Hello, I'm not great at Godot, understand that before going in.
I've been trying my best to queue_free() any unneeded nodes, it's my basic try at optimization.
But I just learned it seems to pile on these Orphan nodes like there's no tomorrow, this is after two minutes of playing or there abouts.
As I understand it, this is not good, how do I remove them?
I'm using Godot v4.2.1 if that changes anything.
Thank you.
#May I ask, how do I get rid of these Orphan nodes? (Nevermind I solved it.)
1 messages · Page 1 of 1 (latest)
I don't really understand how this works, but according to what I've read, is not so much the nodes that you are freeing, is the ones that you are creating. They are not attached to anything, or so it seems.
There is one comment over here in which one dev was commenting about how some of his nodes were being created by mistake and not being freed correctly
I see, that makes sense I think yes.
They get dumped into the snese without being linked to anything. They are.. Without a parent node.. What a cleaver name, this is a step forward thank you.
May I ask, how do I get rid of these Orphan nodes? (Nevermind I solved it.)