#DynamicFont
7 messages · Page 1 of 1 (latest)
Id really like to know what this solution is as well. So far, I have just been making multiple labels for the multiple fonts and toggling their visibility depending on what size I want to show.
But this looks like you are shrinking a large font size down. The solution might be something deceptively simple like the stretch mode in the project settings.
I did a quick test and these settings worked for me. It allowed large font text to be scaled down without turning into an alien language.
Go to Project -> Project Settings -> Display -> Window -> Strech
And then set the "Mode" to "canvas_items"
And set the "Scale Mode" to "integer".
Please let me know if this works for you 
i uhhh.... did shrink down the card. i adjust the node2d (parent of a card).. and my card sprite is 2250x3150 (3times the size of pokemon tcg)