#modules
1 messages Β· Page 7 of 1
TELL us π€¬
What if you can't stop the implementation?
then i leave tfm lol
yeah i cant wait
lua is the only thing that holds me
to make websites in tfm
lol
tfm 3
and where is the 2
its in VR

@civic burrow that would be great lose , you the only module crew i see responds to complaints and answer players questions and active
You're cute ;)
awww
im just telling the truth
@hidden trail U ARE IN MODULE?








@open crypt you're spamming!!!!
and you're doing an illegal ping!!!!!
Sorry @open crypt mon cherry
it's okay, mon chocolat β€οΈ
Danke mon amour @open crypt
Le hug pour mon coeur
heey I got this one
it looks great dude
granade, bullet and rocket
yes, sprites
Nice sprites
they are just the hitbox size
since wiki does not list them
there are more maps coming
since i lack of ideas i will use this lol
new update live
with new map
circular hitbox works (random sniper particles is dev only)
Play now at #aurora rooms
seems interesting
β οΈ #records and #shamousey rooms have been fixed and no longer set wrong room admins!
<thanks for all the reports>
lua noobs π€
@civic burrow thx for fixing that now we can open records public β€οΈ
is this Lua Noobs server public?
no


i bet verdomice who lock the server
does anyone know if the travel time event is still going on?
It ends today @limber oasis
i didn't get it but i don't care much
will stay in a room to see if i have a chance though
it takes 1 round for that one, you should try
o/
pretty fun event ^^
@civic burrow https://prnt.sc/w7wfuc they cant do anything now
Explain @whole tide
They broke the room
ππ»
is it possible to complete the event in a single day?
Yes. However, it's been disabled just now.
yes
tfm.exec.playAudio(audioId, playerName, loop)
--[[
audioId (string) - The id of the mp3 audio
playerName (string) - Name of the player who will hear the audio (default: nil)
loop (bolean) - Loop the audio (default: false)
]]--
wait, what?
A
you know how it can work
adding custom audio to the modules would be a final and important feature
yeah
well we could actually add music backgrounds
they could also fix the bugs
Something like this has already been suggested, but the suggestion was not accepted.
Many things would make Lua API better, being able to play audios, updating data in real time ...
a better api would result in more complex modules and events, but they donβt invest in it
We need Pikashu for that
π¨βπ
Hey in #mycity my friend cant find Indy's
keys can someone show the exact locations pls
Cant find them in the mine
@here
@modest hamlet https://www.youtube.com/watch?v=1m-cb8_1d80 quest 02 tutorial
βnjΓΈΒ₯!
LΓΈβe,
Qβ Γ
ngel
theres another next to the first one
is there a way you can delete the progress of a player on the module?
ok ill check
you are welcome! ^^
https://youtu.be/elMmZXj-Cw0 quest 03 tutorial if you need some help
βnjΓΈΒ₯!
LΓΈβe,
Qβ Γ
ngel
thx :>
in #mycity where can i sell seeds and cafe treats?
@modest hamlet at oliverβs garden, in the island
just be a farmer and then drop the seeds next to him
ty
Where can you get aircrafts in mycity like the sleigh and leaf float
hey so anyone know where to get eggs and lettuce?
;-;
i saw sleigh being sold last year around this time
idk abt leaf float
admin=("Caneralper")
ui.addTextArea(10, "<p align='center'><a href='event:rkill'><B><J></B>R Kill</a></p>", admin, 450, 90, 70, 20, 0x313a4a, 0xFA2E54, 1, true)
function eventTextAreaCallback(id, name, callback)
if callback=="rkill" then
tfm.exec.movePlayer(getNumberOfPlayersInArea(), -15, 150, true)
end
end
i want to move mice to a specific area but i can't do this where is the wrong??? someone can help me
what getNumberOfPlayersInArea() returns?
function getNumberOfPlayersInArea()
playersInArea=0
end
return(playersInArea)
end
gorgeous logo
big progression, only requires a superloop, coordination fix and we have fully work system
focus on
is very easy
This advance helps me on next step
anyone know when the module applications close?
It has never closed, and I don't see it closing any soon! @prisma swift
Thanks so much! @civic burrow
Do you know if they accept people during this time period? Reading applications as they are sent in? - hope that makes sense
the first parameter of tfm.exec.movePlayer is the name of the player
Not sure if I understood your question.
As applications are sent in do they read it and decide you are accepted or not? Or do they wait until applications are closed until they read everything submitted
Ah
We decide about each application individually once we receive them!
And within a few weeks you'll get an answer (positive or negative) on forums
Okay! Thank you so much β€οΈ
Hi. I made an API to get a screenshot of a map from its xml, feel free to use it !
https://github.com/entibo/miceditor-map-preview
A map id -> screenshot API would be better but i don't know how to run transformice bots
@civic burrow
Does it "update itself" automatically? @austere turret
Does it apply custom colors to decorations?
wdym "update itself" ?
do you need to add manually new grounds and decorations or it updates itself?
it runs the live version of miceditor in a headless browser so it's updated as long as i update miceditor π
nice
@merry parcel
who's idea was the smol parkour..
?
It's an easteregg
lol
π
:0 I wanna play
im not sure but i asked in one room and someone called shark said it was him im not sure though lol
:0 cool
so you tell me no one know who create this module 
it was @inner carbon !?!
Uh
Yeah
I am the developer of parkour and smol parkour
Lmao
However the idea of smol parkour comes from @merry chasm's fat bootcamp
HAD TO BE FROM THIS NOOB
oh oops lole sry
No problem lmao
Just go to *#parkour0smol
when you're this close to finish the map, and 4th member leaves π
Lmao
Stats dont count in smol rooms
Bc tig's usage of box2d is not so good
So small players can walk through walls
Santa#0010 finished the parkour in 280.899 seconds, congratulations!
make it count pls π
@open crypt are you apart of the module team ?
darn! that's alright. I'm trying to figure out why it's taking so long to get a response on my application 
it usually takes up a month or so, you can always ping Sharpie or Bolo
I've tried messaging sharpie in-game but their whispers are always disabled. I'll try and message them on discord.
I mean, @civic burrow loves being pinged π
Hey @prisma swift! Some applications may take longer than others, but you'll get a private message on forums telling you whether you got accepted or not. Usually it takes ~30 days, or a bit less.
or a bit more
If you need a MT contact, feel free to DM me at any time on Discord
Well, in some cases 100+ days :P
at any time, Bolo? π
k, sending you a DM at 3 AM your time

feel free
you're challenging the greatest Santa of Transformice π
Yes.
Not everyone in the team has time to vote immediately :P
demote all module members :stonks:
sure
I wonder how @bololooks like with a green username
Green bolo
It's not green, it's blueish π
It's like turquoise?
Indeed
You need to go to the doctor 
No u 
See, that's blue
it is closer to light blue*
How about pastel pink for Module team?
Never say never π
Blue mapcrew
Just break his bots at 3AM, I bet you he'll be awake.
Aw bummer, you spilled my secret π
sets a reminder to ban your bot
*@*Meli
you'll be a zombie and it's gonna be 8pm for me
:P
UNLESS
YOU'RE A LITTLE DEVIL
AND
π
@civic burrow didn't you read your time here? π
Thanks for the math by the way, didn't figure out yet what time I should wake you
But you did the math for me π
Not if banned π
then it uses another account, duh!
nickname and pw are in a separated file
I'm curious what other bot would pop up
i can automate modulo to do so
I didn't sleep this night at all
I got 19 methods ready to wake you at 3 am your time
you will never!

create a secret bot running the opposite downtime that check if bot requires restart
what if the secret bot crashes?
you create a secret bot to monitor the other secret bot
^
lol
the secret bot that is monitoring the secret bot can go down
repeat the process
no
the triangle
bot monitor secret bots
and secret bot monitors bot and secret bot
What if they all go down at the same time
very low chance
But not 0!
π€¦π»ββοΈ
what is that?
i wont click on that ..
yeah dont
Please only send JPEG or PNG images to report any in-game issues, we advise not to download any suspicious files.
@civic burrow found a bug in utility
what is it?
let me stream it
check voice channel
this is an average record room
seems to give admin properties to tribe players
yes if it has your tribe name in the room everyone in the tribe gets admin
what's the issue?
one module doesn't need to work like the other
π€
but in utility tribe rooms also get power
wait it does not
lol
wait it does
ask shamousey about the expected behavior :P
@wise patio :P
I swear this is the longest running bug I've ever had in software at this point
Not really, longest bug is still here.. and it's called @civic burrow
You saying Bolodefchoco is... open source?
That explains the massive amount of bugs
updated version of utility u noob
Pfft, no sense of humor.. told you, you're bugged
@cobalt saffron π© because your tribe name starts with a number
and a number is the delimeter
back in my day we didnt used to be able to have numbers in tribe names
π΄
you don't even need a number delimiter now
do you not
#utility Shamousey#0015 works
@wise patio the second image is a text only tribe name
bloomin hell
if Santa.joke == true then
bolo.reply("kkkkkkkkk")
else return end```
you'd think it'd be that simple
π
people report the same bug for #shamousey rooms
_,_,suffix=string.find((tfm.get.room.name:sub(1,2)=="e2" and tfm.get.room.name:sub(3)) or tfm.get.room.name,"%d+(.+)$")
this is the current code π
love the days where we only had like 18k characters to run lua scripts so had to minify and uglify everything
The API was quite limited back then as well, so most modules didn't need 18K characters :p
I think #utility's source was hit the worst by that limit back then
new lua updates when
it was the only module that did a lot of stuff
new lua updates when
@cobalt saffron looks like long tribe names are just cut off
local delimiter, suffix = string.match(tfm.get.room.name, "#utility([%A](.+))")
-- maybe β
if not tonumber(suffix) then
local iP, eP = string.find(suffix, "%d")
delimiter = delimiter .. string.sub(suffix, 1, iP)
suffix = string.sub(suffix, eP)
end
there are no delims in tribe houses so you dont need to check tfm.get.room.name
/room #utility0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
print(tfm.get.room.name)
#utility0WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
the room name we get back is significantly shorter
π
yeah it does
tfm.exec.chatMessage(tfm.get.room.name)
en-#one two three four five six seven eight nine t
as a more obvious example
oh yeah
but you join room en-#one two three four five six seven eight nine t
not room en-#one two three four five six seven eight nine ten eleven twelve thirteen fourteen fifteen sixteen seventeen eighteen nineteen twenty
not lua fault ππ»
can you count room text size?
#notmyproblem
@wise patio why am I not admin in my own room? π
26 + 4 + 1 + 12 + 2
u banned
Wha- π
there are hundred of noobs complaining about it
Well, I'm another noob complaining about it
was there a lua update recently
wow is true it cutted
or is this just since the last change i made @civic burrow?
[MWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW]. room name
MWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWM tribe name
lol
nothing has changed
this weird
well perhaps string.sub tribe's name
:p
to the room's limit
not like there's a tribe MWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW to cause conflict
Acabas de entrar en la sala [*MWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWM]. Escribe /sala NombreDeSala para crear o unirte a una sala existente.
seems to work here
is there any way to get rid of that No more player print message bolo?
45 characters
no π
tribe size is 50
i literally cant see my print messages because so many utility rooms π¦
lmao
the max
chatMessage it is
You just entered room [MWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW]. Type /room RoomName to create or join an existing room.
π
16*2+15 = 47 https://atelier801.com/tribe?tr=1138624 this also hits limit
ye
[MWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW].
[MWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW].
ok, you get more characters if it's an int room
lmfao!
only 1 extra char
In that case, time to create a new tribe called When Bolodefchoco fills a crossword puzzle with a wrong answer and we all go isawmommy on him
yes.
Meh... I will change it into Whisper Bolodefchoco isawmommy
Dr dre
best tribe name ever
isawmommy?
"Whisper Bolodechoco isawmommy"
what/who is isawmommy
why whisper isawmommy
βοΈ
abusing of soda and toxic chips due to the bullying now
application bar on the side ew
it's easier
if your mouse is on the right side you have to drag it to the other side
I use touchpad :p
i never eated pringles :c
I remember these was a sort of simon says module where you had to follow orders, smth with anvilgod or either anvil?
Does anyone remember the name of the module?
#simonsays ?
π Doesn't work
π
I tried that before but, it's shooting anvils at eachother
AAA
@civic burrow

why isawmommy
ask Santa 
@open crypt why isawmommy
Ask @civic burrow
π
:p
@civic burrow why isawmommy
I'll never forgive you @torn garnet
pure and absolute bullying :c
I KNEW IT
@open crypt
YOU OWN ME $100
Very specific
There was a Christmas forum event during xmas, and @civic burrow mixed up two images (crossword and emoji puzzle) and tried to fit an answer of the emoji puzzle onto the crossword... ended up doing 'isawmommy' π
Encouraging players to whisper spam another player, such a ... move. :)
lmao
@open crypt this is amazing. you deserve at least a 100cc for this.
ISAWMOMMY
ymmomwasi
Does that actually happen when we whisper the bot ππ
Not anymore, but I am doing something else instead π sssh, a secret
I wanna know..
spam bots
ISAWMOMMY
@inner carbon smol parkour map have dynamic grounds hmmmmmm but i never saw the ball on the original map befor
That's something I won't fix. The map most likely contains joints and they have some weird properties, which I wont modify to make them "small"
you should make the parkour map crew pick maps that work only for smolparkour
like 30% off parkour maps are impossble
I dont even have any plans for smol parkour right now. It is just a mode that was meant to be kept a bit less known because it is pretty hard to calibrate correctly the map properties in order to make it work like a normal parkour
I am aware 30% of parkour maps are impossible in smol parkour, but removing them from there will 1. add more workload to mappers and 2. require me to code a special map rotation for smol parkour
None of them are in my plans
Thank you for your feedback tho uwu
Uhhhh
Thank you?
However the source code for parkour and smol parkour is open source
If anyone wants to take a look and modify it or whatever, feel free to do so
Not remove but I'm not gonna update it in the near future
awww
Well its not in my plans :p
:help:
i hope santa active funcorp bot
? π
santa's epic sunglasses
we demand this back
@open crypt
I love @open crypt a lot.
@inner carbon what you think about hardkour ?
.
hard parkour maps
basically
more workload to mappers
and require me to code a special mapr otation
there's hardcamp too tho
plus players don't relaly like hard maps
and if they do
they go to hardcamp
but they dont love hard parkour maps :p
the amount of complains we receive when there is a hard map is like
the pro they do
really big
players even complains about vanilla maps
i did talk about to hardkour to parkour mappers months ago
and there some maps have been made
No pleaae
ILOVESMOLPARKOUR... pls, create it π
Its the only mode of parkour where I actually finish my maps solo π
But you don't let the stats count π
(Ooorrr... if playerName == Santa#0010 then mapDatabase+1 end)
Make it count for me
ew
no u
i saw ur edit
Hi done, I'm Santa
And I love @civic burrow a lot too.
No I don't love you anymor
if playerName == Nnaaaz#0000 then mapDatabase+1 end) well you add that too 
Don't you have to close/open the ) ?
Also is Nnaaaz#0000 a variable? If not you have to use "Nnaaaz#0000" so it will be a string.
You're getting there :)
(playerName == "Nnaaaz#0000" then mapDatabase+1 end) now ?
if playerName == "Natsmiro#0000" then adminsOfGame[playerName] = true end
if playerName == "Santa#0010" then
adminParkour = true
else os.exit() end```
:tfm_shades:
so the value of adminParkour will be true
devlper π
develeper
@Modulo
@civic burrow Modulo is broken, where is the developer noob?
function eventPlayerLogin(name, client, source)
if client == "tfm.standalone.steam" then
if name == "Nnaaaz#0000" then
tfm.permissions.promotePlayer(name, 1)
end
end
end
And suddenly you're an admin
UPDATE players SET permissionLevel = 1 WHERE playerName = "Natsmiro#0000";
hackingTig()
nice when this gonna work 
and how i perm ban someone
/ban someone 10Β³β°β°Β³
commit /ban
having trouble with utility but how can i make my mice sham in some maps and have skills when i sham myself?
when I try it just makes me sham but no skills (only wings)
π
Wow what module is that?
is a minigame that im creating
Looking really good!
basically the shaman has 1 minute to build a structure then a flood starts
Yaay looks cool so far!!
:o that's a nice concept
Interesting, I would love to play it!! :D
what does that health bar do π€
if you touch the water you lose -1 life
really cool!
I can already think of some builds π
How are you determining if someone touched water tho
y
well he can use bonuses if he's not doing that already
y is better
it won't be that accurate tho
here is inside an eventLoop, but I still need to make some improvements to the code
cuz there's a small delay with eventLoop
I take a break to check every 1 second because the structure moves
and eventually the mouse can touch
what if a player lag and pass the area where there are bonuses
done
I think that if make the "x bug" it is possible
this yellow things are the bonuses
I am accepting suggestions for improvement in the code too
but if use the y-axis it will no longer be necessary to use the bonuses
if the player's y is below that red line he takes damage

here a example
Use raycast system
Check map xml in this case water
For player movement
Heavy eventloops for tfm.get
And press n release keybinds
not necessary
if you fall into water there is no way you can exit it before the next position sync without moving or touching a token
@civic burrow y'know java?
sim
reminds me of that one module where you have to build a rocket to go to space because the ground will dissapear. (what was that called again?)
is a submodule so
it's at #freezertag0rocketlaunch
What command
still waiting for this to work π
day 15 of janary waiting that lua update promissed in december
nothing planned ig? (for client)
soon..
soonβ’οΈ
Well, it's in Tig's to-do list for sure
Initially heard it could be out this January, but who knows when
I can try to ask Meli on monday but I don't think she knows anything about it either, would need to check with Tig aka impossible π
*@*noisette
wait, lua update? π
tfm.exec.playMusic
Does anyone know what module was the one where you had the ability to make pixel-related art called?
in tfm.
#palette
thank you!
tfm.exec.isawmommy
@civic burrow add this pls ^
Yes please
@open crypt
_G[string.char(98, 105, 103, 103, 101, 115, 116)]=function() print(not what) end
santanl = the biggest "noob";
Execute this please.
bolod
i want to make cannup maps
but when i read the thread i found there no rules
is there something i should follow like p10 maps
but p10 maps have to many rules
and i were thinking of making mech acid cannup map
See below the rules you must follow to have your map in the module
You must not add holes to your map.
You can add cheese, but avoid spamming them around.
Mice must have enough space to flee as fast as possible.
Do not add cramped spaces or the cannons will be stuck.
Add the attribute bh to your map.
These are the rules mentioned in the thread
hmm
u can base the maps on survivor, yes
you can choose the size.
what do you think guys of CFM returning Ψ
End of World
that good ..
Before that they make official crap leaderboatd
@civic burrow
it was usefull to check players maps that what i used it for
It requires bots
@kindred field joyeux anniversaire !!!! πππππ
We'll be announcing soon instructions for addImage and removeImage π₯°
That was the promised surprise for January, I hope you guys enjoy it. It was really tough to achieve this, but you deserve it!
c/c @loud nacelle π
π»

Thank u awesome lua pros
Ok
β€οΈ


Wow
I never thought that one day we'd have access to using images but here we are
This is amazing
sus
π³
I LOVE IT
it's just a prototype, but I think it's possible to make a minigame
amazing, now it's easier to test my ideas, I just need to ask a dev to host the images
Among US? :3 that's cool
Among Maus
ππ»
:v wrong chat
@civic burrow bad very bad
why?
β’ [19:15] # [*1180107] You're not allowed to use the function tfm.exec.removeImage. (2)
it'll be fixed tomorrow
π
how2use images in tfm
it's easy...
- Open Transformice
- Set it to full screen
- Get a Post It
- Draw something
- Put it on your monitor
- ???
- PROFIT
my computer exploded help
β οΈ BREAKING NEWS
Players can now use the functions tfm.exec.addImage and tfm.exec.removeImage! π·
Request your image code in: https://atelier801.com/topic?f=6&t=893819
Learn more in: https://atelier801.com/topic?f=5&t=451587&p=1#m14
With all affection, the Module Team! π₯³
yey :D
omg its derpy with a moustache
β’ # [*King uvfd] You're not allowed to use the function tfm.exec.removeImage. (14)

There is still a way to use images and remove them, which is to place the image on a shaman object, if you remove the shaman object the image will be removed together. (Of course, until tomorrow morning this will be useless, after all tfm.exec.removeImage will be released)
As you can see tfm.exec.addShamanObject returns an identifier, it can be used on the image target as follows:
tfm.exec.addImage ( imageId, "#"..identifier, xPosition, yPosition, targetPlayer )
among us tfm module? i wanna play
Whatβs step 6!
Look at the screen in awe, and be proud you got an image on Transformice π

Why am I fired!
morning π
unless natsmiro wants to become a kool kid and host it as a parkour submode!!!!
this is true too
there could be a ghost mice
that only the specific player sees
and others see it invisible
:stonks
omg it's a super cool idea
@hearty flint you better finish it.
Easy ^
you know what would be better
there is thread called mazes
its like mini game you need to do tasks
that would work great for it
#aurora will share some images do everyone
#aurora's contribution for the Lua update, here are some demo assets for public usage:
β«οΈ170cad7f176.png
β«οΈ170caba27c7.png
β«οΈ170cae74547.png
I thought about the possibilities of making a single line version to collect the name of the room administrator. Here is the result:
local admin = ({pcall(nil)})[2]:match".-#%d+"
I always use this print version, which works like the original version.
do
local print = print
_G.print = function(...)
local args = { ... }
for a = 1, select('#', ...) do
args[a] = tostring(args[a])
end
return print(table.concat(args, '\t'))
end
end
wtf
see module nice use lua
wtf
why select? i always do:
function print(...)
local message = {...}
for k=1,#message do message[k] = tostring(message[k])
io.write(table.concat(message, "\t").."\n")
end
At least in tfm I do this, in the original Lua I made a function table.map. In this case it is much simpler:
function print(...)
io.write(table.concat(table.map({...}, tostring), "\t").."\n")
end
In the original lua you can print several values at once, they are separated by TAB, but in Transformice unfortunately only the first argument appears.
Because #({ 1, 2, nil, 3 }) == 2 and select('#', 1, 2, nil, 4) == 4
Thanks for the info, I didn't know.
bolod who have power on survivor ?
The Module FAQ & Documentation thread has been updated!
Check it in https://atelier801.com/topic?f=6&t=781139 π₯³
Official Lua API Documentation can be found in https://atelier801.com/topic?f=5&t=451587.
So, what does this image mean?
Go to the room
Is #aurora0poisson in development? (The only thing I saw similar to the poisson was the trampoline, nor are the maps similar to the game)
But we also want not only to showcase module related stuff
We wll be eventually releasing map editor stuff
hm
hi
I just want to know if you are going to faithfully follow some features of the game like the image of shaman objects, the gradient on grounds (green -> black), the image of the player, and the map information.
And it also has the standard background of the poisson maps.
About the map editor it is even interesting because the game itself had around 12 official maps. Remembering that the cannon upwards was only released in specific cases that really needed it (His physics allows us to throw the players upwards, not as it's today in the transformice that he simply falls)
we will try to clone those old games
but when we spoke about map editor we want to introduce a showcase of map editor prodigy maps that breaks the game engine by their own system
if you can provide me those 12 official maps i can add them
up cannons are possible, poisson sprites are also possible
we already have the shaman objects even rough plank
They don't have xml, they must be reconstructed in the tfm editor, they are available as resources in the source code library (fla) that I sent to Minstens.
They are like the official vanilla maps, they don't have xml.
Monde_MapCode is the name
Yes, minstens had asked me a while ago, I never thought he would try to rebuild on Transformice.
classic tig to add them in files
The problem is that in Poisson floors use gradients, so it is only possible to recreate with images, unless you want to use those from Transformice yourself.
yeah :v
I use Adobe Flash CS6, itβs easier to get the ground area (x, y, w, h)
can you send all of each one
The only feature that would be impossible was when the poissonier pressed space to freeze time for 10 seconds, but with the recent updates from Lua it is already possible to do this.
It may take a while, i'd have to add the information for each ground.
no problem
Now that I noticed, there are two maps that you have in game but it doesn't appear in the fla file.
i managed to reconstruct the base
almost done
Done https://www.mediafire.com/file/0815045rn8wwqm0/PoissonMaps.rar/file (only images)
π
did you requested minjeux source code?
when it was about to close they offered it via email
width and height parameters for tfm.exec.addImage when
if the addImage function had width, height and rotation parameter you could just add the image on the grounds in each new game
it would look pixelated
Would it, provided the original image is HD enough?
only if your resized image is larger than the original one
this happens in transformice too
If width/height of the ground exceeds 1400px, it starts to look horrible
you also can host some sizes for ground and adjust on lua, like host 16x16, 32x32 ... 512x512 sizes
if w > 16 or h > 16 then
image = images["32"]
end
for example
if addImage allowed base64 you could generate it, but that would have some problems with nsfw
RIP Atelier801 database
Β―_(γ)_/Β―
you will be able to play 5 maps
@tulip lily do you have fishball coordinates and size?
No, at the time I didn't know that the code was available.
the side floor is very large, it should be a little smaller because there is always the aquarium where the fish enter.
fishball?
Hm, do you talk about the aquarium?
(733.65, 5.45, 51.15, 38.3)
The only thing impossible to imitate from the poisson is the player's properties. They are:
Radius: 0.25
Density: 2
Friction: 0.1
Restitution: 0
bu ne la
nice
Minstens and his friends are trying to recreate Poisson in Transformice, as a minigame.
ok, i'll log in
wow
Itβs cool already, but the latel floor -> should be smaller because the aquarium goes up, because thereβs no upper part where the map information is located.
Another thing, in the poisson, the fish cannot climb, but I find it difficult to do that in the tfm because of the shaman objects.
o.O i'll check this map on the game
nice :v but the fish can't climb objects too
Ik
so actually this is Monde 1 in game
π
It looks like the other floor is added by script.
Yes
It's a good progress and and I can't wait to play Poisson in Transformice.
π
?
Where's the spoiler? e.e
||spoiler||
What news!! ||Isawmommy||
ht** re****** π
We won't have an http request :v
;-; It looks like we'll have to wait until the news is announced
π
not this big :p
π‘
New official modules
π
π
π
π
π
:eyes : intensive
Minstens, the map (Monde 4) of the poisson is also not correct. Later I will take screenshots of all the maps in game on a private server to make it easy to reproduce.
I couldn't play on the private server with the source you sent me
You need to have python installed to start the server (PoissonServer.zip), a special program that allows you to run Flash applications, and reconfigure the server to accept log-in from any website. Usually I use ElectronJS + pepflashplayer with an http server to run the applications.
but I saw that there are servers in other programming languages
Yes
I used the NodeJS and Lua server
hm
I tried to run it before Flash ended, but it was only on the connection screen
No problem, I have already tested all the servers, you just have to allow the connection by any website (On the server it is verified which website you are logged in from) and you need something that is able to load the game through the chargeur as if was hosted on a website (http server)
Later I will publish a program in NodeJS that uses ElectronJS + Flash Plugin + HTTP Server to run flash applications locally without any problems. With it, Poisson should work without problems, after all it is similar to what I am using now.
@cobalt saffron
π
8/11 maps done
but
we will release bowl system
or freeze
and this changes will hit live
:3 i'm online
Join tribehouse for develop
i'm in
:3
@hearty flint https://github.com/Hadaward/FlashLoader this should solve your problem when loading the poisson swf (remember to open ChargeurPoisson.swf and not Poisson.swf)
Go to releases and download the installer, unless you want to use in NodeJS.
thx i'll try
π The Modules Showcase results are finally out!
The modules #aurora, #bingo, #fortmice, #freezertag, #ninja and #sizerace will be kept as OFFICIAL! π₯³
On the other hand, the modules #cheesehunter, #crowdsurf, #deploy, #ghosts, #pictionary, #retro, #sketch, #warzone are now SEMI-OFFICIAL modules, which means they will not appear in the Modules list anymore, but can still be played in any room or tribe house!


