I've isolated it so there's nothing else in the way, it won't work. Player is a character, both player and area2d have collisionShape2D, I added the _on_body_entered signal in the area2D and print "WOW" in it, their on the same layer and mask, and when I made a new Godot project it works. What am I missing to make it work on the OG project?
Please and thank you