Hey! So I've been tinkering around with a dithering shader here: https://godotshaders.com/shader/dither-gradient-shader/ And I've been trying to adapt it to a 2D scene, by putting the shader material on a Color Rect that's on a Canvas Layer that's on a Camera 2D, kinda following this tutorial: https://youtu.be/x6dOxJa3zXY But even while inputting all the correct parameters it only shows up as a solid color, any thoughts on why that would be the case and the shader wouldn't work? I've tried messing around with different parameters but nothing seems to work, it changes colors from the palette when I go in negative contrast but that's about it..
Shader code is on the godotshaders page.