#DynamicFont

7 messages · Page 1 of 1 (latest)

inner summit
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is there any way to see the text clearly even when zooming out?. and also did Godot remove the DynamicFont resource? cuz i only see FontFile, and i cant figure it out how to.

brisk bridge
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Id really like to know what this solution is as well. So far, I have just been making multiple labels for the multiple fonts and toggling their visibility depending on what size I want to show.

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But this looks like you are shrinking a large font size down. The solution might be something deceptively simple like the stretch mode in the project settings.

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I did a quick test and these settings worked for me. It allowed large font text to be scaled down without turning into an alien language.

Go to Project -> Project Settings -> Display -> Window -> Strech

And then set the "Mode" to "canvas_items"

And set the "Scale Mode" to "integer".

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Please let me know if this works for you godette_smile

inner summit