#Plugin Script can't get access to node varible and signals
3 messages · Page 1 of 1 (latest)
For some reason line 44 is not triggering correctly. Is detecting the SpawnManager as an ObjectPool type, if SpawnManager is inheriting from ObjectPool, even if the class_name is different is gonna trigger the "ObjectPool" check.
Well, I did fix the issue, just use the @export, then there is another issue, it seems that Editor Plugin script can get data from the current running scene(Remote Scene). It only get the local scene data