora update ever
this bg is from 2014 unused i believe from their files
wanted some city style and it seems i found it
its' super nice
Gostou do vídeo? Clique no like e inscreva-se mas não se esqueça de ativar o sininho!!
Hoje eu mostro alguns hackers do batata, que participaram no meu torneio, surpreendido com algum?
Atenção, nem todos são hacks, como é óbvio. Fiz este exposed para que vocês possam dar a vossa opinião.
Did you like the video? Click the like and subscribe but...
We need some mods for modules....
This is only the start of 2021
Just FYI - #perguntas is now a semi-official module 🎉
noice
ahh, still chose pregnuntas despite the poll and everything
other places 🤔
Sounds like preguntas but misspelled
😂
DO you guys have the connect 4 script
is it 4 in a row? http://pastebin.com/raw/n1vW5zQC
.. is to concatenate string
function eventChatCommand(player, command)
end
This function is called when someone types a command
And the parameters are passed: player and command
It is easier to know what have before line 71 to identify the error
This error is when you don't close a {}
i added myself admin,
function eventChatCommand(admin,skip)
tfm.exec.newGame(maps[math.random(#maps)])
end
this function works, when i write in chat, map changes
but this not:
function eventChatCommand(admin,kill ..playerName..)
tfm.exec.killPlayer(..playerName..)
end
(idk did i explain myself )
It is not necessary to declare the function eventChatCommand again
i think the problem is about ..playerName..
but dont know what should i put there:C
This is what you probably want:
function eventChatCommand (player, command)
local args = {}
for value in command:gmatch("%S+") do
args[#args + 1] = value
end
if args[1] == "skip" then
tfm.exec.newGame(maps[math.random(#map s)])
elseif args[1] == "kill" then
tfm.exec.killPlayer(args[2])
end
end
system.disableChatCommandDisplay(nil)
what is %w+#%d+
means all alphanumeric symbol that follows until it finds a #, then a #, then all numbers that follows until it finds a non-digit
:p
but it's wrong @hearty flint
it should be
command:sub(1, 5) == "kill "
and
command:sub(6):match bla blabl a
i'm not super good at in lua, just watching the screen 👀
nooo
u erased the pattern
😂
also system.disableChatCommandDisplay(nil) will disable all commands automatically, if that's of your interest
Fixed 2.0
↓just one problem😭
everone can use !skip and !kill
it should can be used just by admins (i added myself as admin with admin={"Wwwarda#0000"}
store admins like this
admins = { ["Wwwarda#0000"] = true }
and have this extra condition to your ifs
for example
if args[1] == "skip" and admins[player] then
let me edit the whole thing for you
admins = { ["Wwwarda"] = true }
function eventChatCommand (player, command)
local args = {}
for value in command:gmatch("%S+") do
args[#args + 1] = value
end
if args[1] == "skip" and admins[player] then
tfm.exec.newGame(maps[math.random(#maps)])
elseif args[1] == "kill" and admins[player] then
tfm.exec.killPlayer(args[2])
end
end
system.disableChatCommandDisplay(nil)
nat's code btw ^
its done now thanks so much 
How can i start the game?
Nothing happens
try to press space next to a chair
thanks!
I realised I cannot change map in a private utility
Like in a /room @#utility0Snowvlokje#4925
lol
hacker
This is not the only thing I have planned
what is this
the vm dying inside
did they do something in the API? seems very buggy
good catch
@civic burrow hey ik ur aware but also normal luas 1v1 is bugged
1v1?

did utility get an update

@wise patio
