#Creating a bullet engine.

6 messages · Page 1 of 1 (latest)

winter stirrup
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Hello,

I am trying to prototype a game similar to Enter the Gungeon. I am wondering if you can make a single bullet scene that can be used for everything inside my game including Weapons, Enemy attacks and Boss attacks. Forgot to mention im on 4.4

fiery bluff
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Do you mean you want a bullet that your player can shoot with different guns, and the enemies can use the same bullet

eternal granite
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make a Bullet class that extends Area2D, then make Weapon, EnemyAttack, and BossAttack classes that extend Bullet

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functions in the Bullet script will carry over to the subclasses

winter stirrup
fiery bluff
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Can you make the bullet follow a path with a pathfollow node, a path, and a animationplayer. Then you in the script you only start the animation if the bullet should follow a path. Then if it should not follow a path then you fix with velocity. I'm new to Godot but I think it will work