#[Suggestion] Feed 01

7 messages · Page 1 of 1 (latest)

mellow leaf
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Since some of the monsters we fought got injured, I wanted to be able to heal them by feeding them food and also establish friendly relationships with non-threatening creatures.
Another suggestion and request would be to implement a system where feeding a monster its favorite food temporarily reduces its hostility toward the player - similar to how Pokémon can be befriended. This would greatly enhance the game's freedom and strategic depth, making it even more engaging and thought-provoking.
Perhaps limiting this effect to individual creatures would be better. If feeding one monster affected its entire group, it would make the game mechanics too simple and feel like "a game that's too easy and effortless." Of course, highly aggressive or prideful monsters - or those that don't even understand the concept of "friendship" - should remain unresponsive to food, making the game more realistic and challenging for the player's strategic thinking.
Seasonal and weather effects could also be incorporated - for example, "monsters are gentler on rainy days" or "they're more irritable on cloudy days." Adding such distinct personalities to monsters would deepen the player's emotional investment, creating greater tension and immersion in the game world.

These aren't suggestions for beast tamer skills or professions, but simply proposals about the "system."

ivory trellis
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Beast tamer skill tree would be great!

The way a cavalier could work in (with no speed modification please) the game would be rad!

mellow leaf
ivory trellis
mellow leaf
ivory trellis
mellow leaf