(Godot 4.2/GDscript)
When I run my game I have enemies spawning as such: <screenshot>
Why can't 'Main' use find_child() to find the Enemy_1234 objects?
I've tried matching by object name like the docs say, and i've tried just matching by * and printing everything out, but it's like it doesn't see them at all in the tree, even when i specify recursion to be true specifically (although i know it's true by default).
It can see the other obejcts inside "Enemy Things", just not the enemies spawning after launch.
What am I missing, please?