#Unable to Emit Signals
11 messages · Page 1 of 1 (latest)
button has a built in signal pressed
iam not familiar with find_child, try to print playButton and other stuff if it return anything even
if the UI is not generated during run time just get the references with onready vars
i thought about your class extends from a control node, and button is a more specialized class
when you emit a signal godot try emit a signal that exists on the current scope
But i'm sorry friend, i could be wrong
lets await more experts godot people here
Your gui.gd extends Control. Control does not have a pressed signal
Exactly as the error says
here is the documentation for Control
Inherits: CanvasItem< Node< Object Inherited By: BaseButton, ColorRect, Container, GraphEdit, ItemList, Label, LineEdit, MenuBar, NinePatchRect, Panel, Range, ReferenceRect, RichTextLabel, Separato...