#Pokémon Red visual glitch
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Open the cart and take a photo of the sooder joints at the chips
I remember seeing this as a pin being improperly soldered
Dodgy sprites in gen 1 are generally the SRAM I believe, so i'd focus on that and the MBC
The GB Operator doesn’t actually play the game from the cart, it dumps the rom and then your computer emulator plays that
So if you’re wondering why the sprite glitch isn’t present there, it’s because for Pokémon like eatnoom said, the game is trying to read from SRAM for certain sprites
Here's all the pics
Is that dirt/corrosion?
Picture of the back pls
Here's that
Maybe it was just image distortion then
Check (carefully) that the SRAM pins are making proper contact
One or more may have become desoldered and will need to be reconnected
If they're properly soldered, and the solder on them is working properly, then I guess check continuity for all the pins
Could it be a battery issue? Or something else? Or is it for sure this particular chip?
If it were just a battery issue, it wouldn't save
I'm not sure if it will or not. There's no old save data on it so I assume the battery has gone bad.
Check the pins on the MBC too - could be a loose joint on there
I have no idea on the failure rate of the SRAM chips themselves, but worth inspecting the joints and possibly beeping out the connection s (though I don't have a handy schematic)
The SRAM will work if the only issue is the battery - it just won't retain data when powered off
When you say beeping out the connections, you mean testing continuity or?
Yep continuity. That way you can not only pick up a bad joint, but a bad trace / via
Okay. Gotta get a multimeter. Lol.
Always a good idea, but do you have pics of the MBC pins from the side in the meantime? Might be possible to spot something
Looks alright to me. Take it you gave them a little wiggle too?
I did, yeah.
Hm. That seems to narrow it down to something wrong with the board or the SRAM / MBC themselves. Multimeter is probably going to be the way to go to rule the board out, though i'm not sure if there's a more accessible source of what should lead where than HDR's MBC3 flash cart repo
I'll just reflow if you haven't already to be sure
This things are old and these are pulled in an out over decades putting strain on the PCB enough to lead to some cold joints
Best way to do that is with a heat gun, right?
An iron will do the job. If it's your first time working on something this size I'd just use a clean tip and add a little flux to make sure the joints come out well
Apologies for dipping, you definitely need a multimeter
I’d check the traces on the front and back to see if any of the ones connected to the SRAM chip don’t have continuity
When Sprites dont load correctly, it's almost always an issue with the SRAM not making proper contact. Even if something looks secure and doesn't wiggle with tweezers, you could have developed a cold joint
reflow with a soldering iron and flux like @jovial nest recommended
Well I recently tried reflowing the SRAM and now the game won't load up at all. I'm very upset.
@tight kelp When you reflowed your SRAM. did you ensure that you didn't bridge any pins?
I'm not sure if you have prior experience with soldering, but just a word of advice for the future: If you have no prior experience or don't feel confident enough soldering, then exercise on some less important hardware first
For now, as TL and Wormy said, get a multimeter and check for continuity and/or check (visually or through continuity check) if you haven't bridged any pins on the SRAM